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[[File:Appicon.jpg|thumb|150px|Official App Icon]]
{{Quality}}
'''Geometry Dash''' is a mobile game developed by [[Robert Topala]] and released in''''' '''''August 2013. The objective of the game is to navigate a small cube through a series of obstacles to reach the end of a level. The only control is tapping, which makes the cube perform a small jump. As well as a cube, the player can also control a [[Rocket portals|ship]], a [[Ball portals|ball]] and a [[UFO portals|UFO]]. A [[Geometry Dash Lite|Lite Version]] of the game is also available with fewer features.
[[File:GeometryDash.png|right|270px]]<span style="display:none;">{{#setmainimage:GeometryDash.png}}</span>
[[File:GeometryDashMenuTheme.mp3|right|270px]]
'''Geometry Dash''' is a horizontal runner-style casual/arcade game developed and published by [[Robert Topala|RobTop Games]]. It was released for $1.99 USD (now $2.99 USD) on 13 August 2013 for [https://play.google.com/store/apps/details?id=com.robtopx.geometryjump Android] and [https://itunes.apple.com/au/app/geometry-dash/id625334537 iOS], and for $3.99 USD (now $4.99 USD) on 22 December 2014 for [https://store.steampowered.com/app/322170 Steam]. On mobile devices, a [[Geometry Dash Lite|lite]] version of the game is available, along with free expansions, [[Geometry Dash Meltdown]], [[Geometry Dash World]] and [[Geometry Dash SubZero]], which include exclusive levels.
 
The player takes the form of different entities with unique mechanics, such as a cube, a ball, and a UFO. Using primarily one-touch gameplay, the player must try to navigate through a series of [[Triggers|interactive]] [[Objects|obstacles]], movement-shifting [[transporters]] and behaviour-manipulating [[portals]] to reach the end of levels without crashing, all while listening to exciting music along the way.
*'''[https://www.robtopgames.com/tos.html Terms of Service]'''
*'''[https://www.robtopgames.com/privacy.html Privacy Policy]'''


==Levels==
==Levels==
[[File:Difficulty.jpg|thumb|300px|Symbols of difficulty]]
<tabber>
There are currently sixteen official levels in Geometry Dash. Each level is playable in either Normal Mode, where the level must be completed to the end without dying to complete it, or Practice Mode, which offers the option to place checkpoints midway. Completing Normal Mode rewards stars, and also [[Secret Coins]] if the player manages to collect the three hidden in each level.
Main levels=
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
<div class="tabber-table">
|-
{| class="wikitable" style="width:100%;"
! scope="col"|Level
!Level
! scope="col"|Difficulty
!Difficulty
! scope="col"|Stars
!Mana orbs
|-
!Stars
|[[Stereo Madness]]
!Released
|Easy
!Artist
|1
!Music
|-
|-
|[[Back on Track]]
|1. [[Stereo Madness]]
|Normal
|<span style="white-space:nowrap;">{{Easy|i}} Easy</span>
|2
|50
|-
|1
|[[Polargeist]]
|Initial release
|Hard
|[https://foreverbound.newgrounds.com ForeverBound]
|3
|[[File:StereoMadness.mp3]]
|-
|-
|[[Dry Out]]
|2. [[Back On Track]]
|Harder
|<span style="white-space:nowrap;">{{Easy|i}} Easy</span>
|4
|75
|-
|2
|[[Base After Base]]
|Initial release
|Harder
|[https://djvi.newgrounds.com DJVI]
|5
|[[File:BackOnTrack.mp3]]
|-
|-
|[[Can't Let Go]]
|3. [[Polargeist]]
|Insane
|<span style="white-space:nowrap;">{{Normal|i}} Normal</span>
|6
|100
|-
|3
|[[Jumper]]
|Initial release
|Insane
|[https://step.newgrounds.com Step]
|7
|[[File:Polargeist.mp3]]
|-
|-
|[[Time Machine]]
|4. [[Dry Out]]
|Insane
|<span style="white-space:nowrap;">{{Normal|i}} Normal</span>
|8
|125
|-
|4
|[[Cycles]]
|Initial release
|Insane
|[https://djvi.newgrounds.com DJVI]
|9
|[[File:DryOut.mp3]]
|-
|-
|[[XStep]]
|5. [[Base After Base]]
|Insane
|<span style="white-space:nowrap;">{{Hard|i}} Hard</span>
|10
|150
|-
|5
|[[Clutterfunk]]
|Initial release
|Insane
|[https://djvi.newgrounds.com DJVI]
|11
|[[File:BaseAfterBase.mp3]]
|-
|-
|[[Theory of Everything]]
|6. [[Can't Let Go]]
|Insane
|<span style="white-space:nowrap;">{{Hard|i}} Hard</span>
|12
|175
|-
|6
|[[Electroman Adventures]]
|Initial release
|Insane/Harder
|[https://djvi.newgrounds.com DJVI]
|10
|[[File:Can'tLetGo.mp3]]
|-
|-
|[[Clubstep]] (20 [[Secret Coins|coin]] lock)
|7. [[Jumper]]
|Demon
|<span style="white-space:nowrap;">{{Harder|i}} Harder</span>
|14
|200
|-
|7
|[[Electrodynamix]]
|Initial release
|Insane
|[https://waterflame.newgrounds.com Waterflame]
|12
|[[File:Jumper.mp3]]
|-
|-
|[[Hexagon Force]]
|8. [[Time Machine]]
|Insane
|<span style="white-space:nowrap;">{{Harder|i}} Harder</span>
|12
|225
|8
|[[Update 1.1]]
|[https://waterflame.newgrounds.com Waterflame]
|[[File:TimeMachine.mp3]]
|-
|9. [[Cycles]]
|<span style="white-space:nowrap;">{{Harder|i}} Harder</span>
|250
|9
|[[Update 1.2]]
|[https://djvi.newgrounds.com DJVI]
|[[File:Cycles.mp3]]
|-
|10. [[xStep]]
|<span style="white-space:nowrap;">{{Insane|i}} Insane</span>
|275
|10
|[[Update 1.3]]
|[https://djvi.newgrounds.com DJVI]
|[[File:xStep.mp3]]
|-
|11. [[Clutterfunk]]
|<span style="white-space:nowrap;">{{Insane|i}} Insane</span>
|300
|11
|[[Update 1.4]]
|[https://waterflame.newgrounds.com Waterflame]
|[[File:Clutterfunk.mp3]]
|-
|12. [[Theory of Everything]]
|<span style="white-space:nowrap;">{{Insane|i}} Insane</span>
|325
|12
|[[Update 1.5]]
|[https://dj-nate.newgrounds.com dj-Nate]
|[[File:TheoryOfEverything.mp3]]
|-
|13. [[Electroman Adventures]]
|<span style="white-space:nowrap;">{{Insane|i}} Insane</span>
|275
|10
|[[Update 1.6]]
|[https://waterflame.newgrounds.com Waterflame]
|[[File:ElectromanAdventures.mp3]]
|-
|14. [[Clubstep]] (10 secret coin lock)
|<span style="white-space:nowrap;">{{Demon|i}} Demon</span>
|500
|14
|[[Update 1.6]]
|[https://dj-nate.newgrounds.com dj-Nate]
|[[File:ClubStep.mp3]]
|-
|15. [[Electrodynamix]]
|<span style="white-space:nowrap;">{{Insane|i}} Insane</span>
|325
|12
|[[Update 1.7]]
|[https://dj-nate.newgrounds.com dj-Nate]
|[[File:Electrodynamix.mp3]]
|-
|16. [[Hexagon Force]]
|<span style="white-space:nowrap;">{{Insane|i}} Insane</span>
|325
|12
|[[Update 1.8]]
|[https://waterflame.newgrounds.com Waterflame]
|[[File:HexagonForce.mp3]]
|-
|17. [[Blast Processing]]
|<span style="white-space:nowrap;">{{Harder|i}} Harder</span>
|275
|10
|[[Update 1.9]]
|[https://waterflame.newgrounds.com Waterflame]
|[[File:BlastProcessing.mp3]]
|-
|18. [[Theory of Everything 2]] (20 secret coin lock)
|<span style="white-space:nowrap;">{{Demon|i}} Demon</span>
|500
|14
|[[Update 1.9]]
|[https://dj-nate.newgrounds.com dj-Nate]
|[[File:TheoryOfEverything2.mp3]]
|-
|19. [[Geometrical Dominator]]
|<span style="white-space:nowrap;">{{Harder|i}} Harder</span>
|275
|10
|[[Update 2.0]]
|[https://waterflame.newgrounds.com Waterflame]
|[[File:GeometricalDominator.mp3]]
|-
|20. [[Deadlocked]] (30 secret coin lock)
|<span style="white-space:nowrap;">{{Demon|i}} Demon</span>
|500
|15
|[[Update 2.0]]
|[https://f-777.newgrounds.com F-777]
|[[File:Deadlocked.mp3]]
|-
|21. [[Fingerdash]]
|<span style="white-space:nowrap;">{{Insane|i}} Insane</span>
|325
|12
|[[Update 2.1]]
|[https://www.youtube.com/user/MDKOfficialYT MDK]
|[[File:Fingerbang.mp3]]
|-
|22. [[Dash]]
|<span style="white-space:nowrap;">{{Insane|i}} Insane</span>
|325
|12
|[[Update 2.2]]
|[https://www.youtube.com/user/MDKOfficialYT MDK]
|[[File:Dash.mp3]]
|}
</div>
|-|
Platformer levels=
<div class="tabber-table">
{| class="wikitable" style="width:100%;"
|+[[Tower]]
!Level
!Difficulty
!Mana orbs
!Moons
!Released
!Artist
!Music
|-
|1. [[The Tower]]
|<span style="white-space:nowrap;">{{Normal|i}} Normal</span>
|150
|5
|[[Update 2.2]]
|
*Kevin MacLeod
*Cyberwave Orchestra
||[[File:DesertCity.ogg]]
 
