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{{Goodpage}}
{{IB-Level
{{Infobox Level
|image      = Valor.png
|creator = Inversion, MrSleepy, TheDevon, Mosertron, [[Megaman]] (host), Pizzafire, Dysfunctional Popo, Benjamaster7, [[KrmaL]], Uzendayo, Viceroy, Alter, Hexhammer, and Jdfr03 (Verified by [[KrmaL]])
|id        = 25540324
|difficulty = [[File:Insane Demon.png|20px]] Insane Demon
|creator   = ⁨Megaman9 (host)
|stars = 10[[File:Star.png|15px]]
;Contributors
|id = 25540324
Inversion, MrSleepy, TheDevon, Mosertron, Pizzafire, Dysfunctional Popo, Benjamaster7, KrmaL, Uzendayo, Viceroy, Alter, Hexhammer, and Jdfr03
|song = Vigor
|verifier  = [[KrmaL]]
|composer = Aeronmusic
|created    = [[Update 2.0]]
|created = Dec 2, 2015
|difficulty = {{InsaneDemon}}
|image = File:levelvalor.png
|stars     = 10
|version=1|song_id=656875|last_updated=2.0}}
|coins      = 3
'''[[Valor]]''' is a 2.0 Insane Demon mega-collaboration hosted by [[Megaman]] and verified by [[KrmaL]]. The level is the first in a trilogy of levels, all with names taken from the three teams in ''Pokemon GO''. The level uses over 40,000 objects. <span>It was in work in progress for almost a year because of moving object bugs until it was revived and finished a month before its verification. </span>It is on the Legacy List of the Official Insane and Extreme Demon Ranking List.
|length    = 2m 0s (XL)
|objects    = 43,592
|copytype  = Password (112358)
|downloads  = 862.6K
|likes      = 54.4K
|rating    = Featured
|artist    = [https://aeronmusic.newgrounds.com/ AeronMusic]
|music      = [https://www.newgrounds.com/audio/listen/656875 Vigor]
|musicid    = 656875
}}
'''Valor''' is a [[Update 2.0|2.0]] Insane Demon mega-collaboration level hosted by Megaman9, verified and published by KrmaL.<ref>https://www.youtube.com/watch?v=1NXcEkQXo80</ref> It is the first instalment of the Valor trilogy, succeeded by Mystic and Instinct.


== Gameplay ==
==Description==
* '''Inversion: '''The level starts off with a cube section at normal speed with a purple background. First up comes a blue orb followed by a green and yellow orb. Two more blue orbs are also present, but they are traps as marked by red X's. Then comes a short auto section and two more yellow orbs to be hit correctly, and then a staircase with hidden purple orbs inside the blocks. After this comes another short auto section, slowing down as a yellow jump pad takes the player into the next part.
*'''Inversion:''' Valor begins with a cube section at normal speed with a purple background. First up comes a blue orb followed by a green and yellow orb. Two more blue orbs are also present, but they are traps, as marked by red Xs. Then comes a short auto section with two more yellow orbs to hit correctly, followed by a staircase with hidden pink orbs inside the blocks. After this comes another short auto section, slowing down as a yellow pad takes the player into the next part.
* '''MrSleepy: '''Here the player will transform into a mini UFO and, if necessary, get an LDM key. Purple switches to red and multiple big squares act as safe zones while the player avoids lots of spike wheels all over the place. Halfway through, the UFO will switch gravity and keep on going through the same style of gameplay for the rest of the part. Right before the end of the part, the level goes into normal speed, the screen goes black, and the word "VALOR" is formed as the song drops.
*'''MrSleepy:''' Here the player will transform into a mini-UFO and, if necessary, get an LDM key. Purple switches to red, and multiple big squares act as safe zones while the player avoids lots of spike wheels all over the place. Halfway through, the UFO will switch gravity and keep going with the same gameplay style for the rest of the part. Right before the end of the part, the level returns to normal speed, the screen goes black, and the word 'VALOR' forms as the song drops.
