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Thinking Space II
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==Description== *'''0-7% (Jawis + DrCuber):''' Thinking Space II begins at half-speed with a ship sequence. It has gravity and size changes, orbs and teleportation portals. The ship must manoeuvre between obstacles in narrow spaces, making it harder. Sometimes, the player would be given a break in the form of platforms they can land on without dying, but there is no time to relax. This part ends with a straight-fly. *'''7-16% (Rin04 + korewa):''' Next is a spider sequence with precise clicks and orbs, and then a ball that does the same thing but has size changes. Following this is a ship sequence featuring gravity changes in the form of portals and orbs that appear, requiring manoeuvring and straight-flying. This sequence leads to a brief dual, then ends with a wave spam section with size changes. It becomes normal speed at the end. *'''16-23% (HaydenDom + galofuf):''' Next is a half-speed ball sequence with extreme timings, pads, portals and orbs; some are invisible. Many passages are narrow, making it more difficult. Following that is a cube sequence with similar gameplay, but featuring changes in gravity. The part ends with a straight-fly. *'''23-31% (V453C70M14 + ADrone):''' A difficult cube sequence, then a UFO sequence with critical timings and tight spaces. Following this is a ball sequence that requires manoeuvring and a green orb timing, a difficult wave sequence, a mini-spider sequence with square orbs, and a triple-speed cube sequence with blue orbs. Some decorations block the screen, making it harder to see. *'''31-38% ([[UFokinWotM8]] + CairoX):''' There is a difficult normal speed mini-wave sequence requiring manoeuvring through a Clubstep monster, followed by a narrow space with spikes. The wave returns to normal size, but the spaces remain narrow and contain gravity changes. It becomes a mini-wave again, and the player must navigate a narrow passage with precise gravity changes. *'''38-48% (Hyperbola + RealVet):''' Next is a difficult, short robot sequence with timings and orbs, and then a ball sequence; first as a swing-copter, then as a ball dual, and a mini-ball reminiscent of a [[Slaughterhouse]] ball. Following this is a brief robot sequence as it approaches the drop. *'''48-71% (NcaT + KugelBlitZ + Crowlley):''' The drop begins with a triple-speed wave sequence featuring size changes that is reminiscent of the [[Avernus]] drop. The speed becomes normal speed with the spam, then returns to triple speed and to a difficult ship sequence with orbs. It briefly returns to a wave sequence, followed by a UFO sequence with orbs. Following this is a double-speed cube sequence with the same gameplay elements. Then, the player approaches a dash orb, dashing into a robot sequence, then into a wave sequence. It returns to a triple-speed mini-cube. *'''71-83% (Maxmur + TriForce + Meox):''' Next is a tight quadruple-speed swing-copter sequence with many obstacles, an asymmetrical wave and a spider dual sequence, which has blocks and spikes scattered everywhere, then a difficult robot sequence with jumps between saws and changing gravity, and a ship sequence in space with blue orbs similar to Thinking Space. *'''83-97% (Meatius + GamerKnight750):''' Next is a normal-speed short, narrow mini-wave sequence, followed by a mini-UFO sequence with severe timings using orbs, a double-speed mini-ship sequence with orbs and gravity changes and straight-flying, and a triple-speed narrow mini-wave sequence. It proceeds to a half-speed cube sequence, which requires orbs and memory, and then the level concludes with a normal-speed quadruple-spike. *'''97-100% (DiamondSkull + ThunderDarkness):''' This part shows the end-screen. It features a background with rocks in rivers, a planet, and a satellite in the sky, along with the level's name in the middle of the scene.
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