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RUST
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==Description== *'''0-18%:''' RUST begins with a yellow pad that launches the player's cube into a yellow orb that must be hit. Next is a blue orb, followed by a yellow orb that must be hit very late to avoid crashing into a block. Next are two simple green orb timings, followed by a black orb before a tight green orb timing. After passing through a blue gravity portal, the player must double-click to hit both the blue and yellow orbs quickly. After avoiding the next blue orb on the platform, the player must hit the next blue orb late. The player must then jump and hit a green orb that initially looks yellow. Next is some tight cube jumps (including one jump through what looks like an obstacle) before another double-click, this time being a green and red orb. After one more jump, the player must hit a blue orb before immediately double-clicking a blue and red orb. The player must then jump and hit a green orb before hitting a blue orb. Another double-click follows with a blue and green orb before a black orb. Next, the player must hit a pink dash orb very late and hold it down briefly, then hit a blue orb immediately after releasing it. Next is a green dash orb, which the player must quickly hold and release before jumping over a single spike. The player then falls onto a flat platform and must jump over a gear object and hit one last blue orb quickly after hitting a blue pad. The RUST title screen appears before the level's drop begins. *'''18-31%:''' The drop begins with a triple-speed transition and a yellow pad. The player must then hit three orbs before going into an extremely tight ship part, where they must manoeuvre around spike pillars and hit green orbs. Then the player becomes a cube again and must quickly hit a blue orb, followed by a black orb, a green orb, and a pink dash orb. Next, the player must hit the green, black, blue, and yellow orbs in that order. Four black orbs in gravity portals must then be hit precisely to avoid crashing into spike pillars. More orb timings follow before the player becomes a ball. *'''31-38%:''' The player enters a ball part starting with a green orb, which the player must activate after switching gravity from a platform beneath the portal, which pushes them upwards. Next, the player must hit a blue orb late, which hits a blue pad, and hit a yellow orb early. After that, the player must hit a black orb that leads to a yellow gravity portal with a green orb inside. After hitting a green orb, the player must switch gravity on a platform before hitting the blue orb. After hitting the platform, the player must then hit a blue orb. It causes the player to move to the platform below to avoid crashing quickly. Next, the player must switch gravity, hit a yellow orb precisely to avoid crashing into two spikes, then hit a blue orb. Next, the player quickly reverses gravity using a blue pad. It repeats twice, and the last one ends with the player hitting a yellow orb to launch up, then hitting a green orb that leads to an upside-down wave. *'''38-44%:''' Next is an upside-down wave part where the player must carefully fly between a couple of spikes and tight spaces. Next, the player must hit a yellow orb immediately after entering a cube portal while still in anti-gravity. Then the player becomes a normal-gravity mini-wave and must navigate tighter spaces before encountering two cube portals, one of which contains a green orb. Next is another wave part with even tighter spaces, then a cube part where the player must jump at the edge of the platform they land on. The player must hit a blue orb late to fall into two blue gravity portals, land on a pink pad, and clear this area. *'''44-57%:''' The player once again becomes a ship and has to fly through narrow spikes, with the black orbs and gravity portals making this section more difficult. After this, the player turns into a cube and navigates through a sequence of orb-clicking, sometimes double-clicking blue and red spheres. After a few more inputs, the player flies to the next section on two pink orbs. *'''57-70%:''' The player becomes a UFO and makes precise inputs in tight spaces using multiple blue and dash orbs. Afterwards, as a cube again, the player makes several inputs on black orbs located in pillar-like structures, interacting with pink pads to bounce off the structure and reach the next one. Then, a short transition from the portal occurs, with the player reaching a section cluttered with orbs, and then making a few inputs to reach the next section. *'''70-84%:''' The music fades, and the speed slows down. While controlling the cube, the player makes precise inputs, jumps over spikes, and interacts with numerous orbs in narrow corridors, holding the dash orbs. After a short break, the player hits a green orb, then holds a pink dash orb, reaches the two moving dash orbs, and holds the dash orbs again. If released at the right time, the player reaches the orbs they must hit and enters the next section. *'''84-100%:''' The player shrinks and once again faces very narrow spaces between structures filled with various orbs. After holding the dash orb, the player must hit the incoming orbs a couple of times to enter a gravity portal. A short break begins, where the player must jump up and down the structure's steps a few times. After jumping over the spikes, a pad throws the player up, and they land in a section filled with orbs. The player grows, then must double-click the blue orb, jump to the black orbs, make a precise input to bounce off the edge of the structure, and fly over the final obstacle (a spike), landing on the level's art.
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