* '''TheDevon:''' As the next part appears, clouds fill up the top and bottom of the screen and the background takes on a very sky-like setting and color. The gameplay consists of a triple speed wave segment with obstacles synchronized to the song. A bit into this part, the wave will turn mini for a second, and then back again to pass through hazards making up the name of the part's creator. The first coin of the level can be collected here by going to the top of the screen just after TheDevon's name appears. When reaching the halfway point, the gameplay changes to a ship with gameplay focused around orbs and gravity portals, soon the ship turns mini and changes into a UFO having to do two jumps in order to reach the next section.
*'''TheDevon:''' As the next part appears, clouds fill up the top and bottom of the screen, and the background takes on a very sky-like setting and colour. The gameplay consists of a triple-speed wave segment with obstacles synchronised to the song. A bit into this part, the wave will turn mini for a second, then return to pass through the hazards that make up the name of the part's creator. The first coin of the level can be collected here by going to the top of the screen just after TheDevon's name appears. At the halfway point, the gameplay shifts to a ship focused on orbs and gravity portals. Soon, the ship shrinks and becomes a UFO, requiring two jumps to reach the next section.
* '''Mosertron:''' The gameplay goes dual and changes into two mini cubes going through a complex series of orbs, all while the bottom cube also takes the form of a ball in the middle of the chaos. The two parts eventually sync up and turn into normal cubes passing through another section, although this time, more circulated around jumps instead of orbs. When the part ends, the speed will go from the triple kept from the previous part, to normal speed and also end the dual to prepare for the upcoming chunk of gameplay.
*'''Mosertron:''' The gameplay goes dual and changes into two mini-cubes going through a complex series of orbs, all while the bottom cube also takes the form of a ball in the middle of the chaos. The two parts eventually sync up and turn into normal cubes passing through another section, although this time, more circular jumps instead of orbs. When the part ends, the speed will switch from the triple speed kept from the previous part to normal speed, and the dual will also end to prepare for the upcoming chunk of gameplay.
* '''[[Megaman|Megaman9]]:''' The level changes to double speed and ball gameplay for Megaman's part. It starts with some gameplay involving blue orbs located inside gravity portals to confuse the player. If passed, three purple orbs inside gravity portals will have to be hit followed by a yellow jump pad. The ball goes dual and asymmetrical with lots of orbs both inside the various pillars that the balls touch, and floating in the air waiting to be hit by one, or both of the balls. The end of the dual rewards the player with a short auto section, and a slow speed change as well.
*'''Megaman9:''' The level changes to double speed and ball gameplay for Megaman's part. It starts with gameplay involving blue orbs inside gravity portals that confuse the player. If passed, three pink orbs within gravity portals must be hit, followed by a yellow pad. The ball goes dual and asymmetrical, with lots of orbs both inside the pillars the balls touch and floating in the air, waiting to be hit by one or both of the balls; the end of the dual rewards the player with a short auto section and a slow speed change.
* '''Pizzafire:''' Next up is a double speed robot section over a very detailed background signature by the creator of the part. Gameplay appears as the robot proceeds, and two bright pillars will frequently appear on both the left and right side of the screen, creating lightning as they flash. After this jumping segment, four blue orbs must be hit, and another orb in order to avoid a trap underneath. The robot then turns mini and continues with the same style of jumping gameplay as before. A gravity stream then appears, and a wave spam afterward to end the part.
*'''Pizzafire:''' Next up is a double-speed robot section over a very detailed background signature by the creator of the part. Gameplay unfolds as the robot proceeds, and two bright pillars frequently appear on the left and right sides of the screen, creating lightning as they flash. After this jumping segment, four blue orbs must be hit, and another orb must be hit to avoid a trap underneath. The robot then turns mini and continues with the same style of jumping gameplay as before. A gravity stream then appears, followed by a wave spam to end the part.
* '''Dysfunctional Popo:''' This section starts with a mini UFO with a stream of purple orbs to time well. This is followed up by a regular wave going through a similar obstacle as the one before. A mini ship with gameplay involving passing gravity portals in a tight space (Resembling that of [[8o]]) comes next, and then a similar part, but this time as a ball with more spikes and no portals to mess with the player. The part then ends with the player having to hit four purple jump orbs with good timing as to not hit either the monsters at the bottom, or the spikes above.
