Editing
Level Editor
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==Editor Features== ===Buttons=== In the editor, there are many buttons. Here is an image of all of them labelled (explanations further below): <gallery mode="packed"> File:editor_build.jpg|The level editor with the build tab open, buttons are labelled here File:editor_edit.jpg|The level editor with the edit tab open File:editor_delete.jpg|The level editor with the delete tab open </gallery> {| class="wikitable" ! colspan="2" |Left Buttons (Top to Bottom; Red Square) ! colspan="4" |Right Buttons (Left to Right, Top to Bottom; Magenta Square) !Editor Modes (Top to Bottom; Light Blue Square) !Editing Modes (Top to Bottom, Left to Right; Green Square) !Top UI (Left to Right; Orange & Purple Circles) !Editor Layers (Left to Right; White Arrow) |- |Preview Music: Sends a green "music bar" through the level, which can change direction or speed if the right objects are placed. The music plays while this happens. |Ignore Linked Objects: This and the 3 buttons below it must be activated through the "Link Controls" option (see below for more information), this one specifically ignores the effects of the other 2. |Copy: Copies the selected object(s). |Edit Special: Only works for some objects (like [[transporters]], [[portals]], and some [[triggers]]), pulls up a menu associated with that object. |Copy Values: Copies an object's colour, groupID, and extra attributes (found in "Edit Group"). |Colour/HSV: Allows you to edit the colour and see it update in real time. Once clicked/tapped the first time, it turns into an HSV (Hue-Saturation-Value) button, which allows you to edit the Hue, Saturation, and Brightness (Value) of an object. |Build Mode: In this mode, clicking/tapping places an object within the nearest grid tile. On the toolbar (right next to these buttons), there are many hundreds of objects for you to select for placement. If you click/tap an object without any object selected, then that object is automatically selected on the toolbar. |Swipe Mode: This allows you to drag (your cursor on PC) to place/delete many objects, or select objects in an area. |Undo: The left-facing arrow, undoes the previous action. |"All" Layer: Would be where the white arrow is, takes you to the "All" layer (which shows every object in the level). |- |Playtest: Starts the level in the editor, during this all triggers are still visible, and enter effects don't do anything. |Link Objects: Links 2 objects together; they behave as if they were one object, mainly they're selected & deleted together. |Paste: Pastes the copied object(s) at your current position in the editor (there is an option to see this visually). |Edit Group: A menu with a lot of options for doing things like adding groups or gameplay channels to objects; see the "Edit Group" section for more information. |Paste State: Pastes every attribute from the object "Copy Values" was used on, except for colour. |Go To Layer: Goes to the selected object's(s') Editor Layer. See the rightmost column |Edit Mode: In this mode, clicking/tapping an object selects it; selected objects are highlighted green. On the toolbar, there are options for moving, rotating, or scaling objects. |Free Rotate Mode: This allows you to rotate objects freely (unless they are static objects, see below for more information on static objects) in any direction at any amount of degrees. |Redo: The right-facing arrow, redoes an undone action, and becomes unusable once a new action is done. |Previous Layer: Goes to the previous editor layer ("All" if the current layer is 0). |- |Zoom In: Zooms the camera in. |Unlink Objects: Undoes the effect the Link Objects button applies. |Copy + Paste: Duplicates the selected object(s) on top of itself/themselves. |Edit Object: Used for just about every object; for many, it controls colour; for triggers, it allows you to edit their behaviour; for portals, it gives you camera options. |Paste Colour: The oppisite of "Paste State", only pastes colour. |De-Select: De-selects the currently selected object(s). |Delete Mode: In this mode, click/tapping an object deletes it. On the toolbar, you can select filters for deleting only certain objects. |Free Move Mode: This allows you to drag objects to move them freely; the object currently being freely moved is highlighted orange. Said object is automatically selected after the movement is finished. |Delete Button: The trash can, deletes the selected object(s). |Current Layer: The editor layer you're currently in. Editor layers are set through the "Edit Group" menu. Only objects in the current editor can be selected and deleted, and objects you place are placed in the current editor layer; objects not in the current editor layer