[[File:ChambersOfHell2.ogg]]
|-
|2. [[The Sewers]]
|<span style="white-space:nowrap;">{{Hard|i}} Hard</span>
|175
|6
|[[Update 2.2]]
|
*Kevin Macleod
*Sebaravila
*Cyberwave Orchestra
|[[File:SchemingWeaselFaster.ogg]]
 
[[File:Stranding.ogg]]
 
[[File:TheSecretCave.ogg]]
|-
|3. [[The Cellar]]
|<span style="white-space:nowrap;">{{Harder|i}} Harder</span>
|200
|7
|[[Update 2.2]]
|
*Cyberwave Orchestra
*Atlas Reach
|[[File:TheSecretCave.ogg]]
 
[[File:Dungeon09.ogg]]
|-
|4. [[The Secret Hollow]]
|<span style="white-space:nowrap;">{{Harder|i}} Harder</span>
|200
|7
|[[Update 2.2]]
|
*Daniel Carl
*Ostinarium
*Cyberwave Orchestra
*BoomKitty
|[[File:AwakeningOfDarkness.ogg]]
 
[[File:CasualGameMusic09.ogg]]
 
[[File:TheSecretCave.ogg]]
 
[[File:Tomb.ogg]]
|}
</div>
|-|
Secret levels=
<div class="tabber-table">
{| class="wikitable" style="width:100%;"
!Level
!Difficulty
!Mana orbs
!Stars
!Released
!Artist
!Music
|-
|[[The Challenge]] (200 diamond lock)
|<span style="white-space:nowrap;">{{Hard|i}} Hard</span>
|100
|3
|[[Update 2.1]]
|[https://robtop.newgrounds.com RobTop]
|[[File:RandomSong06.mp3]]
|}
|}
</div>
</tabber>
{{Columns|2
|col1 = <nowiki />
;Levels by difficulty
''Platformer levels denoted by additional numbers.''
*Easy: 2
*Normal: 2 + 1
*Hard: 2 + 1 + 1
*Harder: 5 + 2
*Insane: 8
*Demon: 3
*Total levels: 27
|col2 = <nowiki />
;Rewards
*Mana orbs: 6,700
*Stars: 202
*Moons: 25
*Secret coins: 78
*Icon Kit rewards: 55 ''(+2 Steam exclusive)''
}}


==Other features==
==Other features==
Geometry Dash includes a number of features such as:
Geometry Dash includes a variety of features, such as:
*A [[Practice Mode|practice mode]] to learn the layout of levels.
*A variety of [[collectibles]].
*An [[Icon Kit]] providing many customisation options.
*[[Achievements]] with many rewards.
*A [[Shop]], [[Secret Shop]], [[Community Shop]], [[Mechanic]] and [[Diamond Shop]] to purchase items.
*A special [[Treasure Room]].
*The hidden [[Vault]], [[Vault of Secrets]], [[Chamber of Time]], [[Secret Room]] and [[Basement]].
*[[User Levels|User level]] downloads and [[lists]].
*Featured [[Gauntlets|gauntlet]], [[map]] and [[Map Packs|map pack]] levels.
*Spotlight [[Daily Level|daily levels]], [[Weekly Demon|weekly Demon levels]] and [[Event Level|event levels]] (can be saved to the [[Safe]]).
*An upcoming [[Versus]] mode.
*A [[Level Editor|level editor]] to create and share levels.
*[[Daily Rewards|Daily rewards]].
*[[Paths]] and [[quests]].
*Global and friends [[leaderboards]].
*A record of player stats, accessed from the main menu using the column chart button.
*[[User Accounts|User account]] functionality for social networking and secure data backup.
*[[Pause Menu|Pause menu]] and [[settings]] to customise gameplay.
*Google Play Games integration for Android devices.
*Game Center integration for iOS devices.


* A [[Level Editor]] where you can create and share your own levels.
==Gameplay controls==
*Jump/propel: spacebar / W key / up arrow / left-click / A button / right bumper (RB)
*Place checkpoint: Z key / D-pad up / B button
*Remove last checkpoint: X key / D-pad down / Y button
*Platformer move left: A key / left arrow / left analog stick ← / D-pad left
*Platformer move right: D key / right arrow / left analog stick → / D-pad right
*Platformer interact: spacebar / W key / up arrow / left-click / X button
*Pause: esc key


* [[Map packs]] and level downloads.
==Gallery==
<gallery mode="packed">
GeometryDashCover.png
Update2.0Cover.png
SteamCover.png
GeometryDashMenu.png
CreatorMenu.png
Stats.png
GeometryJumpDesignConcept.png|[https://twitter.com/vipringd/status/875738661316329473 Posted by Viprin 16 July 2017]  
</gallery>


* [[Achievements]] with rewards of [[icons]] and colors.
==Trailers==
{{VC|hI8AoSVkScA|k90y6PIzIaE|ELeCcv11zXE
|cpt1 = Stereo Madness preview
|cpt2 = Teaser trailer
|cpt3 = Steam trailer
}}