*'''Dysfunctional Popo:''' This section starts with a mini-UFO with a stream of pink orbs to time well. This is followed by a regular wave passing through a similar obstacle to the one before. A mini-ship with gameplay involving passing gravity portals in a tight space (resembling that of [[8o]]) comes next, and then a similar part, but this time as a ball with more spikes and no portals to mess with the player. The part then ends with the player having to hit four pink orbs in good timing, without hitting either the monsters at the bottom or the spikes above.
* '''Benjamaster7:''' The first half on Benjamaster7's part consists of the same mini cube as before going through multiple gravity portals with orbs inside of them. The player must remember which ones to hit and also time the jumps well in order to avoid hazards all around the place. A blue and green orb will take the cube to a ball segment which requires very good timing as to get through the tight spike spaces and reach the cube portal up ahead. This final cube only needs three hits to get through, but the player has to watch out for three trap orbs as to not die an unfortunate death.
*'''Benjamaster7:''' The first half of Benjamaster7's part consists of the same mini-cube as before, going through multiple gravity portals with orbs inside of them. The player must remember which ones to hit and also time the jumps well to avoid hazards all around the place. A blue and green orb will take the cube to a ball segment, which requires very good timing to get through the tight spike spaces and reach the cube portal up ahead. This final cube only needs three hits to get through, but the player has to watch out for three trap orbs so as not to crash.
* '''[[KrmaL]]:''' The level picks up some speed and the creator's name can be seen at the very beginning. The gameplay here is very reminiscent of that in [[Heartbeat]], another level by KrmaL. The entire part is riddled with orbs of all types and size/gravity portals scattered around as well to amp up the difficulty even more. The order of orbs go as following: Y, 3B, 2G, B, Y, G, 4B, Y, 4B, Y (Y = Yellow, B = Blue, G = Green). After this intense orb madness ends, "Krazy" can be seen, just like at the beginning of the part. The decoration here is also very unique and stands out a lot compared to the rest of the level with spikes and pillars flashing in a very weird pattern.
*'''KrmaL:''' The level picks up some speed, and the creator's name can be seen at the very beginning. The gameplay here is very reminiscent of that in Heartbeat, another level by KrmaL. The entire part is riddled with orbs of all types and size/gravity portals scattered around as well to amp up the difficulty even more. The order of orbs goes as follows: Y, 3B, 2G, B, Y, G, 4B, Y, 4B, Y (Y = Yellow, B = Blue, G = Green). After this intense orb madness ends, 'Krazy' can be seen, just like at the beginning of the part. The decoration here is also very unique and stands out a lot compared to the rest of the level, with spikes and pillars flashing in a very weird pattern.
* '''Uzendayo:''' Double speed is once again reached and the mini ball form is achieved. A very active background fills up this part, and the first bit of gameplay holds some tough timings with the ball right before switching to the wave form and going through a short segment with spikes to avoid. After this comes a UFO that has to pass through a teleportation portal and switching gravity at the same time as to get by the spike wheels coming up. Ending the part is an unorthodox section with loads of blue jump pads in a tight space filled with more spike wheels. Getting through requires lots of spamming, and afterwards comes a fairly long auto with the words "Ready?", as well as Viceroy's name. The second coin is available here through a simple jump.
*'''Uzendayo:''' Double speed is once again reached, and the mini-ball form is achieved. A very active background fills up this part, and the first bit of gameplay holds some tough timings with the ball right before switching to the waveform and going through a short segment with spikes to avoid. After this comes a UFO that has to pass through a teleportation portal and switch gravity at the same time to get by the spike wheels coming up. The end of the part is an unorthodox section with loads of blue pads in a tight space filled with more spike wheels. Getting through requires lots of spamming, and afterwards comes a fairly long auto with the words 'Ready?' and Viceroy's name. The second coin is available here through a simple jump.
* '''Viceroy:''' "GO!" can be seen right at the beginning as the part begins as a triple speed robot with lots of orbs and gravity portals involved in the gameplay. During the entire part, the player will rapidly switch back and forth from robot to cube and vice versa. The player will have to avoid a yellow orb and hit the following blue one, and then a green one after that. Next up is a yellow jump pad to be ignored by the player which will jump into a gravity portal and reach a semi-auto cube segment. The gameplay continues with very fast jumps as both a robot and cube filling up the rest of the part as a short auto section acts as a transition into the next creator's part.
