Remake Level 2: Difference between revisions
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{{ | {{IB-Level | ||
|image = Remake level 2.png | |||
|image = | |id = 2820124 | ||
|creator = KFAOpitar | |creator = KFAOpitar | ||
|difficulty = Normal | |created = [[Update 1.9]] | ||
|stars = 3 | |length = 1m 19s | ||
| | |objects = 9,400 | ||
| | |difficulty = {{Normal}} | ||
| | |stars = 3 | ||
| | |copytype = Non-copyable | ||
| | |downloads = 25.49M | ||
| | |likes = 1.19M | ||
|rating = Featured | |||
|artist = DJVI | |||
|music = Back on Track | |||
|previous = [[Glitter Madness 2k15]] | |||
|next = [[Mystery Dungeon]] | |||
}} | }} | ||
'''Remake Level 2''' is a 1.9 Normal level | '''Remake Level 2''' is a 1.9 Normal level by KFAOpitar. It is the second level of the [[Map Packs|Cookie Pack]]. | ||
== Description == | ==Description== | ||
Remake Level 2 features gameplay inspired by Back on Track, with added elements and | Remake Level 2 features gameplay inspired by Back on Track, with added elements and colour changes: | ||
* A normal-speed cube sequence with fake pads, fake jumps, slopes, and a changing | *A normal-speed cube sequence with fake pads, fake jumps, slopes, and a changing colour scheme takes place from 0% to 52%. | ||
* A ship sequence with a yellow | *A ship sequence with a yellow colour scheme, followed by a mini-ship segment with a green colour scheme, spans 53% to 84%. | ||
* A final cube sequence with four jumps, yellow jump pads, and a purple-to-red | *A final cube sequence with four jumps, yellow jump pads, and a purple-to-red colour transition concludes the level from 85% to 100%. | ||
== Gameplay == | ==Gameplay== | ||
{{VC|4EpAqa3xjDU}} | |||
[[Category:Map Pack levels]] | |||
{{ | |||
[[Category:Map | |||
Latest revision as of 15:38, 11 October 2026
Remake Level 2 is a 1.9 Normal level by KFAOpitar. It is the second level of the Cookie Pack.
Description
[edit | edit source]Remake Level 2 features gameplay inspired by Back on Track, with added elements and colour changes:
- A normal-speed cube sequence with fake pads, fake jumps, slopes, and a changing colour scheme takes place from 0% to 52%.
- A ship sequence with a yellow colour scheme, followed by a mini-ship segment with a green colour scheme, spans 53% to 84%.
- A final cube sequence with four jumps, yellow jump pads, and a purple-to-red colour transition concludes the level from 85% to 100%.