==Trivia==
==Trivia==
*The original planned name for Geometry Dash through to its [[Ultimate Destruction|beta]] phase was ''Geometry Jump''. According to the developer, it was changed to ''Geometry Dash'' because it [[RobTop Q&A March 2015#Geometry Jump|'sounded better']], although he also said [https://www.reddit.com/r/geometrydash/comments/w0bwoi/comment/igdgxlw/ 'Apple said I wasnt allowed to have Geometry Jump, and here we are'].
*The ''Geometry Dash Menu Theme'' was produced by the developer, Robert Topala, accessible from his Newgrounds profile [https://robtop.newgrounds.com RobTop].
*A level named ''Active'' (music by DJVI) was seemingly planned for after [[Update 1.4]], where the incomplete level was present in the game's code. It would have been an Insane difficulty level, rewarding 12 stars. It was still present after [[Update 1.5]], being updated to reward 13 stars. The level and its references were removed from the game's code in subsequent versions.
*On the main menu, normal or mini icons of any customised combination will travel past randomly. They can be selected, which destroys them.
**The unique mini designs for the cube and ball can appear at their normal sizes.
**The icons exclusive to the Steam version of the game can appear in other versions.
*All main non-platformer levels begin with a regular cube sequence.
*Geometry Dash shares similar elements with ''[[Wikipedia:The Impossible Game|The Impossible Game]]'' in terms of basic level components and cube gameplay mechanics.
*The mobile versions of Geometry Dash, along with the other games in the series, used to have ''[[Wikipedia:Unity Technologies#New platforms and expansion (2009–2019)|Everyplay]]'' integration—introduced in [[Update 1.1|Update 1.11]]—which was a service that enabled live recording of gameplay which could then be uploaded to the Everyplay video-sharing platform. The service was [https://www.reddit.com/r/geometrydash/comments/11qgg2z/what_exactly_happened_to_everyplay/ discontinued on 1 October 2018], with the button to access the defunct service remaining in-game until [[Update 2.2]], which released years later.
*The developer used to have their own Everyplay account where they [https://www.youtube.com/playlist?list=PLl1a__-3CaehS_vEck-_jJcNc3-TSdLuC uploaded gameplay].
{{Togglebox
|header = SFX
|body  =
<div class="tabber-table">
<table class="wikitable" style="width:100%;">
<tr>
<th>Name</th>
<th>Use</th>
<th>Audio</th>
</tr><tr>
<td>achievement_01</td>
<td>Unlocking an achievement</td>
<td>[[File:Achievement01.ogg]]</td>
</tr><tr>
<td>buyItem01</td>
<td>Unused</td>
<td>[[File:BuyItem01.ogg]]</td>
</tr><tr>
<td>buyItem03</td>
<td>Purchasing an item in a shop</td>
<td>[[File:BuyItem03.ogg]]</td>
</tr><tr>
<td>chest07</td>
<td>Opening a 50 key Treasure Room chest</td>
<td>[[File:Chest07.ogg]]</td>
</tr><tr>
<td>chest08</td>
<td>Opening a 100 key Treasure Room chest</td>
<td>[[File:Chest08.ogg]]</td>
</tr><tr>
<td>chestClick</td>
<td>Selecting a chest</td>
<td>[[File:ChestClick.ogg]]</td>
</tr><tr>
<td>chestLand</td>
<td>Chest landing</td>
<td>[[File:ChestLand.ogg]]</td>
</tr><tr>
<td>chestOpen01</td>
<td>Chest opening</td>
<td>[[File:ChestOpen01.ogg]]</td>
</tr><tr>
<td>counter003</td>
<td>Unused</td>
<td>[[File:Counter003.ogg]]</td>
</tr><tr>
<td>crystal01</td>
<td>Receiving a shard as the highest value reward from a chest</td>
<td>[[File:Crystal01.ogg]]</td>
</tr><tr>
<td>door001</td>
<td>Getting booted from the Shop by Zolguroth</td>
<td>[[File:Door001.ogg]]</td>
</tr><tr>
<td>door01</td>
<td>Entering the Tower</td>
<td>[[File:Door01.ogg]]</td>
</tr><tr>
<td>door02</td>
<td>Selecting the Tower</td>
<td>[[File:Door02.ogg]]</td>
</tr><tr>
<td>endStart_02</td>
<td>Reaching the end of a level</td>
<td>[[File:EndStart02.ogg]]</td>
</tr><tr>
<td>explode_11</td>
<td>Crashing in a level</td>
<td>[[File:Explode11.ogg]]</td>
</tr><tr>
<td>gold01</td>
<td>Receiving mana orbs as the highest reward from a chest</td>
<td>[[File:Gold01.ogg]]</td>
</tr><tr>
<td>gold02</td>
<td>Receiving diamonds/stars/moons</td>
<td>[[File:Gold02.ogg]]</td>
</tr><tr>
<td>grunt01</td>
<td>Selecting the Shopkeeper</td>
<td>[[File:Grunt01.ogg]]</td>
</tr><tr>
<td>grunt02</td>
<td>Selecting the Shopkeeper</td>
<td>[[File:Grunt02.ogg]]</td>
</tr><tr>
<td>grunt03</td>
<td>Selecting the Shopkeeper</td>
<td>[[File:Grunt03.ogg]]</td>
</tr><tr>
<td>highscoreGet02</td>
<td>Receiving a secret coin or user coin at level completion</td>
<td>[[File:HighscoreGet02.ogg]]</td>
</tr><tr>
<td>magicExplosion</td>
<td>Collecting mana orbs</td>
<td>[[File:MagicExplosion.ogg]]</td>
</tr><tr>
<td>playSound_01</td>
<td>Selecting a level to play</td>
<td>[[File:PlaySound01.ogg]]</td>
</tr><tr>
<td>quitSound_01</td>
<td>Exiting a level</td>
<td>[[File:QuitSound01.ogg]]</td>
</tr><tr>
<td>reward01</td>
<td>Receiving an icon as a reward from a chest</td>
<td>[[File:Reward01.ogg]]</td>
</tr><tr>
<td>secretKey</td>
<td>Receiving a key from a level</td>
<td>[[File:SecretKey.ogg]]</td>
</tr><tr>
<td>unlockPath</td>
<td>Unlocking a Path</td>
<td>[[File:UnlockPath.ogg]]</td>
</tr>
</table>
</div>
}}
{{Togglebox
|header = Loading screen messages
|body  = There are a total of 100 loading screen messages.
<div style="column-count:2;gap:1rem;">
*50% of the time, you crash, everytime.
*A wild RubRub appeared!
*Adding bugs, hold on.
*At the end of the day, it is night.
*Back for more are ya?
*Breaking physics...
*Build your own levels using the level editor
*Calculating chance of success
*Can you beat them all?
*Collecting scrap metal
*Counting to 1337
*Customize your character's icon and color!
*Dashing to victory!
*Does anyone even read this?
*Dont Dash. Open Inside.
*Drawing pretty pictures
*Eat. Sleep. Dash. Repeat.
*Fake spikes are fake
*Fixing bugs, hold on.
*Fus Ro DASH!
*Gathering pixels...
*Get ready for big fail
*Go online to play other players levels!
*Here be dragons...
*Hiding rocket launcher
*Hiding secret vault
*Hiding secrets
*Hold down to keep jumping
*Hold on, reading the manual
*Hope the big guy doesn't wake up...
*I am porfesional progarmer
*I don't know how this works...
*I have been expecting you.
*I'm something of a programmer myself.
*If at first you don't succeed, try, try again...
*Impossible geometry!
*It is only game...
*It's about time...
*It's all in the timing
*It's Over 9000!
*It's Rob Toppin Time!
*It's you again. I can smell it.
*Listen to the music to help time your jumps
*Loading awesome soundtracks...
*Loading done. Just waiting.
*Loading Rage Cannon
*Loading Shape Jumper
*Loading the loading screen
*Loading the progressbar
*Loading what, exactly?
*Loading will be finished... soon
*Looking for pixels
*Made by RobTroll
*Most relaxing game ever made
*Now with more colors!
*Only one button required to crash
*Play, Crash, Rage, Quit, Repeat
*Pro tip: Don't crash
*Pro tip: Jump
*Programmer is sleeping, please wait
*Programming amazing AI
*RobTop is Love, RobTop is Life
*RTX OFF
*RubRub was here
*Shhhh! You're gonna wake the big one!
*So many secrets...
*So, what's up?
*Spikes are not your friends, don't forget to jump
*Spikes... OF DOOM!
*Spooky doesn't get out much
*Starting the flux capacitor
*Stay calm, or panic. Whatever you prefer.
*Such wow, very amaze.
*The spikes whisper to me...
*The Vault Keeper's name is 'Spooky'...
*This seems like a good place to hide a secret...
*Time to crash at 96%
*Troll Headquarters
*Trying to find more FPS
*Unlock new icons and colors by completing achievements!
*Update 2.3 coming soon
*Use practice mode to learn the layout of a level
*Waiting for planets to align
*Wandering around aimlessly
*Warp Speed
*Welcome to Robert Games
*Welcome to the friendliest place on earth
*What are these physics...
*What if the spikes are the good guys?
*What's a Ninja Muffin?
*Where did I put that coin...
*Why are you back? Just to suffer?
*Why can't you just be nice
*Why don't you go outside?
*Why u have to be mad?
*Winner of the Fastest Update award
*You can download all songs from the level select page!
*You got something to eat?
*You know what? I don't know...
*You waited how many years!?
</div>


