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<blockquote>''Not to be confused with NecropoliX by Namtar and [[Riot]].''</blockquote>
{{IB-Level
{{Infobox Level
|image     = Necropolis.png
|image = File:Necropolis.png
|id        = 2241592
|creator = [[Neptune]]
|creator   = [[Neptune]]
|difficulty = [[File:Insane Demon.png|20px]] Insane Demon
|verifier  = Neptune (hack-verifier)<br>GMDElite (legitimate verifier)
|stars = 10[[File:Star.png|15px]]
|created    = [[Update 1.8]]
|id = 2241592
|difficulty = {{InsaneDemon}}
|composer = Waterflame
|stars     = 10
|song = Time Machine
|length    = 1m 35s (Long)
|song_id = Official}}
|objects    = 10,045
{{Quote
|copytype  = Non-copyable
|Necropolis
|downloads  = 6.55M
|Neptune}}
|likes      = 195.5K
'''Necropolis''' is a 1.8 solo Insane Demon created, hack-verified, and published by [[Neptune]]. It used to be considered one of the hardest levels in the game but has fallen fairly far, now considered as an upper-tier Insane Demon. Despite being a 1.8 level, the level used to be considered as one of the hardest Demons due to its use of traps, fakes, ship sequences with narrow spaces, and tight ball spaces. It features a very large amount of precise timings, as well as several notoriously annoying ball segments that have caused some players to fail at the end of the level.
|rating    = Featured
|artist    = [https://waterflame.newgrounds.com/ Waterflame]
|music      = [[Time Machine]]
}}
'''Necropolis''' is a [[Update 1.8|1.8]] Insane Demon by [[Neptune]]. It used to be considered one of the hardest levels in the game, but it has fallen fairly far; it is now considered an upper-tier Insane Demon. Despite being a [[Update 1.8|1.8]] level, the level used to be considered one of the hardest Demons due to its use of traps, fakes, ship sequences with narrow spaces, and tight ball spaces. It features a very large amount of precise timings, as well as several notoriously annoying ball segments that have caused some players to fail at the end of the level.
 
Neptune was accused of hacking Necropolis; he neither admitted nor denied the allegations. His verification video featured splicing, noticeable at 8 seconds; after going through the cube portal, the spinning blades switch from clockwise to counterclockwise. GMDElite became the first victor, or legitimate verifier, on 14 March 2015.<ref>https://www.youtube.com/watch?v=aks6z1fv5Wg</ref>
 
==Description==
*'''0-30%:''' Necropolis immediately begins with a normal-speed difficult cube section containing a couple of tricky spike-based timings and a quadruple spike. A ball segment with many precise timings follows. Next, it shifts to a moderately difficult ship sequence that requires straight-flying skill and control. It then switches back to a cube section featuring a fake mini-portal and numerous fake spikes with invisible platforms above them, a signature feature of Neptune's harder Demons. The player must find out which spikes are safe to jump on. If the player gets through this, they enter a moderate mini-UFO segment with several tricky gravity changes. Afterwards, the player quickly transitions into a very irritating mini-ball segment with orb timings, a couple of quick speed changes, and precise timings. After the mini-ball part, the player switches into a normal-sized cube section. Throughout this part, there are numerous orbs and spikes. The player must memorise which orbs to hit and which to skip, as there is not enough time to anticipate obstacles.
*'''30-59%:''' The player goes into a ship sequence where the player must navigate through several narrow pillars while going through numerous mini and gravity portals, ending with an orb timing that causes the player to fly over a tall hill of spikes. Next is a cube section similar to the one before (19-29%), but this time set upside down. Like the first one, the player must memorise which orbs to hit and which to skip, as there is not enough time to anticipate obstacles. Next is a short, triple-speed mini-ball segment that is thankfully far easier than the first two ball segments, lasting only a few seconds but featuring some tricky timings that may throw off the player. It quickly transitions into a much easier half-speed mini-cube section with fewer trolls, and is a break for the last leg of the level. At 55%, the player enters an easy normal-speed and normal-sized cube section that features three pairs of spikes (one on the ground and one hanging in mid-air attached to a block and chain decoration), with a blue pad directly in front of each one. Here, the player must hit the second blue pad to land on an invisible platform covering the second overhanging spike, then fall up and hit four yellow orbs to clear the section.
*'''59-87%:''' The player then switches to a UFO segment with numerous gravity portals positioned in very tight openings. Here, the player must time their UFO well to get through. After this, the player gets barraged by a difficult part of the level. The player is greeted by a ship sequence, followed by three difficult ball segments that you have to time very well, two ship segments, a cube section, and a UFO segment, all of which require precise timings and good straight-flying to clear. If the player makes it through, they enter an exceptionally difficult cube section. This section is notorious for extremely awkward timings, very tight jumps, and lighting designed to troll the player on their way to the end of the level. Later, the player encounters three quadruple spikes that require precise timing.
*'''87-100%:''' After this, the player goes into the final ship sequence. The first part of the final sequence is a ship segment where the player must navigate narrow passages while entering and exiting anti-gravity and transforming into mini form. It then switches to a mini-ball segment, which requires precise timing and is probably the most troll-ish part of the end of this level. After the player overcomes this, they enter a half-speed mini UFO segment, and the level's name, 'NECROPOLIS', appears in blocks, signalling that the player has beaten the level.


