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Super Cycles
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{{IB-Level |image = SuperCycles.png |id = 57730 |creator = Jax |created = [[Update 1.2]] |updated = [[Update 1.8]] |difficulty = {{EasyDemon}} |stars = 10 |length = 1m 21s (Long) |objects = 3,754 |copytype = Password (3781) |downloads = 22.91M |likes = 687.4K |rating = Featured |artist = [https://djvi.newgrounds.com/ DJVI] |music = [[Cycles]] |previous = [[Extreme Fantasy]]<br>(Demon Pack 1) |next = [[StarQuake]] }} '''Super Cycles''' is a [[Update 1.2|1.2]]/[[Update 1.8|1.8]] Easy Demon by Jax, published on 11 November 2013. It is the first level of [[Map Packs|Demon Pack 2]]. ==Description== This level's gameplay focuses on memory, fakes, and alternate routes rather than timings, and was later updated to feature more varied decoration and gameplay. Every wrong path contains '^ ^'. *'''0-16%:''' Super Cycles begins with a cube staircase featuring a fake route at the end. After avoiding more fake routes, the player must go through a gravity portal to reach a hidden route above. The section ends with a brief pick-a-path ship part, the only route going through the top. *'''16-35%:''' The section starts as a cube with another blind fall to avoid the fake route. After some easier gameplay, the path splits into three before ending with a blue pad transition. *'''35-50%:''' The player, now a ball, has to go to the top fake spikes. They have a choice in going two ways but needs to go through the bottom route, as the top goes through a fake pad. After that, generic pillar gameplay continues. *'''50-70%:''' The section contains various long horizontal structures the player has to go through, avoiding various mirror portal changes, fakes, and fake routes. *'''70-80%:''' A small ball goes along the level's only slope, starting the section. Corridors filled with alternating spikes follow ahead, one also leading to a fake route containing a slow speed changer and an impossible timing. After becoming normal-sized, the player must go on the top before entering the gravity portal unless they want to make a tight timing. The section ends with a series of multiple blue orbs and an auto transition. *'''80-90%:''' The player now becomes a ship, alternating sizes and gravity while going between pillar structures. A double-speed ball finishes the section, needing to avoid the last jump as the last set of upper spikes are fake. *'''90-100%:''' A long series of staircases end the level as a cube, only needing to avoid gravity portal and pad fakes. ==Gameplay== {{VC|OBvDoG4MK0Q}} [[Category:Map Pack levels]]
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