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''Not to be confused with [[Alphabet X]]''{{Infobox Level
{{Stub}}
 
{{IB-Level
|image = File:X.png|300px
|image     = X.png
 
|id        = 17235008
|creator = [[TriAxis]] & [[TamaN]]
|creator   = TriAxis (publisher) and TamaN
 
|created    = [[Update 2.0]]
|difficulty = [[File:Demon.png|15px]] Demon
|difficulty = {{EasyDemon}}
 
|stars      = 10
|sequences = C, R, S, C, U, B, C, S, C, U, C, W, C, R, S, B, C, R/C, C, S, W, R, C, S, C, R, C, W, C, W, C, U, W, S, C
|coins      = 3
 
|length    = 1m 8s (Long)
|portals = Gravity, Size, Speed, Dual
|objects    = 26,260
 
|copytype  = Password (1905)
|stars = 10[[File:Star.png|15px]]
|downloads  = 71.71M
 
|likes      = 2.54M
|id = 17235008
|rating    = Featured
 
|artist    = [https://garlagan.newgrounds.com/ garlagan]
|song = Holography
|music      = [https://www.newgrounds.com/audio/listen/561616 Holography]
 
|musicid    = 561616
|composer = Garlagan
}}
'''X''' is a [[Update 2.0|2.0]] Easy Demon collaboration level by TriAxis and TamaN, verified and published by TriAxis on 25 February 2015. TamaN created the latter half of gameplay, while TriAxis did the rest. The level is primarily focused on gameplay and not design, unlike many other Demons made in Update 2.0. The level does not seem to have a set theme or style, constantly changing its design. X received praise for its gameplay, design, and music sync. It is the sixth most-liked Demon in the game, and continues to be popular for its entry-level difficulty. The level is dedicated to [[EricVanWilderman]].


==Description==
X begins with an easy half-speed cube sequence with a red-coloured background and a unique design scheme. The cube then transitions into a double-speed robot sequence with somewhat difficult jumps and timed orbs, but the level remains relatively easy. Afterwards, the music rapidly picks up pace and heads into a triple-speed ship sequence with a new grey colour scheme and a very different design. This sequence is pretty easy and requires little flying skill to pull off, despite featuring multiple moving objects. It then quickly transitions into a UFO sequence with fairly simple timings to get down, followed by a brief ball sequence with one orb to hit and a potential bug. Afterwards, the player transitions into a cube sequence with a pair of teleport portals. The teleport portals take the player to another, much easier triple-speed ship sequence with more moving objects. This ship sequence then transitions into a moderately annoying mini-UFO sequence with a couple of orbs and a simple half-speed mini-cube sequence with two jumps. It then switches to a wave sequence and a brief cube sequence, followed by a robot sequence and a ship sequence in quick succession, ending as a ball. This ball sequence is quite confusing, but it is relatively easy with a little practice. After this, a cube sequence quickly follows up, entering a dual. It is possible to fall below the portal, skip the dual, and eventually die at 62%.


This dual sequence begins as a cube-robot dual and then becomes a regular dual-ball. Both of these are relatively easy. The dual then transitions into a brief cube sequence, a difficult ship sequence, and a wave sequence. The ship and the wave are both at triple speed and have arguably confusing timings to learn. It then transitions to another easy robot sequence, followed by a brief automatic ship sequence, and a relatively simple cube-and-robot segment. The last section of X is slow and mostly goes at normal or double speed. A very easy cube sequence and wave sequence follow, followed by a sort of mini-maze of breakable blocks with three teleport portals to go through. These portals lead to a brief yet annoying wave sequence. After this, a final UFO sequence follows at double speed, with very easy, music-synced timings to make. After the UFO sequence, the player transitions to a mini-wave sequence and then a ship sequence, which has infamously caused many players to crash, for a very carefully timed click must be made to direct the ship into a narrow area with breakable blocks. It then turns into one last fast cube sequence, which is nearly auto except for one green orb. The level then ends with the creator's name 'tria'''X'''is' to make a pun on the level's name.


|created = December 31st, 2013}}
==User coins==
X contains three user coins.
*The first coin is easily visible and simple to get. It is located in the UFO and is easy to obtain. It is, however, behind a fake block.
*The second coin is the most difficult and confusing of the three in the level. The player has to click to send their ball up, then alter their gravity. When they hit the green orb, they should fly into a fake block passage and get the coin. They should not hit the blue orb after that.
*The third and final coin is in the short breakable block-pillar maze near the end of the level. It is at the topmost teleport portal.