==Gameplay==
==Gameplay==
*'''0-4%:''' The level starts rapidly difficult with a normal-speed cube section containing a couple of tricky spike-based timings and a quadruple spike. It is followed by a ball segment with many precise timings.
{{VC|j3SgupWqHJw}}
*'''5-8%:''' Next, it switches to a somewhat difficult ship sequence that requires a degree of straight flying skill and control.
*'''9-12%:''' It switches back to a cube section that features a fake mini-portal and numerous fake spikes with invisible platforms on top of them, a signature feature in Neptune's harder Demons. The player must find out which spikes are safe to jump on.
*'''13-15%:''' If the player gets through this, they then enter a mini-UFO segment of moderate difficulty that contains several tricky gravity changes.
*'''16-18%:''' Afterward, the player quickly transitions into a very irritating mini-ball segment with jump orb timings, a couple of quick speed changes, and precise timings.
*'''19-29%:''' When the mini ball part is done, the player switches into a normal-sized cube section. Throughout this part, there are numerous jump orbs and spikes. The player is required to memorize which jump orbs to hit and which ones to skip as there is too little time to anticipate obstacles.
*'''30-36%:''' When the music gets more upbeat and intense, the cube switches to a ship sequence where the player must navigate through several narrow pillars while going through numerous mini and gravity portals, ending with a jump orb timing causing the player to fly over a tall hill of spikes.
*'''37-47%:''' Following this is a cube section similar to the one before (19-29%), but this time set upside-down. Like the first one, the player is required to memorize which jump orbs to hit and which ones to skip as there is too little time to anticipate obstacles.
*'''48-52%:''' This is followed by a short triple-speed mini ball segment that is thankfully far easier than the first two ball segments and only lasts for a few seconds but features some tricky timings that may throw off the player.
*'''53-58%:''' It quickly transitions into a much easier half-speed mini-cube section with fewer trolls and is sort of a break for the last leg of the level. At 55%, the player enters an easy normal-speed and normal-sized cube section that features three pairs of spikes (one on the ground and one hanging in mid-air attached to a block and chain decoration), with a blue jump pad directly in front of each one. Here, the player must hit the second blue jump pad to land on an invisible platform covering the second overhanging spike, then fall up and hit four yellow jump orbs to clear the section.
*'''59-64%:''' The player then switches to a UFO segment with numerous gravity portals positioned in very tight openings. Here, the player must time their UFO well to get through.
*'''65-72%:''' After this, the player gets barraged by a difficult part of the level. The player is greeted by a ship sequence, followed by a total of three extremely difficult ball segments which you have to time very well, two ship segments, a cube section, and a UFO segment, all of which require precise timings and good straight flying to clear.
*'''73-86%:''' If the player makes it through, they enter an insanely difficult cube. This cube section is notorious for having insanely awkward timings, very tight jumps, and lighting made to troll the player on their way to the end of the level. Later on, the player encounters three quadruple spikes requiring precise timing.
*'''87-90%:''' After this, the player goes into the final ship sequence. The first part in the final segment is a ship where one must go through narrow passages, all while going in and out of anti-gravity and going into mini form.
*'''91-93%:''' It then switches to a mini-ball segment which requires precise timing and is probably the most troll-ish part about the end of this level.
*'''94-100%:''' When the player overcomes this, they will enter a half-speed mini UFO segment, and the level's name, "NECROPOLIS", is seen made of blocks, signaling that the player has beaten the level.
 
