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===<u>Second duals (45-78%)</u>=== {| class="wikitable" !Gameplay Part !Player 1 !Player 2 |- |'''45-56% (GaidenHertuny + Xyl + Isane)''' |After a short mini-robot, the first player enters into a fast-paced mini-wave at triple-speed followed by a mini-UFO consisting of short spam while the rest is timing-based and a ship section with constant size changes and some gravity changes; then, the first player transitions into a fast-paced mini-wave, the mini-wave segments contain fast-paced clicking while the normal wave consists of a spam section; after a short ship section, the first player goes into a cube with fast-paced orb timings, followed by a mini-wave and a mini-cube with two dash orbs in which the player hits the ceiling. |After a short mini-robot, the second player transitions into a mini-cube after the two blue pads; this section consists of two pink orbs in small blocks at the end, followed by a fast-paced CPS consistency wave segment. The second player then enters a timing-based mini-UFO with gravity changes after a yellow pad. After a short mini-cube section, the second player enters a simple mini-ball section, a ship segment consisting of manoeuvring through obstacles, followed by a mini-robot and a mini-cube. |- |'''56-69% (Jhreen + para + Xaren + Artos)''' |The rest of the level consists of sudden speed changes; after a short mini-spider, the first player proceeds into a cube with many game mode changes in a mini-ball, a mini-cube with sudden size changes, a mini-ball again before returning into the mini-cube, a mini-UFO, a mini-cube again before returning into the mini-UFO, a short wave spam, a mini-ball, an auto-mini-cube with size changes, a mini-ship straight-fly, an auto-mini-cube again, a fast-paced mini-UFO, a mini-cube with a dash orb, a mini-robot and a mini-cube with black orb hits above pink pads; the top portion from this part consists of fast-paced timings, however. |The rest of the level consists of sudden speed changes; the second player transitions into a mini-robot, a mini-ship, a mini-UFO, a wave and another mini-ship; the first three segments are timing-based, and a total of eight dash orb inputs, in which the player hits the ceilings and platforms are also included; the second mini-ship on this part consists of manoeuvring through obstacles, while the normal-sized ship is a straight-fly. |- |'''69-77% (Yuki + Keyblade + GeometryTom)''' |The first player enters into a mini-cube with a size change before the straight-fly with a gravity change at the centre; after a fast-paced wave spam segment, the first player returns to the cube being normal-sized, a short mini-ball and a mini-cube with a dash orb in which the player hits the ground at the beginning; after that, the first player transitions into a timing-based UFO, an upside-down mini-ship straight-fly, a mini-wave after a short mini-cube, and the first player returns to the mini-cube being timing-based. |After a short cube, the second player enters a robot section followed by a ball for a short period before an auto-ship section; after this, the second player goes into a spider section followed by a mini-ship straight-fly before the green orb as the rest of the mini-ship section consists of manoeuvring through obstacles; after that, a wave spam section and a simple ship segment were also included on this part. |} *'''77-78%:''' This section is only an auto part with a pink pad before the third and final row of duals.
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