X is a demon level created by [[TriAxis]] and [[TamaN]] in update 2.0. The level is relatively very easy compared to most demons in this update. This level is one of the three demon levels that have ever been in '''first ''place '''''feature, the others being Lake of Fire and Supreme Lab X (Supreme Lab X was allegedly moved from first place to third page due to many dislikes). It is extremely rare for a demon to earn first place feature. The level is generally considered an easy demon. It is a very popular level and was also created by two very well known creators, [[TriAxis]] and Taman. The level is dedicated to EricVanWilderman, a popular fan player of Geometry Dash.
==Description==
X is a level mainly focused on gameplay and not design, unlike many demons made in 2.0. The level does not seem to have a style that it is focused on. The level is mostly fast, has few fakes, and it is commonly considered to be one of the demons with good gameplay. Taman apparently designed the gameplay for the level, while TriAxis did the decoration.
==Gameplay==
==Gameplay==
The level starts off as a very easy half speed cube with a red colouration and a very unique design scheme. The cube then transitions to a double speed robot with some slightly difficult jumps and somewhat weird jump ring timings, but nothing too hard. After this robot, the music rapidly picks up pace and heads into the triple speed ship of X, with a new grey colour scheme and very different design. This part is pretty easy and doesn't require much flying skill to pull off despite having multiple moving objects. This then quickly transitions to a UFO with some fairly simple timings to get down, then into a brief ball with one jump ring to hit and a potential bug. This then transitions to to a cube with a teleportation portal pair that will take the player to another much easier triple speed ship with more moving objects. This ship then transitions to a moderately annoying mini UFO with a couple of jump rings, then to a simple half speed mini cube with two jumps. This cube then switches to a wave and a brief cube, followed by a robot and ship in quick succession, ending as a ball. This ball is quite confusing at first but is actually relatively easy with a little practice. After this ball, a cube quickly follows up and then enters a dual.  
{{VC|uY3aNYF6t84|}}
 
This dual starts off as a mixed dual with a cube and a robot, then turns into a regular dual ball. Both of these are relatively easy. The dual then transitions to a brief cube and a fairly difficult ship and wave. The ship and wave both are triple speed and have relatively confusing to nail timings. This then transitions to another easy robot segment and into a brief auto ship segment, followed by a relatively simple cube and robot segment. The last segment of X is fairly slow, and mostly goes in single or double speed. A very easy cube and wave section follow, followed by a sort of mini maze of breakable blocks with three teleportation portals to go through. These portals lead to a brief but annoying wave segment. After this, a final UFO segment follows at double speed with very easy and music-synced timings to make. After the UFO, the player transitions to a mini wave and then ship, a part which has infamously caused many players to crash at, for a very carefully timed tap must be made to direct the ship into a rather narrow area with breakable blocks. It then turns into one last very fast cube which is nearly auto except for one green jump ring. The level then ends with the creator's name "triaXis" to make a pun on the level's name.  
 
== User coins ==
This level has 3 user coins, all of which are fairly simple to obtain. The second coin is the most confusing one.
# The first coin is easy to see and is simple to get. It is located in the UFO and is fairly easy to get. It is behind a fake block but is easily visible.
# The second coin is probably the most difficult in the level, and is confusing to get. The player has to click to send their ball up, but by altering their gravity, when they hit the green jump ring, they should fly into a fake block passage and get the second coin They should not hit the blue ring after that.
# The last coin is in the sort of mini cube maze near the end of the level. It is at the topmost teleportation portal.


== Trivia ==
==Trivia==
* X is one of [[TriAxis|TriAxis']] 4 demons in-game. The other 3 are [[Venom]], [[Dear Nostalgists]], and [[The Mechanism]].
*X was ranked #29 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
*It has been suggested that "X" represents the Roman numeral for 10, as in 10 stars (Demon), the rating [[TriAxis]] hoped for this level. This is what EricVanWilderman thought in his video.
*X was [[Weekly Demon]] #49.
* This is one of the demon levels that get a first-place featured. Along with Supreme Lab X and Lake of Fire. However Lake of Fire became downgraded due to a secret way demon while Supreme Lab X was manually moved.
*It has been suggested that 'X' represents the Roman numeral for 10, representing the 10-star rating TriAxis requested for the level. This theory is also what EricVanWilderman thought in his video about the level.
* [[Riot]] said that he does not believe the level should get a first place feature in a stream, stating he had seen much better levels that deserved the top place feature.
*X was at one point in first place on the Featured Tab.
*[[Riot]] once said that he does not believe X should get a first-place feature in a stream, stating he had seen much better levels that deserved the top-place feature.
*Two levels, Y by [[knobbelboy]] and Geomania and Z by Zyzyx, were inspired by X.
*Using a colourblind hack would create a visual error that makes it so that the second yellow orb is more to the right and lower down than it is supposed to be at 14-15%.


==Walkthrough==
==Gallery==
[[File:Geometry Dash - X Very Easy Demon by TriAxis and TamaN|thumb|300px|Credit to Frostbolt.|centre]]
<gallery mode="packed">
[[Category:User Created levels]]
XFirstPlaceFeature.png|X being in first place on the Featured Tab back in Update 2.0.
[[Category:2.0 Levels]]
</gallery>
[[Category:Demon levels]]
[[Category:Classic levels]]
[[Category:Levels with silver user coins]]
[[Category:Stages with Mixed Duals]]
[[Category:Ultra Easy Demons]]

Revision as of 08:48, 11 October 2026

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X
ID
17235008
Creator(s)
TriAxis (publisher) and TamaN
Created
Attributes
Difficulty
Length
1m 8s (Long)
Objects
26,260
Copy type
Password (1905)
Statistics
Downloads
71.71M
Likes
2.54M
Rating
Featured
Audio info
Artist(s)
Music ID
561616

X is a 2.0 Easy Demon collaboration level by TriAxis and TamaN, verified and published by TriAxis on 25 February 2015. TamaN created the latter half of gameplay, while TriAxis did the rest. The level is primarily focused on gameplay and not design, unlike many other Demons made in Update 2.0. The level does not seem to have a set theme or style, constantly changing its design. X received praise for its gameplay, design, and music sync. It is the sixth most-liked Demon in the game, and continues to be popular for its entry-level difficulty. The level is dedicated to EricVanWilderman.

Description

X begins with an easy half-speed cube sequence with a red-coloured background and a unique design scheme. The cube then transitions into a double-speed robot sequence with somewhat difficult jumps and timed orbs, but the level remains relatively easy. Afterwards, the music rapidly picks up pace and heads into a triple-speed ship sequence with a new grey colour scheme and a very different design. This sequence is pretty easy and requires little flying skill to pull off, despite featuring multiple moving objects. It then quickly transitions into a UFO sequence with fairly simple timings to get down, followed by a brief ball sequence with one orb to hit and a potential bug. Afterwards, the player transitions into a cube sequence with a pair of teleport portals. The teleport portals take the player to another, much easier triple-speed ship sequence with more moving objects. This ship sequence then transitions into a moderately annoying mini-UFO sequence with a couple of orbs and a simple half-speed mini-cube sequence with two jumps. It then switches to a wave sequence and a brief cube sequence, followed by a robot sequence and a ship sequence in quick succession, ending as a ball. This ball sequence is quite confusing, but it is relatively easy with a little practice. After this, a cube sequence quickly follows up, entering a dual. It is possible to fall below the portal, skip the dual, and eventually die at 62%.

This dual sequence begins as a cube-robot dual and then becomes a regular dual-ball. Both of these are relatively easy. The dual then transitions into a brief cube sequence, a difficult ship sequence, and a wave sequence. The ship and the wave are both at triple speed and have arguably confusing timings to learn. It then transitions to another easy robot sequence, followed by a brief automatic ship sequence, and a relatively simple cube-and-robot segment. The last section of X is slow and mostly goes at normal or double speed. A very easy cube sequence and wave sequence follow, followed by a sort of mini-maze of breakable blocks with three teleport portals to go through. These portals lead to a brief yet annoying wave sequence. After this, a final UFO sequence follows at double speed, with very easy, music-synced timings to make. After the UFO sequence, the player transitions to a mini-wave sequence and then a ship sequence, which has infamously caused many players to crash, for a very carefully timed click must be made to direct the ship into a narrow area with breakable blocks. It then turns into one last fast cube sequence, which is nearly auto except for one green orb. The level then ends with the creator's name 'triaXis' to make a pun on the level's name.

User coins

X contains three user coins.

  • The first coin is easily visible and simple to get. It is located in the UFO and is easy to obtain. It is, however, behind a fake block.
  • The second coin is the most difficult and confusing of the three in the level. The player has to click to send their ball up, then alter their gravity. When they hit the green orb, they should fly into a fake block passage and get the coin. They should not hit the blue orb after that.
  • The third and final coin is in the short breakable block-pillar maze near the end of the level. It is at the topmost teleport portal.

Gameplay






Trivia

  • X was ranked #29 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
  • X was Weekly Demon #49.
  • It has been suggested that 'X' represents the Roman numeral for 10, representing the 10-star rating TriAxis requested for the level. This theory is also what EricVanWilderman thought in his video about the level.
  • X was at one point in first place on the Featured Tab.
  • Riot once said that he does not believe X should get a first-place feature in a stream, stating he had seen much better levels that deserved the top-place feature.
  • Two levels, Y by knobbelboy and Geomania and Z by Zyzyx, were inspired by X.
  • Using a colourblind hack would create a visual error that makes it so that the second yellow orb is more to the right and lower down than it is supposed to be at 14-15%.