Clubstep: Difference between revisions
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{{ | {{Quality}} | ||
{{IB-Level | |||
|image = | |image = Clubstep.png | ||
| | |game = Lite, Full | ||
|levelnumber = 14 | |released = [[Update 1.6]] | ||
| | |levelnumber = 14 | ||
| | |difficultymain = {{Demon}} | ||
| | |manaorbs = 500 | ||
| | |stars = 14 | ||
| | |practicemode = [[File:UFO002.png|x24px]] | ||
| | |normalmode = [[File:Colour015.png|x24px]]<br>[secondary]<br>[[File:UFO014.png|x24px]] [[File:Cube048.png|x35px]] | ||
|portals = Cube, Ship, Ball, UFO; Gravity, Size | |||
|sequences = C, S, C, c, b, u, s, C, s, u, s, C, c, s, c, s, | |||
|artist = [https://dj-nate.newgrounds.com dj-Nate] | |||
|audio = [[File:ClubStep.mp3]] | |||
|fullaudio = [[File:ClubStepFull.mp3]] | |||
|precededby = [[Electroman Adventures]] | |||
|followedby = [[Electrodynamix]] | |||
}} | |||
'''Clubstep''' is the fourteenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Demon difficulty. 10 secret coins are required to unlock the level. | |||
''' | ==Description== | ||
With a Demon difficulty, Clubstep is more challenging than its predecessors, featuring complex manoeuvres within tight spaces and with limited time to respond. This is further exacerbated by deceptive obstacles, with the introduction of fake spikes, fading spikes and fading blocks. Often, fake spikes are paired with fading spikes to make them more difficult to distinguish. Hazardous rings are common during cube and ball sequences. Gravity alternation is prominent, during cube sequences with combinations of pads and rings and during ship sequences with gravity portals, requiring ship-handling skills to be well developed. | |||
*A cube sequence takes place from 0% to 25%; | |||
*A ship sequence from 25% to 33%; | |||
*A cube sequence from 33% to 43%, while under the effects of the size portal from 36%; | |||
*A ball sequence from 43% to 51%, with the size portal's effects sustained; | |||
*A UFO sequence from 51% to 56%, with the size portal's effects sustained; | |||
*A ship sequence from 56% to 58%, with the size portal's effects ceasing at 58%; | |||
*A cube sequence from 58% to 64%; | |||
*A ship sequence from 64% to 68%, while under the effects of the size portal from 64%; | |||
*A UFO sequence from 68% to 73%, with the size portal's effects sustained; | |||
*A ship sequence from 73% to 82%, with the size portal's effects ceasing at 82%; | |||
*A cube sequence from 82% to 85%, while under the effects of the size portal from 83%; | |||
*A ship sequence from 85% to 90%, with the size portal's effects sustained; | |||
*A cube sequence from 90% to 94%, with the size portal's effects sustained; | |||
*And a ship sequence from 94% to 100%, with the size portal's effects sustained. | |||
==Secret coins== | |||
Collecting all three secret coins and completing the level will reward an additional UFO. | |||
*The first secret coin is located at 9% and collected as the cube. Approaching a diagonal line of three jump rings, hit the second jump ring to enter a gap in a spiked obstacle and collect the coin, sliding up and hitting a jump ring followed by a gravity ring to return to the main route. | |||
*The second coin is located at 71% and collected as the UFO. Upon assuming form, immediately hop up through an alternate passage with close-contained fading spikes, hopping over three and under two in between to collect the coin. | |||
*The third secret coin is located at 96% and collected as the ship. Upon assuming form, fly down through the space in the first demon structure and continue to collect the coin. | |||
==Gameplay== | |||
{{VC|gok5ShDXxg4}} | |||
==Trivia== | ==Trivia== | ||
*Prior to [[Update 2.0]], Clubstep required 20 secret coins to be unlocked. | |||
*Clubstep is counted as an Easy Demon when viewing Demon completions by difficulty on a player's [[Profiles|profile]]. | |||
*There are 38 'demon face' structures throughout the level, being composed using blocks, various spikes for teeth, and rotating decorations, pulsators or rings for eyes. | |||
*The rewards for completing Clubstep are particularly unique: | |||
**Clubstep, [[Cycles]] and [[xStep]] are the only levels to reward icons when completed in practice mode. Additionally Clubstep is the only level to reward a UFO. | |||
**Clubstep is the only level to reward a colour when completed in normal mode. | |||
**Clubstep is associated with a ''Steam'' exclusive [[Achievements|achievement]], ''SteamStep!'', which rewards an additional cube for completing the level in normal mode. | |||
*Clubstep is the last level to use the geometric background. | |||
*A segment of the first cube sequence of Clubstep within the [[Level Editor|level editor]] is featured in the Geometry Dash Steam Trailer. | |||
*Topala has remarked in response to what his favourite Geometry Dash level was to create, that despite always enjoying making new levels, he remembers how [https://www.reddit.com/r/geometrydash/comments/w0bwoi/comment/igdhc0f/ "making Clubstep felt like a big thing"]. | |||
*Clubstep takes 90 seconds to complete and requires a minimum of 89 jumps. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery mode="packed"> | ||
ClubstepSecretCoin1.png|First secret coin | |||
ClubstepSecretCoin2.png|Second secret coin | |||
ClubstepSecretCoin3.png|Third secret coin | |||
ClubstepMenu.png|Level selection | |||
</gallery> | </gallery> | ||
[[Category:Main levels (base content)]] | |||
{{ | {{Main level navigation}} | ||
Latest revision as of 05:26, 11 October 2026
Clubstep is the fourteenth level of Geometry Dash and Geometry Dash Lite and the first level with a Demon difficulty. 10 secret coins are required to unlock the level.
