Editing
Heave Ho
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Stub}} {{IB-Level |image = HeaveHo.png |id = 115867730 |creator = Magpipe (host and publisher) ;Contributors gruzzy, krenogd, kcool101, [[Subwoofer]], TheRealWind, classic10, stanstanmansan, vegtam, PJgguy, Duque01, AngaraRiver, PixelLolka, SnomGMD, and kotabird |created = [[Update 2.2]] |difficulty = {{EasyDemon}} |stars = 10 |diamonds = 12 |length = 2m 28s (XL) |objects = 87,106 |copytype = No password |downloads = 10.12M |likes = 322.5K |rating = Legendary |artist = [https://teminite.newgrounds.com/ Teminite]<br>[https://boomkitty.newgrounds.com/ Boom Kitty] |music = [https://www.newgrounds.com/audio/listen/1407734 Heave Ho (GD Edit)] |musicid = 1407734 |previous = [[BUTTON MASHER]] |next = [[GD GANGSTER RAP]] }} '''Heave Ho''' is a [[Update 2.2|2.2]] Easy Demon collaboration level hosted by Magpipe, published on 8 March 2025. It is the 13th [[Event Level]]. ==Description== Heave Ho begins with a somewhat click-heavy cube segment. The theme is that of a pirate ship's interior, which changes to a night outdoors theme after the player hits a dash orb as more cube gameplay ensues. The gameplay soon speeds up to double speed while still as a cube, followed by a ship segment that requires memorization due to the number of fakes. Eventually, the player becomes a cube as an auto part takes them to the next segment, which features the cube again, this time in mini form. A transition takes the player in a boat to another mini cube segment before a cutscene plays of a cannon on a ship firing a cannonball directed at another ship. Then the drop begins, labelled 'Chapter 1: Letters of Marque'. The gameplay here features the cube as the player hits orbs as they pass from one ship to the next, followed by a brief mini-cube segment with a map theme, then returns to the previous theme, this time featuring constant game-mode switching between the ball and cube. The next part, labelled 'Chapter 2: Davy Jones' Locker', starts with the UFO. The word 'hold' is shown above the screen during the transition from the previous part to this part to signal the player to hold. The theme changes to underwater with a kraken-like sea creature in the background. The gameplay consists of rapid clicking and hitting dash orbs as a UFO, followed by a cube with more rapid clicking, then a brief UFO segment requiring fast clicks before a cube requiring only a few inputs. After this, a segment featuring the ball requires the player to hit some black orbs in sync with the music before hitting a yellow orb with a spider portal, turning them into a spider, as a brief segment in that game-mode ensues. A yellow orb followed by a red orb takes the player to a cube portal as they hit two blue orbs, after which the words 'Shiver Me Timbers' appear in sync with the song. Afterwards, the theme returns to the surface, with a red, stormy sky and a ship sailing in the background. Gameplay-wise, the player becomes a robot, then a UFO, then this same game-mode change pattern again, during which the gameplay and inputs sync with the music. The player then enters a click-heavy segment that involves transitioning between the cube and the spider before the final part, labelled 'Chapter 3: Dead Men Tell No Tales'. The final part features a ship in the background, just like the previous part, although it appears closer. In terms of gameplay, this part begins with blue orb inputs as a mini cube before a pink orb as a regular size cube that takes them to a very brief robot segment where the gameplay slows down, then becomes fast again as the player becomes a mini ball then slows down again as a cube, then speeds up once again to a ship segment requiring the player to hit green orbs to avoid the obstacles, followed by a UFO segment featuring three pink orbs and a yellow orb that takes them to a brief wave, a UFO with only a single input on a red orb, then another brief wave. From here, the gameplay ends as the ship in the background is split in half by tentacles, followed by the level's title appearing on-screen to accompany the music. Following this are the end credits, which feature a rainy scenery and a black flag adorned with Boom Kitty's logo and a pair of crossed swords. The screen eventually turns black as a pair of small swords appear and form an X, ending the level. ==Gameplay== {{VC|9lbONiMe-3s}} ==Trivia== *Heave Ho uses one song and seven sound effects (SFXs). *Heave Ho was the first Event Level that was not part of the [[Wikipedia:NoCopyrightSounds|NoCopyrightSounds]] x [[Geometry Dash]] album. **By extension, Heave Ho was the first Event Level that was not accompanied by a [[Secret Room]] code. **However, it was still created for the release of its song. *When Heave Ho first released, Boom Kitty, one of the song's composers, had a habit of commenting 'SHIVER ME TIMBERS' on any post related to the level. *Heave Ho was nominated for ''Best Advanced Classic'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2025]]. It went on to place fifth, ahead of TOUCH THE ORBS BUB and behind 0 exit. [[Category:Classic levels]] [[Category:Wiki content status - reviewed community]]
Summary:
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Geometry Dash Expanded Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:EasyDemon
(
edit
)
Template:IB-Level
(
view source
) (fully protected)
Template:Notice
(
view source
) (fully protected)
Template:Stub
(
edit
)
Template:VC
(
view source
) (fully protected)
This page is a member of a hidden category:
Category:Wiki content status - reviewed community
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
associated-pages
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
New files
Random page
New here? Get started
>> Site policy
>> Staff
Help using MediaWiki
GD Base Content
Games
Main levels
Gameplay
Rewards
Rooms (vaults etc.)
Level editing
Account features
Updates
GD Community Content
Demon List levels
Gauntlet levels
Map Pack levels
Classic levels
Platformer levels
Players
Community activities
Wiki Resources
Propose new articles
Submit edits for review
Admin Dashboard
Images
Videos
Audio
PDFs
Templates
Sandbox
Discuss the wiki
Guestbook
Tools
What links here
Related changes
Page information