Geometry Dash started as a platforming game where a character would move in different directions with name "Geometry Jump".
====References====
[[Category:Other]]
*'A wild RubRub appeared!' is a reference to the phrase 'A wild <random pokémon> has appeared!' from the game series ''[[Wikipedia:Pokémon|Pokémon]]''.
*'Fus ro DASH!' is a reference to the phrase 'Fus Ro Dah!' from the game ''[[Wikipedia:The Elder Scrolls V: Skyrim|The Elder Scrolls V: Skyrim]]''.
*'Here be dragons...' is a phrase referring to uncharted territory on medieval maps, which were often indicated by depictions of sea monsters.
*'If at first you don't succeed, try, try again...' is a quote from Thomas H. Palmer's ''Teacher's Manual'' published in 1840.
*'It's Over 9000!' is a quote from the television series ''[[Wikipedia:Dragon Ball Z|Dragon Ball Z]]''.
*'Loading Rage Cannon' is a reference to the song ''[[Wikipedia:Bass Cannon|Bass Cannon]]''.
*'Play, Crash, Rage, Quit, Repeat' is a reference to the song ''[[Wikipedia:Eat, Sleep, Rave, Repeat|Eat, Sleep, Rave, Repeat]]''.
*'RobTop is love, RobTop is life' is a reference to the phrase 'Shrek is Love, Shrek is Life' from a viral YouTube video of the same name.
*'Starting the flux capacitor' is a reference to the movie series ''[[Wikipedia:Back to the Future|Back to the Future]]''.
*'Such wow, Very amaze.' is a reference to the ''Doge'' meme.
*'Why U have to be mad?' is a reference to the ''Y U NO'' meme.
}}
{{Togglebox
|header = On-crash messages
|body  = There are a total of 90 on-crash messages.
<div style="column-count:2;gap:1rem;">
*...
*A for effort
*Again? Really?
*Almost...
*BOOM!
*Brutal
*Checkpoints, pls
*Click faster
*Combo Breaker!
*Continue?
*Crushed
*Dead, you are
*Denied
*Did he died?
*Don't quit your day job
*Dont be sad
*Explosion!
*Fail
*Feel the pain
*Game Over
*Geometry Dash'nt
*GGWP
*Give up
*Go again
*Go home
*Go?
*Hang in there
*Hehe...
*Hotel?
*I blame 240fps
*I like that part
*Insert coin
*Is that it?
*Kappa
*liaf uoy
*LOL
*Maybe jump?
*Need a Map?
*New Best'nt
*Nice crash
*Nice try
*Nope!
*Noscope
*Not 100%
*Not even close
*Not like this
*Not ok
*One more?
*Oopsie
*Over 1%!
*Ples omg why no
*PogChamp
*Problem?
*Rage time?
*RIP
*RobTop pls fix!
*RubRub?
*Slow down
*So close
*So far, so bad
*So random
*Spam?
*Spike loves you.
*Spike: 1, You: 0
*Stop testing gravity
*Take a break
*That looked painful
*That's progress for ya
*Time's Up!
*Too slow
*Too slow
*Try again?
*Try harder
*Try jump?
*U no like?
*Unlucky
*VAMOS
*Was that the plan?
*What!?
*Who buffed this?
*Who put that there?
*Who said GO?!
*Why jump there?
*Why tho?
*Wrong button
*Wrong way!
*Y u die?
*You Died
*You Lose
*You ok?
</div>
}}
{{Togglebox
|header = Level completion messages
|body  = There are a total of 17 level completion messages.
<div style="column-count:2;gap:1rem;">
*Amazing!
*Awesome!
*Brilliant!
*Challenge Breaker!
*Good Job!
*How is this possible!?
*I am speechless...
*Impressive!
*Incredible!
*Not bad!
*Reflex Master!
*Skillful!
*Warp Speed!
*Well Done!
*Y u do dis?
*You are... The One!
*You beat me...
</div>
Enabling the ''Do Not'' option in the Settings Options menu will use an alternate list of 100 level completion messages.
<div style="column-count:2;gap:1rem;">
*AFK
*After a mental breakdown
*Are ya winning son?
*BASED
*BEHOLD, an endscreen comment!
*Big brain moment
*Boy that's cap
*BUT BRO, DO YOU EVEN LIFT!?
*Cool, now beat it with your eyes closed
*Did we win?
*do it again I wasn't looking
*Does anyone read this?
*Don't forget to thank the bus driver
*Dr. Click
*DROP THE BEAT
*E
*el pepe
*EMERGENCY MEETING!!!
*F in the chat
*Fluked
*Harder than FNF
*Have you just... DASHED it???
*Haxxor?
*he protec
*Hmmmmmmmmmmm
*HOW
*HOW!?
*huhu yo
*I am Batman
*I am not not impressed
*I can't believe you've done this
*I cant hear the music.
*I have the highground
*I like ya cut G
*Kappa
*kinda sloppy but ok u win
*L
*LET'S ROCK IT!
*Listen here you little...
*lol is lol backwards
*Never before have I seen such skill
*Never Gonna Give You Up
*Nice song
*NOICE
*Not 1 attempt but ok
*Not impressive I beat that in like 2 seconds
*ok boomling
*OMG Poggers
*pogchamp
*poggie woggie
*Press alt + f4 for secret way
*Pump. It. Up.
*QUACK
*Robala Topala approves
*Robert Game
*RobTop said funny messages, not cringe
*Ropert Topert disapproves
*RubRub Approves
*RubRubRubRubRubRub
*She's in love with the concept...
*Ship part was cool
*SO FAST
*Some doubted... it happened
*Sorry I fell asleep. Do it again?
*Speedrun complete
*Take a break!
*Take a break.
*Task failed successfully
*Teach me oh great one
*That doesnt count
*That's Sus
*these nuts
*This is why you have no friends
*Time to go outside
*Timing could be better
*To be continued...
*Took you long enough...
*Tripple spikes?
*u have winned
*Uh oh, forgot to record
*Update 2.3 coming soon
*We're making balls ladies and gentleman
*Well done... Now try to complete it without any checkpoints!
*Well yes, but actually no.
*What the BEEP was that?
*why am i argentina
*Why am I spending time on these messages
*Why are we here, just to suffer?
*YEEEEEEEEEEEEEEEEEEES!
*You are fuk map
*You are inevitable
*You can now play as Luigi!
*You cannot level a verify if the start pos has a checkpoint.
*YOU CANNOT VERIFY A LEVEL IF IT HAS A START POSITION!
*You got the W
*You popped off fr.
*You were not the Impostor
*You're a pro? Name every Demon then
*You're cheating aren't you?
*youre going to brazil
</div>
}}
 
==Application==
Game data is stored locally in two encoded save files. ''<code>CCGameManager.dat</code>'' stores all [https://wyliemaster.github.io/gddocs/#/resources/client/gamesave game data] (saved levels, settings, account ID, username, password, etc.), except for data of created levels saved from the level editor, which is stored separately in ''<code>CCLocalLevels.dat</code>''. These files are located as follows (root permission is required to access on Android):
*Geometry Dash (Windows): ''<code>%LOCALAPPDATA%\GeometryDash\</code>''
*Geometry Dash (macOS): ''<code>~/Library/Application Support/GeometryDash/</code>''
*Geometry Dash (Android): ''<code>/data/com.robtopx.geometryjump/</code>''
 
*Geometry Dash Lite (Android): ''<code>/data/com.robtopx.geometryjumplite/</code>''
*Geometry Dash Meltdown (Android): ''<code>/data/data/com.robtopx.geometrydashmeltdown/</code>''
*Geometry Dash World (Android): ''<code>/data/data/com.robtopx.geometrydashworld/</code>''
*Geometry Dash SubZero (Android): ''<code>/data/data/com.robtopx.geometrydashsubzero/</code>''
 
==Update log (iOS)==
The iOS App Store provides the following update information (secondary information such as support notices is omitted).
{| class="wikitable"
!Version
!Date
!Description
|-
|1.0
|2 August 2013
| -
|-
|[[Update 1.1|1.1]]
|14 September 2013
|
*New level "Time Machine" with a new soundtrack!
*New gameplay mechanic, mirror mode!
*Added ability to comment on user levels.
*New unlockable character and color!
*Lots of bug fixes, tweaks and improvements!
|-
|1.11
|5 October 2013
|
*Added Everyplay support. You can now record and share replays with friends!
*Bugfixes and tweaks.
|-
|[[Update 1.2|1.20]]
|22 October 2013
|
*New level "Cycles"!
*New gameplay mechanic, are you ready?!
*2 New characters!
*Bugfixes and tweaks.
|-
|[[Update 1.3|1.30]]
|20 November 2013
|
*New level "xStep"!
*New Leaderboards system. Complete levels and rise in the charts!
*New level details, effects and more!
*10 New characters and achievements!
*Bugfixes and tweaks.
|-
|[[Update 1.4|1.40]]
|27 December 2013
|
*New level "Clutterfunk"!
*New unlockable ships!
*New level details, effects and more!
*Bugfixes and tweaks.
|-
|1.41
|29 December 2013
|
*Fix for a bug that caused players with over 500 stars or 5 completed demon levels to crash.
|-
|[[Update 1.5|1.50]]
|31 January 2014
|
*New level "Theory of Everything"!
*New game mode!
*New unlockable ships and icons!
*New level details, effects and more!
*Vote on Stars and Demon difficulty!
*Copy/Paste in editor!
*Lots and lots of improvements!
*Bugfixes and tweaks.
|-
|1.51
|1 February 2014
|
*Bugfix where saving large maps would make the app crash.
|-
|[[Update 1.6|1.60]]
|26 March 2014
|
*2 New levels and songs!
*Secret Coins to collect on ALL levels!
*Destructible blocks!
*Invisible mode blocks!
*Map packs!
*Weekly Leaderboardss!
*New level art!
*The first Epic color, shadow black!
*New colors, icons, ships, UFOs, gravityballs!
*Tweaks, bugfixes and more!
|-
|1.61
|5 April 2014
|
*Fixed bug on devices running iOS 5
*Bugfixes and tweaks
|-
|[[Update 1.7|1.70]]
|22 May 2014
|
*New level "Electrodynamix"!
*New speed mode (slow, normal, fast, very fast)
*Lots of new art and effects
*New unlockable rainbow effect
*New unlockable icons, ships, gravity balls and UFOs
*New color
*Performance improvements
*New search filters to make finding maps easier
*New Map Packs
*Option to allow other users to copy your online levels (for remixing and sharing levels)
*New tab system for faster building in editor
*Lots of other improvements, tweaks and bugfixes!
|-
|1.71
|3 June 2014
|
*Bugfixes and tweaks
|-
|[[Update 1.8|1.80]]
|8 August 2014
|
*New level "Hexagon Force"!
*New dual character game mode!
*New slope ground objects!
*Ability to create 2-player levels (playing on the same device)
*Lots of new art and effects
*New achievements to complete!
*New unlockable icons, ships, gravity balls and UFOs
*New colors
*Performance improvements
*Huge changes in the editor. Playtest your levels in-editor, free move objects, flip & rotate groups, + more!
*Bugfixes and tweaks
|-
|1.81
|9 August 2014
|
*Bugfixes / Tweaks
|-
|[[Update 1.9|1.90]]
|9 November 2014
|
*New level "Blast Processing"
*New level "Theory of Everything 2"
*New "Wave" game mode
*New music system. Build and share levels using custom music from Newgrounds.com
*Backup system. Store and sync your progress between devices and platforms
*User account system
*New achievements, colors and icons
*Lots of new details and level objects
*Customize the color of objects in the level editor (including 4 custom color channels)
*Color coding in editor to make different objects more clear
*New search options
*Improved server performance for downloading levels
*Copy/paste support in editor. (not duplicate, paste object anywhere in the level)
*Level editor object limit increased to 15,000
*Lots of bug fixes and improvements
*More!
|-
|1.91
|21 November 2014
|
*Bugfixes and tweaks
|-
|1.911
|22 November 2014
|
*Bugfixes and tweaks
|-
|1.921
|29 January 2015
|
*New performance option that can reduce lag on some devices. Go to "options/smooth fix" to enable.
*Added group features to level editor
*Max objects increased to 20,000
*Bugfixes and tweaks
|-
|1.930
|17 February 2015
|
*Bugfixes
|-
|[[Update 2.0|2.00]]
|27 August 2015
|
*New level "Geometrical Dominator"
*New Demon level "Deadlocked"
*Robot gamemode
*Moving objects
*Teleportation portals
*User coin system
*User profile pages
*Friend and messaging systems
*Friend Leaderboardss
*Over 50 new achievements and rewards
*Lots and lots of new art
*Animated monsters and level objects
*Drastically improved save and load times
*Editor preview mode
*Lots of editor improvements
*Unlimited color channels
*Lots of bug fixes
*Secrets...
*and more!
|-
|2.01
|8 October 2015
|
*Bugfixes and tweaks
|-
|[[Update 2.1|2.10]]
|19 January 2017
|
*New Level "Fingerdash"!
*Spider gamemode!
*Lots of new gameplay objects!
*Collect new rewards!
*Quests!
*Daily levels!
*Lots and lots of new art
*Lots of editor improvements
*Lots of bug fixes
*Secrets...
*and more!
|-
|2.11
|17 November 2017
|
*iPhone X support!
*New icons and effects!
*New community shop!
*Weekly Demon challenge!
*Folders and level sorting!
*New demon chests!
*Level Leaderboardss!
*Random other fun stuff.
*Lots of bugfixes and tweaks.
*There was an item duplication bug in version 2.1 that gave users extra rewards. This has been fixed in 2.11 and those rewards have been removed. So if you lose shards/diamonds etc after loading 2.11 its because they were bugged. Sorry :/
|-
|[[Update 2.2|2.2]]
|20 December 2023
|
*New level "Dash"
*New game mode: Swing
*New game type: Platformer
*4 new Platformer levels
*New collectable: Moons
*Over 700 new icons
*Over 100 new achievements
*Add sound effects to levels with SFX Library
*New Music Library
*Shader Effects
*Particle Editor
*Camera Controls
*Keyframe and Auto-Build system
*Gradient, Scale, Random, and over 80 other new triggers
*Lots of editor improvements!
*Lots of new art, with over 1500 pixel blocks
*Lots of new animations
*Create lists of levels
*Over 30 new Gauntlets
*New shops and chests
*New shards
*Secrets...
*and much more!
|-
|2.205
|22 January 2024
|
*Changed Platformer default sliding.
*Added more Platformer sliding options.
*Added in-depth Demon/Stars/Moon display on profile.
*Added coyote time when jumping off platforms in Platformer.
*Added Practice mode to Platformer.
*Added option to see hitboxes in Practice mode.
*Changed how profile statistics are displayed.
*Lowered the prices on many of the new items.
*Added some editor tools: individual object scaling, half grid movement, and falling events.
*Added fast menu (decreases transitions between pages).
*Lots of bugfixes and tweaks.
|-
|2.206
|2 June 2024
|
*NCS joins the Music Library! Over 1200 new songs to use when playing and creating levels!
*New features, bugfixes and tweaks.
|-
|2.207
|11 November 2024
|
*Event levels and chests!
*New achievements and rewards
*New song trigger options
*Bugfixes and optimizations
*Secrets...
|-
|2.208
|30 January 2026
|
*More precise gameplay options: Click Between / On Steps
*Leaderboards for Moons, Demons, and User Coins
*New Gauntlets
*New trace system in the editor
*Improved networking
*Bug fixes and other smaller additions
|-
|2.209
|TBA
|
|-
|[[Update 2.21|2.21]]
|TBA
|
|}
[[Category:Games (base content)]]

Revision as of 05:26, 11 October 2026

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GeometryDash.png

Geometry Dash is a horizontal runner-style casual/arcade game developed and published by RobTop Games. It was released for $1.99 USD (now $2.99 USD) on 13 August 2013 for Android and iOS, and for $3.99 USD (now $4.99 USD) on 22 December 2014 for Steam. On mobile devices, a lite version of the game is available, along with free expansions, Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero, which include exclusive levels.

