Super Cycles: Difference between revisions
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m 12 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Super+Cycles&oldid=264711 ; contributors: https://geometrydash.wiki.gg/index.php?title=Super+Cycles&action=history |
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|created = [[Update 1.2]] | |created = [[Update 1.2]] | ||
|updated = [[Update 1.8]] | |updated = [[Update 1.8]] | ||
|difficulty = | |difficulty = {{EasyDemon}} | ||
|stars = 10 | |stars = 10 | ||
|length = 1m 21s (Long) | |length = 1m 21s (Long) | ||
|objects = 3,754 | |objects = 3,754 | ||
|copytype = Password (3781) | |copytype = Password (3781) | ||
|downloads = 22. | |downloads = 22.91M | ||
|likes = | |likes = 687.4K | ||
|rating = Featured | |rating = Featured | ||
|artist = [https://djvi.newgrounds.com/ DJVI] | |artist = [https://djvi.newgrounds.com/ DJVI] | ||
Latest revision as of 13:08, 11 October 2026
Super Cycles is a 1.2/1.8 Easy Demon by Jax, published on 11 November 2013. It is the first level of Demon Pack 2.
Description
[edit | edit source]This level's gameplay focuses on memory, fakes, and alternate routes rather than timings, and was later updated to feature more varied decoration and gameplay. Every wrong path contains '^ ^'.
- 0-16%: Super Cycles begins with a cube staircase featuring a fake route at the end. After avoiding more fake routes, the player must go through a gravity portal to reach a hidden route above. The section ends with a brief pick-a-path ship part, the only route going through the top.
- 16-35%: The section starts as a cube with another blind fall to avoid the fake route. After some easier gameplay, the path splits into three before ending with a blue pad transition.
- 35-50%: The player, now a ball, has to go to the top fake spikes. They have a choice in going two ways but needs to go through the bottom route, as the top goes through a fake pad. After that, generic pillar gameplay continues.
- 50-70%: The section contains various long horizontal structures the player has to go through, avoiding various mirror portal changes, fakes, and fake routes.
- 70-80%: A small ball goes along the level's only slope, starting the section. Corridors filled with alternating spikes follow ahead, one also leading to a fake route containing a slow speed changer and an impossible timing. After becoming normal-sized, the player must go on the top before entering the gravity portal unless they want to make a tight timing. The section ends with a series of multiple blue orbs and an auto transition.
- 80-90%: The player now becomes a ship, alternating sizes and gravity while going between pillar structures. A double-speed ball finishes the section, needing to avoid the last jump as the last set of upper spikes are fake.
- 90-100%: A long series of staircases end the level as a cube, only needing to avoid gravity portal and pad fakes.