*'''Viceroy:''' 'GO!' can be seen right at the beginning, as the part begins as a triple-speed robot with lots of orbs and gravity portals involved in the gameplay. Throughout the entire part, the player will rapidly switch back and forth between robot and cube. The player will have to avoid a yellow orb, hit the next blue one, then the green one. Next up is a yellow pad, which the player can ignore; the player will jump into a gravity portal and reach a semi-auto cube segment. The gameplay continues with very fast jumps, as both a robot and a cube fill the rest of the part, while a short auto section acts as a transition into the next creator's part.
* '''Alter:''' The background here features a spinning globe and a row of circuits going through it. The gameplay itself starts with a mini cube going of a purple and yellow jump pad in order to hit two green orbs, jump, and then a blue jump orb to lead into the UFO coming next. The UFO is very short and quickly turns into a ship instead with another two green orbs to hit. Next comes a robot with yet another two orbs, and wave spam leading into an auto ball. The cube lasts a little longer, but not by much as it then afterward becomes a slowed down ship to fly through a corridor like hazard and reach the second to last part.
*'''Alter:''' The background here features a spinning globe and a row of circuits going through it. The gameplay starts with a mini-cube bouncing off a pink pad and a yellow pad to hit two green orbs, then performing a jump and hitting a blue orb, leading into the UFO coming next. The UFO is very short and quickly turns into a ship, with two more green orbs to hit. Next comes a robot with yet another two orbs, and wave spam leading into an auto ball. The cube lasts a little longer, but not by much, as it then becomes a slowed-down ship to fly through a corridor-like hazard and reach the second-to-last part.
* '''Hexhammer:''' Mini cube form is activated and gameplay here is built by miniature blocks for the cube to jump from. The platforms move very fast, so it is best if the player learns the part as a form of muscle memory and learn which orbs to hit and which not to hit as to have the least amount of trouble with it. A green orb finishes the cube segment, and the final coin can be obtained by hitting an additional blue orb as to reverse the gravity an extra time and reach a lower elevation. After this intervention is another similarly styled part with even more tiny blocks to jump from. The part ends with the player having to perform two jumps on Hexhammer's name and reach the final part of the level.
*'''Hexhammer:''' Mini-cube form is activated, and gameplay here is built with miniature blocks for the cube to jump from. The platforms move very fast, so it is best if the player learns the part as muscle memory and knows which orbs to hit and which not to, to have the least trouble with it. A green orb finishes the cube segment, and the final coin can be obtained by hitting an additional blue orb to reverse gravity an extra time and reach a lower elevation. After this intervention, there is another similarly styled part with even more tiny blocks to jump from. The part ends with the player having to perform two jumps on Hexhammer's name, after which they will reach the final part of the level.
* '''jdfr03:''' This part begins with a narrow UFO section with gravity portals and a single size portal appearing and a block formation approaching the player from the left side of the screen used as a distraction. A short mini straight fly is used to take the player into the mini wave afterwards. This mini wave is difficult and holds some gravity portals for the player to pass. When passed, a final jump as a cube appears and the level will be finished as a ship with the end screen in the background with the level's name, the name of all the creators, a quote stating "Human trafficing is illgela - Trump, 2016", a discrete message on the side, "U S A", and a "GG".
* '''jdfr03:''' This part begins with a narrow UFO section with gravity portals and a single-size portal appearing, and a block formation approaching the player from the left side of the screen used as a distraction. A short mini-straight-fly is used to take the player into the mini-wave afterwards. This mini-wave is difficult and contains gravity portals for the player to pass through. When passed, a final jump as a cube appears, and the level will be finished as a ship with the end screen in the background with the level's name, the name of all the creators, a quote stating 'Human trafficing is illgela - Trump, 2016', a discrete message on the side, 'U S A', and a 'GG'.


== Trivia ==
==Trivia==
* The level was going to be originally verified by one of the other members of the collab, Dysfunctional Popo. He had gotten 84% before handing it to KrmaL.
