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{{IB-Level
{{IB-Level
| image      = WHAT.png
|image      = WHAT.png
| creator    = [[Spu7Nix]]
|id        = 95174837
| verifier  = [[AeonAir]]
|creator    = [[Spu7Nix]]
| difficulty = [[File:Hard.png|35px]]
|verifier  = [[AeonAir]]
| created    = [[Update 2.1]]
|created    = [[Update 2.1]]
| updated    = [[Update 2.2]]
|updated    = [[Update 2.2]]
| copytype  = Free copy
|difficulty = {{Hard}}
| rating     = Epic
|stars      = 5
| stars      = 5
|length     = 1m 15s (Long)
| id        = 95174837
|objects    = 592,485
| downloads  = 5.6M+
|copytype  = No password
| likes      = 458K+
|downloads  = 7M
| objects    = 592,485
|likes      = 509.4K
| length     = 1m 15s (Long)
|rating    = Epic
| music      = Babaroque (WHAT Ver.)
|artist     = [https://cysmix.newgrounds.com cYsmix]
| artist    = cYsmix
|music      = [https://www.newgrounds.com/audio/listen/1245665 Babaroque (WHAT Ver.)]
| musicid    = 1245665
|musicid    = 1245665
}}
}}
'''WHAT''' is a 2.1/2.2 Hard 5* level created and published by [[Spu7Nix]] and verified by [[AeonAir]].<ref>https://www.youtube.com/watch?v=Gfn5pZeCbRs</ref> The level is a spiritual successor to HOW, featuring more elaborate 3D effects produced with external programming.
'''WHAT''' is a [[Update 2.1|2.1]]/[[Update 2.2|2.2]] Hard level by [[Spu7Nix]], verified by [[AeonAir]]<ref>https://www.youtube.com/watch?v=Gfn5pZeCbRs</ref> and published on 6 October 2023. The level is a spiritual successor to [[HOW]], featuring more elaborate 3D effects produced with external programming.


