Remake Level 2: Difference between revisions

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{{Infobox Level|image=File:remakelevel2.png|creator=KFAOpitar|stars=3[[File:Star.png|15px]]|difficulty=[[File:Normal.png|20px]] Normal|id=2820124|last_updated=1.9|composer=[https://djvi.newgrounds.com DJVI]|version=2|song_id=Official|song=[https://www.newgrounds.com/audio/listen/522654 Back on Track]}}
{{IB-Level
{{Quote|Level 2 - Back On Track KFA version! Hope you enjoy! V.2 - Improvements and changes!|KFAOpitar}}
|image     = Remake level 2.png
|id        = 2820124
|creator   = KFAOpitar
|created    = [[Update 1.9]]
|length    = 1m 19s
|objects    = 9,400
|difficulty = {{Normal}}
|stars      = 3
|copytype  = Non-copyable
|downloads  = 25.49M
|likes      = 1.19M
|rating    = Featured
|artist    = DJVI
|music      = Back on Track
|previous  = [[Glitter Madness 2k15]]
|next      = [[Mystery Dungeon]]
}}
'''Remake Level 2''' is a 1.9 Normal level by KFAOpitar. It is the second level of the [[Map Packs|Cookie Pack]].


'''Remake Level 2''' is a 1.9 Normal 3* level created by KFAOpitar. It is the second level in the Cookie Pack. As its name suggests, it is a remake of the second official level, [[w:c:geometry-dash:Back On Track|Back On Track]].  
==Description==
Remake Level 2 features gameplay inspired by Back on Track, with added elements and colour changes:
*A normal-speed cube sequence with fake pads, fake jumps, slopes, and a changing colour scheme takes place from 0% to 52%.
*A ship sequence with a yellow colour scheme, followed by a mini-ship segment with a green colour scheme, spans 53% to 84%.
*A final cube sequence with four jumps, yellow jump pads, and a purple-to-red colour transition concludes the level from 85% to 100%.


== Gameplay ==
==Gameplay==
 
{{VC|4EpAqa3xjDU}}
*'''0-52%:''' The level begins with a straightforward normal-speed cube section that comprises just over 50% of the level. It consists of gameplay similar to that of [[w:c:geometry-dash:Back On Track|Back On Track]] in the form of fake pads, fake jumps, and basic structures. However, it also adds a few new elements not present in the original, such as slopes and a changing color scheme.
[[Category:Map Pack levels]]
*'''53-84%:''' Next is an easy ship sequence that consists of an entirely yellow color scheme. Here, the player must fly over structures and avoid spikes, then fly through one of two paths (as shown in the image). At 68%, the player enters mini-form and the color scheme changes to green. As a mini-ship, they must fly around spiked blocks and structures resembling stairs.
*'''85-100%:''' Finally, the player transitions into another simple cube section that is comprised of only four jumps and a few yellow jump pads. It also features a purple color scheme that switches to red about halfway into this area. Upon hitting the last jump pad, the level ends.
 
== Trivia ==
 
* The level cannot be copied.
* The level contains 9,400 objects.
* It is the second level on the Cookie Pack.
*It is a remake of Back On Track.
 
== Walkthrough ==
[[File:Remake Level 2-Geometry Dash|center|thumb|330x330px|Credits to Matthiu Zarco.]]
<br />
 
== Map Packs ==
{{Map Packs}}
[[Category:1.9 levels]]
[[Category:Map Packs levels]]
[[Category:Normal levels]]
[[Category:Long levels]]

Latest revision as of 15:38, 11 October 2026

Remake Level 2
ID
2820124
Creator(s)
KFAOpitar
Created
Attributes
Difficulty
Length
1m 19s
Objects
9,400
Copy type
Non-copyable
Statistics
Downloads
25.49M
Likes
1.19M
Rating
Featured
Audio info
Artist(s)
DJVI
Music
Back on Track
Level sequence

Remake Level 2 is a 1.9 Normal level by KFAOpitar. It is the second level of the Cookie Pack.

Description

[edit | edit source]

Remake Level 2 features gameplay inspired by Back on Track, with added elements and colour changes:

  • A normal-speed cube sequence with fake pads, fake jumps, slopes, and a changing colour scheme takes place from 0% to 52%.
  • A ship sequence with a yellow colour scheme, followed by a mini-ship segment with a green colour scheme, spans 53% to 84%.
  • A final cube sequence with four jumps, yellow jump pads, and a purple-to-red colour transition concludes the level from 85% to 100%.

Gameplay

[edit | edit source]