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====Chapter 4: Dive==== *'''DAMOCLES:''' This stage is a reference to the [[Wikipedia:Sword of Damocles|Sword of Damocles]]. Presented with a sword hanging by a thread, the player must ring the bells in the level. Each bell alters the stage layout, and when the bell at the right chimes, a third one at the top appears. Sounding this third bell causes the sword to fall on a flower and some structures to tumble. *'''SCRAP:''' This stage takes place in a junkyard. First, the player must activate a generator to make a car rise. They must get on top of the car to reach the second screen, where a lightning ball tries to destroy the player after they activate a button. The player must then survive for 30 seconds to clear the stage. *'''LIGHTHOUSE:''' This stage is dark-themed. The player can only see obstacles thanks to the light from the lighthouse on the first screen and the occasional lightning on the second screen. *'''DROWN:''' After diving to the depths from the previous stage, the player must descend further. Bursting bubbles allows the player to perform another double jump. After reaching the end of the second stage, they continue descending to the abyss. *'''DRAIN:''' The player lands next to a pipe. After entering, they end up in a blue-tiled room, where they must make their way to the valve to reach the higher blocks and enter the grate. The player must then jump down again and into the water. Here, they can use a rubber duck to jump infinitely to go further down. The player ends up among more rubber ducks, and after attempting to escape through the ceiling, the lights go out. The ducks' eyes glow red, and then TMco's logo appears for a while. *'''GUTTURAL:''' A hell-like stage, where on the second screen, the player has to wait at the top left ledge for the exit to open. *'''TIDEPOOL:''' A red stage while being a mini-robot. A bit tight on the first screen, more open on the second one. *'''NIGHTMARE:''' Another red stage, featuring a blood moon that rises after the player reaches the end of the second screen. *'''SCARLET:''' This stage features a few traps in the form of moving spikes and fake blocks that extend the path. *'''ASH:''' This stage only has one checkpoint at the beginning. Some obstacles blend with the dark, lower part of the screens. At the end, the player can interact with the hut door or ride the boat to finish the chapter. Once again, the player wakes up. They can enter the tent again to start Chapter 5. The moon descends a bit again, signalling that the night is about to end.
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