appear at a lower opacity. If you place an object while in the "All" layer, it is placed in editor layer 0. |- |Zoom Out: Zooms the camera out. |colspan="6"|β |Grid Snap Mode: Used with Free Move Mode, objects are snapped to the nearest grid space when moved. |Position Slider: Slider with the knob containing a dual arrow, used to move through the level faster. |Next Layer: Goes to the next editor layer (0 if the current layer is "All"). |- |colspan="8"|β |Level Settings (Orange Circle): Various settings for the level you're currently editing. See below for more information. |- |colspan="8"|β |Pause button (Purple Circle): Brings up the pause menu, in here you can save and/or exit the level or set ''editor'' settings (these apply to the editor in general, not just the level you're in). See below for more information. |} <hr> ===Pause Menu & Editor Settings=== This menu contains various tools, as well as the settings that apply to the editor itself. Some are found inside the extra settings menu (indicated by the gear button) within the pause menu. <br> <gallery mode="packed"> Pause main.jpg|Pause menu Pause settings 0.jpg|Extra settings, pg 1 Pause settings 1.jpg|Extra settings, pg 2 Pause settings 2.jpg|Extra settings, pg 3 </gallery> {| class="wikitable" ! colspan="4" |Main Pause Menu ! colspan="3" |Extra Settings Menu |- !Checkboxes !Center Buttons !Editor Tools (Left) !Editor Tools (Right) !Page 1 !Page 2 !Page 3 |- |Show Hitboxes: Shows the hitboxes of every object that has one. The hitboxes' colours correspond to their object types: *Blue Hitboxes: Static objects, solid platforms, can only be rotated at 90Β° increments. *Cyan Hitboxes: Passable hitboxes, platforms that only have collision when landing on the side opposite the direction of gravity (if gravity is down, like default, only the top side has collision). Can only be rotated at 90Β° increments, can only be achieved through "Edit Group". *Magenta Hitboxes: GripSlope hitboxes, slope hitboxes the player doesn't slide off of, ''only works in platformer mode.'' Can only be rotated at 90Β° increments, can only be achieved through "Edit Group". *Red Hitboxes: Hazards, they kill the player when it touches one. *Green Hitboxes: Interactable objects; indicate orbs, pads, portals, coins, checkpoints, and pickups. [[File:hitboxes.jpg|270px|thumb|All the hitboxes, in the order listed above.]] |Resume: Returns you to the level editor. |Re-group: Changes the group(s) of the selected object(s) to the next free group(s), consistently keeping any matching groups; also changes group(s) (and for some reason itemIDs) used inside triggers. |Keys (PC only): Shows editor keybinds; as of 2.2081, these cannot be customized, though [[RobTop]] does seem to have plans to allow for that. |Draw Trigger Boxes: Shows cyan hitboxes around touch triggers and, for some reason, collectibles. |Swipe Cycle Mode: If you have swipe mode on, and the grid space you're selecting on has stacked objects, you cycle through the objects each time you select (as if swiping wasn't enabled). |Static Trace Arrows: Disables the arrows seen with the trace in/out options from moving. |- |Hide Invisible: Hides objects with an opacity of 0, whether through colour channels, the alpha trigger, or the "Hide" option (see "Edit Group" below). |Save & Play: Saves the level and takes you to main gameplay (this is where you play the ''real'' level). |Create Loop: Creates a spawn loop, a spawn loop is simply a spawn trigger setup that infinitely loops multiple triggers. |Build Helper: Re-group, without changing groups used inside triggers (I am not even joking it's almost the same thing) |Playtest Music: Enables music while playtesting. |Show Clicks: When playtesting, orange squares are shown when the player clicks, or when you activate a gameplay trigger for some reason. |rowspan="11"|β |- |Preview Mode: Shows the actual colours of objects and the BG, G, and MG. |Save & Exit: Saves the level and takes you back to the levels page. |AlignX: Evenly spaces out all selected objects along the x-axis, y-axis is ignored. |Copy + Colour: Copies an object and its colour. This isn't too useful seeing as copying an object already copies its colour anyways. |Duration Lines: Shows low-opacity white lines extending from triggers, showing their duration, a setting set inside triggers. |Hide Path: Hides the green path left behind by your icon while playtesting. |- |Preview Animations: Shows the animations of monsters and the rotation of sawblade objects. |Save: Just saves the level data. |AlignY: Evenly spaces out all selected objects along the y-axis, x-axis is ignored. |Paste + Colour: Pastes an object and its colour at your current editor position. |Playtest No Grid: Turns off the grid while