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==Description== ''The gameplay was created by icedcave, except for DrCuber's part, co-created by DrCuber and Brittank88. Below are the decorators for each section.'' *'''0-8% (icedcave):''' Slaughterhouse begins with a slow mini-cube part that functions as a build-up. Text appears saying, 'Icedcave OG Slaughterhouse Welcome to the End of the World', as a [[Clubstep]] monster falls towards the player. The player must jump over a few spread-out spikes. The screen then goes black, placing the player in another part with similar gameplay. This part is a normal-sized cube with narrow-spread triple-spikes and an orb timing. Another Clubstep monster lies at the end of the section as the screen goes black. *'''8-18% (EndLevel):''' An animation of a spinning cross appears on screen as the player transitions to the next section. After jumping over the pink pad and hitting the yellow orb, the player becomes a ship and must perform a straight-fly. Following a few more cube timings, the screen goes black again, while the player must hold down on a dash orb. *'''18-43% (icedcave):''' The player enters another cube part where they must jump over narrow-spread triple-spikes and jump on top of pillars. After jumping over a large spike, the screen goes black again and lights up, showing a few more timings before the player enters the drop. The player is immediately thrown into a quadruple-speed wave part. After becoming mini, the player enters a tight corridor and must slide on the top and bottom to avoid spikes. A ship part follows, with a long straight-fly with orbs and size changes. The player transforms into a mini-ship and emerges into a large area, where a skull's eyes display the word 'RUN'. *'''43-49% (Akira Kurisu):''' Remaining as mini-ship, the player must hit a black orb that brings them into another straight-fly, followed by a short ball part where the player must hit invisible blue orbs. *'''49-58% (river):''' Famously nicknamed after its decorator, this segment is notorious for its extreme difficulty. It features a quadruple-speed, incredibly tight wave section featuring constant shifts in gravity and size. *'''58-74% (GD Iris):''' The player exits the wave and becomes a mini-UFO. They must do tight timings and hit orbs precisely. Next is a wave part with size changes, where the player must carefully avoid spikes before a short spam segment. The player is thrown into a ship part with a long, tight straight-fly. *'''74-91% (DrCuber):''' The next section begins with two tight wave parts separated by an automatic cube timing. After a short straight-fly, there is another tight mini-wave section. The drop ends with more tight normal/mini-sized wave parts and one last tight straight-fly, although slightly curved. *'''91-95% (CDMusic):''' The gameplay slows down and returns to the style of the pre-drop, with tight cube timings over narrow-spread triple-spikes and double-spikes. *'''95-100% (icedcave):''' After the final jump, the cube falls to the ground, and a modified Extreme Demon face is displayed as the cube teleports uncontrollably. After hitting a yellow pad on the ground, the player becomes a wave that slides on slopes while teleporting, with a satanic star displayed alongside the text 'GG' and icedcave's 'SSOH' logo.
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