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{{Infobox
{{Quality}}
|title = <span style="color:rgb(192,0,0);">Clubstep</span>
{{IB-Level
|image = IMG 0162.PNG
|image          = Clubstep.png
|first = <span style="color:rgb(192,0,0);">fourteenth main level</span>
|game          = Lite, Full
|second = <span style="color:rgb(255,0,0);">Demon level</span> <span style="color:rgb(255,192,192);">([[Difficulty|difficulty]])</span>
|released      = [[Update 1.6]]
|third = <span style="color:rgb(192,0,0);">Not available in lite</span>
|levelnumber    = 14
|fourth = <span style="color:rgb(192,192,0);">fourteen stars</span>
|difficultymain = {{Demon}}
|fifth = <span style="color:rgb(192,0,0);">Available from 1.6</span> <span style="color:rgb(255,192,192);">(full version)</span>}}[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|330x330px]]
|manaorbs      = 500
'''Clubstep''' is a bonus [[Difficulty|Demon]] level in [[Geometry Dash]] unlocked by collecting 20 [[Secret Coins]].
|stars          = 14
|practicemode  = [[File:UFO002.png|x24px]]
|normalmode    = [[File:Colour015.png|x24px]]<br>[secondary]<br>[[File:UFO014.png|x24px]] [[File:Cube048.png|x35px]]
|portals        = Cube, Ship, Ball, UFO; Gravity, Size
|sequences      = C, S, C, c, b, u, s, C, s, u, s, C, c, s, c, s,
|artist        = [https://dj-nate.newgrounds.com dj-Nate]
|audio          = [[File:ClubStep.mp3]]
|fullaudio      = [[File:ClubStepFull.mp3]]
|precededby    = [[Electroman Adventures]]
|followedby    = [[Electrodynamix]]
}}
'''Clubstep''' is the fourteenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Demon difficulty. 10 secret coins are required to unlock the level.


==Description==
With a Demon difficulty, Clubstep is more challenging than its predecessors, featuring complex manoeuvres within tight spaces and with limited time to respond. This is further exacerbated by deceptive obstacles, with the introduction of fake spikes, fading spikes and fading blocks. Often, fake spikes are paired with fading spikes to make them more difficult to distinguish. Hazardous rings are common during cube and ball sequences. Gravity alternation is prominent, during cube sequences with combinations of pads and rings and during ship sequences with gravity portals, requiring ship-handling skills to be well developed.
*A cube sequence takes place from 0% to 25%;
*A ship sequence from 25% to 33%;
*A cube sequence from 33% to 43%, while under the effects of the size portal from 36%;
*A ball sequence from 43% to 51%, with the size portal's effects sustained;
*A UFO sequence from 51% to 56%, with the size portal's effects sustained;
*A ship sequence from 56% to 58%, with the size portal's effects ceasing at 58%;
*A cube sequence from 58% to 64%;
*A ship sequence from 64% to 68%, while under the effects of the size portal from 64%;
*A UFO sequence from 68% to 73%, with the size portal's effects sustained;
*A ship sequence from 73% to 82%, with the size portal's effects ceasing at 82%;
*A cube sequence from 82% to 85%, while under the effects of the size portal from 83%;
*A ship sequence from 85% to 90%, with the size portal's effects sustained;
*A cube sequence from 90% to 94%, with the size portal's effects sustained;
*And a ship sequence from 94% to 100%, with the size portal's effects sustained.


==Level overwiew==
==Secret coins==
Collecting all three secret coins and completing the level will reward an additional UFO.
*The first secret coin is located at 9% and collected as the cube. Approaching a diagonal line of three jump rings, hit the second jump ring to enter a gap in a spiked obstacle and collect the coin, sliding up and hitting a jump ring followed by a gravity ring to return to the main route.
*The second coin is located at 71% and collected as the UFO. Upon assuming form, immediately hop up through an alternate passage with close-contained fading spikes, hopping over three and under two in between to collect the coin.
*The third secret coin is located at 96% and collected as the ship. Upon assuming form, fly down through the space in the first demon structure and continue to collect the coin.


Introduced in update 1.60 along with [[Electroman Adventures]], and giving 14 stars upon completion, Clubstep is commonly regarded as one of the hardest levels in normal mode. It is currently the only Demon level in the Geometry Dash levels list. Many of the obstacles require going through or around so-called demons. Clubstep introduces lots of new items, including [[invisible spikes]], [[invisible blocks]], and [[fake spikes]].
==Gameplay==
{{VC|gok5ShDXxg4}}


==Unlockables==
==Trivia==
 
*Prior to [[Update 2.0]], Clubstep required 20 secret coins to be unlocked.
The secondary color black is unlocked upon completing Clubstep on normal mode and the achievement "Clubstep!".
*Clubstep is counted as an Easy Demon when viewing Demon completions by difficulty on a player's [[Profiles|profile]].
 