playtesting. |Hide Particle Icons: Hides all particle editor objects, just shows the particles; they can still be selected & edited normally. |- |Preview Particles: Shows particle effects in the editor. |Exit: Takes you back to the levels page '''''without saving the level,''''' be careful. |Select All: Selects every single object in the current editor layer. |Create Extras: Creates solid outlines around the currently selected objects. |Enable Link Controls: Enables the Ignore Link, Link, and Unlink buttons in the editor (see "Buttons" above). |Playtest Smooth Fix: Enables smooth fix when playtesting in the editor (this is a main game setting). |- |Preview Shaders: Shows shader effects in the editor. |Toggle Music Guidelines: The circular button on the left, toggles the music guidelines in the editor (see "level settings for more info"). If there is a red circle with a diagonal line over the button, music guidelines are off. |Select All Left: Selects every single object left of your current editor position and in the current editor layer. |Unlock layers: If "Layer Locking" is on (see 6th column), and/or you've locked any Editor Layers, then all editor layers are unlocked. |Playtest No UI: Hides the editor buttons and the position slider while playtesting, except for the Playtest button (now Pause Playtest) and the Stop Playtest button that appears when playtesting. |Disable Paste State Groups: GroupIDs are no longer pasted onto objects "Paste State" is used on. |- |Show Ground: Shows the ground in the editor, if turned off the ground is visually replaced by a white line in the editor. |Help: Opens the official editor guide by [[Viprin|ViPriN]] and AutoNick. It's 206 pages long. |Select All Right: Selects every single object right of your current editor position and in the current editor layer. |Reset Unused: Resets colour channels not being used by any objects to white with 1.00 opacity, and makes them available as "Next Free". |Effect Lines: Shows cyan vertical lines under and above triggers that aren't touch- or spawn-triggered. |Layer Locking: Allows you to lock the current Editor Layer by tapping/clicking the number. Objects in locked Editor Layers cannot be selected unless linked to objects in unlocked Editor Layers or unless their own layer is unlocked. |- |Show Object Info: Shows information about the selected object(s) - such as colour, group, and position - to the right of the Preview Music button, below the Redo button. |β |New GroupX: Functions as "Build Helper", but in order from left to right (see next column, top). |Uncheck Portals: Unchecks the "Preview" checkbox on all gamemode portals (see "Edit Group") |Grid On Top: Moves the grid between the MG and G layers. |Auto-Pause: Automatically pauses when you start playtesting. This is useful if playtest is taking a while to load, and you don't want your icon to die immediately. |- |Show Grid: Shows the grid in the editor, disabling it ''does '''not''''' disable any grid-snapping behaviour. |β |New GroupY: Functions as "Build Helper", but in order from bottom to top (see next column, top). |β |Hide Background: Replaces the BG with a dark gray gradient that gets darker as you go up. |Start Optimization: Tries speeding up loading with start positions when playtesting. This is an experimental feature that is probably here for the same reason as "Auto-Pause". |- |Select Filter: Allows the deletion filters seen on the delete toolbar (on the right side) to also filter object selections, meaning you can only select what the delete filter allows you to delete. |colspan="3"|β |Hold To Swipe: When checked, holding anywhere for ~.35 seconds (7/20 of a second), swipe mode is temporarily activated (basically "hold + drag for swipe without swipe mode"). |Increase Undo/Redo: Increases the amount of time undo/redo may be used before the game stops bothering to remember what there is to be undone/redone. |- |Ignore Damage: Player receives no damage from sources that would otherwise kill the player, wave slides on surfaces. |colspan="3"|β |Buttons Per Row: How many buttons should be in each row on the toolbar. Minimum 6, maximum 12. |Increase Scale: Doubles the max scale limit and halves the min scale limit. (0.5β2 ββ 0.25β4). Max and min scale never affects the warp tool. |- |colspan="4"|β |Button Rows: How many rows of buttons should be displayed on the toolbar, can only be 2 or 3. |Small Warp Buttons: Shrinks the buttons that are dragged when using the warp tool. |} <hr> ===Level settings=== This menu contains the settings only for the level you are currently editing. They're mainly for starting options for the player and legacy compatibility. [WIP...] ===Edit group=== [WIP...]
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