*Valor was initially placed at #98 on the [[Demonlist (Pointercrate)|Demonlist]] on 23 October 2017.
* At 10%, if the player goes through the gap between the spikes instead of the blue pads, then the player will crash, and a "NO" will appear.
*Valor was originally going to be verified by one of the other members of the collaboration, Dysfunctional Popo. He achieved 84% before handing it to KrmaL.
* At 41%, if the player crashes at the beginning of the wave segment, then the word "RIP" will appear.
*The names of all three levels in the Valor trilogy are a reference to three rival teams in Pokémon GO, which all have a different philosophy about the game.
* At the very last jump of the level, you will see "You did it...". If you die there, another blurb of text appears below it. It says "Or not...".
*Valor is #105 on the [https://insanedemonlist.com/extended Insane Demonlist], above Noctacide and below Eraser.
* If you copy the level and go to the editor, you can see messages from the creators of the level. Most of them are related to the moving bug.
*If the player goes to the level editor, they can notice the messages from the creators of Valor. Most of them are related to the moving bug.
** It is also shown that the moving bug occurred 6 times in the making of the level.
**It is also shown that the moving bug occurred six times in the making of the level.
* There are going to be two sequels of the level: [[Mystic]] and Instinct; Mystic has been finished and is out now (verified by [[EndLevel]]).
*Valor features some Easter Eggs:
* At 0%, if you jump over the jump pad, you will see a Lenny face.
**At 0%, if the player jumps over the jump pad, they will see a Lenny face.
**At 10%, if the player goes through the gap between the spikes instead of the blue pads, then the player will crash, and a 'NO' will appear.
**At 41%, if the player crashes at the beginning of the wave segment, then the word 'RIP' will appear.
**At the very last jump of the level, players will see 'You did it...' If the player dies there, another blurb of text appears below it. It says 'Or not...'
*'Human trafficking is illegal' was spelled incorrectly; it spells 'Human trafficing is illgela'.
*Valor was criticised for its decoration by the community.
**Valor was meant to be a fire-themed level, but it ended up with a colourful background, decorations, and glowy parts.
*Valor is one of the handful of levels that are Insane Demons and were in the Top 150 of Demonlist.
*Valor was pushed out of the Top 100 on the Demonlist on 1 February 2018.
**The placement of [[Zodiac]] on 9 March 2019 pushed Valor into the Legacy list of the Demonlist.


== Walkthrough ==
==References==
[[File:Geometry Dash - Valor Verified (Live)|thumb|center|330x330px|The verification of Valor. Credits to KrmaL.]]
<references />
[[Category:Collaborations]]
[[Category:Demon List levels]]
[[Category:2.0 levels]]
[[Category:Levels with user coins]]
[[Category:Insane Demon levels]]
[[Category:XL levels]]
[[Category:Demon levels]]
[[Category:Legacy levels]]

Latest revision as of 21:36, 11 October 2026

Valor
ID
25540324
Creator(s)
⁨Megaman9 (host)
Contributors
Inversion, MrSleepy, TheDevon, Mosertron, Pizzafire, Dysfunctional Popo, Benjamaster7, KrmaL, Uzendayo, Viceroy, Alter, Hexhammer, and Jdfr03
Verifier(s)
Created
Attributes
Difficulty
Length
2m 0s (XL)
Objects
43,592
Copy type
Password (112358)
Statistics
Downloads
862.6K
Likes
54.4K
Rating
Featured
Audio info
Artist(s)
Music
Music ID
656875

Valor is a 2.0 Insane Demon mega-collaboration level hosted by Megaman9, verified and published by KrmaL.[1] It is the first instalment of the Valor trilogy, succeeded by Mystic and Instinct.

Description

[edit | edit source]
  • Inversion: Valor begins with a cube section at normal speed with a purple background. First up comes a blue orb followed by a green and yellow orb. Two more blue orbs are also present, but they are traps, as marked by red Xs. Then comes a short auto section with two more yellow orbs to hit correctly, followed by a staircase with hidden pink orbs inside the blocks. After this comes another short auto section, slowing down as a yellow pad takes the player into the next part.
