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====Chapter 2: Frontier==== *'''MUSTARD:''' A red and yellow stage. The player must break blocks to reach the exit. Additionally, on the second screen, some triggers alternate the level's colours while also changing the tangibility status of some blocks. *'''BRIDGE:''' A very simple stage, only consisting of a red bridge. There are no hazards in the stage. *'''WONDER:''' The player is a mini-ball in this stage. When they double jump, some blocks and spikes disappear while others appear. Orbs also change this way. *'''CLASSIC:''' This stage is decorated with pre-2.0 aesthetics, even using Time Machine as the background song. The goal on the second screen appears as a reverse mirror portal. *'''MAZE:''' As the stage name suggests, the player has to collect eight hearts scattered in a dark labyrinth. The player can see a small part of the maze around them, and collecting a heart illuminates the entire maze for a short time. Upon collecting the eighth heart, the exit unlocks. *'''XXX:''' This 3D stage only consists of one screen, and the player must traverse a set of bridges to reach a trapdoor on the rightmost one. *'''HYPNAGOGIA:''' The player must reach the glowing portals as a mini-ball while avoiding the rotating laser beams. After reaching the second light, the lasers deactivate, and the player can now go to the origin to transition to the next stage. *'''CONSTELLATION:''' The gravity is lowered to 0.7 in this stage, which also features vertical edgewarping. The player can stand on the yellow links and must avoid touching the red ones to reach the portals. This stage consists of three screens. *'''EVADE:''' This stage consists of four screens. On the first and third screens, the player is a mini-cube and must reach the star. On the second and fourth screens, the player is a mini-robot and can jump infinitely. The goal there is to avoid the hazards until time runs out. The timer on these screens is shown by constellations forming numbers, starting at 10 on screen two and 25 on screen four. *'''INSIDE:''' In this pixel-like stage, some spikes are longer than others. As the player traverses the stage, some stars shine when the player approaches them. *'''MEMPHIS:''' This grayscale stage features four checkpoints per screen. The player is a mini-robot and must reach the glowing exits. *'''LUNAR:''' This stage features a CRT-like filter. The player is a mini-robot, except at the second checkpoint on the first screen, where they transition to a mini-cube. After completing the stage, the player is graced by a starry sky before entering the final stage of the chapter. *'''SAD:''' Blocks and spikes in this stage pulse periodically. The player is a mini-UFO on the first screen and a mini-ball on the second screen. If they reach the top of the screen, their location is signalled by a star. When the player reaches the portal on the second screen, the screen slowly fades to black, except for the word 'SAD' in the top-right corner, which continues pulsing brightly until the rest of the screen darkens. At that moment, the lights completely fade away before transitioning to the main landscape. The player then peeks out of the tent again. When they enter again, the moon rises again, reaching the topmost point of its trajectory.
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