Can't Let Go: Difference between revisions
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{{Quality}} | {{Quality}} | ||
{{IB-Level | {{IB-Level | ||
|image | |image = Can'tLetGo.png | ||
|game | |game = Lite, Full | ||
|released | |released = Initial release | ||
|levelnumber | |levelnumber = 6 | ||
| | |difficultymain = {{Hard}} | ||
|manaorbs | |manaorbs = 175 | ||
|stars | |stars = 6 | ||
|practicemode = [[File: | |practicemode = [[File:Colour009.png|x24px]]<br>[primary] | ||
|normalmode | |normalmode = [[File:Cube010.png|x35px]] | ||
|portals | |portals = Cube, Ship; Gravity | ||
|sequences | |sequences = C, S, C, | ||
|artist | |artist = [https://djvi.newgrounds.com DJVI] | ||
|audio | |audio = [[File:Can'tLetGo.mp3]] | ||
|fullaudio | |fullaudio = [[File:Can'tLetGoFull.mp3]] | ||
|precededby | |precededby = [[Base After Base]] | ||
|followedby | |followedby = [[Jumper]] | ||
}} | }} | ||
'''Can't Let Go''' is the sixth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with a Hard difficulty. | '''Can't Let Go''' is the sixth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with a Hard difficulty. | ||
==Description== | ==Description== | ||
Can't Let Go increases the precision and timing required for jump manoeuvres including spike arrangements with spikes positioned just clear of overhead spikes. The antigravity segment initiating the second cube sequence involves jump rings | Can't Let Go increases the precision and timing required for jump manoeuvres, including spike arrangements with spikes positioned just clear of overhead spikes. The antigravity segment initiating the second cube sequence involves jump rings, which brings a noticeable increase in difficulty. | ||
A single ship sequence takes place from 57% to 70% and an antigravity cube segment from 70% to | A single ship sequence takes place from 57% to 70%, and an antigravity cube segment from 70% to 85%. | ||
==Secret coins== | ==Secret coins== | ||
| Line 31: | Line 31: | ||
==Gameplay== | ==Gameplay== | ||
{{VC|GwH0e1-vfW0}} | |||
==Trivia== | ==Trivia== | ||
* | *Before [[Update 1.9]], Can't Let Go possessed an Insane difficulty. | ||
*Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until [[Theory of Everything]]. | *Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until [[Theory of Everything]]. | ||
*The contraction 'Can't' as present in the level title lacks an apostrophe, misspelled '' | *The contraction 'Can't' as present in the level title lacks an apostrophe, misspelled 'Can't Let Go'. | ||
*Can't Let Go takes 83 seconds to complete and requires a minimum of 108 jumps. | *Can't Let Go takes 83 seconds to complete and requires a minimum of 108 jumps. | ||
**Uses the first and third secret coin routes. | |||
**Skips the second jump ring at 10%. | |||
==Gallery== | ==Gallery== | ||
<gallery | <gallery mode="packed"> | ||
Can'tLetGoSecretCoin1.png|First secret coin | Can'tLetGoSecretCoin1.png|First secret coin | ||
Can'tLetGoSecretCoin2.png|Second secret coin | Can'tLetGoSecretCoin2.png|Second secret coin | ||
| Line 47: | Line 49: | ||
Can'tLetGoMenuOld.jpg|Original difficulty | Can'tLetGoMenuOld.jpg|Original difficulty | ||
</gallery> | </gallery> | ||
[[Category: | [[Category:Main levels (base content)]] | ||
{{Main level navigation}} | |||
Latest revision as of 00:32, 11 October 2026
Can't Let Go is the sixth level of Geometry Dash and Geometry Dash Lite and the second level with a Hard difficulty.
Description
[edit | edit source]Can't Let Go increases the precision and timing required for jump manoeuvres, including spike arrangements with spikes positioned just clear of overhead spikes. The antigravity segment initiating the second cube sequence involves jump rings, which brings a noticeable increase in difficulty.
A single ship sequence takes place from 57% to 70%, and an antigravity cube segment from 70% to 85%.
Secret coins
[edit | edit source]- The first secret coin is located at 26% and collected as the cube. After hitting the jump pad beyond the set of three jump rings, slide down two platforms and jump up two platforms before falling below onto the coin to be launched by three jump pads back to the main route.
- The second secret coin is located at 62% and collected as the ship. Fly above the first suspended spiked obstacle to collect the coin.
- The third secret coin is located at 76% and collected as the cube. After hitting the third jump ring of the antigravity segment, slide down a block and jump, clearing a spike to fall up onto the coin. After being launched by four jump pads back to the main route, jump to clear an oncoming spike.
Gameplay
[edit | edit source]Trivia
[edit | edit source]- Before Update 1.9, Can't Let Go possessed an Insane difficulty.
- Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until Theory of Everything.
- The contraction 'Can't' as present in the level title lacks an apostrophe, misspelled 'Can't Let Go'.
- Can't Let Go takes 83 seconds to complete and requires a minimum of 108 jumps.
- Uses the first and third secret coin routes.
- Skips the second jump ring at 10%.
Gallery
[edit | edit source]-
First secret coin
-
Second secret coin
-
Third secret coin
-
Level selection
-
Original difficulty
| Main levels | ||
|---|---|---|
| Classic levels | Easy | Stereo Madness · Back On Track |
| Normal | Polargeist · Dry Out | |
| Hard | Base After Base · Can't Let Go | |
| Harder | Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator | |
| Insane | xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash | |
| Demon | Clubstep · Theory of Everything 2 · Deadlocked | |
| Platformer levels | The Tower · The Sewers · The Cellar · The Secret Hollow | |
| Secret levels | The Challenge | |
| Meltdown levels | The Seven Seas · Viking Arena · Airborne Robots | |
| Worlds | Dashlands · Toxic Factory | |
| SubZero levels | Press Start · Nock Em · Power Trip | |