  • MrSleepy: Here the player will transform into a mini-UFO and, if necessary, get an LDM key. Purple switches to red, and multiple big squares act as safe zones while the player avoids lots of spike wheels all over the place. Halfway through, the UFO will switch gravity and keep going with the same gameplay style for the rest of the part. Right before the end of the part, the level returns to normal speed, the screen goes black, and the word 'VALOR' forms as the song drops.
  • TheDevon: As the next part appears, clouds fill up the top and bottom of the screen, and the background takes on a very sky-like setting and colour. The gameplay consists of a triple-speed wave segment with obstacles synchronised to the song. A bit into this part, the wave will turn mini for a second, then return to pass through the hazards that make up the name of the part's creator. The first coin of the level can be collected here by going to the top of the screen just after TheDevon's name appears. At the halfway point, the gameplay shifts to a ship focused on orbs and gravity portals. Soon, the ship shrinks and becomes a UFO, requiring two jumps to reach the next section.
  • Mosertron: The gameplay goes dual and changes into two mini-cubes going through a complex series of orbs, all while the bottom cube also takes the form of a ball in the middle of the chaos. The two parts eventually sync up and turn into normal cubes passing through another section, although this time, more circular jumps instead of orbs. When the part ends, the speed will switch from the triple speed kept from the previous part to normal speed, and the dual will also end to prepare for the upcoming chunk of gameplay.
  • Megaman9: The level changes to double speed and ball gameplay for Megaman's part. It starts with gameplay involving blue orbs inside gravity portals that confuse the player. If passed, three pink orbs within gravity portals must be hit, followed by a yellow pad. The ball goes dual and asymmetrical, with lots of orbs both inside the pillars the balls touch and floating in the air, waiting to be hit by one or both of the balls; the end of the dual rewards the player with a short auto section and a slow speed change.
  • Pizzafire: Next up is a double-speed robot section over a very detailed background signature by the creator of the part. Gameplay unfolds as the robot proceeds, and two bright pillars frequently appear on the left and right sides of the screen, creating lightning as they flash. After this jumping segment, four blue orbs must be hit, and another orb must be hit to avoid a trap underneath. The robot then turns mini and continues with the same style of jumping gameplay as before. A gravity stream then appears, followed by a wave spam to end the part.
  • Dysfunctional Popo: This section starts with a mini-UFO with a stream of pink orbs to time well. This is followed by a regular wave passing through a similar obstacle to the one before. A mini-ship with gameplay involving passing gravity portals in a tight space (resembling that of 8o) comes next, and then a similar part, but this time as a ball with more spikes and no portals to mess with the player. The part then ends with the player having to hit four pink orbs in good timing, without hitting either the monsters at the bottom or the spikes above.
  • Benjamaster7: The first half of Benjamaster7's part consists of the same mini-cube as before, going through multiple gravity portals with orbs inside of them. The player must remember which ones to hit and also time the jumps well to avoid hazards all around the place. A blue and green orb will take the cube to a ball segment, which requires very good timing to get through the tight spike spaces and reach the cube portal up ahead. This final cube only needs three hits to get through, but the player has to watch out for three trap orbs so as not to crash.
  • KrmaL: The level picks up some speed, and the creator's name can be seen at the very beginning. The gameplay here is very reminiscent of that in Heartbeat, another level by KrmaL. The entire part is riddled with orbs of all types and size/gravity portals scattered around as well to amp up the difficulty even more. The order of orbs goes as follows: Y, 3B, 2G, B, Y, G, 4B, Y, 4B, Y (Y = Yellow, B = Blue, G = Green). After this intense orb madness ends, 'Krazy' can be seen, just like at the beginning of the part. The decoration here is also very unique and stands out a lot compared to the rest of the level, with spikes and pillars flashing in a very weird pattern.