The player takes the form of different entities with unique mechanics, such as a cube, a ball, and a UFO. Using primarily one-touch gameplay, the player must try to navigate through a series of interactive obstacles, movement-shifting transporters and behaviour-manipulating portals to reach the end of levels without crashing, all while listening to exciting music along the way.

Levels

Level Difficulty Mana orbs Stars Released Artist Music
1. Stereo Madness Easy 50 1 Initial release ForeverBound
2. Back On Track Easy 75 2 Initial release DJVI
3. Polargeist Normal 100 3 Initial release Step
4. Dry Out Normal 125 4 Initial release DJVI
5. Base After Base Hard 150 5 Initial release DJVI
6. Can't Let Go Hard 175 6 Initial release DJVI
7. Jumper Harder 200 7 Initial release Waterflame
8. Time Machine Harder 225 8 Update 1.1 Waterflame
9. Cycles Harder 250 9 Update 1.2 DJVI
10. xStep Insane 275 10 Update 1.3 DJVI
11. Clutterfunk Insane 300 11 Update 1.4 Waterflame
12. Theory of Everything Insane 325 12 Update 1.5 dj-Nate
13. Electroman Adventures Insane 275 10 Update 1.6 Waterflame
14. Clubstep (10 secret coin lock) Demon 500 14 Update 1.6 dj-Nate
15. Electrodynamix Insane 325 12 Update 1.7 dj-Nate
16. Hexagon Force Insane 325 12 Update 1.8 Waterflame
17. Blast Processing Harder 275 10 Update 1.9 Waterflame
18. Theory of Everything 2 (20 secret coin lock) Demon 500 14 Update 1.9 dj-Nate
19. Geometrical Dominator Harder 275 10 Update 2.0 Waterflame
20. Deadlocked (30 secret coin lock) Demon 500 15 Update 2.0 F-777
21. Fingerdash Insane 325 12 Update 2.1 MDK
22. Dash Insane 325 12 Update 2.2 MDK

Levels by difficulty

Platformer levels denoted by additional numbers.

  • Easy: 2
  • Normal: 2 + 1
  • Hard: 2 + 1 + 1
  • Harder: 5 + 2
  • Insane: 8
  • Demon: 3
  • Total levels: 27
Rewards
  • Mana orbs: 6,700
  • Stars: 202
  • Moons: 25
  • Secret coins: 78
  • Icon Kit rewards: 55 (+2 Steam exclusive)

Other features

Geometry Dash includes a variety of features, such as:

Gameplay controls

  • Jump/propel: spacebar / W key / up arrow / left-click / A button / right bumper (RB)
  • Place checkpoint: Z key / D-pad up / B button
  • Remove last checkpoint: X key / D-pad down / Y button
  • Platformer move left: A key / left arrow / left analog stick ← / D-pad left
  • Platformer move right: D key / right arrow / left analog stick → / D-pad right
  • Platformer interact: spacebar / W key / up arrow / left-click / X button
  • Pause: esc key

Trailers

Stereo Madness preview
Teaser trailer
Steam trailer





Trivia

  • The original planned name for Geometry Dash through to its beta phase was Geometry Jump. According to the developer, it was changed to Geometry Dash because it 'sounded better', although he also said 'Apple said I wasnt allowed to have Geometry Jump, and here we are'.
  • The Geometry Dash Menu Theme was produced by the developer, Robert Topala, accessible from his Newgrounds profile RobTop.
  • A level named Active (music by DJVI) was seemingly planned for after Update 1.4, where the incomplete level was present in the game's code. It would have been an Insane difficulty level, rewarding 12 stars. It was still present after Update 1.5, being updated to reward 13 stars. The level and its references were removed from the game's code in subsequent versions.
  • On the main menu, normal or mini icons of any customised combination will travel past randomly. They can be selected, which destroys them.
    • The unique mini designs for the cube and ball can appear at their normal sizes.
    • The icons exclusive to the Steam version of the game can appear in other versions.
  • All main non-platformer levels begin with a regular cube sequence.
  • Geometry Dash shares similar elements with The Impossible Game in terms of basic level components and cube gameplay mechanics.
  • The mobile versions of Geometry Dash, along with the other games in the series, used to have Everyplay integration—introduced in Update 1.11—which was a service that enabled live recording of gameplay which could then be uploaded to the Everyplay video-sharing platform. The service was discontinued on 1 October 2018, with the button to access the defunct service remaining in-game until Update 2.2, which released years later.
  • The developer used to have their own Everyplay account where they uploaded gameplay.

SFX

Name Use Audio
achievement_01 Unlocking an achievement
buyItem01 Unused
buyItem03 Purchasing an item in a shop
chest07 Opening a 50 key Treasure Room chest
chest08 Opening a 100 key Treasure Room chest
chestClick Selecting a chest
chestLand Chest landing
chestOpen01 Chest opening
counter003 Unused
crystal01 Receiving a shard as the highest value reward from a chest
door001 Getting booted from the Shop by Zolguroth
door01 Entering the Tower
door02 Selecting the Tower
endStart_02 Reaching the end of a level
explode_11 Crashing in a level
gold01 Receiving mana orbs as the highest reward from a chest
gold02 Receiving diamonds/stars/moons
grunt01 Selecting the Shopkeeper
grunt02 Selecting the Shopkeeper
grunt03 Selecting the Shopkeeper
highscoreGet02 Receiving a secret coin or user coin at level completion
magicExplosion Collecting mana orbs
playSound_01 Selecting a level to play
quitSound_01 Exiting a level
reward01 Receiving an icon as a reward from a chest
secretKey Receiving a key from a level
unlockPath Unlocking a Path

Loading screen messages

There are a total of 100 loading screen messages.
  • 50% of the time, you crash, everytime.
  • A wild RubRub appeared!
  • Adding bugs, hold on.
  • At the end of the day, it is night.
  • Back for more are ya?
  • Breaking physics...
  • Build your own levels using the level editor
  • Calculating chance of success
  • Can you beat them all?
  • Collecting scrap metal
  • Counting to 1337
  • Customize your character's icon and color!
  • Dashing to victory!
  • Does anyone even read this?
  • Dont Dash. Open Inside.
  • Drawing pretty pictures
  • Eat. Sleep. Dash. Repeat.
  • Fake spikes are fake
  • Fixing bugs, hold on.
  • Fus Ro DASH!
  • Gathering pixels...
  • Get ready for big fail
  • Go online to play other players levels!
  • Here be dragons...
  • Hiding rocket launcher
  • Hiding secret vault
  • Hiding secrets
  • Hold down to keep jumping
  • Hold on, reading the manual
  • Hope the big guy doesn't wake up...
  • I am porfesional progarmer
  • I don't know how this works...
  • I have been expecting you.
  • I'm something of a programmer myself.
  • If at first you don't succeed, try, try again...
  • Impossible geometry!
  • It is only game...
  • It's about time...
  • It's all in the timing
  • It's Over 9000!
  • It's Rob Toppin Time!
  • It's you again. I can smell it.
  • Listen to the music to help time your jumps
  • Loading awesome soundtracks...
  • Loading done. Just waiting.
  • Loading Rage Cannon
  • Loading Shape Jumper
  • Loading the loading screen
  • Loading the progressbar
  • Loading what, exactly?
  • Loading will be finished... soon
  • Looking for pixels
  • Made by RobTroll
  • Most relaxing game ever made
  • Now with more colors!
  • Only one button required to crash
  • Play, Crash, Rage, Quit, Repeat
  • Pro tip: Don't crash
  • Pro tip: Jump
  • Programmer is sleeping, please wait
  • Programming amazing AI
  • RobTop is Love, RobTop is Life
  • RTX OFF
  • RubRub was here
  • Shhhh! You're gonna wake the big one!
  • So many secrets...
  • So, what's up?
  • Spikes are not your friends, don't forget to jump
  • Spikes... OF DOOM!
  • Spooky doesn't get out much
  • Starting the flux capacitor
  • Stay calm, or panic. Whatever you prefer.
  • Such wow, very amaze.
  • The spikes whisper to me...
  • The Vault Keeper's name is 'Spooky'...
  • This seems like a good place to hide a secret...
  • Time to crash at 96%
  • Troll Headquarters
  • Trying to find more FPS
  • Unlock new icons and colors by completing achievements!
  • Update 2.3 coming soon
  • Use practice mode to learn the layout of a level
  • Waiting for planets to align
  • Wandering around aimlessly
  • Warp Speed
  • Welcome to Robert Games
  • Welcome to the friendliest place on earth
  • What are these physics...
  • What if the spikes are the good guys?
  • What's a Ninja Muffin?
  • Where did I put that coin...
  • Why are you back? Just to suffer?
  • Why can't you just be nice
  • Why don't you go outside?
  • Why u have to be mad?
  • Winner of the Fastest Update award
  • You can download all songs from the level select page!
  • You got something to eat?
  • You know what? I don't know...
  • You waited how many years!?

