Sunwalker: Difference between revisions
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geometrydash.wiki.gg>1Typ1cal1 m Created page with "A 2.0 level created by JerkRat. It's the last level in the Spirit pack. thumb|437x437px <br />" |
m 15 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Sunwalker&oldid=264710 ; contributors: https://geometrydash.wiki.gg/index.php?title=Sunwalker&action=history |
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{{Stub}} | |||
[[ | {{IB-Level | ||
|image = Sunwalker.png | |||
|id = 13963465 | |||
|creator = JerkRat | |||
|created = [[Update 2.0]] | |||
|length = 1m 6s | |||
|objects = 14,810 | |||
|difficulty = {{Hard}} | |||
|stars = 4 | |||
|coins = 3 | |||
|copytype = Non-copyable | |||
|downloads = 6.77M | |||
|likes = 609.8K | |||
|rating = Featured | |||
|artist = Waterflame | |||
|music = [https://www.newgrounds.com/audio/listen/646789 -Sunwalker-] | |||
|musicid = 646789 | |||
|previous = [[Enchanted]] | |||
|next = [[geometry level]]<br>(Hard Pack) | |||
}} | |||
'''Sunwalker''' is a 2.0/2.1 Hard level by JerkRat. It is the third and final level of the Spirit Pack. | |||
==Description== | |||
*'''0-10%:''' The level starts off with a simple cube section. The section is in half speed and consists of simple pillar and spike jumps. | |||
*'''10-23%:''' The level speeds up into a UFO section where the player must avoid structures on the top and bottom of the screen. The gravity flips partway through, then goes back to normal afterwards. | |||
*'''23-37%:''' It then transitions into a wave section where the player must avoid more structures and moving saws on tracks. | |||
*'''37-49%:''' The gameplay then becomes a ship section where the player must avoid structures while going through gravity portals. | |||
*'''49-63%:''' The gameplay then becomes a ball section with various moving objects. There are also some green orb timings partway through the section. | |||
*'''63-76%:''' The next section is a robot section with various jumps over spikes and between platforms. This section also contains more orb timings and is noticeably more precise than the previous sections. | |||
*'''76-89%:''' The gameplay becomes a mini UFO section with various structures on the top and bottom of the screen. Halfway through this section, the player teleports and the gravity flips. | |||
*'''89-100%:''' The level ends with a normal-sized cube section with various platforms and orbs. | |||
==User coins== | |||
*'''Coin 1 (22%):''' To collect this coin, the player must first collect a key at 5% by jumping onto the block above. This makes the coin appear at the top of the UFO section at 22%, and a teleport portal brings the player back to the main path. | |||
*'''Coin 2 (51%):''' At 46%, the player must go to the top of the screen as the ship to collect a key, then go through the fake wall to get back on the main path. Then, at 50%, the second pink orb must be skipped to reach the coin. | |||
*'''Coin 3 (73%):''' To collect this coin, the player must skip the green orb in the robot section at 71% and hit the one higher up on the screen. This will bring them to the coin, and they must jump back out to survive. | |||
==Gameplay== | |||
{{VC|-m9dy2XLGUw}} | |||
[[Category:Map Pack levels]] | |||
Latest revision as of 13:08, 11 October 2026
Sunwalker is a 2.0/2.1 Hard level by JerkRat. It is the third and final level of the Spirit Pack.
Description
[edit | edit source]- 0-10%: The level starts off with a simple cube section. The section is in half speed and consists of simple pillar and spike jumps.
- 10-23%: The level speeds up into a UFO section where the player must avoid structures on the top and bottom of the screen. The gravity flips partway through, then goes back to normal afterwards.
- 23-37%: It then transitions into a wave section where the player must avoid more structures and moving saws on tracks.
- 37-49%: The gameplay then becomes a ship section where the player must avoid structures while going through gravity portals.
- 49-63%: The gameplay then becomes a ball section with various moving objects. There are also some green orb timings partway through the section.
- 63-76%: The next section is a robot section with various jumps over spikes and between platforms. This section also contains more orb timings and is noticeably more precise than the previous sections.
- 76-89%: The gameplay becomes a mini UFO section with various structures on the top and bottom of the screen. Halfway through this section, the player teleports and the gravity flips.
- 89-100%: The level ends with a normal-sized cube section with various platforms and orbs.
User coins
[edit | edit source]- Coin 1 (22%): To collect this coin, the player must first collect a key at 5% by jumping onto the block above. This makes the coin appear at the top of the UFO section at 22%, and a teleport portal brings the player back to the main path.
- Coin 2 (51%): At 46%, the player must go to the top of the screen as the ship to collect a key, then go through the fake wall to get back on the main path. Then, at 50%, the second pink orb must be skipped to reach the coin.
- Coin 3 (73%): To collect this coin, the player must skip the green orb in the robot section at 71% and hit the one higher up on the screen. This will bring them to the coin, and they must jump back out to survive.