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==Description== Bloodbath depicts a red-and-black 'hell' theme, featuring critical speed changes, tight spaces, and precise timing, culminating in a relentless series of complex gameplay sequences. Those sequences feature many legacy segments. *'''0-10% ([[weoweoteo]]):''' Bloodbath begins with a ship sequence continuing from Cataclysm, transitioning into a red-and-black colour scheme with a face resembling his icon above. The sequence progresses through a half-speed portal, a double-speed cube and a triple-speed ship with flashing colours, gravity changes and a tight 1.5-block flying space, followed by a triple-speed mini-ball synced to the beat. *'''10-25% (Vermillion):''' Next is a triple-speed ship sequence with frequent gravity changes, ending with a ramp leading to his signature. A half-speed ball sequence follows, requiring precise jumps synced to the song's notes, with platforms featuring red bricks, black blocks and extra spikes. A mirrored sequence flips the screen mid-gameplay, leading into a crescendo of gravity portals. *'''25-33% (Michigun):''' This part is in dark red and slows the pace and shifts to a grey colour scheme, featuring a normal-speed cube sequence with triple spikes, gravity changes and a background of flickering torches, chains and thorns. A one-block-wide ship sequence, a narrow ball sequence with alternating gravity, a tight UFO sequence and another triple-spike cube sequence lead into a concluding narrow wave sequence with flashing red 'MICHIGUN' text. *'''33-42% (Evasium):''' Next is a brief dual-cube sequence before transitioning into a half-speed ship sequence with wave-like movements through spiked obstacles. The ship turns mini midway as the background flashes to reveal additional details, leading into a mini-wave sequence where the correct path becomes visible through background flashes. A normal wave sequence with tight spaces follows, leading into a fast-paced UFO sequence with rapid gravity changes, pink orbs and a mini-UFO spam sequence that builds momentum as the music accelerates. *'''42-54% (Crack):''' The music now shifts the key to D minor, and the level transitions into a blood-red background. This part features a chaotic triple-speed mini-ship sequence requiring extreme precision. A brief normal-speed sequence introduces a gravity change before returning to triple-speed straight-flying through Clubstep-like monsters with narrow flight paths. A half-speed cube sequence with challenging timings provides a short respite before accelerating into another high-speed sequence, culminating in 'Crack' text appearing before the transition. *'''54-71% (ASonicMen):''' This part features a triple-speed mini-UFO sequence with tight manoeuvres through small gaps, rapid size and gravity changes, and a background of flashing clouds and pulsing circles. A brief half-speed moment interrupts the intensity before resuming triple speed, leading into a memory-based mini-ball sequence and a rapid spam sequence with nine blue orbs. The 'ASONIC' text appears before entering an auto cube transition sequence, followed by another brief speed change. *'''71-80% ([[Etzer]]):''' Next is a triple-speed normal-sized UFO sequence with a more artistic, glow-heavy style, leading to a landing on his name that triggers gravity portals and orbs. A normal-speed ship sequence follows, requiring navigation through a deceptive gravity portal and a two-block-wide path before a brief triple-speed UFO sequence transitions into an awkward low-flying ship sequence inside a darkened tunnel, known for a meme about failing at 79%. *'''80-88% (Havok):''' This part features a ball sequence similar to Vermillion's part, featuring orbs placed inside and outside blocks, along with tricky timing and invisible platforms. A mini-portal and half-speed transition increase the difficulty before the gameplay speeds up again, leading into a triple-speed sequence where 'HAVOK' appears in the background. A fast-paced UFO sequence with rapid gravity changes and sawblade obstacles follows, with arrows guiding the player to the correct path. The part concludes with a half-speed wave sequence that requires precise straight-wave control through a narrow path. *'''88-93% (Giron):''' This part has Giron's signature 'G' appearing before transitioning to a triple-speed upside-down ship sequence with orbs dictating movement and tight 1.5-block flying spaces. A long, normal-sized straight-fly tests consistency before transitioning into a half-speed dual-cube sequence requiring precise jumps and orb activations, concluding with a brief non-dual auto sequence leading into the final stretch. *'''93-98% (Ggb0y):''' This part features a half-speed ball sequence similar to Cataclysm, with red block platforms, chains and the words 'your blood' fading into view. A precisely timed blue orb leads into a brief UFO sequence, followed by a short upside-down straight-fly that poses a high risk of late-game failure. The final ball sequence contains numerous fake blocks, with 'GBOY' appearing at the top of the screen as the part concludes. *'''98-100% (Riot):''' The final part of the level features a normal-speed semi-auto cube sequence that ends the level, displaying 'GG' above the cube and 'RIOT' below. A final set of triple spikes must be cleared to avoid a heartbreaking fail at 98% or 99%, while an alternate route allows for a precise jump at the end of Ggb0y's part, revealing Michigun's name as an Easter egg. The level concludes with a floating heart decoration above the final jump.
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