Dark Paradise: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>Syn7hgg
mNo edit summary
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Dark+Paradise&oldid=264311 ; contributors: https://geometrydash.wiki.gg/index.php?title=Dark+Paradise&action=history
Tag: Manual revert
 
(46 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Quality}}
{{IB-Level
{{Infobox Level
|image     = DarkParadise.png
|image = Alpha_Pack_-_Dark_Paradise.png
|id        = 11280109
|creator = Roli GD
|creator   = Roli GD
|difficulty = Easy
|created    = [[Update 1.9]]
|stars = 2[[File:Star.png|15px]]
|updated    = [[Update 2.0]]
|id = 11280109
|difficulty = {{Easy}}
|version = 1
|stars     = 2
|last_updated = 2.0
|coins      = 3
|composer = TheFatRat & NEFFEX
|length    = 1m 6s (Long)
|song = Xenogenesis
|objects    = 17,266
|song_id = 621136
|copytype  = Non-copyable
|downloads  = 101.46M
|likes      = 5.61M
|rating    = Featured
|artist    = [https://thisisthefatrat.newgrounds.com TheFatRat]
|music      = [https://www.newgrounds.com/audio/listen/621136 Xenogenesis]
|musicid    = 621136
|previous  = [[Sonar]]
|next      = [[ReTraY]]
}}
}}
'''Dark Paradise''' is a 1.9/2.0 level created by Roli GD, also known as Rolipso. It is the second level in the Alpha Pack and is known for its basic design and heavy use of flickering objects.
'''Dark Paradise''' is a 1.9/2.0 Easy level by Roli GD. It is the second level of the [[Map Packs|Alpha Pack]].  


==Description==
==Description==
Dark Paradise features simple gameplay with multiple speed changes and various transitions. Despite its Easy difficulty, certain segments require careful timing and precise movement.
Dark Paradise has a heavy use of flickering objects while featuring simple gameplay with multiple speed changes and various transitions. Despite its Easy difficulty, specific segments require careful timing and precise movement.
*A cube sequence with saw-blades and color changes takes place from 0% to 17%.
*A slow speed cube sequence with sawblades and colour changes takes place from 0% to 17%.
*A ball sequence with speed changes and platform hopping takes place from 18% to 39%.
*A ball sequence with speed changes and platform-hopping takes place from 18% to 39%.
*A ship sequence with wide open spaces and guiding decorations takes place from 40% to 57%.
*A slow speed ship sequence with wide open spaces and guiding decorations takes place from 40% to 57%.
*A mini-UFO sequence with alternating fading ramps takes place from 58% to 73%.
*A normal speed mini-UFO sequence with alternating fading ramps takes place from 58% to 73%.
*An auto cube sequence with gravity pads and speed changes takes place from 74% to 79%.
*An auto cube sequence with blue pads and speed changes takes place from 74% to 79%.
*A wave sequence with open spaces, mirror portals, and saw-blades takes place from 80% to 100%.
*A slow speed wave sequence with open spaces, mirror portals, and sawblades takes place from 80% to 100%.


==User coins==
==User coins==
*The first coin is located at 9% in the cube section. To collect it, the player must jump over a yellow jump pad, fall into the coin and a blue gravity portal, and avoid the saw-blade above.
*The first coin is located at 9% in the cube sequence. To collect it, jump over a yellow pad, fall into the coin and a blue gravity portal, and avoid the saw blade above.
*The second coin is located at 24% in the ball section. The player must slip into a spiked area and land on the upper platform.
*The second coin is located at 24% in the ball sequence. To collect it, slip into a spiked area and land on the upper platform.
*The third and final coin is located at 57% in the ship section. To collect it, the player must navigate through a short but narrow tunnel lined with spikes.
*The third and final coin is located at 57% in the ship sequence. To collect it, navigate through a short yet narrow tunnel lined with spikes.


==Gameplay==
==Gameplay==
[[File:Geometry_Dash_-_Dark_Paradise_100%25_%28All_Coins%29|center|thumb|300px]]
{{VC|3M6ONdqNWps}}
 
[[Category:Map Pack levels]]
==Trivia==
*The level cannot be copied.
*Dark Paradise contains 17,266 objects.
*It is the second level in the Alpha Pack.
*It is the eighth most downloaded user level in the game.
**It is the fifth most liked user level in the game.
*Many players encounter Dark Paradise early on due to its placement in the Map Packs, contributing to its popularity.
 
==Gallery==
<gallery spacing="large" widths="9999">
Alpha_Pack_-_Dark_Paradise_Screen.png|Level selection
Alpha_Pack_-_Dark_Paradise_Coin_1.png|First user coin
Alpha_Pack_-_Dark_Paradise_Coin_2.png|Second user coin
Alpha_Pack_-_Dark_Paradise_Coin_3.png|Third user coin
</gallery>
 
{{Map Packs}}
[[Category:Map Packs levels]]

Latest revision as of 01:19, 11 October 2026

Dark Paradise
ID
11280109
Creator(s)
Roli GD
Created
Last updated
Attributes
Difficulty
Length
1m 6s (Long)
Objects
17,266
Copy type
Non-copyable
Statistics
Downloads
101.46M
Likes
5.61M
Rating
Featured
Audio info
Artist(s)
Music ID
621136
Level sequence
Previous
Next

Dark Paradise is a 1.9/2.0 Easy level by Roli GD. It is the second level of the Alpha Pack.

Description

[edit | edit source]

Dark Paradise has a heavy use of flickering objects while featuring simple gameplay with multiple speed changes and various transitions. Despite its Easy difficulty, specific segments require careful timing and precise movement.

  • A slow speed cube sequence with sawblades and colour changes takes place from 0% to 17%.
  • A ball sequence with speed changes and platform-hopping takes place from 18% to 39%.
  • A slow speed ship sequence with wide open spaces and guiding decorations takes place from 40% to 57%.
  • A normal speed mini-UFO sequence with alternating fading ramps takes place from 58% to 73%.
  • An auto cube sequence with blue pads and speed changes takes place from 74% to 79%.
  • A slow speed wave sequence with open spaces, mirror portals, and sawblades takes place from 80% to 100%.

User coins

[edit | edit source]
  • The first coin is located at 9% in the cube sequence. To collect it, jump over a yellow pad, fall into the coin and a blue gravity portal, and avoid the saw blade above.
  • The second coin is located at 24% in the ball sequence. To collect it, slip into a spiked area and land on the upper platform.
  • The third and final coin is located at 57% in the ship sequence. To collect it, navigate through a short yet narrow tunnel lined with spikes.

Gameplay

[edit | edit source]