BUTTON MASHER: Difference between revisions

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m Needs a lot of attention; I stole this from the fan wiki lul
 
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=BUTTON+MASHER&oldid=264261 ; contributors: https://geometrydash.wiki.gg/index.php?title=BUTTON+MASHER&action=history
Tag: Manual revert
 
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{{Stub}}
{{IB-Level
{{IB-Level
  |image      = BUTTONMASHER.jpeg
  |image      = BUTTONMASHER.png
  |id        = 115047336
  |id        = 115047336
  |creator    = [[Viprin]] (host and publisher), [[Grax]], [[Subwoofer]], [[AudieoVisual]], [[AutoNick]], [[Nikce]], [[Zoroa]], [[connot]], [[Knots]], [[Serponge]], [[Whirl]], [[pocke]], [[Thomartin]] and [[Floppy]]
  |creator    = [[Viprin]] (host and publisher)
  |verifier = [[Nexus]]
;Contributors
Grax, [[Subwoofer]], AudieoVisual, AutoNick, Nikce, Zoroa, connot, [[Knots]], [[Serponge]], Whirl, pocke, Thomartin, and Floppy
  |verifier   = [[Nexus]]
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |difficulty = [[File:EasyDemon.png|x35px]]
  |difficulty = {{EasyDemon}}
  |stars      = 10
  |stars      = 10
  |diamonds     = 12
  |diamonds   = 12
  |length    = 2m 6s (XL)
  |length    = 2m 20s (XL)
  |objects    = 98,351
  |objects    = 98,357
  |copytype  = No password
  |copytype  = No password
  |downloads  = 8.3M+
  |downloads  = 9.28M
  |likes      = 282K+
  |likes      = 298.3K
  |rating    = Mythic
  |rating    = Mythic
  |artist    = [https://mdk.newgrounds.com/ Autodidactic Studios]
  |artist    = [https://ncs.io/artist/704/mdk MDK]
  |music      = [https://www.newgrounds.com/audio/listen/1182210 Stronghold of Memories]
  |music      = [https://ncs.io/ButtonMasher Button Masher]
  |musicid    = 10012541
  |musicid    = 10012541 (NCS Library)
|previous  = [[boogie]]
|next      = [[Heave Ho]]
}}
}}
'''BUTTON MASHER''' is a [[Update 2.2|2.2]] Easy Demon mega-collaboration level hosted by [[Viprin]], verified by Nexus and published on 12 February 2025. It is the 12th and final level of the NoCopyrightSounds x ''Geometry Dash'' album and the 12th Event level, succeeding [[boogie]] and preceding [[Heave Ho]].
'''BUTTON MASHER''' is a [[Update 2.2|2.2]] Easy Demon mega-collaboration level hosted by [[Viprin]], verified by Nexus and published on 12 February 2025.<ref>https://www.youtube.com/watch?v=7b6NTNIa2Lg</ref> It is the 12th and final level of the [[Wikipedia:NoCopyrightSounds|NoCopyrightSounds]] x [[Geometry Dash]] album and the 12th [[Event Level]].


Serving as a conclusion to the NCS x GD collab, BUTTON MASHER was praised as a fitting conclusion to the level series, but received criticism for its Mythic rating, which players argued was undeserved.
==Description==
 
*'''0-13% (Viprin + [[Subwoofer]]):''' BUTTON MASHER begins with a camera zooming out of an arcade cabinet titled 'BUTTON MASHER' with posters for every previous Event Level shown on the sides. The gameplay here consists of a low-gravity swing segment, followed by a cube segment with spider orbs to click, and constant switches between normal and high gravity. The player then goes down, leading to a pink dash orb and the start of Level 1.
== Description ==
*'''13-25% (Viprin + AudieoVisual + AutoNick):''' The player then becomes a ball at triple speed with platforms that require the player to click fast and a brief quadruple-speed portal part to sync with the melody of the song. Then there is a short segment of a mini-wave, followed by a brief return to a cube. Following this is a spider part with clicks that sync to the beat of the song, then a double-speed cube with triple-spikes that lead to a half-speed ship, and later a triple-speed ship with the text 'Let's go!', which signals the beginning of Level 2.
* '''0-13% ([[Viprin]] + [[Subwoofer]] + AudieoVisual + [[AutoNick]]):''' The level begins with a camera zooming out of an arcade cabinet titled 'BUTTON MASHER' with every poster for every past Event level before BUTTON MASHER shown on the sides. The gameplay here is a low gravity swing segment, before transitioning into a cube segment with spider orbs to click along with constant normal and high gravity switches. The player then goes down, leading to a pink dash orb to Level 1.
*'''25-36% (Grax + Nikce):''' After the player enters the ship portal, the player encounters the Cursed Thorn as a boss, and thus the player must dodge its laser attack. The player is then pushed upwards by the strong fan, with gravity inverted, as the Cursed Thorn fires another laser at the player. The speed changes to quadruple speed, and the gameplay will reverse for a brief period before a dash orb leads the player to a skull made of blocks for the next section.
* '''13-25% (Grax + Nikce):''' The player then becomes a ball at 3x speed with platforms that require the player to click fast and a brief 4x speed portal part to sync with the melody of the song. Then, there is a short segment of a mini wave, later going back into a cube for a brief period. Following this is a spider part with clicks that sync to the beat of the song before a 2x speed cube with triple spikes that lead to a half speed and later a 3x speed ship with the text saying 'Let's go!' which signals the beginning of Level 2.
*'''36-48% (Viprin + Subwoofer + Grax):''' Level 3 starts when the player hits the Cursed Thorn. The player will constantly attack it with orbs and game-mode portals, in sync with the song's vocals. When the player hits the custom orb while the Cursed Thorn is at low health, it causes the cabinet to be beaten up and the Cursed Thorn to be sent into the portal caused by the orb. They must press the buttons to open the gate that leads to a double-speed portal, with each click matching the song's vocals. The player must hold to prevent the robot from killing the player. The speed returns to normal when the player presses a button next to a spike, leading them to Level 4.
* '''25-36% (Viprin + Subwoofer + Grax):''' After the player enters the ship portal, the player encounters the Cursed Thorn as a boss, and thus the player must dodge its laser attack. The player is then pushed upwards by the strong fan with the gravity being inverted; the Cursed Thorn firing another laser at the player. The speed changes to 4x speed and the gameplay will reverse for a brief period before a dash orb leads the player to a skull made of blocks for the next section.
*'''48-61% (Grax):'''  The speed changes into quadruple speed with a brief UFO segment coming after the gravity portals. A dual segment requires the player to hold, except for the UFO part, which requires a click instead. Level 5 starts with a triple-speed ball, no longer dual. It changes into a dual cube, and both cubes are later at the same gravity with glitched-out spikes to jump over. The player must click four times to proceed, thereby escaping the cabinet.
* '''36-48% (Grax + Zoroa + connot):''' Level 3 starts out when the player hits the Cursed Thorn. The player will constantly beat it up via orbs and game-mode portals in sync with the vocals of the song. When the player hits the custom orb while the Cursed Thorn is at low health, it causes the cabinet to be beaten up and the Cursed Thorn to be sent into the portal caused by the orb. They must press the buttons to open the gate that lead to a 2x speed portal with each click matching to the vocals of the song. The player must hold to prevent the robot from killing the player. The speed changes to 1x speed with a button next to a spike that leads the player to Level 4.
*'''61-72% (Grax + Zoroa + connot):''' After the player breaks free from the arcade cabinet, the player enters a ship portal, and they must fly through an arcade. They then enter a claw machine for a brief UFO segment, then switch to a cube on an air hockey table before an open swing segment. While the player is flying through, a cutscene plays out with the player heading into an 'Impossible Dash' arcade cabinet for the ball segment. The ball segment is pretty brief, with a wave right afterwards as the speed changes to normal, then quadruples, and the player becomes mini before the next section.
* '''48-61% ([[Knots]]):'''  The speed changes into 4x speed with a brief UFO segment coming after the gravity portals. A dual segment requires the player to hold, with the exception of the UFO part which requires clicking instead. Level 5 starts out with a 3x speed ball, no longer dual. This changes into a dual cube, and both cubes are later at the same gravity with glitched out spikes to jump over. The player must tap 4 times to proceed, which this will result in the player escaping the cabinet.
*'''72-87% ([[Knots]] + [[Serponge]] + Whirl + Subwoofer + pocke):''' This section constantly changes from one arcade cabinet to the next. The first cabinet is called 'Flappy Duck', with gameplay and theming heavily inspired by ''[[Wikipedia:Flappy Bird|Flappy Bird]]'' and [[Duckstep]], respectively. The second cabinet is a racing game called 'Mountain Kart', where the player must spam to progress, and the third cabinet, called 'Invasion', is an FPS shooter that also requires spamming to progress. Eventually, the player returns to the Button Masher cabinet, which features cube gameplay. After the player jumps over the set of triple-spikes at the end, the gravity drops, and after a moment, a monster appears from below and seemingly kills the player. However, this is a fake death; no further input is required.
* '''61-72% ([[Serponge]]):''' After the player breaks free from the arcade cabinet, the player enters a ship portal and they must fly through an arcade. They then enter inside a claw machine for a brief UFO segment and later change to a cube on an air hockey table before an open swing segment. While the player is flying through, a cutscene plays out with the player heading into an 'Impossible Dash' arcade cabinet for the ball segment. The ball segment is pretty brief with a wave right afterwards, alongside the speed changing to 1x, but later changes to 4x and the player becomes mini before the next section.
*'''87-100% (Viprin + Grax + Thomartin + connot):''' Shortly after the fake-out death, the camera zooms out from the arcade cabinet as it displays the phrase 'GAME OVER', followed by the song's name. The camera zooms in, with the screen displaying every previous level of the album as islands rotating around a skull. 'NCS x GD ALBUM COMPLETE!' pops up for a brief period before moving off-screen and displaying every creator's names. The player then flies around the skull in circles before heading to its mouth, ending the level.
* '''72-87% (Whirl):''' This section constantly changes from one arcade cabinet to the next. The first cabinet is called 'Flappy Duck' which has gameplay and theming heavily inspired by ''Flappy Bird''. The second cabinet is a racing game called 'Mountain Kart' where the player must spam to progress, and the third cabinet, called 'Invasion' is an FPS shooter game, once again requiring the player to spam in order to progress. Eventually, the player returns back to the Button Masher cabinet with cube gameplay. After the player jumps over the set of triple spikes at the end, the gravity changes to low and after a moment, a monster appears from below and seemingly kills the player. However, this is a fake death.
* '''87-100% (Viprin + Subwoofer + pocke + Grax + [[Thomartin]] + connot):''' Shortly after the fake-out death, the camera zooms out from the arcade cabinet as it displays the phrase 'GAME OVER', followed by the song's name. The camera zooms in with the screen displaying every previous level of the album as islands rotating around a skull. 'NCS x GD ALBUM COMPLETE!' pops up for a brief period before moving off screen and displaying every creator's names. The player then flies around the skull in circles before heading to its mouth, ending the level.


==Gameplay==
==Gameplay==
{{VC|7b6NTNIa2Lg}}
{{VC|7b6NTNIa2Lg}}


== Trivia ==
==Reception==
* BUTTON MASHER uses 1 song and 36 sound effects.
BUTTON MASHER remains a divisive subject within the Geometry Dash community. Although the level was praised as a fitting conclusion to the level series, it received criticism for its Mythic rating, which players argued was undeserved. Comments made accusations that the level would not have been rated Mythic if Viprin did not make it, and that many other levels within the series were more fitting to serve as the first Mythic Event Level.
* BUTTON MASHER is [[Viprin]]'s first and only level published in 2.2.
 
** By extension, it is also Viprin's final Geometry Dash level.
Despite Viprin stating that he was expecting only a Legendary rating for BUTTON MASHER,<ref>https://www.youtube.com/watch?v=3uuho_twokU</ref> the level's reputation precedes it to this day. Critics often view BUTTON MASHER as a baseline for whether or not a level deserves to be rated Mythic, frequently with comments along the lines of 'If BUTTON MASHER is mythic, so is this'.
* BUTTON MASHER is the first of eight Event Levels to receive a Mythic rating.
 
* Although BUTTON MASHER is the 12th NCS x ''Geometry Dash'' Event Level, it was made for the 11th single, since the previous Event level (boogie) was created for a bonus single.
==Trivia==
* BUTTON MASHER by MDK was the only album single uploaded to NCS before its accompanying level came out.
*BUTTON MASHER uses one song and 36 sound effects (SFXs).
* BUTTON MASHER is the third most downloaded Event level at over 4.8 million downloads as of June 2025, behind GD GANGSTER RAP and Skeletal Shenanigans.
*BUTTON MASHER is Viprin's first and only level published in Update 2.2.
* The Flappy Duck cabinet at 72% is based on [[Duckstep]], the 9th Event level. It also uses Knots' design style.
**By extension, it is also Viprin's final Geometry Dash level.
** Duckstep's title is shown in the upper-left part of the screen during this cabinet.
*BUTTON MASHER is the first Event Level to receive a Mythic rating.
* While the player breaking out of the cabinet is auto, whenever the player hits a spider orb, it would emit a sound.
*Although BUTTON MASHER is the 12th NCS x Geometry Dash Event Level, it was made for the 11th single, since the previous Event Level ([[boogie]]) was created for a bonus single.
* There are some differences between BUTTON MASHER's preview version and its release.
*BUTTON MASHER by MDK was the only album single uploaded to NCS before its accompanying level came out.
** Duckstep, [[Skyline Pt II]], and [[boogie]]'s names were covered, as the preview was released before they were uploaded.
*There are some differences between BUTTON MASHER's preview version and its release.
*** In addition, the NCS release of the song shows boogie's poster set on fire.
**Duckstep, [[Skyline Pt II]], and boogie's names were covered, as the preview was released before they were uploaded.
** The skull that is present before the drop was not present in the final version.
***In addition, the NCS release of the song shows boogie's poster set on fire.
** Right before the ship sequence, there were two spikes in the preview and the song release but in the release version, there is only one spike underneath the portal.
**The skull that is present before the drop was not present in the final version.
** The gameplay after the first section of BUTTON MASHER shows the beginning of [[Hexagon Force]].
**Right before the first ship sequence, there were two spikes in the preview and the song release. In the release version, there is only one spike underneath the portal.
* The claw machine from Serponge's part shows Hello Kitty and Mimmy from Sanrio, a Creeper from Minecraft, and a "Noob" player from Roblox.
**The gameplay after the first section of BUTTON MASHER shows the beginning of [[Hexagon Force]].
* The level and track name BUTTON MASHER refers to a gaming term for rapidly pressing a button as fast as possible, also known as spamming as heard in the lyrics of the track.
*The claw machine from Serponge's part shows [[Wikipedia:Hello Kitty|Hello Kitty]] and Mimmy from ''[[Wikipedia:Sanrio|Sanrio]]'', a Creeper from ''[[Wikipedia:Minecraft|Minecraft]]'', and a 'Noob' player from ''[[Wikipedia:Roblox|Roblox]]''.
*The level and track name BUTTON MASHER refers to a gaming term for rapidly pressing a button as fast as possible, also known as spamming, as heard in the lyrics of the track.


== References ==
==References==
<references />
<references />
[[Category:Classic levels]]

Latest revision as of 02:13, 11 October 2026

BUTTON MASHER
ID
115047336
Creator(s)
Viprin (host and publisher)
Contributors
Grax, Subwoofer, AudieoVisual, AutoNick, Nikce, Zoroa, connot, Knots, Serponge, Whirl, pocke, Thomartin, and Floppy
Verifier(s)
Created
Attributes
Difficulty
Length
2m 20s (XL)
Objects
98,357
Copy type
No password
Statistics
Downloads
9.28M
Likes
298.3K
Rating
Mythic
Audio info
Artist(s)
Music ID
10012541 (NCS Library)
Level sequence
Previous

BUTTON MASHER is a 2.2 Easy Demon mega-collaboration level hosted by Viprin, verified by Nexus and published on 12 February 2025.[1] It is the 12th and final level of the NoCopyrightSounds x Geometry Dash album and the 12th Event Level.

Description

[edit | edit source]
  • 0-13% (Viprin + Subwoofer): BUTTON MASHER begins with a camera zooming out of an arcade cabinet titled 'BUTTON MASHER' with posters for every previous Event Level shown on the sides. The gameplay here consists of a low-gravity swing segment, followed by a cube segment with spider orbs to click, and constant switches between normal and high gravity. The player then goes down, leading to a pink dash orb and the start of Level 1.
  • 13-25% (Viprin + AudieoVisual + AutoNick): The player then becomes a ball at triple speed with platforms that require the player to click fast and a brief quadruple-speed portal part to sync with the melody of the song. Then there is a short segment of a mini-wave, followed by a brief return to a cube. Following this is a spider part with clicks that sync to the beat of the song, then a double-speed cube with triple-spikes that lead to a half-speed ship, and later a triple-speed ship with the text 'Let's go!', which signals the beginning of Level 2.
  • 25-36% (Grax + Nikce): After the player enters the ship portal, the player encounters the Cursed Thorn as a boss, and thus the player must dodge its laser attack. The player is then pushed upwards by the strong fan, with gravity inverted, as the Cursed Thorn fires another laser at the player. The speed changes to quadruple speed, and the gameplay will reverse for a brief period before a dash orb leads the player to a skull made of blocks for the next section.
  • 36-48% (Viprin + Subwoofer + Grax): Level 3 starts when the player hits the Cursed Thorn. The player will constantly attack it with orbs and game-mode portals, in sync with the song's vocals. When the player hits the custom orb while the Cursed Thorn is at low health, it causes the cabinet to be beaten up and the Cursed Thorn to be sent into the portal caused by the orb. They must press the buttons to open the gate that leads to a double-speed portal, with each click matching the song's vocals. The player must hold to prevent the robot from killing the player. The speed returns to normal when the player presses a button next to a spike, leading them to Level 4.
  • 48-61% (Grax): The speed changes into quadruple speed with a brief UFO segment coming after the gravity portals. A dual segment requires the player to hold, except for the UFO part, which requires a click instead. Level 5 starts with a triple-speed ball, no longer dual. It changes into a dual cube, and both cubes are later at the same gravity with glitched-out spikes to jump over. The player must click four times to proceed, thereby escaping the cabinet.
  • 61-72% (Grax + Zoroa + connot): After the player breaks free from the arcade cabinet, the player enters a ship portal, and they must fly through an arcade. They then enter a claw machine for a brief UFO segment, then switch to a cube on an air hockey table before an open swing segment. While the player is flying through, a cutscene plays out with the player heading into an 'Impossible Dash' arcade cabinet for the ball segment. The ball segment is pretty brief, with a wave right afterwards as the speed changes to normal, then quadruples, and the player becomes mini before the next section.
  • 72-87% (Knots + Serponge + Whirl + Subwoofer + pocke): This section constantly changes from one arcade cabinet to the next. The first cabinet is called 'Flappy Duck', with gameplay and theming heavily inspired by Flappy Bird and Duckstep, respectively. The second cabinet is a racing game called 'Mountain Kart', where the player must spam to progress, and the third cabinet, called 'Invasion', is an FPS shooter that also requires spamming to progress. Eventually, the player returns to the Button Masher cabinet, which features cube gameplay. After the player jumps over the set of triple-spikes at the end, the gravity drops, and after a moment, a monster appears from below and seemingly kills the player. However, this is a fake death; no further input is required.
  • 87-100% (Viprin + Grax + Thomartin + connot): Shortly after the fake-out death, the camera zooms out from the arcade cabinet as it displays the phrase 'GAME OVER', followed by the song's name. The camera zooms in, with the screen displaying every previous level of the album as islands rotating around a skull. 'NCS x GD ALBUM COMPLETE!' pops up for a brief period before moving off-screen and displaying every creator's names. The player then flies around the skull in circles before heading to its mouth, ending the level.

Gameplay

[edit | edit source]






Reception

[edit | edit source]

BUTTON MASHER remains a divisive subject within the Geometry Dash community. Although the level was praised as a fitting conclusion to the level series, it received criticism for its Mythic rating, which players argued was undeserved. Comments made accusations that the level would not have been rated Mythic if Viprin did not make it, and that many other levels within the series were more fitting to serve as the first Mythic Event Level.

Despite Viprin stating that he was expecting only a Legendary rating for BUTTON MASHER,[2] the level's reputation precedes it to this day. Critics often view BUTTON MASHER as a baseline for whether or not a level deserves to be rated Mythic, frequently with comments along the lines of 'If BUTTON MASHER is mythic, so is this'.

Trivia

[edit | edit source]
  • BUTTON MASHER uses one song and 36 sound effects (SFXs).
  • BUTTON MASHER is Viprin's first and only level published in Update 2.2.
    • By extension, it is also Viprin's final Geometry Dash level.
  • BUTTON MASHER is the first Event Level to receive a Mythic rating.
  • Although BUTTON MASHER is the 12th NCS x Geometry Dash Event Level, it was made for the 11th single, since the previous Event Level (boogie) was created for a bonus single.
  • BUTTON MASHER by MDK was the only album single uploaded to NCS before its accompanying level came out.
  • There are some differences between BUTTON MASHER's preview version and its release.
    • Duckstep, Skyline Pt II, and boogie's names were covered, as the preview was released before they were uploaded.
      • In addition, the NCS release of the song shows boogie's poster set on fire.
    • The skull that is present before the drop was not present in the final version.
    • Right before the first ship sequence, there were two spikes in the preview and the song release. In the release version, there is only one spike underneath the portal.
    • The gameplay after the first section of BUTTON MASHER shows the beginning of Hexagon Force.
  • The claw machine from Serponge's part shows Hello Kitty and Mimmy from Sanrio, a Creeper from Minecraft, and a 'Noob' player from Roblox.
  • The level and track name BUTTON MASHER refers to a gaming term for rapidly pressing a button as fast as possible, also known as spamming, as heard in the lyrics of the track.

References

[edit | edit source]