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==Description== *'''0-9% (ryamu + Riot + icedcave + GrenadeofTacos):''' Acheron begins with an extended triple-spike jump, similar to Tartarus's first jump. After that, the player must perform tricky orb timings and a blue-orb spam. After the spam, the player must precisely jump onto a yellow pad to enter a yellow gravity portal. *'''9-17% (Silver):''' After being tossed by gravity portals, the player hits a blue orb, triggering a precise jump to another blue orb. It leads to a tough memory segment with Clubstep monsters, followed by a blue pad and tricky orb timings. The section ends with a blue orb that sends the player to a pink orb inside a normal-gravity portal. *'''17-30% (icedcave + Deadlox):''' The drop starts with a brief triple-speed auto-cube segment. The fifth pad launches the player into a tough triple-speed ship section with fake orbs, size and gravity changes. It leads to a hard cube transition and a tight wave section with more size/gravity shifts. Next, a cube section with three tight jumps leads into a precise triple-speed straight-fly that turns anti-gravity midway. *'''30-40% (Deadlox + ryamu + Komp + AzuLer):''' After the straight-fly, the player becomes a mini-cube, and they are forced to perform tight jumps, with one at 31% being among the hardest in the level. Next is a normal-sized UFO section where the player must jump into a blue orb, then spam. After two cube clicks, the player enters a normal-speed wave part that starts in anti-gravity and then switches to normal-gravity midway through. *'''40-49% (ryamu + Ewop):''' The player enters a triple-speed cube portal, then jumps onto a blue pad that leads to a yellow orb timing, launching them into a tough ship segment. In the ship segment, the difficulty consists primarily of ship control and orb timing, as well as a final straight fly similar to Tartarus's 31% ship. Some victors pass this ship part by performing a click pattern synced to the music, such as Zeroxy.<ref>https://www.youtube.com/watch?v=bHG-L8_aOQg&</ref> *'''49-54% (ryamu + Goobfrudla + Ewop):''' The player enters a wave segment that shifts to anti-gravity and mini-size midway. At the end, they return to normal size and must hit a pink orb as they enter a UFO section, where more synced clicks are required. *'''54-59% (Metalface221):''' The section begins with a double-speed deceleration into a cube portal, where the player falls onto three blue orbs before jumping a few times into a yellow orb. This orb launches them into a brief three-speed ship segment in which the player must fly upward into an anti-gravity portal, then downward. The section concludes with a short, normal-speed mini-cube segment featuring blue orb timings. *'''59-66% (Deadlox + Cersia):''' A blue orb timing sends the player upward into a triple-speed portal, where they now have to perform brief memorisation with two blue orbs and a yellow orb. The yellow orb leads to a brief straight-fly, followed by entering a cube portal stacked with a yellow orb. The yellow orb then sends the player to a blue orb, and if they hold after hitting it, they will jump off and face a short blue orb spam part. They then fall into a blue orb, which marks the end of the drop. *'''66-69% (ryamu + Riot + Deadlox):''' A short bridge leads to the second drop at half-speed, resembling the 60% bridge in Tartarus. It features a tight upward ship corridor followed by challenging wave manoeuvres. *'''69-85% (icedcave):''' The second drop accelerates to triple-speed, featuring brief cube timings before a ship section that requires precise straight-flying with orb timings. Next, the player performs a UFO jump into a Clubstep-monster straight-fly, followed by an automatic cube transition to six precise ball timings. The sixth timing leads to a blue pad, sending the player into a double-speed UFO section with jumps into pink orbs inside Clubstep-monsters, demanding tight precision. After three ball timings, the player faces a triple-speed wave and a tight, normal-sized straight-fly. *'''85-100% ([[EndLevel]] + Lime):''' The player becomes a cube and must hit four spaced-out orb timings before a double-speed wave timing. Next, they perform a cube jump into pink orb timings, leading to a ball segment with three tight timings. The third timing launches them into a yellow orb, sending them to a mini-sized portal and a triple-speed portal, requiring two more timings. After two decelerating cube jumps, the player faces a tight half-speed wave and two ball timings to end the level.
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