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{{Infobox Level
{{IB-Level
|image = File:Azimuth Beginning.jpg
|image     = Azimuth.png
|creator = [[Knots]]
|id        = 75101593
|difficulty = [[File:Hard.png|20px]] Hard
|creator   = [[Knots]]
|stars = 4[[File:Star.png|15px]]
|created    = [[Update 2.1]]
|id = 75101593
|difficulty = {{Hard}}
|version = 25
|stars     = 4
|last_updated = 2.1
|diamonds  = 6
|composer = RedSoul92
|coins      = 1
|song = If You'd Only Listened For A while
|length    = 2m 41s (XL)
|song_id = 873398}}
|objects    = 176,576
{{Quote
|copytype  = Non-copyable
|happy 12839956th birthday to jimothy
|downloads  = 8.77M
|Knots}}
|likes      = 321.3K
'''Azimuth''' is a 2.1 Epic-rated Hard 4* level created and published by [[Knots]] on October 27, 2021. Created in the modern art style, Azimuth features a wide variety of backgrounds depicting various mystical locations. It is somewhat compass and navigation themed, fitting the name of the level. The level has been praised for its high-quality art and smooth transitions. This level is the first level of the Portal Gauntlet, before Shards of Siberia.
|rating    = Epic
|artist    = [https://redsoul92.newgrounds.com/ RedSoul92]
|music      = [https://www.newgrounds.com/audio/listen/873398 If You'd Only Listened For A while]
|musicid    = 873398
|previous  = [[in Silico]]<br>(Inferno Gauntlet)
|next      = [[Shards of Siberia]]
}}
'''Azimuth''' is a [[Update 2.1|2.1]] Hard level created by [[Knots]] and published on 27 October 2021. It is the first level of the [[Gauntlets|Portal Gauntlet]], before [[Shards of Siberia]].


==Gameplay==
Created in the modern art style, Azimuth features a wide variety of backgrounds depicting various mystical locations. It is somewhat compass and navigation-themed, hence its namesake. The level has been praised for its high-quality art and smooth transitions.
*'''0-6%:''' The level begins with a slow and simple ball part. This section is aesthetically themed around vintage television screens, with the text "STAND BY..." in the middle.
 
