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Waterfall
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==Description== *'''0-7%:''' Waterfall begins with an extremely difficult ship section where the player must fly around structures using portals, carefully interacting with coming orbs. *'''7-18%:''' The player turns into a cube and clicks on orbs, then into a ship accompanied by sharp sounds in the music, flying around structures with spikes and other obstacles. The player turns into a cube and makes calculated clicks on the orbs, after which they fly up and become a ship, hitting several more orbs. *'''18-32%:''' The player is now a robot and goes through a perfectly music-synchronised segment, using portals and orbs. The player briefly becomes a ship, makes a few inputs, then holds the dash orbs to become a robot again, overcoming another section of spheres. After that, they again become a ship and carefully fly to the next part along narrow corridors. *'''32-46%:''' The player becomes a cube, makes a few clicks and turns into a ship, and has to fly around gigantic rocky structures, also interacting with orbs. The player becomes a robot, clicks some orbs, and holds down on the dash portal, returning to the ship fragment. The player becomes a ball, makes a few inputs, becomes a UFO, has to make a few very precise clicks, then becomes a cube and holds the dash orb, leading to the drop. *'''46-60%:''' The drop begins. First, the player, periodically turning into a cube and then into a spider, has to make calculated, excruciating clicks to the music, using orbs and portals. The second half of this part consists of four wave stages, each containing three precise clicks and interrupted by a click on the cube. *'''60-71%:''' *'''71-84%:''' The player enters a very fast and dynamic part where they make many precise clicks on orbs, periodically turning into a cube, then into a ball, interacting with structures. The player must avoid some false orbs that litter this section. The decoration in this segment is considered among the best (if not the best) in the entire level. *'''84-95%:''' The player turns into a cube, then makes numerous clicks on the orbs, using portals, flying around the structures, periodically turning into a wave, then a UFO, and then back into a cube. The second half of this part is a narrow ship corridor filled with false orbs. However, the 'false' orbs look frozen, which allows the player to easily distinguish them from the ones that need to be interacted with, so they must make several clicks on the orbs, and then fly along a straight corridor of spikes to the end of the level. *'''95-100%:''' Very high quality final art depicting a frozen girl and a destroyed city in a frame decorated with branches of some plant. ;WIP
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