  • Uzendayo: Double speed is once again reached, and the mini-ball form is achieved. A very active background fills up this part, and the first bit of gameplay holds some tough timings with the ball right before switching to the waveform and going through a short segment with spikes to avoid. After this comes a UFO that has to pass through a teleportation portal and switch gravity at the same time to get by the spike wheels coming up. The end of the part is an unorthodox section with loads of blue pads in a tight space filled with more spike wheels. Getting through requires lots of spamming, and afterwards comes a fairly long auto with the words 'Ready?' and Viceroy's name. The second coin is available here through a simple jump.
  • Viceroy: 'GO!' can be seen right at the beginning, as the part begins as a triple-speed robot with lots of orbs and gravity portals involved in the gameplay. Throughout the entire part, the player will rapidly switch back and forth between robot and cube. The player will have to avoid a yellow orb, hit the next blue one, then the green one. Next up is a yellow pad, which the player can ignore; the player will jump into a gravity portal and reach a semi-auto cube segment. The gameplay continues with very fast jumps, as both a robot and a cube fill the rest of the part, while a short auto section acts as a transition into the next creator's part.
  • Alter: The background here features a spinning globe and a row of circuits going through it. The gameplay starts with a mini-cube bouncing off a pink pad and a yellow pad to hit two green orbs, then performing a jump and hitting a blue orb, leading into the UFO coming next. The UFO is very short and quickly turns into a ship, with two more green orbs to hit. Next comes a robot with yet another two orbs, and wave spam leading into an auto ball. The cube lasts a little longer, but not by much, as it then becomes a slowed-down ship to fly through a corridor-like hazard and reach the second-to-last part.
  • Hexhammer: Mini-cube form is activated, and gameplay here is built with miniature blocks for the cube to jump from. The platforms move very fast, so it is best if the player learns the part as muscle memory and knows which orbs to hit and which not to, to have the least trouble with it. A green orb finishes the cube segment, and the final coin can be obtained by hitting an additional blue orb to reverse gravity an extra time and reach a lower elevation. After this intervention, there is another similarly styled part with even more tiny blocks to jump from. The part ends with the player having to perform two jumps on Hexhammer's name, after which they will reach the final part of the level.
  • jdfr03: This part begins with a narrow UFO section with gravity portals and a single-size portal appearing, and a block formation approaching the player from the left side of the screen used as a distraction. A short mini-straight-fly is used to take the player into the mini-wave afterwards. This mini-wave is difficult and contains gravity portals for the player to pass through. When passed, a final jump as a cube appears, and the level will be finished as a ship with the end screen in the background with the level's name, the name of all the creators, a quote stating 'Human trafficing is illgela - Trump, 2016', a discrete message on the side, 'U S A', and a 'GG'.

Trivia

[edit | edit source]
  • Valor was initially placed at #98 on the Demonlist on 23 October 2017.
  • Valor was originally going to be verified by one of the other members of the collaboration, Dysfunctional Popo. He achieved 84% before handing it to KrmaL.
  • The names of all three levels in the Valor trilogy are a reference to three rival teams in Pokémon GO, which all have a different philosophy about the game.
  • Valor is #105 on the Insane Demonlist, above Noctacide and below Eraser.
  • If the player goes to the level editor, they can notice the messages from the creators of Valor. Most of them are related to the moving bug.
    • It is also shown that the moving bug occurred six times in the making of the level.
  • Valor features some Easter Eggs:
    • At 0%, if the player jumps over the jump pad, they will see a Lenny face.
    • At 10%, if the player goes through the gap between the spikes instead of the blue pads, then the player will crash, and a 'NO' will appear.
    • At 41%, if the player crashes at the beginning of the wave segment, then the word 'RIP' will appear.
    • At the very last jump of the level, players will see 'You did it...' If the player dies there, another blurb of text appears below it. It says 'Or not...'
  • 'Human trafficking is illegal' was spelled incorrectly; it spells 'Human trafficing is illgela'.
  • Valor was criticised for its decoration by the community.
    • Valor was meant to be a fire-themed level, but it ended up with a colourful background, decorations, and glowy parts.
  • Valor is one of the handful of levels that are Insane Demons and were in the Top 150 of Demonlist.
  • Valor was pushed out of the Top 100 on the Demonlist on 1 February 2018.
    • The placement of Zodiac on 9 March 2019 pushed Valor into the Legacy list of the Demonlist.

References

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