==Fails==
*Hotball1 crashed at 85%.
*Hexhammer crashed at 87%.
*[[Brandon Larkin]] crashed at 91%.
*[[EricVanWilderman]] crashed at 91%.
*Mosos crashed at 91%.
*Stealz crashed at 92%.
*Cold crashed at 93%.
*[[Sandstorm]] crashed at 93%.
*[[MaxiS9]] crashed at 94%.
*Retina crashed at 94%.
*TripleDMC crashed at 94%.
*MrKebab crashed at 98%.


==Trivia==
==Trivia==
*The level cannot be copied.
*Upon the creation of the modern [[Demonlist (Pointercrate)|Demonlist]] on Pointercrate on 4 January 2017, Necropolis was placed at #40, above Cyber Chaos and below Cosmic Calamity.
*The level contains 10,045 objects.
*[[Wikipedia:Necropolis|Necropolis]] translates to 'city of the dead' (Necropolises were underground cemeteries in the Roman Empire), explaining the crosses in the background. This cross trend later became popular in other Hard Demons.
*The level is 1m 35s in length.
*There are two remakes of Necropolis.
*Neptune has never admitted nor denied accusations of hacking to verify this level, although there is evidence that he cut the video he posted to YouTube.
**The first is called NecropoliX, created by [[Riot]] and Namtar and verified by [[TrusTa]] in August 2017. It mainly focused on memory and cool effects, just like its 'brother'.
**At 0:08 in his verification video, after going through the cube portal, the spinning blades switch direction from clockwise to counter-clockwise.
**The second is called Necromancer, created by Riot, [[Stormfly]], and many others, verified by TGI on 20 February 2019. Unlike its two predecessors, Necromancer is significantly more difficult than Necropolis and NecropoliX, originally placing in the Top 25 of the Demonlist. However, it could have easily taken a Top 5-10 spot, or possibly Top 3, at the time of its release, since the level was not rated for five months.
*"Necropolis" translates to "city of the dead" (Necropolis were underground cemeteries in the Roman Empire), explaining the crosses in the background. This crosses trend would later become popular in other Hard Demons.
*Necropolis was moved from #80 to #101 on 23 October 2017.
*There are two remakes of this level.
**This movement shares references with Entwined Room, DoomsDay, [[lezicuv]], Sadism, and God Eater, as the old version of [[Astral Divinity]], which were pulled to the bottom of the Demonlist.
**The first is called NecropoliX. It is created by Riot and Namtar and verified by Trusta in August of 2017. It mainly focused on memory and cool effects, and just like its "brother".
*The placement of [[Falling Up]] on 17 January 2017 pushed Necropolis into the Legacy List of the Demonlist.
**The second is called [[Necromancer]]. It is created by Riot, [[Stormfly]], and many others, and verified by TGI on February 20, 2019, one year and two days after [[knobbelboy]] verified [[Bloodlust]]. Unlike its two predecessors, Necromancer is significantly more difficult than Necropolis and NecropoliX, originally placing in the Top 25 of the [[Geometry Dash Demonlist|Demonlist]], though it could have easily taken a Top 5-10 spot or maybe Top 3 at the time of its release, since the level was not rated for five months.
**However, Falling Up was moved from #48 to the Legacy List (at #52) on the same day, pushing Necropolis back into the Demonlist.
*The placement of [[Niflheim]] on March 9, 2017, knocked Necropolis into the Legacy List.
***The movement of Creeper Force from the Legacy List (at #51) to #35 pushed it back into the Legacy List the next day, on 18 January 2017.
 
****As for Necropolis, it was also moved from the Legacy List (at #51) to #35 on the same day, similar to Creeper Force.
==Walkthrough==
*****However, the placement of Niflheim on 9 March 2017 pushed Necropolis back into the Legacy List for the third and final time.
[[File:DEMON WEEK -7 - Necropolis by Neptune -Geometry Dash 2.0-|centre|thumb|330x330px|The full walkthrough of Necropolis. Credits to [[SoulsTRK]].]]
{{Togglebox
|header = Notable fails
|body  = <nowiki />
*hotball1 failed at 85%.
*Hexhammer failed at 87%.
*[[Brandon Larkin]], [[EricVanWilderman]], and Mosos have all failed at 91%.
*Stealz failed at 92%.
*Cold, FinnStreams, and [[Sandstorm]] both failed at 93%.
*MaxiS9, Retina, and TripleDMC have all failed at 94%.
}}


==Demonlist==
==Videos==
{{Demonlist}}
{{VC|S2EO10Z3M74|aks6z1fv5Wg
|cpt1 = Hacked verification
|cpt2 = Legitimate verification
}}


[[Category:1.8 levels]]
==References==
[[Category:Long levels]]
<references />
[[Category:Demon levels]]
[[Category:Demon List levels]]
[[Category:Insane Demon levels]]
[[Category:Legacy levels]]
[[Category:Hell-themed levels]]

Latest revision as of 20:16, 11 October 2026

Necropolis
ID

2241592

Creator(s)
Verifier(s)

Neptune (hack-verifier)
GMDElite (legitimate verifier)

Created
Attributes
Difficulty

10

Length

1m 35s (Long)

Objects

10,045

Copy type

Non-copyable

Statistics
Downloads

6.55M

Likes

195.5K

Rating

Featured

Audio info
Artist(s)

Necropolis is a 1.8 Insane Demon by Neptune. It used to be considered one of the hardest levels in the game, but it has fallen fairly far; it is now considered an upper-tier Insane Demon. Despite being a 1.8 level, the level used to be considered one of the hardest Demons due to its use of traps, fakes, ship sequences with narrow spaces, and tight ball spaces. It features a very large amount of precise timings, as well as several notoriously annoying ball segments that have caused some players to fail at the end of the level.

Neptune was accused of hacking Necropolis; he neither admitted nor denied the allegations. His verification video featured splicing, noticeable at 8 seconds; after going through the cube portal, the spinning blades switch from clockwise to counterclockwise. GMDElite became the first victor, or legitimate verifier, on 14 March 2015.[1]