References

  • 'A wild RubRub appeared!' is a reference to the phrase 'A wild <random pokémon> has appeared!' from the game series Pokémon.
  • 'Fus ro DASH!' is a reference to the phrase 'Fus Ro Dah!' from the game The Elder Scrolls V: Skyrim.
  • 'Here be dragons...' is a phrase referring to uncharted territory on medieval maps, which were often indicated by depictions of sea monsters.
  • 'If at first you don't succeed, try, try again...' is a quote from Thomas H. Palmer's Teacher's Manual published in 1840.
  • 'It's Over 9000!' is a quote from the television series Dragon Ball Z.
  • 'Loading Rage Cannon' is a reference to the song Bass Cannon.
  • 'Play, Crash, Rage, Quit, Repeat' is a reference to the song Eat, Sleep, Rave, Repeat.
  • 'RobTop is love, RobTop is life' is a reference to the phrase 'Shrek is Love, Shrek is Life' from a viral YouTube video of the same name.
  • 'Starting the flux capacitor' is a reference to the movie series Back to the Future.
  • 'Such wow, Very amaze.' is a reference to the Doge meme.
  • 'Why U have to be mad?' is a reference to the Y U NO meme.

On-crash messages

There are a total of 90 on-crash messages.
  • ...
  • A for effort
  • Again? Really?
  • Almost...
  • BOOM!
  • Brutal
  • Checkpoints, pls
  • Click faster
  • Combo Breaker!
  • Continue?
  • Crushed
  • Dead, you are
  • Denied
  • Did he died?
  • Don't quit your day job
  • Dont be sad
  • Explosion!
  • Fail
  • Feel the pain
  • Game Over
  • Geometry Dash'nt
  • GGWP
  • Give up
  • Go again
  • Go home
  • Go?
  • Hang in there
  • Hehe...
  • Hotel?
  • I blame 240fps
  • I like that part
  • Insert coin
  • Is that it?
  • Kappa
  • liaf uoy
  • LOL
  • Maybe jump?
  • Need a Map?
  • New Best'nt
  • Nice crash
  • Nice try
  • Nope!
  • Noscope
  • Not 100%
  • Not even close
  • Not like this
  • Not ok
  • One more?
  • Oopsie
  • Over 1%!
  • Ples omg why no
  • PogChamp
  • Problem?
  • Rage time?
  • RIP
  • RobTop pls fix!
  • RubRub?
  • Slow down
  • So close
  • So far, so bad
  • So random
  • Spam?
  • Spike loves you.
  • Spike: 1, You: 0
  • Stop testing gravity
  • Take a break
  • That looked painful
  • That's progress for ya
  • Time's Up!
  • Too slow
  • Too slow
  • Try again?
  • Try harder
  • Try jump?
  • U no like?
  • Unlucky
  • VAMOS
  • Was that the plan?
  • What!?
  • Who buffed this?
  • Who put that there?
  • Who said GO?!
  • Why jump there?
  • Why tho?
  • Wrong button
  • Wrong way!
  • Y u die?
  • You Died
  • You Lose
  • You ok?

Level completion messages

There are a total of 17 level completion messages.
  • Amazing!
  • Awesome!
  • Brilliant!
  • Challenge Breaker!
  • Good Job!
  • How is this possible!?
  • I am speechless...
  • Impressive!
  • Incredible!
  • Not bad!
  • Reflex Master!
  • Skillful!
  • Warp Speed!
  • Well Done!
  • Y u do dis?
  • You are... The One!
  • You beat me...

Enabling the Do Not option in the Settings Options menu will use an alternate list of 100 level completion messages.

  • AFK
  • After a mental breakdown
  • Are ya winning son?
  • BASED
  • BEHOLD, an endscreen comment!
  • Big brain moment
  • Boy that's cap
  • BUT BRO, DO YOU EVEN LIFT!?
  • Cool, now beat it with your eyes closed
  • Did we win?
  • do it again I wasn't looking
  • Does anyone read this?
  • Don't forget to thank the bus driver
  • Dr. Click
  • DROP THE BEAT
  • E
  • el pepe
  • EMERGENCY MEETING!!!
  • F in the chat
  • Fluked
  • Harder than FNF
  • Have you just... DASHED it???
  • Haxxor?
  • he protec
  • Hmmmmmmmmmmm
  • HOW
  • HOW!?
  • huhu yo
  • I am Batman
  • I am not not impressed
  • I can't believe you've done this
  • I cant hear the music.
  • I have the highground
  • I like ya cut G
  • Kappa
  • kinda sloppy but ok u win
  • L
  • LET'S ROCK IT!
  • Listen here you little...
  • lol is lol backwards
  • Never before have I seen such skill
  • Never Gonna Give You Up
  • Nice song
  • NOICE
  • Not 1 attempt but ok
  • Not impressive I beat that in like 2 seconds
  • ok boomling
  • OMG Poggers
  • pogchamp
  • poggie woggie
  • Press alt + f4 for secret way
  • Pump. It. Up.
  • QUACK
  • Robala Topala approves
  • Robert Game
  • RobTop said funny messages, not cringe
  • Ropert Topert disapproves
  • RubRub Approves
  • RubRubRubRubRubRub
  • She's in love with the concept...
  • Ship part was cool
  • SO FAST
  • Some doubted... it happened
  • Sorry I fell asleep. Do it again?
  • Speedrun complete
  • Take a break!
  • Take a break.
  • Task failed successfully
  • Teach me oh great one
  • That doesnt count
  • That's Sus
  • these nuts
  • This is why you have no friends
  • Time to go outside
  • Timing could be better
  • To be continued...
  • Took you long enough...
  • Tripple spikes?
  • u have winned
  • Uh oh, forgot to record
  • Update 2.3 coming soon
  • We're making balls ladies and gentleman
  • Well done... Now try to complete it without any checkpoints!
  • Well yes, but actually no.
  • What the BEEP was that?
  • why am i argentina
  • Why am I spending time on these messages
  • Why are we here, just to suffer?
  • YEEEEEEEEEEEEEEEEEEES!
  • You are fuk map
  • You are inevitable
  • You can now play as Luigi!
  • You cannot level a verify if the start pos has a checkpoint.
  • YOU CANNOT VERIFY A LEVEL IF IT HAS A START POSITION!
  • You got the W
  • You popped off fr.
  • You were not the Impostor
  • You're a pro? Name every Demon then
  • You're cheating aren't you?
  • youre going to brazil

Application

Game data is stored locally in two encoded save files. CCGameManager.dat stores all game data (saved levels, settings, account ID, username, password, etc.), except for data of created levels saved from the level editor, which is stored separately in CCLocalLevels.dat. These files are located as follows (root permission is required to access on Android):

  • Geometry Dash (Windows): %LOCALAPPDATA%\GeometryDash\
  • Geometry Dash (macOS): ~/Library/Application Support/GeometryDash/
  • Geometry Dash (Android): /data/com.robtopx.geometryjump/
  • Geometry Dash Lite (Android): /data/com.robtopx.geometryjumplite/
  • Geometry Dash Meltdown (Android): /data/data/com.robtopx.geometrydashmeltdown/
  • Geometry Dash World (Android): /data/data/com.robtopx.geometrydashworld/
  • Geometry Dash SubZero (Android): /data/data/com.robtopx.geometrydashsubzero/

Update log (iOS)

The iOS App Store provides the following update information (secondary information such as support notices is omitted).