==Description==
*'''0-6%:''' Azimuth begins with a slow and simple ball part. This section is aesthetically themed around vintage television screens, with the text 'STAND BY...' in the middle.
*'''6-12%:''' After a somewhat glitchy transition, the player enters a cube part. The ground is completely flat, with a rotating square supposedly laying out the track, slowly rolling ahead of the player. The background is celestial-themed, with abstract darkness and a large floating crystal with a ring around it.
*'''6-12%:''' After a somewhat glitchy transition, the player enters a cube part. The ground is completely flat, with a rotating square supposedly laying out the track, slowly rolling ahead of the player. The background is celestial-themed, with abstract darkness and a large floating crystal with a ring around it.
*'''13-37%:''' This section is a long cube part where the player rides moving platforms and jumps over spikes. The backgrounds of the section depict several connecting locations, such as a pool in what looks like a temple, a large open space with abstract objects like the ones in ''Monument Valley'', and a large open forest with lanterns. A pink flamingo tube floats through each location as the player progresses.
*'''13-37%:''' This section is a long cube part where the player rides moving platforms and jumps over spikes. The backgrounds of the section depict several connecting locations, such as a pool in what looks like a temple, a large open space with abstract objects like the ones in ''Monument Valley'', and a large open forest with lanterns. A pink flamingo tube floats through each location as the player progresses.
*'''38-44%:''' The player becomes a ship as the background becomes space-themed, with planets, stars, and spaceships. They must travel under a large structure and hold down to get through a hole that opens at the top. When the player approaches a block with a compass, they must go over or under it, representing the "north or south" direction when calculating an azimuth. The walls then close as the player is told to hold down on a dash orb.
*'''38-44%:''' The player becomes a ship as the background becomes space-themed, with planets, stars, and spaceships. They must travel under a large structure and hold to get through a hole that opens at the top. When the player approaches a block with a compass, they must go over or under it, representing the 'north or south' direction when calculating an azimuth. The walls then close as the player is told to hold down on a dash orb.
*'''45-61%:''' As the player holds down on the dash orb (without stopping), a long animation plays, featuring many effects and art. First, a whale appears, floating in the air with fish around it, before the scene cuts to a compass. After some camera panning, a star with compass directions appears, which spins to reveal some art. As the song says the words "mind game", a wing-shaped animation occurs before becoming a butterfly and flying around some blue and white objects. After a wavy animation, the gameplay resumes.
*'''45-61%:''' As the player holds down on the dash orb (without stopping), a long animation plays, featuring many effects and art. First, a whale appears, floating in the air with fish around it, before the scene cuts to a compass. After some camera panning, a star with compass directions appears, which spins to reveal some art. As the song says the words 'mind game', a wing-shaped animation occurs before becoming a butterfly and flying around some blue and white objects. After a wavy animation, the gameplay resumes.
*'''62-69%:''' The player arrives in another slow cube part with slanted platforms and some moving elevators. A compass spins around in the background. As the player goes into a corridor at the end, they slow down to a halt and disappear.
*'''62-69%:''' The player arrives in another slow cube part with slanted platforms and some moving elevators. A compass spins around in the background. As the player goes into a corridor at the end, they slow down to a halt and disappear.
*'''69-82%:''' When the player is not visible, the camera slowly pans upward, revealing several floating objects while the song lyrics appear on a line. A sign displaying the words "GET OVER AGAIN" moves downward as the same lyrics are sung in the song.  
*'''69-82%:''' When the player is not visible, the camera slowly pans upward, revealing several floating objects while the song lyrics appear on a line. A sign displaying the words 'GET OVER AGAIN' moves downward as the same lyrics are sung in the song.  
*'''83-100%:''' As the camera finishes panning upward, an upside-down floating pyramid (similar to the one from ''[[Mariowiki:Super Mario Odyssey|Super Mario Odyssey]]'') appears in the background along with fireflies. The player then re-appears in a cube part and must hit yellow orbs and jump on top of swaying platforms. The level abruptly ends soon afterward.
*'''83-100%:''' As the camera finishes panning upward, an upside-down floating pyramid (similar to the one from [[wikipedia:Super Mario Odyssey|Super Mario Odyssey]]) appears in the background along with fireflies. The player then re-appears in a cube part and must hit yellow orbs and jump on top of swaying platforms. The level abruptly ends soon afterward.


==User coins==
==User coins==
Azimuth contains one user coin.
Azimuth contains only one user coin.


To get it, the player must jump at 9% to grab a custom key. The coin will then appear at the end of the level and will be collected automatically. Throughout the level, however, the level fakes the player out with unobtainable user coins (except for one). These "fake" coins appear at 40%, 63%, and 89%. The coin can be collected at 40%, although the player must get through an extremely tight Extreme Demon-difficulty mini-ship part.
To collect it, the player must jump at 9% to grab a large custom key. The coin will then appear at the end of the level and will be collected automatically. Throughout the level, however, the level fakes the player out with unobtainable user coins (except for one). These 'fake' coins appear at 40%, 63%, and 89%. The coin can be collected at 98%, right at the end.


==Gallery==
==Gameplay==
<gallery>
{{VC|yObSw99Ci9U}}
File:Azimuth Beginning.jpg|The first cube part, with the floating crystal in the background.
File:Azimuth Space Art.jpg|The ship part, with space-themed art in the background.
File:Azimuth Compass Art.jpg|The cube part after the first long animation, featuring a spinning compass in the background.
File:Azimuth Final Part.jpg|The final part, with a high-detailed block design and a floating inverted pyramid in the background.
File:Standbypart.png|The first spiral part, with a tv themed art.
</gallery>


