Editing
Level Editor
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===Buttons=== In the editor, there are many buttons. Here is an image of all of them labelled (explanations further below): <gallery mode="packed"> File:editor_build.jpg|The level editor with the build tab open, buttons are labelled here File:editor_edit.jpg|The level editor with the edit tab open File:editor_delete.jpg|The level editor with the delete tab open </gallery> {| class="wikitable" ! colspan="2" |Left Buttons (Top to Bottom; Red Square) ! colspan="4" |Right Buttons (Left to Right, Top to Bottom; Magenta Square) !Editor Modes (Top to Bottom; Light Blue Square) !Editing Modes (Top to Bottom, Left to Right; Green Square) !Top UI (Left to Right; Orange & Purple Circles) !Editor Layers (Left to Right; White Arrow) |- |Preview Music: Sends a green "music bar" through the level, which can change direction or speed if the right objects are placed. The music plays while this happens. |Ignore Linked Objects: This and the 3 buttons below it must be activated through the "Link Controls" option (see below for more information), this one specifically ignores the effects of the other 2. |Copy: Copies the selected object(s). |Edit Special: Only works for some objects (like [[transporters]], [[portals]], and some [[triggers]]), pulls up a menu associated with that object. |Copy Values: Copies an object's colour, groupID, and extra attributes (found in "Edit Group"). |Colour/HSV: Allows you to edit the colour and see it update in real time. Once clicked/tapped the first time, it turns into an HSV (Hue-Saturation-Value) button, which allows you to edit the Hue, Saturation, and Brightness (Value) of an object. |Build Mode: In this mode, clicking/tapping places an object within the nearest grid tile. On the toolbar (right next to these buttons), there are many hundreds of objects for you to select for placement. If you click/tap an object without any object selected, then that object is automatically selected on the toolbar. |Swipe Mode: This allows you to drag (your cursor on PC) to place/delete many objects, or select objects in an area. |Undo: The left-facing arrow, undoes the previous action. |"All" Layer: Would be where the white arrow is, takes you to the "All" layer (which shows every object in the level). |- |Playtest: Starts the level in the editor, during this all triggers are still visible, and enter effects don't do anything. |Link Objects: Links 2 objects together; they behave as if they were one object, mainly they're selected & deleted together. |Paste: Pastes the copied object(s) at your current position in the editor (there is an option to see this visually). |Edit Group: A menu with a lot of options for doing things like adding groups or gameplay channels to objects; see the "Edit Group" section for more information. |Paste State: Pastes every attribute from the object "Copy Values" was used on, except for colour. |Go To Layer: Goes to the selected object's(s') Editor Layer. See the rightmost column |Edit Mode: In this mode, clicking/tapping an object selects it; selected objects are highlighted green. On the toolbar, there are options for moving, rotating, or scaling objects. |Free Rotate Mode: This allows you to rotate objects freely (unless they are static objects, see below for more information on static objects) in any direction at any amount of degrees. |Redo: The right-facing arrow, redoes an undone action, and becomes unusable once a new action is done. |Previous Layer: Goes to the previous editor layer ("All" if the current layer is 0). |- |Zoom In: Zooms the camera in. |Unlink Objects: Undoes the effect the Link Objects button applies. |Copy + Paste: Duplicates the selected object(s) on top of itself/themselves. |Edit Object: Used for just about every object; for many, it controls colour; for triggers, it allows you to edit their behaviour; for portals, it gives you camera options. |Paste Colour: The oppisite of "Paste State", only pastes colour. |De-Select: De-selects the currently selected object(s). |Delete Mode: In this mode, click/tapping an object deletes it. On the toolbar, you can select filters for deleting only certain objects. |Free Move Mode: This allows you to drag objects to move them freely; the object currently being freely moved is highlighted orange. Said object is automatically selected after the movement is finished. |Delete Button: The trash can, deletes the selected object(s). |Current Layer: The editor layer you're currently in. Editor layers are set through the "Edit Group" menu. Only objects in the current editor can be selected and deleted, and objects you place are placed in the current editor layer; objects not in the current editor layer appear at a lower opacity. If you place an object while in the "All" layer, it is placed in editor layer 0. |- |Zoom Out: Zooms the camera out. |colspan="6"|β |Grid Snap Mode: Used with Free Move Mode, objects are snapped to the nearest grid space when moved. |Position Slider: Slider with the knob containing a dual arrow, used to move through the level faster. |Next Layer: Goes to the next editor layer (0 if the current layer is "All"). |- |colspan="8"|β |Level Settings (Orange Circle): Various settings for the level you're currently editing. See below for more information. |- |colspan="8"|β |Pause button (Purple Circle): Brings up the pause menu, in here you can save and/or exit the level or set ''editor'' settings (these apply to the editor in general, not just the level you're in). See below for more information. |} <hr>
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