Version Date Description
1.0 2 August 2013 -
1.1 14 September 2013
  • New level "Time Machine" with a new soundtrack!
  • New gameplay mechanic, mirror mode!
  • Added ability to comment on user levels.
  • New unlockable character and color!
  • Lots of bug fixes, tweaks and improvements!
1.11 5 October 2013
  • Added Everyplay support. You can now record and share replays with friends!
  • Bugfixes and tweaks.
1.20 22 October 2013
  • New level "Cycles"!
  • New gameplay mechanic, are you ready?!
  • 2 New characters!
  • Bugfixes and tweaks.
1.30 20 November 2013
  • New level "xStep"!
  • New Leaderboards system. Complete levels and rise in the charts!
  • New level details, effects and more!
  • 10 New characters and achievements!
  • Bugfixes and tweaks.
1.40 27 December 2013
  • New level "Clutterfunk"!
  • New unlockable ships!
  • New level details, effects and more!
  • Bugfixes and tweaks.
1.41 29 December 2013
  • Fix for a bug that caused players with over 500 stars or 5 completed demon levels to crash.
1.50 31 January 2014
  • New level "Theory of Everything"!
  • New game mode!
  • New unlockable ships and icons!
  • New level details, effects and more!
  • Vote on Stars and Demon difficulty!
  • Copy/Paste in editor!
  • Lots and lots of improvements!
  • Bugfixes and tweaks.
1.51 1 February 2014
  • Bugfix where saving large maps would make the app crash.
1.60 26 March 2014
  • 2 New levels and songs!
  • Secret Coins to collect on ALL levels!
  • Destructible blocks!
  • Invisible mode blocks!
  • Map packs!
  • Weekly Leaderboardss!
  • New level art!
  • The first Epic color, shadow black!
  • New colors, icons, ships, UFOs, gravityballs!
  • Tweaks, bugfixes and more!
1.61 5 April 2014
  • Fixed bug on devices running iOS 5
  • Bugfixes and tweaks
1.70 22 May 2014
  • New level "Electrodynamix"!
  • New speed mode (slow, normal, fast, very fast)
  • Lots of new art and effects
  • New unlockable rainbow effect
  • New unlockable icons, ships, gravity balls and UFOs
  • New color
  • Performance improvements
  • New search filters to make finding maps easier
  • New Map Packs
  • Option to allow other users to copy your online levels (for remixing and sharing levels)
  • New tab system for faster building in editor
  • Lots of other improvements, tweaks and bugfixes!
1.71 3 June 2014
  • Bugfixes and tweaks
1.80 8 August 2014
  • New level "Hexagon Force"!
  • New dual character game mode!
  • New slope ground objects!
  • Ability to create 2-player levels (playing on the same device)
  • Lots of new art and effects
  • New achievements to complete!
  • New unlockable icons, ships, gravity balls and UFOs
  • New colors
  • Performance improvements
  • Huge changes in the editor. Playtest your levels in-editor, free move objects, flip & rotate groups, + more!
  • Bugfixes and tweaks
1.81 9 August 2014
  • Bugfixes / Tweaks
1.90 9 November 2014
  • New level "Blast Processing"
  • New level "Theory of Everything 2"
  • New "Wave" game mode
  • New music system. Build and share levels using custom music from Newgrounds.com
  • Backup system. Store and sync your progress between devices and platforms
  • User account system
  • New achievements, colors and icons
  • Lots of new details and level objects
  • Customize the color of objects in the level editor (including 4 custom color channels)
  • Color coding in editor to make different objects more clear
  • New search options
  • Improved server performance for downloading levels
  • Copy/paste support in editor. (not duplicate, paste object anywhere in the level)
  • Level editor object limit increased to 15,000
  • Lots of bug fixes and improvements
  • More!
1.91 21 November 2014
  • Bugfixes and tweaks
1.911 22 November 2014
  • Bugfixes and tweaks
1.921 29 January 2015
  • New performance option that can reduce lag on some devices. Go to "options/smooth fix" to enable.
  • Added group features to level editor
  • Max objects increased to 20,000
  • Bugfixes and tweaks
1.930 17 February 2015
  • Bugfixes
2.00 27 August 2015
  • New level "Geometrical Dominator"
  • New Demon level "Deadlocked"
  • Robot gamemode
  • Moving objects
  • Teleportation portals
  • User coin system
  • User profile pages
  • Friend and messaging systems
  • Friend Leaderboardss
  • Over 50 new achievements and rewards
  • Lots and lots of new art
  • Animated monsters and level objects
  • Drastically improved save and load times
  • Editor preview mode
  • Lots of editor improvements
  • Unlimited color channels
  • Lots of bug fixes
  • Secrets...
  • and more!
2.01 8 October 2015
  • Bugfixes and tweaks
2.10 19 January 2017
  • New Level "Fingerdash"!
  • Spider gamemode!
  • Lots of new gameplay objects!
  • Collect new rewards!
  • Quests!
  • Daily levels!
  • Lots and lots of new art
  • Lots of editor improvements
  • Lots of bug fixes
  • Secrets...
  • and more!
2.11 17 November 2017
  • iPhone X support!
  • New icons and effects!
  • New community shop!
  • Weekly Demon challenge!
  • Folders and level sorting!
  • New demon chests!
  • Level Leaderboardss!
  • Random other fun stuff.
  • Lots of bugfixes and tweaks.
  • There was an item duplication bug in version 2.1 that gave users extra rewards. This has been fixed in 2.11 and those rewards have been removed. So if you lose shards/diamonds etc after loading 2.11 its because they were bugged. Sorry :/
2.2 20 December 2023
  • New level "Dash"
  • New game mode: Swing
  • New game type: Platformer
  • 4 new Platformer levels
  • New collectable: Moons
  • Over 700 new icons
  • Over 100 new achievements
  • Add sound effects to levels with SFX Library
  • New Music Library
  • Shader Effects
  • Particle Editor
  • Camera Controls
  • Keyframe and Auto-Build system
  • Gradient, Scale, Random, and over 80 other new triggers
  • Lots of editor improvements!
  • Lots of new art, with over 1500 pixel blocks
  • Lots of new animations
  • Create lists of levels
  • Over 30 new Gauntlets
  • New shops and chests
  • New shards
  • Secrets...
  • and much more!
2.205 22 January 2024
  • Changed Platformer default sliding.
  • Added more Platformer sliding options.
  • Added in-depth Demon/Stars/Moon display on profile.
  • Added coyote time when jumping off platforms in Platformer.
  • Added Practice mode to Platformer.
  • Added option to see hitboxes in Practice mode.
  • Changed how profile statistics are displayed.
  • Lowered the prices on many of the new items.
  • Added some editor tools: individual object scaling, half grid movement, and falling events.
  • Added fast menu (decreases transitions between pages).
  • Lots of bugfixes and tweaks.
2.206 2 June 2024
  • NCS joins the Music Library! Over 1200 new songs to use when playing and creating levels!
  • New features, bugfixes and tweaks.
2.207 11 November 2024
  • Event levels and chests!
  • New achievements and rewards
  • New song trigger options
  • Bugfixes and optimizations
  • Secrets...
2.208 30 January 2026
  • More precise gameplay options: Click Between / On Steps
  • Leaderboards for Moons, Demons, and User Coins
  • New Gauntlets
  • New trace system in the editor
  • Improved networking
  • Bug fixes and other smaller additions
2.209 TBA
2.21 TBA