*There are 38 'demon face' structures throughout the level, being composed using blocks, various spikes for teeth, and rotating decorations, pulsators or rings for eyes.
A new [[UFO portals|UFO]] is unlocked upon competing Clubstep on practice mode and the achievement "Clubbin".
*The rewards for completing Clubstep are particularly unique:
**Clubstep, [[Cycles]] and [[xStep]] are the only levels to reward icons when completed in practice mode. Additionally Clubstep is the only level to reward a UFO.
**Clubstep is the only level to reward a colour when completed in normal mode.
**Clubstep is associated with a ''Steam'' exclusive [[Achievements|achievement]], ''SteamStep!'', which rewards an additional cube for completing the level in normal mode.
*Clubstep is the last level to use the geometric background.
*A segment of the first cube sequence of Clubstep within the [[Level Editor|level editor]] is featured in the Geometry Dash Steam Trailer.
*Topala has remarked in response to what his favourite Geometry Dash level was to create, that despite always enjoying making new levels, he remembers how [https://www.reddit.com/r/geometrydash/comments/w0bwoi/comment/igdhc0f/ "making Clubstep felt like a big thing"].
*Clubstep takes 90 seconds to complete and requires a minimum of 89 jumps.


==Trivia==
==Gallery==
<gallery mode="packed">
ClubstepSecretCoin1.png|First secret coin
ClubstepSecretCoin2.png|Second secret coin
ClubstepSecretCoin3.png|Third secret coin
ClubstepMenu.png|Level selection
</gallery>
[[Category:Main levels (base content)]]


*Most levels give a color in Practice, and an [[Icons|icon]] in Normal, this is only inverted in Clubstep.
{{Main level navigation}}
*Level name has a play on words for the word Dubstep.
*The first secret coin is actually easy to collect.
*"Clubstep!" is the hardest level competition achievement and possibly the hardest achievement in the game, only being topped by achievements for beating Demon levels.
*If you place the green gems repeatedly, it is possible to beat Clubstep without 300 attempts.
[[Category:Levels]]

Latest revision as of 05:26, 11 October 2026

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Clubstep
Game
Lite, Full
Released
Level
14
Difficulty
Attributes

[secondary]
Cube, Ship, Ball, UFO; Gravity, Size
Sequences
C, S, C, c, b, u, s, C, s, u, s, C, c, s, c, s,
Audio info
Artist(s)
Audio
Full audio
Level sequence
Followed by

Clubstep is the fourteenth level of Geometry Dash and Geometry Dash Lite and the first level with a Demon difficulty. 10 secret coins are required to unlock the level.

Description

[edit | edit source]

With a Demon difficulty, Clubstep is more challenging than its predecessors, featuring complex manoeuvres within tight spaces and with limited time to respond. This is further exacerbated by deceptive obstacles, with the introduction of fake spikes, fading spikes and fading blocks. Often, fake spikes are paired with fading spikes to make them more difficult to distinguish. Hazardous rings are common during cube and ball sequences. Gravity alternation is prominent, during cube sequences with combinations of pads and rings and during ship sequences with gravity portals, requiring ship-handling skills to be well developed.

  • A cube sequence takes place from 0% to 25%;
  • A ship sequence from 25% to 33%;
  • A cube sequence from 33% to 43%, while under the effects of the size portal from 36%;
  • A ball sequence from 43% to 51%, with the size portal's effects sustained;
  • A UFO sequence from 51% to 56%, with the size portal's effects sustained;
  • A ship sequence from 56% to 58%, with the size portal's effects ceasing at 58%;
  • A cube sequence from 58% to 64%;
  • A ship sequence from 64% to 68%, while under the effects of the size portal from 64%;
  • A UFO sequence from 68% to 73%, with the size portal's effects sustained;
  • A ship sequence from 73% to 82%, with the size portal's effects ceasing at 82%;
  • A cube sequence from 82% to 85%, while under the effects of the size portal from 83%;
  • A ship sequence from 85% to 90%, with the size portal's effects sustained;
  • A cube sequence from 90% to 94%, with the size portal's effects sustained;
  • And a ship sequence from 94% to 100%, with the size portal's effects sustained.

Secret coins

[edit | edit source]

Collecting all three secret coins and completing the level will reward an additional UFO.

  • The first secret coin is located at 9% and collected as the cube. Approaching a diagonal line of three jump rings, hit the second jump ring to enter a gap in a spiked obstacle and collect the coin, sliding up and hitting a jump ring followed by a gravity ring to return to the main route.
  • The second coin is located at 71% and collected as the UFO. Upon assuming form, immediately hop up through an alternate passage with close-contained fading spikes, hopping over three and under two in between to collect the coin.
  • The third secret coin is located at 96% and collected as the ship. Upon assuming form, fly down through the space in the first demon structure and continue to collect the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 2.0, Clubstep required 20 secret coins to be unlocked.
  • Clubstep is counted as an Easy Demon when viewing Demon completions by difficulty on a player's profile.
  • There are 38 'demon face' structures throughout the level, being composed using blocks, various spikes for teeth, and rotating decorations, pulsators or rings for eyes.
  • The rewards for completing Clubstep are particularly unique:
    • Clubstep, Cycles and xStep are the only levels to reward icons when completed in practice mode. Additionally Clubstep is the only level to reward a UFO.
    • Clubstep is the only level to reward a colour when completed in normal mode.
    • Clubstep is associated with a Steam exclusive achievement, SteamStep!, which rewards an additional cube for completing the level in normal mode.
  • Clubstep is the last level to use the geometric background.
  • A segment of the first cube sequence of Clubstep within the level editor is featured in the Geometry Dash Steam Trailer.
  • Topala has remarked in response to what his favourite Geometry Dash level was to create, that despite always enjoying making new levels, he remembers how "making Clubstep felt like a big thing".
  • Clubstep takes 90 seconds to complete and requires a minimum of 89 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip