Predator: Difference between revisions
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Standardize prose spelling to Canadian English; preserve names, quotations and wiki syntax |
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{{Stub}} | |||
{{IB-Level | {{IB-Level | ||
|image = Predator.png | |image = Predator.png | ||
|id = 43537990 | |id = 43537990 | ||
|creator = Samoht | |creator = Samoht (publisher) and Xenoteric | ||
|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
|difficulty = | |difficulty = {{Insane}} | ||
|stars = 8 | |||
|diamonds = 10 | |||
|coins = 3 | |||
|length = 1m 44s (Long) | |length = 1m 44s (Long) | ||
|objects = 32,479 | |objects = 32,479 | ||
|copytype = | |copytype = Password (763490) | ||
|downloads = 2. | |downloads = 2.58M | ||
|likes = | |likes = 164.3K | ||
|artist = [https://canonblade.newgrounds.com | |rating = Epic | ||
|music = [https://www.newgrounds.com/audio/listen/783801 | |artist = [https://canonblade.newgrounds.com/ Canonblade] | ||
|music = [https://www.newgrounds.com/audio/listen/783801 Change] | |||
|musicid = 783801 | |musicid = 783801 | ||
|previous = [[Shuriken]] | |previous = [[Shuriken]] | ||
|next = [[Adust]] | |next = [[Adust]] | ||
}} | }} | ||
'''Predator''' is a [[Update 2.1|2.1]] Insane collaboration level published by Samoht. It is widely known for its placement in the [[Gauntlets|Death Gauntlet]], serving as a major skill check before the gauntlet transitioned into Demon-difficulty levels. | |||
Predator | ==Description== | ||
Predator begins with a high-energy cube-and-spider intro (0–25%) that focuses on orb timings and includes the first key at 10%. | |||
The intensity builds during a ship-and-ball transition (25–45%), as the mechanical beast looms in the background, leading into a short, high-speed Wave (45–50%). | |||
The level's centrepiece is the boss fight (50–85%), a multi-mode sequence involving ship, UFO, and wave gameplay, in which the player must dodge the creature's claws and navigate tight gaps while collecting the final keys at 68% and 82%. | |||
After the boss is defeated at 85%, the level concludes with a notorious cube-and-robot finale (87–100%), defined by heavy 'glitch' filters and static effects that test the player's memory and composure as the platforms become difficult to see. | |||
==Gameplay== | ==Gameplay== | ||
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==Trivia== | ==Trivia== | ||
* | *Predator was originally an entry for the [[Creator Contests|Monster Gauntlet Contest]] hosted by [[Robert Topala|RobTop]], where it placed 8th overall in the competition. Because so many high-quality boss levels were submitted, RobTop decided to place three additional winners in the Death Gauntlet. | ||
*Despite its official Insane 8-star rating, the community often considers it one of the most difficult non- | *Despite its official Insane 8-star rating, the community often considers it one of the most difficult non-Demon levels in the game. It is frequently cited as the hardest level in the Death Gauntlet alongside [[The Behemoth]], largely due to the heavy memory required for the 87% 'glitch' ending. | ||
*While primarily credited to Samoht, the creator Xenoteric is often cited as a collaborator who assisted with the level's technical execution and optimization. | *While primarily credited to Samoht, the creator Xenoteric is often cited as a collaborator who assisted with the level's technical execution and optimization. | ||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||
Latest revision as of 19:18, 11 October 2026
Predator is a 2.1 Insane collaboration level published by Samoht. It is widely known for its placement in the Death Gauntlet, serving as a major skill check before the gauntlet transitioned into Demon-difficulty levels.
Description
[edit | edit source]Predator begins with a high-energy cube-and-spider intro (0–25%) that focuses on orb timings and includes the first key at 10%.
The intensity builds during a ship-and-ball transition (25–45%), as the mechanical beast looms in the background, leading into a short, high-speed Wave (45–50%).
The level's centrepiece is the boss fight (50–85%), a multi-mode sequence involving ship, UFO, and wave gameplay, in which the player must dodge the creature's claws and navigate tight gaps while collecting the final keys at 68% and 82%.
After the boss is defeated at 85%, the level concludes with a notorious cube-and-robot finale (87–100%), defined by heavy 'glitch' filters and static effects that test the player's memory and composure as the platforms become difficult to see.
Gameplay
[edit | edit source]Trivia
[edit | edit source]- Predator was originally an entry for the Monster Gauntlet Contest hosted by RobTop, where it placed 8th overall in the competition. Because so many high-quality boss levels were submitted, RobTop decided to place three additional winners in the Death Gauntlet.
- Despite its official Insane 8-star rating, the community often considers it one of the most difficult non-Demon levels in the game. It is frequently cited as the hardest level in the Death Gauntlet alongside The Behemoth, largely due to the heavy memory required for the 87% 'glitch' ending.
- While primarily credited to Samoht, the creator Xenoteric is often cited as a collaborator who assisted with the level's technical execution and optimization.