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==Description== ''Note: If a player's name is italicized, the player has created gameplay in the section featured. If a player's name is underlined, the player has created decoration in the section featured.'' *'''0-16% (''Pennutoh'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' Heliopolis begins with Pennutoh's part, beginning with a difficult double-spike jump as a cube at 0.5x speed. The level maintains that slow speed throughout until the end. His part utilizes claustrophobic orb timings and jumps, with numerous tiny holes accessed through precisely timed orb jumps. *'''16-27% (''Spamdrew128'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' The next part is an extremely difficult mini-UFO mainly consisting of well-timed jumps over the gear sawblades. *'''27-38% (''Stormfly'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' The next part is a robot that focuses on jumping over very narrow holes in between the spikes and orb jumps. At 33%, the robot turns to normal size to enter a large cave-in surrounded by spikes. This segment now focuses on mini jumps due to limited jumping space, similar to Amber or [[Shardscapes]]. *'''38-49% (''Licentious'' + <u>Yoonsr</u>):''' Licentious's part continues the robot part left from Stormfly's part. Unlike the previous part, it utilizes floating blocks with more fake routes and memorization. *'''49-60% (''Wespdx'' + <u>Magpipe</u>):''' The next part transitions into a spider, primarily focusing on tricky gravity changes and timed orb jumps, with its design theming around buildings. *'''60-71% (''GD Iris'' + <u>matty2003</u>):''' A difficult ball part similar to Acropolis, which has numerous adjacent orbs. Thus, it demands well-coordinated clicks. *'''71-77% (''[[icedcave]]'' + <u>matty2003</u> + <u>Inex</u>):''' icedcave's part is a ball part that simulates a swing-copter by using gravity portals upon input. *'''77-87% (''[[UFokinWotM8]]'' + <u>Magpipe</u>):''' A UFO part particularly reliant on well-timed spam due to the tight spaces where the orbs are. The UFO becomes a dual halfway, albeit briefly. *'''87-100% (''para'' + <u>matty2003</u> + <u>ViperArctarus</u> + <u>MindCap</u> + <u>Magpipe</u>):''' A very tight wave part, utilizing numerous fake portals and gravity changes to hinder the player as they traverse around the level. Finally, the level ends as a triple-speed cube exits.
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