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{{IB-Level |image = BackOnDash.png |id = 111832753 |creator = AudieoVisual |created = [[Update 2.2]] |difficulty = {{Hard}} |stars = 4 |diamonds = 6 |coins = 3 |length = 1m 15s (Long) |objects = 27,580 |copytype = No password |downloads = 5.9M |likes = 325.4K |rating = Epic |artist = [https://djvi.newgrounds.com/ DJVI] |music = [https://ncs.io/BackOnDash Back On Dash] |musicid = 10012530 (NCS Library) |previous = N/A |next = [[Geometry]] }} '''Back On Dash''' is a [[Update 2.2|2.2]] Hard level by AudieoVisual. It is the first level of the [[Wikipedia:NoCopyrightSounds|NoCopyrightSounds]] x [[Geometry Dash]] album and the first ever [[Event Level]]. It is a 2.2 remake of the main level [[Back On Track]], using DJVI's new version of Back On Track. ==Description== *'''0-18%:''' The first section of Back On Dash is very similar to the first section of Back On Track, with a similar introduction to pads. However, there is pretty minor decoration, with only particles, glow, and minor block decorations. *'''18-36%:''' More decoration appears, with comets or meteors, minor air decoration, and a glowing circle (probably representing an '80s retro background). Orbs, mini-portals, and gravity portals also start to appear in this section. *'''36-58%:''' This section begins with the player turning into a fast robot (which later turns into a mini-robot), with decoration similar to the first section but with extra air and ground decoration. There are still orbs and platforms in this section. The player then turns into a very fast ship, with the letters 'Back On DASH' appearing before transitioning into the next section. *'''58-76%:''' This section heavily builds on the Back On Track ship section, with shape-styled decoration, like hexagons, arrows, and squares. At the end of the section, it transitions by showing the cube (presumably the player) going through the ball portal. *'''76-100%:''' The ball section includes spikes, pads, orbs, and gravity portals. Then the player turns into a cube and must do spike jumps and orb clicks. When the player is about to complete the level, it suddenly goes into slow-motion, with the level title appearing. ==User coins== *The first coin is obtained in the first robot section, where, instead of going down to avoid a spike structure at 42%, the player must make a full jump above the structure, obtaining the coin. *The second coin is obtained almost the same way as the second secret coin in Back on Track: avoid the first obstacle in the first ship section and fly into a gap in the second obstacle at 61% to obtain the coin. *The third and final coin is obtained in the second cube section, where, instead of going above a platform, the player must fall below it, obtaining the coin. To drop beneath the platform, the player must make a late jump at 88%. ==Gameplay== {{VC|NtarVH5UoTE}} ==Trivia== *Though aware he was creating a level for the NCS x GD Album Event, AudieoVisual was not aware that Back On Dash would become the first.<ref>https://www.youtube.com/watch?v=cqfbt1xETiE</ref> ==References== <references /> [[Category:Classic levels]]
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