Can't Let Go: Difference between revisions

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{{Quality}}
{{Quality}}
{{IB-Level
{{IB-Level
  |image       = Can'tLetGo.png
  |image         = Can'tLetGo.png
  |game         = Lite, Full
  |game           = Lite, Full
  |released     = Initial release
  |released       = Initial release
  |levelnumber = 6
  |levelnumber   = 6
  |difficulty  = [[File:Hard.png|35px]]
  |difficultymain = {{Hard}}
  |manaorbs     = 175
  |manaorbs       = 175
  |stars       = 6
  |stars         = 6
  |practicemode = [[File:Colour012.png|22px]]<br>[primary]
  |practicemode   = [[File:Colour009.png|x24px]]<br>[primary]
  |normalmode   = [[File:Cube010.png|35px]]
  |normalmode     = [[File:Cube010.png|x35px]]
  |portals     = Cube, Ship; Gravity
  |portals       = Cube, Ship; Gravity
  |sequences   = C, S, C,
  |sequences     = C, S, C,
  |artist       = [https://djvi.newgrounds.com DJVI]
  |artist         = [https://djvi.newgrounds.com DJVI]
  |audio       = [[File:Can'tLetGo.ogg]]
  |audio         = [[File:Can'tLetGo.mp3]]
  |fullaudio   = [[File:Can'tLetGoFull.ogg]]
  |fullaudio     = [[File:Can'tLetGoFull.mp3]]
  |precededby   = [[Base After Base]]
  |precededby     = [[Base After Base]]
  |followedby   = [[Jumper]]
  |followedby     = [[Jumper]]
}}
}}
'''Can't Let Go''' is the sixth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with a Hard difficulty.
'''Can't Let Go''' is the sixth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with a Hard difficulty.


==Description==
==Description==
Can't Let Go increases the precision and timing required for jump manoeuvres including spike arrangements with spikes positioned just clear of overhead spikes. The antigravity segment initiating the second cube sequence involves jump rings and elevates the difficulty so far experienced.
Can't Let Go increases the precision and timing required for jump manoeuvres, including spike arrangements with spikes positioned just clear of overhead spikes. The antigravity segment initiating the second cube sequence involves jump rings, which brings a noticeable increase in difficulty.


A single ship sequence takes place from 57% to 70% and an antigravity cube segment from 70% to 86%.
A single ship sequence takes place from 57% to 70%, and an antigravity cube segment from 70% to 85%.


==Secret coins==
==Secret coins==
Line 31: Line 31:


==Gameplay==
==Gameplay==
[[File:Geometry Dash - Can't Let Go|thumb|center|300px]]
{{VC|GwH0e1-vfW0}}


==Trivia==
==Trivia==
*Prior to [[Update 1.9]], Can't Let Go possesed an Insane difficulty.
*Before [[Update 1.9]], Can't Let Go possessed an Insane difficulty.
*Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until [[Theory of Everything]].
*Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until [[Theory of Everything]].
*The contraction 'Can't' as present in the level title lacks an apostrophe, misspelled ''Cant Let Go''.
*The contraction 'Can't' as present in the level title lacks an apostrophe, misspelled 'Can't Let Go'.
*Can't Let Go takes 83 seconds to complete and requires a minimum of 108 jumps.
*Can't Let Go takes 83 seconds to complete and requires a minimum of 108 jumps.
**Uses the first and third secret coin routes.
**Skips the second jump ring at 10%.


==Gallery==
==Gallery==
<gallery spacing="large" widths="999">
<gallery mode="packed">
Can'tLetGoSecretCoin1.png|First secret coin
Can'tLetGoSecretCoin1.png|First secret coin
Can'tLetGoSecretCoin2.png|Second secret coin
Can'tLetGoSecretCoin2.png|Second secret coin
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Can'tLetGoMenuOld.jpg|Original difficulty
Can'tLetGoMenuOld.jpg|Original difficulty
</gallery>
</gallery>
[[Category:Levels]]
[[Category:Main levels (base content)]]
[[de:Can't Let Go]]
 
[[es:Can't Let Go]]
{{Main level navigation}}
[[fr:Can't Let Go]]
[[pl:Can't Let Go]]
[[pt-br:Can't Let Go]]
[[ru:Can't Let Go]]
[[uk:Can't Let Go]]

Latest revision as of 00:32, 11 October 2026

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Can't Let Go
Game
Lite, Full
Released
Initial release
Level
6
Difficulty
Cube, Ship; Gravity
Sequences
C, S, C,
Audio info
Artist(s)
Audio
Full audio
Level sequence
Preceded by
Followed by

Can't Let Go is the sixth level of Geometry Dash and Geometry Dash Lite and the second level with a Hard difficulty.

Description

[edit | edit source]

Can't Let Go increases the precision and timing required for jump manoeuvres, including spike arrangements with spikes positioned just clear of overhead spikes. The antigravity segment initiating the second cube sequence involves jump rings, which brings a noticeable increase in difficulty.

A single ship sequence takes place from 57% to 70%, and an antigravity cube segment from 70% to 85%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 26% and collected as the cube. After hitting the jump pad beyond the set of three jump rings, slide down two platforms and jump up two platforms before falling below onto the coin to be launched by three jump pads back to the main route.
  • The second secret coin is located at 62% and collected as the ship. Fly above the first suspended spiked obstacle to collect the coin.
  • The third secret coin is located at 76% and collected as the cube. After hitting the third jump ring of the antigravity segment, slide down a block and jump, clearing a spike to fall up onto the coin. After being launched by four jump pads back to the main route, jump to clear an oncoming spike.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Before Update 1.9, Can't Let Go possessed an Insane difficulty.
  • Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until Theory of Everything.
  • The contraction 'Can't' as present in the level title lacks an apostrophe, misspelled 'Can't Let Go'.
  • Can't Let Go takes 83 seconds to complete and requires a minimum of 108 jumps.
    • Uses the first and third secret coin routes.
    • Skips the second jump ring at 10%.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip