Hextec Flow: Difference between revisions
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|creator = [[Darnoc]] | |creator = [[Darnoc]] | ||
|created = [[Update 1.3]] | |created = [[Update 1.3]] | ||
|length = 1m 23s | |difficulty = {{EasyDemon}} | ||
|stars = 10 | |||
|length = 1m 23s (Long) | |||
|objects = 4,927 | |objects = 4,927 | ||
| | |copytype = No password | ||
|downloads = 14.38M | |||
|downloads = | |likes = 576.9K | ||
|likes = | |||
|rating = Featured | |rating = Featured | ||
|artist = Waterflame | |artist = [https://waterflame.newgrounds.com Waterflame] | ||
|music = Jumper | |music = [[Jumper]] | ||
|previous = [[StarQuake]] | |previous = [[StarQuake]] | ||
|next = [[Crescendo]] | |next = [[Crescendo]] <br>(Demon Pack 3) | ||
}} | }} | ||
'''Hextec Flow''' is a 1.3 Easy Demon | '''Hextec Flow''' is a [[Update 1.3|1.3]] Easy Demon by [[Darnoc]]. It is the last level in [[Map Packs|Demon Pack 2]]. | ||
==Description== | ==Description== | ||
Unlike the rest of the levels in the | Unlike the rest of the levels in the [[Map Packs|Map Pack]], Hextec Flow priortises timings as the focus over memory. | ||
*'''0-13%:''' | *'''0-13%:''' Hextec Flow begins as a normal cube, dodging simple platforms, quickly changing gravity, and going through various short staircases. The player also goes down one at the end of this section. | ||
*'''13-26%:''' A series of successive gravity portals and jumps starts this section, the player needing to quickly time yellow orbs afterwards. A late timing is needed into a weirdly placed jump pad to transition to a short ball part. | *'''13-26%:''' A series of successive gravity portals and jumps starts this section, the player needing to quickly time yellow orbs afterwards. A late timing is needed into a weirdly placed jump pad to transition to a short ball part. | ||
*'''26-39%:''' An easier ship section with alternating gravity is split up by an auto cube section before returning as a ship. The player needs to fly towards the middle of the next cube portal so they | *'''26-39%:''' An easier ship section with alternating gravity is split up by an auto cube section before returning as a ship. The player needs to fly towards the middle of the next cube portal so they will not target a spike located shortly afterwards. Another short ball part serves as a transition to the next section. | ||
*'''39-47%:''' Next comes another simple ship section along a spiky corridor into a cube. The next cube part involves the player trying to go through a corridor avoiding hazards using an area filled with yellow orbs (similar to Darnoc's first level Gravity Field), a similar field of blue orbs following shortly after. | *'''39-47%:''' Next comes another simple ship section along a spiky corridor into a cube. The next cube part involves the player trying to go through a corridor avoiding hazards using an area filled with yellow orbs (similar to Darnoc's first level Gravity Field), a similar field of blue orbs following shortly after. | ||
*'''47-80%:''' Gameplay is continued as a cube, once again traversing simpler structures. Memory is more present in this section: a fake blue pad, a fake route going through the top, and a blind blue orb the player needs to hit at an auto part. | *'''47-80%:''' Gameplay is continued as a cube, once again traversing simpler structures. Memory is more present in this section: a fake blue pad, a fake route going through the top, and a blind blue orb the player needs to hit at an auto part. | ||
Latest revision as of 12:28, 11 October 2026
Hextec Flow is a 1.3 Easy Demon by Darnoc. It is the last level in Demon Pack 2.
Description
[edit | edit source]Unlike the rest of the levels in the Map Pack, Hextec Flow priortises timings as the focus over memory.
- 0-13%: Hextec Flow begins as a normal cube, dodging simple platforms, quickly changing gravity, and going through various short staircases. The player also goes down one at the end of this section.
- 13-26%: A series of successive gravity portals and jumps starts this section, the player needing to quickly time yellow orbs afterwards. A late timing is needed into a weirdly placed jump pad to transition to a short ball part.
- 26-39%: An easier ship section with alternating gravity is split up by an auto cube section before returning as a ship. The player needs to fly towards the middle of the next cube portal so they will not target a spike located shortly afterwards. Another short ball part serves as a transition to the next section.
- 39-47%: Next comes another simple ship section along a spiky corridor into a cube. The next cube part involves the player trying to go through a corridor avoiding hazards using an area filled with yellow orbs (similar to Darnoc's first level Gravity Field), a similar field of blue orbs following shortly after.
- 47-80%: Gameplay is continued as a cube, once again traversing simpler structures. Memory is more present in this section: a fake blue pad, a fake route going through the top, and a blind blue orb the player needs to hit at an auto part.
- 80-90%: After a yellow pad and orb transition, another simple ball section follows.
- 90-100%: Even simpler cube gameplay continues until the end. Two paths emerge near the end of the level, but the section is cut short.