==Trivia==
==Trivia==
*The level cannot be copied.
*Azimuth was nominated in the category of ''Best Modern Level'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2021]]. It went on to place first with 7,076 votes, or 35.05% of the total.
*The level contains 176,901 objects.
*In the first preview of Azimuth on Knots' YouTube channel, the text 'rectangle' is shown across the crystal in the background in the second section. This instance might have hinted at Knots' next level of the same name.<ref name=":0">https://www.youtube.com/watch?v=lpF7bLeUbd0</ref>
*The level is 2m 41s in length.
*The level was nominated for and achieved Best Modern Level in the 2021 [[Geometry Dash Awards]].
*In navigation, the azimuth is the angular distance of an angle formed between a reference direction (north or south) and a line from the observer to a celestial object. Compass bearings are azimuth measurements.
*In the first preview of the level on [[Knots]]' YouTube channel, the text "rectangle" is across the crystal in the background in the second section. This instance might have hinted at Knots' next level of the same name.<ref name=":0">https://youtu.be/lpF7bLeUbd0</ref>
**This text was removed in the final version of the level.
**This text was removed in the final version of the level.
*At 27%, a tribute to [[Michigun]]'s temple levels can be seen in the background.
*At 27%, a tribute to [[Michigun]]'s temple levels can be seen in the background.
*The description is a reference to one of Knots' original characters, a star named Jimothy. According to Knots, he is "a 12,839,956 year old star (still really young for a star + he’s an immature idiot)".<ref>https://mobile.twitter.com/GdKnots/status/1456841302058979337</ref>
*The description is a reference to one of Knots' original characters, a star named Jimothy. According to Knots, he is 'a 12,839,956 year old star (still really young for a star + he's an immature idiot)'.<ref>https://twitter.com/GdKnots/status/1456841302058979337</ref>
*Knots revealed that the name of the inflatable flamingo is "Bird of Passage"<ref>https://mobile.twitter.com/GdKnots/status/1456134164349136896</ref> and they have "a history of tax fraud".<ref name=":0" />
*Knots revealed that the name of the inflatable flamingo is 'Bird of Passage'<ref>https://twitter.com/GdKnots/status/1456134164349136896</ref> and they have 'a history of tax fraud'.<ref name=":0" />
*Some text containing numbers appears throughout the level with no known meaning.
*Some text containing numbers appears throughout the level with no known meaning.
**The first section displays the text "LISTEN 0000399".
**The first section displays the text 'LISTEN 0000399'.
**The directions "110.7038°S" and "7 6079°E" are displayed during the first long animation.
**The directions '110.7038°S' and '7 6079°E' are displayed during the first long animation.
**Then, the number "2.718281828" appears with the text "RANGE OF DISPARITY" when the compass appears.
**Then, the number '2.718281828' (also known as [[Wikipedia:Euler's number|Euler's number]]) appears with the text 'RANGE OF DISPARITY' when the compass appears.
*For April Fools' Day 2022, Knots added a smiley face to the inverted pyramid and messed up the end screen's text.
*For April Fools' Day 2022, Knots added a smiley face to the inverted pyramid and messed up the end screen's text.


==Walkthrough==
==Gallery==
[[File:''Azimuth'' by Knots -1 Coin- - Geometry Dash|center|thumb|330x330px|A full showcase of Azimuth. Credits to [[Nexus]].]]
<gallery mode="packed">
Azimuth space.png|The ship part, with space-themed art in the background.
Azimuth compass.png|The cube part after the first long animation, featuring a spinning compass in the background.
Azimuth pyramid.png|The final part, with a high-detailed block design and a floating inverted pyramid in the background.
Azimuth standby.png|The first spiral part, with a TV-themed art.
</gallery>


==References==
==References==
<references />
<references />
 
[[Category:Gauntlet levels]]
==Gauntlets==
{{Gauntlets}}
 
[[Category:2.1 levels]]
[[Category:XL levels]]
[[Category:Hard levels]]
[[Category:Award-winning levels]]

Latest revision as of 19:50, 12 October 2026

Azimuth
ID

75101593

Creator(s)
Created
Attributes
Difficulty

Length

2m 41s (XL)

Objects

176,576

Copy type

Non-copyable

Statistics
Downloads

8.77M

Likes

321.3K

Rating

Epic

Audio info
Artist(s)
Music ID

873398

Level sequence
Previous

in Silico
(Inferno Gauntlet)

Azimuth is a 2.1 Hard level created by Knots and published on 27 October 2021. It is the first level of the Portal Gauntlet, before Shards of Siberia.

