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===Starting area=== If the player uses the code 000000, they begin with a cutscene showing a ship sailing across the ocean before sinking. The basic story will also be displayed as scrolling text. The player starts in a simple room with no exit. The next few rooms introduce basic game mechanics such as walls and spikes. After this, the player will enter a room called Pengo's Refuge, where they meet a lone penguin who explains that a monster ahead prevents him from returning home. In addition, he will give the player the first quest. Continuing onwards, the player will soon encounter a room with a green slime known as The Monster Hideout. When within a certain range, the slime glows red and charges towards the player's current position. Upon passing The Monster Hideout, the player will enter an area called the 'Arctika Village'. The village consists of a 2x2 square of rooms inhabited by penguins. Some of them will give out quests if the player talks to them. This area also features the first save point, located in the lower-right corner of the village. The two rooms below the save point contain a few obstacles here and there, as well as another green slime in the second room. The next room introduces a moving block puzzle. The player has to push a block along a path slightly darker than the ground. Upon pushing the block once, it will move slowly until it hits the edge of the path; it can be moved faster by pushing it while it is moving. The player must move this block onto a button at the end of the path, and it will open a door to One room has another entrance to a room with a simpler block puzzle. Finishing it will open a door to a seemingly empty room with a secret exit leading to the Map item.
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