The Pyramid: Difference between revisions

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m Created page with "{{IB-Level |image = ThePyramid.png |id = 148736400 |creator = Subwoofer (creator) and AutoNick (publisher) |created = Update 2.2 |difficulty = {{Unrated}} |length = Platformer |objects = 3,508 |copytype = No password |downloads = 49K |likes = 7K |rating = Unrated |artist = *Owl Theory Music *Marika Schanz |music = *Desert Citadel *Cave Temples of Badami |musicid = *10003748 (Music Library) *10002025..."
 
m 5 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=The+Pyramid&oldid=264735 ; contributors: https://geometrydash.wiki.gg/index.php?title=The+Pyramid&action=history
 
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  |objects    = 3,508
  |objects    = 3,508
  |copytype  = No password
  |copytype  = No password
  |downloads  = 49K
  |downloads  = 72.5K
  |likes      = 7K
  |likes      = 9.4K
  |rating    = Unrated
  |rating    = Unrated
  |artist    =
  |artist    =
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==Description==
==Description==
The Pyramid consists of three sections. The first two have an orange background and sandstone designs, while the third is a raspberry-purple chamber inside a pyramid.
The Pyramid consists of three sections. The first two have an orange background and sandstone designs, while the third is a raspberry-purple chamber inside a pyramid.
*'''Section 1''': The first section features three background pillars with platforms rotating around their Z-axis. Only platforms in front of the platform can be stood on; the player will fall through them when they move behind a pillar. The first two pillars feature four platforms in a horizontal row, while the third pillar's platforms are arranged in a vertical line.
*'''Section 1:''' The first section features three background pillars with platforms rotating around their Z-axis. The player can only stand on platforms in front of the pillar; they fall through them when they move behind it. The first two pillars feature four platforms in a horizontal row, while the third pillar's platforms are arranged in a vertical line.
*'''Section 2''': After entering the tunnel, the player is forced out the right side as a Robot, where they are confronted with three structures of solid, pixelated rock blocks. Standing on a block will make it shake before crumbling; standing on any block connected to a structure will collapse every block attached to it. Though similar to the crates featured in [[The Tower]], the rocks do not re-spawn; this may softlock the player if they fail to cross. After the first crossing, the player climbs a ladder, then makes a return trip on the top level of rocks, with the goal of reaching a ladder above the second checkpoint. The ladder leads to a raised door, which serves as the section's exit.
*'''Section 2:''' After entering the tunnel, the player is forced out the right side as a robot, where they are confronted with three structures of solid, pixelated rock blocks. Standing on a block makes it shake before crumbling; standing on any block connected to a structure collapses every block attached to it. Though similar to the crates featured in [[The Tower]], the rocks do not respawn; this may softlock the player if they fail to cross. After the first crossing, the player climbs a ladder, then makes a return trip on the top level of rocks, aiming to reach a ladder above the second checkpoint. The ladder leads to a raised door, which serves as the section's exit.
*'''Section 3''': The final area is a Ball section inside the pyramid, in which the player must flip gravity several times inside a corridor, while avoiding spikes with the use of a blue and red orb. The chamber and level end when the player enters a glowing green exit wall on the right.
*'''Section 3:''' The final area is a ball section inside the pyramid, in which the player must flip gravity several times inside a corridor, while avoiding spikes with the use of a blue and red orb. The chamber and level end when the player enters a glowing green exit wall on the right.


==Gameplay==
==Gameplay==
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==Trivia==
==Trivia==
*The Pyramid uses two songs and 20 sound effects (SFXs).
*The Pyramid uses two songs and 20 sound effects (SFXs).
*The Pyramid contains 51 gold coins (nine in the first section, 27 in the second section, and 15 in the final section). However, there are no benefits to collecting any of them aside from the point system.
*The Pyramid contains 51 gold coins (nine in the first section, 27 in the second section, and 15 in the final section). However, collecting them offers no benefits beyond the point system.
*The Pyramid is the second platformer level published to AutoNick's account that was used for an official [[Geometry Dash]] trailer; the first was [[Enjoying The Sun]].
*The Pyramid is the second platformer level published to AutoNick's account that was used for an official [[Geometry Dash]] trailer; the first was [[Enjoying The Sun]].
*The Pyramid is unlisted. A public, surviving copy (148930050) was uploaded by Heplaysblox with the name ''The Pyramid leak''. <ref>https://history.geometrydash.eu/level/148930050/</ref>
*The Pyramid is unlisted. Heplaysblox uploaded a public, surviving copy (148930050) with the name ''The Pyramid leak''. <ref>https://history.geometrydash.eu/level/148930050/</ref>


==References==
==References==
<references/>
<references/>
[[Category:Platformer levels]]

Latest revision as of 01:23, 11 October 2026

The Pyramid
ID
148736400
Creator(s)
Subwoofer (creator) and AutoNick (publisher)
Created
Attributes
Difficulty
Length
Platformer
Objects
3,508
Copy type
No password
Statistics
Downloads
72.5K
Likes
9.4K
Rating
Unrated
Audio info
Artist(s)
*Owl Theory Music
  • Marika Schanz
Music
*Desert Citadel
  • Cave Temples of Badami
  • Music ID
    *10003748 (Music Library)
  • 10002025 (Music Library)
  • The Pyramid is an unrated 2.2 platformer level by Subwoofer, published by AutoNick on 12 September 2026. It was created for the Update 2.209 trailer.

    Description

    [edit | edit source]

    The Pyramid consists of three sections. The first two have an orange background and sandstone designs, while the third is a raspberry-purple chamber inside a pyramid.

    • Section 1: The first section features three background pillars with platforms rotating around their Z-axis. The player can only stand on platforms in front of the pillar; they fall through them when they move behind it. The first two pillars feature four platforms in a horizontal row, while the third pillar's platforms are arranged in a vertical line.
    • Section 2: After entering the tunnel, the player is forced out the right side as a robot, where they are confronted with three structures of solid, pixelated rock blocks. Standing on a block makes it shake before crumbling; standing on any block connected to a structure collapses every block attached to it. Though similar to the crates featured in The Tower, the rocks do not respawn; this may softlock the player if they fail to cross. After the first crossing, the player climbs a ladder, then makes a return trip on the top level of rocks, aiming to reach a ladder above the second checkpoint. The ladder leads to a raised door, which serves as the section's exit.
    • Section 3: The final area is a ball section inside the pyramid, in which the player must flip gravity several times inside a corridor, while avoiding spikes with the use of a blue and red orb. The chamber and level end when the player enters a glowing green exit wall on the right.

    Gameplay

    [edit | edit source]






    Trivia

    [edit | edit source]
    • The Pyramid uses two songs and 20 sound effects (SFXs).
    • The Pyramid contains 51 gold coins (nine in the first section, 27 in the second section, and 15 in the final section). However, collecting them offers no benefits beyond the point system.
    • The Pyramid is the second platformer level published to AutoNick's account that was used for an official Geometry Dash trailer; the first was Enjoying The Sun.
    • The Pyramid is unlisted. Heplaysblox uploaded a public, surviving copy (148930050) with the name The Pyramid leak. [1]

    References

    [edit | edit source]