Streetwise: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>Rexster930AWB
m →top: clean up
m 14 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Streetwise&oldid=264704 ; contributors: https://geometrydash.wiki.gg/index.php?title=Streetwise&action=history
 
(5 intermediate revisions by 2 users not shown)
Line 9: Line 9:
  |objects    = 14,547
  |objects    = 14,547
  |copytype  = Non-copyable
  |copytype  = Non-copyable
  |downloads  = 4.81M
  |downloads  = 4.83M
  |likes      = 412.2K
  |likes      = 412.9K
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://waterflame.newgrounds.com/ Waterflame]
  |artist    = [https://waterflame.newgrounds.com/ Waterflame]

Latest revision as of 13:07, 11 October 2026

Streetwise
ID
3224853
Creator(s)
Superopi
Created
Attributes
Difficulty
Length
1m 15s (Long)
Objects
14,547
Copy type
Non-copyable
Statistics
Downloads
4.83M
Likes
412.9K
Rating
Featured
Audio info
Artist(s)
Music ID
559276
Level sequence
Previous
Next

Streetwise is a 1.9 Harder level by Superopi, published on 28 November 2014. It is the second level of the Happy Pack.

Description

[edit | edit source]
  • 0-15%: Streetwise begins with a simple cube section, mostly consisting of bouncing on gravity/jump pads and jumping on top of structures.
  • 15-24%: Up next, a fast-speed ship part begins; the player must dodge large obstacles.
  • 24-34%: The player then enters a mini UFO portal with similar gameplay, before becoming a normal-sized cube where they mostly click on jump orbs
  • 34-42%: The drop of the level starts, and the player changes into the Ball game mode.
  • 42-51%: Afterwards, the player enters a cube transition before becoming a dual-wave part; halfway through, the wave becomes singular and mini.
  • 51-58%: A short cube part starts before the player enters a UFO section where the player changes size and gravity.
  • 68-71%: Up next, a short ship section begins before the player becomes a cube again.
  • 71-89%: Then a transition begins as the screen goes black; the numbers '1 2 3' and '4 5 6' appear as the player bounces or lands; the level then abruptly becomes very fast at the drop of the song.
  • 89-100%: Finally, the level enters a ship portal where you switch gravity, ending with a normal-speed cube dropping down a staircase.

Gameplay

[edit | edit source]