Description

[edit | edit source]
  • 0-30%: Necropolis immediately begins with a normal-speed difficult cube section containing a couple of tricky spike-based timings and a quadruple spike. A ball segment with many precise timings follows. Next, it shifts to a moderately difficult ship sequence that requires straight-flying skill and control. It then switches back to a cube section featuring a fake mini-portal and numerous fake spikes with invisible platforms above them, a signature feature of Neptune's harder Demons. The player must find out which spikes are safe to jump on. If the player gets through this, they enter a moderate mini-UFO segment with several tricky gravity changes. Afterwards, the player quickly transitions into a very irritating mini-ball segment with orb timings, a couple of quick speed changes, and precise timings. After the mini-ball part, the player switches into a normal-sized cube section. Throughout this part, there are numerous orbs and spikes. The player must memorise which orbs to hit and which to skip, as there is not enough time to anticipate obstacles.
  • 30-59%: The player goes into a ship sequence where the player must navigate through several narrow pillars while going through numerous mini and gravity portals, ending with an orb timing that causes the player to fly over a tall hill of spikes. Next is a cube section similar to the one before (19-29%), but this time set upside down. Like the first one, the player must memorise which orbs to hit and which to skip, as there is not enough time to anticipate obstacles. Next is a short, triple-speed mini-ball segment that is thankfully far easier than the first two ball segments, lasting only a few seconds but featuring some tricky timings that may throw off the player. It quickly transitions into a much easier half-speed mini-cube section with fewer trolls, and is a break for the last leg of the level. At 55%, the player enters an easy normal-speed and normal-sized cube section that features three pairs of spikes (one on the ground and one hanging in mid-air attached to a block and chain decoration), with a blue pad directly in front of each one. Here, the player must hit the second blue pad to land on an invisible platform covering the second overhanging spike, then fall up and hit four yellow orbs to clear the section.
  • 59-87%: The player then switches to a UFO segment with numerous gravity portals positioned in very tight openings. Here, the player must time their UFO well to get through. After this, the player gets barraged by a difficult part of the level. The player is greeted by a ship sequence, followed by three difficult ball segments that you have to time very well, two ship segments, a cube section, and a UFO segment, all of which require precise timings and good straight-flying to clear. If the player makes it through, they enter an exceptionally difficult cube section. This section is notorious for extremely awkward timings, very tight jumps, and lighting designed to troll the player on their way to the end of the level. Later, the player encounters three quadruple spikes that require precise timing.
  • 87-100%: After this, the player goes into the final ship sequence. The first part of the final sequence is a ship segment where the player must navigate narrow passages while entering and exiting anti-gravity and transforming into mini form. It then switches to a mini-ball segment, which requires precise timing and is probably the most troll-ish part of the end of this level. After the player overcomes this, they enter a half-speed mini UFO segment, and the level's name, 'NECROPOLIS', appears in blocks, signalling that the player has beaten the level.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Upon the creation of the modern Demonlist on Pointercrate on 4 January 2017, Necropolis was placed at #40, above Cyber Chaos and below Cosmic Calamity.
  • Necropolis translates to 'city of the dead' (Necropolises were underground cemeteries in the Roman Empire), explaining the crosses in the background. This cross trend later became popular in other Hard Demons.
  • There are two remakes of Necropolis.
    • The first is called NecropoliX, created by Riot and Namtar and verified by TrusTa in August 2017. It mainly focused on memory and cool effects, just like its 'brother'.
    • The second is called Necromancer, created by Riot, Stormfly, and many others, verified by TGI on 20 February 2019. Unlike its two predecessors, Necromancer is significantly more difficult than Necropolis and NecropoliX, originally placing in the Top 25 of the Demonlist. However, it could have easily taken a Top 5-10 spot, or possibly Top 3, at the time of its release, since the level was not rated for five months.
  • Necropolis was moved from #80 to #101 on 23 October 2017.
    • This movement shares references with Entwined Room, DoomsDay, lezicuv, Sadism, and God Eater, as the old version of Astral Divinity, which were pulled to the bottom of the Demonlist.
  • The placement of Falling Up on 17 January 2017 pushed Necropolis into the Legacy List of the Demonlist.
    • However, Falling Up was moved from #48 to the Legacy List (at #52) on the same day, pushing Necropolis back into the Demonlist.
      • The movement of Creeper Force from the Legacy List (at #51) to #35 pushed it back into the Legacy List the next day, on 18 January 2017.
        • As for Necropolis, it was also moved from the Legacy List (at #51) to #35 on the same day, similar to Creeper Force.
          • However, the placement of Niflheim on 9 March 2017 pushed Necropolis back into the Legacy List for the third and final time.

Notable fails

  • hotball1 failed at 85%.
  • Hexhammer failed at 87%.
  • Brandon Larkin, EricVanWilderman, and Mosos have all failed at 91%.
  • Stealz failed at 92%.
  • Cold, FinnStreams, and Sandstorm both failed at 93%.
  • MaxiS9, Retina, and TripleDMC have all failed at 94%.

Videos

[edit | edit source]
Hacked verification
Legitimate verification






References

[edit | edit source]