Exasperation: Difference between revisions
geometrydash.wiki.gg>Bot994 m Scheduled update |
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Exasperation&oldid=264373 ; contributors: https://geometrydash.wiki.gg/index.php?title=Exasperation&action=history Tag: Manual revert |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 12: | Line 12: | ||
|objects = 10,024 (original) | |objects = 10,024 (original) | ||
|copytype = No password | |copytype = No password | ||
|downloads = 1. | |downloads = 1.48M | ||
|likes = 28. | |likes = 28.9K | ||
|rating = Unrated | |rating = Unrated | ||
|artist = [https://baronvonbadguy.newgrounds.com/ BaronVonBadGuy] | |artist = [https://baronvonbadguy.newgrounds.com/ BaronVonBadGuy] | ||
Latest revision as of 02:31, 11 October 2026
Exasperation is a 2.1 near-impossible level by Thycket. It is infamous for its length, extreme difficulty, absurd gameplay, and its utterly dissonant song, with a black-and-white colour scheme. All mechanics: orbs and portals, are replaced with question marks. The level was technically left unfinished as a layout, with only the first structure decorated. Since 2021, Thycket has decided to create an actual decorated version of Exasperation with the help of GDNacho.
Exasperation is an open verification, and besides Zoink, no other player has come close to verifying it, except WatchPiggy, who achieved 21-50% back in October 2022. Zoink's progress is highly notable, as he has beaten his own record and simultaneously set a world record a few times. Recently, he has achieved best runs of 67% and 65-100%, beating the level in two runs.[1]
Once the decorated version is verified and rated, Exasperation is expected to be placed at #1 on the Demonlist if GRIEF has not been placed yet.
History
[edit | edit source]Exasperation was first announced when Thycket uploaded a video entitled 'NEAR-IMPOSSIBLE DEMON LAYOUT?' This announcement sparked one of the biggest trends—and rages—within the Geometry Dash community.
After this, ToshDeluxe created a video about Exasperation, which drew more attention than ever. This level's possibility was widely debated, especially for its considered extreme length, difficulty, and off-putting song. WIP
Description
[edit | edit source]Note: This description refers to the decorated version.[2]
- 0-2% (HaellM): Exasperation begins at half speed with a jump over the small spike on the left of the block and land on the right of a block, then goes to a blue orb with three clicks at once, going up to an invisible blue pad, then a dash orb over the spike, jumping through the tight gap between two blocks, jumping on the edge of a spike, jumping precisely between the spikes, hitting the blue orb perfectly to get through the tight gap, hitting a black orb and jump between the blocks without touching the hitboxes, clicking the black orb twice to land on both edges of a small spike, jumping over the quadruple-spike gap, and a five blue orb spam, where the player must click each blue orb once. It then transitions to a wave with extremely tight gaps.
- 2-5% (Kacurro): There is a ship where the player goes through a thorn arrangement at a 45-degree angle to a cube landing at the edge of a spike and five pink orbs ascending the cube with scattered orbs in order: yellow, black, dash, yellow with a yellow gravity portal, yellow. Goes to a tight mini-wave, then a mini-cube with precise blue and green orb timing, landing at the edge of a spike and jumping on the small blocks, a double-spike jump with a red orb on the right edge of the second spike and clicking the orb late to avoid dying to the top spike.
- 5-8% (SunyX): Next is a mini-cube where the player must jump under the fake portal to avoid dying. When hitting the ground, the mini-cube turns into a mini-ship and must fly through narrow spikes, going down and flying through the big spike above, and two spikes below, going up into the top corridor. There are five paths, each with a corridor with spikes. The correct path is all the way down towards the ground. Then there is a mini-spider with narrow gaps, followed by a cube with an end jump, which leads to a section where the player must jump over wide gaps.
- 9-11% (Linox): The mini-cube lands on the edge of a spike, jumping to the edge of another spike, jumping into a mini-ball landing on the right edge of a spike, and going through narrow spaces between spikes, a one-block gap wave going to a cube with a two-block tall jump. There is a memory section where the player must click the orbs in the following order: blue, green, green, yellow, blue, red, blue, blue, and red.
- 11-14% (Pumpkeh): There are a few blue orb timing clicks between the spikes.
- 14-18% (SunyX + M3dinaGX): There are two pink orb timings where the player must click each orb late to avoid touching the ceiling and crashing. Then the player must jump from the edge and hit the yellow orb correctly, or else they will hit the other orb and crash. Then, the player ascends and repeats the same process in the opposite direction, against gravity. It repeats once.
- 18-22% (XCHINES + Sycro): Then, the player ascends and must do a straight fly, then descend and do the same thing at the opposite gravity, then ascend again and do the same thing at normal gravity, then descend.