Created in the modern art style, Azimuth features a wide variety of backgrounds depicting various mystical locations. It is somewhat compass and navigation-themed, hence its namesake. The level has been praised for its high-quality art and smooth transitions.

Description

[edit | edit source]
  • 0-6%: Azimuth begins with a slow and simple ball part. This section is aesthetically themed around vintage television screens, with the text 'STAND BY...' in the middle.
  • 6-12%: After a somewhat glitchy transition, the player enters a cube part. The ground is completely flat, with a rotating square supposedly laying out the track, slowly rolling ahead of the player. The background is celestial-themed, with abstract darkness and a large floating crystal with a ring around it.
  • 13-37%: This section is a long cube part where the player rides moving platforms and jumps over spikes. The backgrounds of the section depict several connecting locations, such as a pool in what looks like a temple, a large open space with abstract objects like the ones in Monument Valley, and a large open forest with lanterns. A pink flamingo tube floats through each location as the player progresses.
  • 38-44%: The player becomes a ship as the background becomes space-themed, with planets, stars, and spaceships. They must travel under a large structure and hold to get through a hole that opens at the top. When the player approaches a block with a compass, they must go over or under it, representing the 'north or south' direction when calculating an azimuth. The walls then close as the player is told to hold down on a dash orb.
  • 45-61%: As the player holds down on the dash orb (without stopping), a long animation plays, featuring many effects and art. First, a whale appears, floating in the air with fish around it, before the scene cuts to a compass. After some camera panning, a star with compass directions appears, which spins to reveal some art. As the song says the words 'mind game', a wing-shaped animation occurs before becoming a butterfly and flying around some blue and white objects. After a wavy animation, the gameplay resumes.
  • 62-69%: The player arrives in another slow cube part with slanted platforms and some moving elevators. A compass spins around in the background. As the player goes into a corridor at the end, they slow down to a halt and disappear.
  • 69-82%: When the player is not visible, the camera slowly pans upward, revealing several floating objects while the song lyrics appear on a line. A sign displaying the words 'GET OVER AGAIN' moves downward as the same lyrics are sung in the song.
  • 83-100%: As the camera finishes panning upward, an upside-down floating pyramid (similar to the one from Super Mario Odyssey) appears in the background along with fireflies. The player then re-appears in a cube part and must hit yellow orbs and jump on top of swaying platforms. The level abruptly ends soon afterward.

User coins

[edit | edit source]

Azimuth contains only one user coin.

To collect it, the player must jump at 9% to grab a large custom key. The coin will then appear at the end of the level and will be collected automatically. Throughout the level, however, the level fakes the player out with unobtainable user coins (except for one). These 'fake' coins appear at 40%, 63%, and 89%. The coin can be collected at 98%, right at the end.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Azimuth was nominated in the category of Best Modern Level in The Geometry Dash Awards 2021. It went on to place first with 7,076 votes, or 35.05% of the total.
  • In the first preview of Azimuth on Knots' YouTube channel, the text 'rectangle' is shown across the crystal in the background in the second section. This instance might have hinted at Knots' next level of the same name.[1]
    • This text was removed in the final version of the level.
  • At 27%, a tribute to Michigun's temple levels can be seen in the background.
  • The description is a reference to one of Knots' original characters, a star named Jimothy. According to Knots, he is 'a 12,839,956 year old star (still really young for a star + he's an immature idiot)'.[2]
  • Knots revealed that the name of the inflatable flamingo is 'Bird of Passage'[3] and they have 'a history of tax fraud'.[1]
  • Some text containing numbers appears throughout the level with no known meaning.
    • The first section displays the text 'LISTEN 0000399'.
    • The directions '110.7038°S' and '7 6079°E' are displayed during the first long animation.
    • Then, the number '2.718281828' (also known as Euler's number) appears with the text 'RANGE OF DISPARITY' when the compass appears.
  • For April Fools' Day 2022, Knots added a smiley face to the inverted pyramid and messed up the end screen's text.
[edit | edit source]

References

[edit | edit source]