== Description ==
==Description==
* '''0-10%:''' The level begins with the player appearing as an actual grey cube, and then a section containing multiple three-dimensional objects appears. This part is tricky to sight-read because some objects are platforms while some are not. There are indicators for when to jump, but they are hard to see and disappear as quickly as they appear. Memory may be required in this part. In the last segment, the player must jump onto a yellow pad after switching gravity between two blue pads. When launching from the yellow pad, the level will show the player turning into a 3D wave and transitioning into a representation of a third-person perspective.
*'''0-10%:''' WHAT begins with the player appearing as an actual grey cube, and then a section containing multiple three-dimensional objects appears. This part is tricky to sight-read because some objects are platforms while some are not. There are indicators for when to jump, but they are hard to see and disappear as quickly as they appear. Memory may be required in this part. In the last segment, the player must jump onto a yellow pad after switching gravity between two blue pads. When launching from the yellow pad, the level will show the player turning into a 3D wave and transitioning into a representation of a third-person perspective.
* '''10-29%:''' Now, as a wave, similar to the one in HOW, the player must travel through a circular tunnel-like structure with different coloured L-shapes while avoiding numerous cubes of obstacles. The final obstacle consists of two hollow shapes. When going through that obstacle, the level will show the obstacle facing forward, then zooming far out, transitioning into the next part
*'''10-29%:''' Now, as a wave, similar to the one in HOW, the player must travel through a circular tunnel-like structure with different coloured L-shapes while avoiding numerous cubes of obstacles. The final obstacle consists of two hollow shapes. When going through that obstacle, the level will show the obstacle facing forward, then zoom out far, transitioning into the next part
* '''29-48%:''' The game mode switches to a very unique-looking ship that has blue fire coming out of it (similar to how the engine is in the real ''Geometry Dash'' ship), and the player must manoeuvre between dodecahedrons and tesseracts of different colours. Then, the player enters a transition, with their ship control taken away. The screen fades to white, with some minor effects.
*'''29-48%:''' The game-mode switches to a very unique-looking ship that has blue fire coming out of it (similar to how the engine is in the real Geometry Dash ship), and the player must manoeuvre between dodecahedra and tesseracts of different colours. Then, the player enters a transition, with their ship control taken away. The screen fades to white, with some minor effects.
* '''48-66%:''' Once the screen has gone white, the white 'wall' covering the screen breaks into cubes, revealing a magenta background with more purple-ish cubes getting created. As the level's title appears on screen letter-by-letter in tune with the piano in the song, the background first pulses to an orangey red when 'W' appears on screen, then it pulses to a more yellow colour for the 'H', then green when the 'A' appears, and then teal (similar to the one used for the background of the first part of Time Machine) when the words 'WHAT' are finished. During all this, the 3D cubes move out, and there is a faded, white outline of the fourth default cube in the game. As the icon goes from a white outline to the normal cube coloured yellow and blue (the colours of it on the ''Geometry Dash'' app icon for all devices), the font of the 'WHAT' text constantly changes, and the background of the part, now black, splits in half to reveal the default background and ground, along with the gameplay for the next part (at least in the low detail version).
*'''48-66%:''' Once the screen has gone white, the white 'wall' covering the screen breaks into cubes, revealing a magenta background with more purple-ish cubes getting created. As the level's title appears on screen letter-by-letter in tune with the piano in the song, the background first pulses to an orangey red when 'W' appears on screen, then it pulses to a more yellow colour for the 'H', then green when the 'A' appears, and then teal (similar to the one used for the background of the first part of Time Machine) when the words 'WHAT' are finished. During all this, the 3D cubes move out, and there is a faded, white outline of the fourth default cube in the game. As the icon goes from a white outline to the normal cube coloured yellow and blue (the colours of it on the Geometry Dash app icon for all devices), the font of the 'WHAT' text constantly changes, and the background of the part, now black, splits in half to reveal the default background and ground, along with the gameplay for the next part (at least in the low detail version).
* '''66-80%:'''  This part is the only one where the gameplay changes if the low-detail mode is enabled and only requires a single input. After clicking, the screen cuts between multiple levels in sync with the music as the cube jumps in slow motion. The levels in order are:
*'''66-80%:'''  This part is the only one where the gameplay changes if the low-detail mode is enabled and only requires a single input. After clicking, the screen cuts between multiple levels in sync with the music as the cube jumps in slow motion. The levels in order are:
** WHAT (Low-Detail Mode)
**WHAT (Low-Detail Mode)
** [[Another World]] by [[FunnyGame]]
**Another World by [[FunnyGame]]
** [[Lucid Dream]] by [[Dverry]]
**Lucid Dream by Dverry
** [[Hallucion]] by [[Spu7Nix]]
**Hallucion by Spu7Nix
** [[Bionic Belly]] by [[MisterM]]
**Bionic Belly by MisterM
** [[Drift]] by [[G4lvatron]]
**Drift by [[G4lvatron]]
** [[Colorful Sky]] by [[AbstractDark]]
**Colorful Sky by [[AbstractDark]]
** [[Prism Break]] by [[ilrell]]
**Prism Break by ilrell
** [[Fiji]] by [[nasgubb]]
**Fiji by [[nasgubb]]
** [[Glyph]] by [[Optical]]
**Glyph by Optical
** [[Image]] by [[Hyenada]]
**Image by Hyenada
** [[Under]] by [[Serponge]]
**Under by [[Serponge]]
** [[Xalagy]] by [[Echonox]]
**Xalagy by Echonox
** [[iSpyWithMyLittleEye]] by [[Voxicat]]
**[[iSpyWithMyLittleEye]] by Voxicat
** [[Metropolis]] by [[DesTicY]]
**Metropolis by DesTicY
** [[Azimuth]] by [[Knots]]
**[[Azimuth]] by [[Knots]]
** [[Tsuretette]] by [[Xenoteric]]
**Tsuretette by Xenoteric
** [[Sha]] by [[vrymer]]
**Sha by vrymer
** [[Sedulous]] by [[Samifying]]
**Sedulous by [[Samifying]]
** [[Change of Scene]] by [[Bli]]
**[[Change of Scene]] by [[Bli]]
** [[WELL RESTED]] by [[100foxes]]
**[[WELL RESTED]] by [[100foxes]]
** [[White Space]] by [[Xender Game]]
**[[White Space]] by [[XG]]
** [[HOW]] by [[Spu7Nix]]
**HOW by Spu7Nix
** [[Bloodbath]] by [[Riot]]
**[[Bloodbath]] by [[Riot]]
* '''80-100%:''' Afterwards, the player jumps through an animation showcasing distinct styles and dimensions of the editor, followed by a short staircase switching the creating style and cube with every step downwards. The icons are:  
*'''80-100%:''' Afterwards, the player jumps through an animation showcasing distinct styles and dimensions of the editor, followed by a short staircase switching the creating style and cube with every step downwards. The icons are:  
** Logo-styled icon
**Logo-styled icon
** The default player icon
**The default player icon
** [[FunnyGame]]
**FunnyGame
** TBA
**''Currently unknown''
** [[Serponge]]
**Serponge
** [[Viprin]]
**[[Viprin]]
** [[Michigun]]
**[[Michigun]]
** Back to the logo-styled icon
**Back to the logo-styled icon
* The end screen follows, showing a minimalist image of the ''Geometry Dash'' logo with '2.1' and a heart below, indicating Spu7Nix's farewell to the 2.1 update. The '2.1' text briefly changes to '2.2' for a split second to indicate the upcoming update. The level ends with Spu7Nix's logo.
*The end screen follows, showing a minimalist image of the Geometry Dash logo with '2.1' and a heart below, indicating Spu7Nix's farewell to Update 2.1. The '2.1' text briefly changes to '2.2' for a split second to indicate the upcoming update. The level ends with Spu7Nix's logo.


