Mechanism: Difference between revisions

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  |creator    = haoN
  |creator    = haoN
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |difficulty = [[File:Insane.png|x35px]]
  |difficulty = {{Insane}}
  |stars      = 9
  |stars      = 9
  |diamonds  = 11
  |diamonds  = 11
Line 11: Line 11:
  |objects    = 35,519
  |objects    = 35,519
  |copytype  = Non-Copyable
  |copytype  = Non-Copyable
  |downloads  = 2.58M
  |downloads  = 2.6M
  |likes      = 218.5K
  |likes      = 219.5K
  |rating    = Epic
  |rating    = Epic
  |artist    = Creo
  |artist    = Creo
Line 26: Line 26:
*'''17-31%:''' Afterwards, there is a 0.5x UFO section consisting of mostly orb jumps, then a short 1x speed spider section and finally a 2x speed ship section with a gravity change midway and a 3x speed straightfly that turns 0.5x at the end.
*'''17-31%:''' Afterwards, there is a 0.5x UFO section consisting of mostly orb jumps, then a short 1x speed spider section and finally a 2x speed ship section with a gravity change midway and a 3x speed straightfly that turns 0.5x at the end.
*'''32-51%:''' The drop of the level begins with a 2x wave bossfight. The boss is a gray metallic version of the monster gauntlet cube on the icon throwing cogs at the player. The gameplay is pretty tight with multiple slidable blocks. The first attack are cogs which are marked by red exclamation points. After a few cog throws, the boss turns green for a bit and throws out a few green fireballs before continuing with the cog throwing until the end of the part.
*'''32-51%:''' The drop of the level begins with a 2x wave bossfight. The boss is a gray metallic version of the monster gauntlet cube on the icon throwing cogs at the player. The gameplay is pretty tight with multiple slidable blocks. The first attack are cogs which are marked by red exclamation points. After a few cog throws, the boss turns green for a bit and throws out a few green fireballs before continuing with the cog throwing until the end of the part.
*'''52-70%:''' Following the boss, the next part is very fast paced and has numerous rapid gamemode changes. The block design consists of metallic objects and color changing outlines. There are pipes and saws scattered throughout the part. The sections of gameplay in order are: an auto 3x cube, 1 click ship, short ball, 1x speed wave, 3x cube, 3 consecutive UFO portals, cube section with multiple speed changers, a short 2x ship, a UFO and finally an auto 2x cube section transition.
*'''52-70%:''' Following the boss, the next part is very fast paced and has numerous rapid gamemode changes. The block design consists of metallic objects and colour changing outlines. There are pipes and saws scattered throughout the part. The sections of gameplay in order are: an auto 3x cube, 1 click ship, short ball, 1x speed wave, 3x cube, 3 consecutive UFO portals, cube section with multiple speed changers, a short 2x ship, a UFO and finally an auto 2x cube section transition.
*'''71-78%:''' Following a black screen transition, this part features darker and less decorated block design in a tight corridor. The gameplay consists of a 0.5x ball section which changes into 1x speed midway.
*'''71-78%:''' Following a black screen transition, this part features darker and less decorated block design in a tight corridor. The gameplay consists of a 0.5x ball section which changes into 1x speed midway.
*'''79-100%:''' The final part also consists of multiple gamemode sections. The block design is made of bricks and metal parts with mettalic pipe-like pillars with a spike on top. The sections in order are: a 2x speed ship, a sequence of wave-cube-wave-cube, a 1x ship that changes gravity twice, a 0.5x spider and a cube section with a dash orb to end the level.
*'''79-100%:''' The final part also consists of multiple gamemode sections. The block design is made of bricks and metal parts with mettalic pipe-like pillars with a spike on top. The sections in order are: a 2x speed ship, a sequence of wave-cube-wave-cube, a 1x ship that changes gravity twice, a 0.5x spider and a cube section with a dash orb to end the level.

Latest revision as of 19:18, 11 October 2026

Mechanism
ID

44063088

Creator(s)

haoN

Created
Attributes
Difficulty

Length

1m 2s

Objects

35,519

Copy type

Non-Copyable

Statistics
Downloads

2.6M

Likes

219.5K

Rating

Epic

Audio info
Artist(s)

Creo

Music ID

786863

Level sequence

Mechanism is a 2.1 Insane level by haoN. It is the fourth level of the Monster Gauntlet.

Description

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  • 0-16%: The level starts out with modern gray block design with vines on it (some have the monster gauntlet icon), black ground spikes, saws and cogs. The first part of the level has 5 sections: a 1x speed cube section, a ship section that changes gravity midway, a really short auto cube section, a short ship section and finally a simple cube section.
  • 17-31%: Afterwards, there is a 0.5x UFO section consisting of mostly orb jumps, then a short 1x speed spider section and finally a 2x speed ship section with a gravity change midway and a 3x speed straightfly that turns 0.5x at the end.
  • 32-51%: The drop of the level begins with a 2x wave bossfight. The boss is a gray metallic version of the monster gauntlet cube on the icon throwing cogs at the player. The gameplay is pretty tight with multiple slidable blocks. The first attack are cogs which are marked by red exclamation points. After a few cog throws, the boss turns green for a bit and throws out a few green fireballs before continuing with the cog throwing until the end of the part.
  • 52-70%: Following the boss, the next part is very fast paced and has numerous rapid gamemode changes. The block design consists of metallic objects and colour changing outlines. There are pipes and saws scattered throughout the part. The sections of gameplay in order are: an auto 3x cube, 1 click ship, short ball, 1x speed wave, 3x cube, 3 consecutive UFO portals, cube section with multiple speed changers, a short 2x ship, a UFO and finally an auto 2x cube section transition.
  • 71-78%: Following a black screen transition, this part features darker and less decorated block design in a tight corridor. The gameplay consists of a 0.5x ball section which changes into 1x speed midway.
  • 79-100%: The final part also consists of multiple gamemode sections. The block design is made of bricks and metal parts with mettalic pipe-like pillars with a spike on top. The sections in order are: a 2x speed ship, a sequence of wave-cube-wave-cube, a 1x ship that changes gravity twice, a 0.5x spider and a cube section with a dash orb to end the level.

User coins

[edit | edit source]
  • Coin 1: At 6%, skip the normal gravity portal by going above it and then don't jump at 9%.
  • Coin 2: At 63%, jump when your entire cube is on the last block on the structure and hold (Check image 2). Make sure to stop holding once you are on the platform with the coin.
  • Coin 3: At 44%, go up above the structure to collect the key. Afterwards, at 89%, go inside the opened passage in the top structure.

Gameplay

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[edit | edit source]