Description
[edit | edit source]With a Demon difficulty, Clubstep is more challenging than its predecessors, featuring complex manoeuvres within tight spaces and with limited time to respond. This is further exacerbated by deceptive obstacles, with the introduction of fake spikes, fading spikes and fading blocks. Often, fake spikes are paired with fading spikes to make them more difficult to distinguish. Hazardous rings are common during cube and ball sequences. Gravity alternation is prominent, during cube sequences with combinations of pads and rings and during ship sequences with gravity portals, requiring ship-handling skills to be well developed.
- A cube sequence takes place from 0% to 25%;
- A ship sequence from 25% to 33%;
- A cube sequence from 33% to 43%, while under the effects of the size portal from 36%;
- A ball sequence from 43% to 51%, with the size portal's effects sustained;
- A UFO sequence from 51% to 56%, with the size portal's effects sustained;
- A ship sequence from 56% to 58%, with the size portal's effects ceasing at 58%;
- A cube sequence from 58% to 64%;
- A ship sequence from 64% to 68%, while under the effects of the size portal from 64%;
- A UFO sequence from 68% to 73%, with the size portal's effects sustained;
- A ship sequence from 73% to 82%, with the size portal's effects ceasing at 82%;
- A cube sequence from 82% to 85%, while under the effects of the size portal from 83%;
- A ship sequence from 85% to 90%, with the size portal's effects sustained;
- A cube sequence from 90% to 94%, with the size portal's effects sustained;
- And a ship sequence from 94% to 100%, with the size portal's effects sustained.
Secret coins
[edit | edit source]Collecting all three secret coins and completing the level will reward an additional UFO.
- The first secret coin is located at 9% and collected as the cube. Approaching a diagonal line of three jump rings, hit the second jump ring to enter a gap in a spiked obstacle and collect the coin, sliding up and hitting a jump ring followed by a gravity ring to return to the main route.
- The second coin is located at 71% and collected as the UFO. Upon assuming form, immediately hop up through an alternate passage with close-contained fading spikes, hopping over three and under two in between to collect the coin.
- The third secret coin is located at 96% and collected as the ship. Upon assuming form, fly down through the space in the first demon structure and continue to collect the coin.
Gameplay
[edit | edit source]Trivia
[edit | edit source]- Prior to Update 2.0, Clubstep required 20 secret coins to be unlocked.
- Clubstep is counted as an Easy Demon when viewing Demon completions by difficulty on a player's profile.
- There are 38 'demon face' structures throughout the level, being composed using blocks, various spikes for teeth, and rotating decorations, pulsators or rings for eyes.
- The rewards for completing Clubstep are particularly unique:
- Clubstep, Cycles and xStep are the only levels to reward icons when completed in practice mode. Additionally Clubstep is the only level to reward a UFO.
- Clubstep is the only level to reward a colour when completed in normal mode.
- Clubstep is associated with a Steam exclusive achievement, SteamStep!, which rewards an additional cube for completing the level in normal mode.
- Clubstep is the last level to use the geometric background.
- A segment of the first cube sequence of Clubstep within the level editor is featured in the Geometry Dash Steam Trailer.
- Topala has remarked in response to what his favourite Geometry Dash level was to create, that despite always enjoying making new levels, he remembers how "making Clubstep felt like a big thing".
- Clubstep takes 90 seconds to complete and requires a minimum of 89 jumps.
Gallery
[edit | edit source]-
First secret coin
-
Second secret coin
-
Third secret coin
-
Level selection
| Main levels | ||
|---|---|---|
| Classic levels | Easy | Stereo Madness · Back On Track |
| Normal | Polargeist · Dry Out | |
| Hard | Base After Base · Can't Let Go | |
| Harder | Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator | |
| Insane | xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash | |
| Demon | Clubstep · Theory of Everything 2 · Deadlocked | |
| Platformer levels | The Tower · The Sewers · The Cellar · The Secret Hollow | |
| Secret levels | The Challenge | |
| Meltdown levels | The Seven Seas · Viking Arena · Airborne Robots | |
| Worlds | Dashlands · Toxic Factory | |
| SubZero levels | Press Start · Nock Em · Power Trip | |