== Trivia ==
==Gameplay==
* WHAT formerly held the record for the most objects in any rated level in the game at the time.
{{VC|BigGe4Ifnfw|dTZoO6t9CoU
** Upon release, WHAT contained 655,350 objects, now reduced to 592,485.
|cpt1 = Normal version
** This record was beaten by a level titled STUDIOPOLIS ZONE, which contains 792,707 objects.
|cpt2 = Low Detail Mode version
*** This record was beaten again by an Extreme Demon platformer mega-collaboration level by TMco titled Dead Of Night, containing 950,460 objects.
}}
* WHAT received an honourable mention in GDToday's 100 Greatest Levels of All Time list. It was not featured in the Top 100 because it was unrated then.
 
* WHAT was nominated for and achieved ''Best Hard Level'' in the [[The Geometry Dash Awards|Geometry Dash 2023 Awards]].
==Trivia==
* Before Update 2.2, the high number of objects and triggers in WHAT would cause the game to crash on most devices. Due to 2.2's optimisation and Geometry Dash now being a 64-bit application, the level would now be able to run without crashing on most devices.
*WHAT formerly held the record for the most objects in any rated level in the game at the time.
** Additionally, WHAT also temporarily crashed the servers after release before the servers returned to normal. RobTop did not know the servers were down at this time.
**Upon release, WHAT contained 655,350 objects, now reduced to 592,485.
*** A Geometry Dash YouTuber made a 'joke' video on how Spu7Nix nearly killed the game itself, saying it was because of WHAT.
**This record was beaten by a level titled STUDIOPOLIS ZONE, which contains 792,707 objects.
* The low-detail mode version of WHAT stylises it after 1.6-1.8 levels.
***This record was beaten again by an Extreme Demon platformer mega-collaboration level by TMco titled Dead Of Night, containing 950,460 objects.
** The same style shows up in the non-LDM mode after the cutscene.
*WHAT received an honourable mention in GDToday's '100 Greatest Levels of All Time' list. It was not featured in the Top 100 because it was unrated at the time.
* The cube, wave, and ship parts mimic game modes with collision blocks and move triggers, making the ship feel heavier at 30%.
*WHAT was nominated for and won ''Best Hard Level'' in the [[The Geometry Dash Awards|Geometry Dash 2023 Awards]].
* WHAT features a unique version of the cYsmix's original song specifically created for Spu7Nix.
*Before Update 2.2, the high number of objects and triggers in WHAT would cause the game to crash on most devices. Due to Update 2.2's optimisation and Geometry Dash now being a 64-bit application, the level can now run without crashing on most devices.
**Additionally, WHAT also temporarily crashed the servers after release, before the servers returned to normal. RobTop did not know the servers were down at this time.
***A Geometry Dash YouTuber made a 'joke' video on how Spu7Nix nearly killed the game itself, saying it was because of WHAT.
*The low-detail mode version of WHAT stylises it after [[Update 1.6|1.6]]-[[Update 1.8|1.8]] levels.
**The same style shows up in the non-LDM mode after the cutscene.
*The cube, wave, and ship parts mimic game-modes with collision blocks and move triggers, making the ship feel heavier at 30%.
*WHAT features a unique version of cYsmix's original song, Babaroque, specifically created for Spu7Nix.
 
==Videos==
{{VC|Gfn5pZeCbRs
|cpt1 = Verification
}}


== References ==
==References==
<references />
<references />
[[Category:Classic levels]]
[[Category:Classic levels]]

Latest revision as of 08:43, 11 October 2026

WHAT
ID
95174837
Creator(s)
Verifier(s)
Created
Last updated
Attributes
Difficulty
Length
1m 15s (Long)
Objects
592,485
Copy type
No password
Statistics
Downloads
7M
Likes
509.4K
Rating
Epic
Audio info
Artist(s)
Music ID
1245665

WHAT is a 2.1/2.2 Hard level by Spu7Nix, verified by AeonAir[1] and published on 6 October 2023. The level is a spiritual successor to HOW, featuring more elaborate 3D effects produced with external programming.