- 22-26% (Chuckgamer1): The ship continues with the reminiscent of Jumper with one-block gaps. Then, there is a curved straight-fly, followed by a curved straight wave.
- 26-30% (wabug): Next is an upside-down cube with a two-block gap jump over the narrow gap, jumping over two blocks and landing on the edge of a small spike, jumping earlier and hitting the pink orb as late as possible and landing on the edge of a small spike. The player ascends and switches gravity while using pink orbs to descend; the last is a dash orb, and the player must click as late as possible. The cube jumps on a rising slope and jumps on a falling slope. Then, the player must jump to a straight-fly.
- 30-33% (Fleym): There is a robot where the player must navigate between the randomly placed blocks with dash orbs and gravity changes
- 33-36% (Ihsa): There is a blind dash-orb click where the player must click as late as possible and repeat three times.
- 36-39% (Ihsa + GDNacho): Next, the player must ascend and descend through a dash orb timing.
- 39-45% (DraKarMin + GDNacho): The player goes to a slope that descends, and there are some jumps.
- 45-48% (SunyX): This is an auto part where the cube rises.
- 48-50% (KeStar): The speed now changes. It is a normal-speed cube with triple spikes; some have to jump between the second spike of the triple spike.
- 50-55% (Skull): This part is a ball part where there are many fake orbs, black orbs, green orbs and dash orbs, and a pink orb spam. Then the ball enters a corridor and precisely clicks the red orb. Then, a tight wave with size changes goes to a ship with size changes, clicks the black orb to pass between the spikes, and navigates through narrow spaces. The player then must hit the red orb, passing through narrow spaces. Then, a UFO with gravity changes and a brief upside-down spam, which goes to a cube, ending with an extended triple spike.
- 55-61% (GDNacho): The cube descends at half speed with orb timings syncing to the voice, then a tight ship, wave, mini-ship, mini-wave. Next is a normal-speed ball, where the player must navigate between the small spikes, hit the black orb to ascend, then descend and navigate between the small spikes again. After that, there is a tight wave and a mini-ship.
- 61-62% (schizonek + Gother): Next is a mini-cube pink orb spam.
- 62-65% (deltaaime): Next is an asymmetrical dual that consists of a mini-ship and mini-cube with orbs and gravity changes, an auto cube, then an upside-down mini-UFO spam, and a mini-cube pink orb timing.
- 65-68% (Mexui + Kacurro): Next is a wave with narrow gaps, slopes and size changes, then a mini-cube with orb timings syncing to the voice.
- 68-70% (duke): This spider part involves taping in a structure made entirely of blocks; it is tight and has orbs. It ends with a mini-cube pink orb spam.
- 70-72% (Ballistic): Next is a mini-UFO asymmetrical dual, then a mini-ball swing copter.
- 72-74% (Skywalker2016): Next is a very tight mini-ship, then a normal-sized ship with gravity changes.
- 74-76% (Juanchus04): Next is a triple-spike as an extended double-spike jump that goes to a wave with a 30-degree slope with gravity and size changes. It ends with a mini-cube orb timing at the edge of a spike, then a narrow jump.
- 76-78% (Hakim Bey): This part is a tilted ship going to the ground, a blue orb in narrow spaces and straight-fly, then a mini-cube with a double spike jump and going up the stairs.
- 78-100% (Sycro): The rest of the gameplay is by Sycro. This part is a mini-spider part with slopes and narrow gaps. The drop begins with a triple-speed wave, accompanied by size changes. When the wave is normal-sized, the spaces are tight. When it is mini-sized, it has more space. This part requires ten clicks per second. There are also trees blocking the way, making it more difficult. It then transforms into a cube, and the level ends.
Gameplay
[edit | edit source]Trivia
[edit | edit source]- There are a few sequels to Exasperation: Indignation (Exasperation v2), Disquietude (Exasperation v3), Rub the Wrong Way (Exasperation v4), and Incommodiousness (Exasperation v5).
- There is an unofficial sequel to Exasperation called Resentment.
- In the editor, there are messages from Thycket about the objects in the original Exasperation.
- The song is one of the oldest Newgrounds songs to be used in a level, having been made in 2005.[3]
- There are two voice line samples used in the song.
- The voice 'MAMMA MIA, THAT'S A SPICY MEATBALL!' became a meme. This audio originated from the 1969 Alka-Seltzer advertisement.[4]
- The voice 'THAT'S A JOKE, SON! DON'T YOU GET IT? I made a funny, son, and you're not laughing.' originated from the character Foghorn Leghorn. It also became a meme, with people often commenting with this quote on showcases on Exasperation.[5]
- There are two voice line samples used in the song.
- Sea made an infamous rant video on Exasperation.[6]
- After Zoink achieved 65-100% on Exasperation, he commented that this section alone already places it within the Top 5-10 of the Demonlist from that point in time.