Description

[edit | edit source]
  • 0-10%: WHAT begins with the player appearing as an actual grey cube, and then a section containing multiple three-dimensional objects appears. This part is tricky to sight-read because some objects are platforms while some are not. There are indicators for when to jump, but they are hard to see and disappear as quickly as they appear. Memory may be required in this part. In the last segment, the player must jump onto a yellow pad after switching gravity between two blue pads. When launching from the yellow pad, the level will show the player turning into a 3D wave and transitioning into a representation of a third-person perspective.
  • 10-29%: Now, as a wave, similar to the one in HOW, the player must travel through a circular tunnel-like structure with different coloured L-shapes while avoiding numerous cubes of obstacles. The final obstacle consists of two hollow shapes. When going through that obstacle, the level will show the obstacle facing forward, then zoom out far, transitioning into the next part
  • 29-48%: The game-mode switches to a very unique-looking ship that has blue fire coming out of it (similar to how the engine is in the real Geometry Dash ship), and the player must manoeuvre between dodecahedra and tesseracts of different colours. Then, the player enters a transition, with their ship control taken away. The screen fades to white, with some minor effects.
  • 48-66%: Once the screen has gone white, the white 'wall' covering the screen breaks into cubes, revealing a magenta background with more purple-ish cubes getting created. As the level's title appears on screen letter-by-letter in tune with the piano in the song, the background first pulses to an orangey red when 'W' appears on screen, then it pulses to a more yellow colour for the 'H', then green when the 'A' appears, and then teal (similar to the one used for the background of the first part of Time Machine) when the words 'WHAT' are finished. During all this, the 3D cubes move out, and there is a faded, white outline of the fourth default cube in the game. As the icon goes from a white outline to the normal cube coloured yellow and blue (the colours of it on the Geometry Dash app icon for all devices), the font of the 'WHAT' text constantly changes, and the background of the part, now black, splits in half to reveal the default background and ground, along with the gameplay for the next part (at least in the low detail version).
  • 66-80%: This part is the only one where the gameplay changes if the low-detail mode is enabled and only requires a single input. After clicking, the screen cuts between multiple levels in sync with the music as the cube jumps in slow motion. The levels in order are:
  • 80-100%: Afterwards, the player jumps through an animation showcasing distinct styles and dimensions of the editor, followed by a short staircase switching the creating style and cube with every step downwards. The icons are:
    • Logo-styled icon
    • The default player icon
    • FunnyGame
    • Currently unknown
    • Serponge
    • Viprin
    • Michigun
    • Back to the logo-styled icon
  • The end screen follows, showing a minimalist image of the Geometry Dash logo with '2.1' and a heart below, indicating Spu7Nix's farewell to Update 2.1. The '2.1' text briefly changes to '2.2' for a split second to indicate the upcoming update. The level ends with Spu7Nix's logo.

Gameplay

[edit | edit source]
Normal version
Low Detail Mode version






Trivia

[edit | edit source]
  • WHAT formerly held the record for the most objects in any rated level in the game at the time.
    • Upon release, WHAT contained 655,350 objects, now reduced to 592,485.
    • This record was beaten by a level titled STUDIOPOLIS ZONE, which contains 792,707 objects.
      • This record was beaten again by an Extreme Demon platformer mega-collaboration level by TMco titled Dead Of Night, containing 950,460 objects.
  • WHAT received an honourable mention in GDToday's '100 Greatest Levels of All Time' list. It was not featured in the Top 100 because it was unrated at the time.
  • WHAT was nominated for and won Best Hard Level in the Geometry Dash 2023 Awards.
  • Before Update 2.2, the high number of objects and triggers in WHAT would cause the game to crash on most devices. Due to Update 2.2's optimisation and Geometry Dash now being a 64-bit application, the level can now run without crashing on most devices.
    • Additionally, WHAT also temporarily crashed the servers after release, before the servers returned to normal. RobTop did not know the servers were down at this time.
      • A Geometry Dash YouTuber made a 'joke' video on how Spu7Nix nearly killed the game itself, saying it was because of WHAT.
  • The low-detail mode version of WHAT stylises it after 1.6-1.8 levels.
    • The same style shows up in the non-LDM mode after the cutscene.
  • The cube, wave, and ship parts mimic game-modes with collision blocks and move triggers, making the ship feel heavier at 30%.
  • WHAT features a unique version of cYsmix's original song, Babaroque, specifically created for Spu7Nix.

Videos

[edit | edit source]
Verification






References

[edit | edit source]