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[[File:Baseafterbasegame.jpg|thumb|300px|right|Yellow pads in [[Base After Base]].]]
{{Quality}}
{{#setmainimage:RegularBlock01.png|quiet}}
'''Objects''' are what must be navigated through in order to reach the end of levels in [[Geometry Dash]]. A combination of platforms, hazards, triggers, decorations and cosmetic effects form the design of levels.


'''Map Components''' are what the player has to navigate in order to make it through the level. There are a number of kinds, some which are used as methods of travel while others are intended to kill the player. The layout of these make every level unique and of varying difficulty.
==Types==
''Note: Mentions of tabs are in reference to those displayed by the Build tool of the [[Level Editor|level editor]].''
<tabber>
Platforms=
Platforms are usually safe to make vertical contact with and travel over. Platforms consist of: blocks, located under the first tab and by default occupy one square unit; other platforms, located under the second tab and come in various shapes and sizes; and slopes, introduced in [[Update 1.8]], located under the fourth tab and may allow the icon to travel at angles (horizontal movement speed remains constant). Some platforms are physical objects while others are decorative and must be used in combination with outlines to enable them a physical condition.


==Blocks==
[[Update 1.3]] was the first update to introduce new platform styles.
Blocks and other surfaces are the most common components and construct the basis of a level. There are many different shapes and sizes. Just about all can be jumped upon and serve as platforms. However, colliding horizontally with a block will kill the player. Diagonal slanted blocks were introduced as of v1.8.
 
[[Update 1.4]] introduced smaller scale platforms.
 
Certain platforms introduced in [[Update 1.6]] have special properties, whose block and slope variants are located under the second tab.
*Fading platforms will become increasingly transparent when the icon is in close proximity. Crashing will reveal all fading platforms on-screen. [[Update 2.1]] introduced tracer outline versions. These are not included in the galleries below.
*Destructible blocks will be destroyed in horizontal collisions and sometimes in vertical collisions, with no damage to the icon.
 
[[Update 1.7]] introduced variants of the grid, tile, chipped, black and brick blocks which can be customised using colour channels. These are not included in the galleries below.
 
Update 1.8 introduced platforms which incorporate colour channel customisation with base styles.
 
[[Update 2.0]] and Update 2.1 each introduced a vast assortment of platforms, some of which are designed to be used in combination with each other. These are not included in the galleries below.
 
===Blocks===
<gallery mode="packed" class="icon-gallery">
RegularBlock01.png
</gallery>
<gallery mode="packed" class="icon-gallery">
GridBlock01.png
GridBlock02.png
GridBlock03.png
GridBlock04.png
GridBlock05.png
GridBlock06.png
GridBlock07.png
GridBlock08.png
</gallery>
<gallery mode="packed" class="icon-gallery">
TileBlock01.png
TileBlock02.png
TileBlock03.png
TileBlock04.png
TileBlock05.png
TileBlock06.png
TileBlock07.png
</gallery>
<gallery mode="packed" class="icon-gallery">
ChippedBlock01.png
ChippedBlock02.png
ChippedBlock03.png
ChippedBlock04.png
ChippedBlock05.png
ChippedBlock06.png
</gallery>
<gallery mode="packed" class="icon-gallery">
BlackBlock01.png
BlackBlock02.png
BlackBlock03.png
BlackBlock04.png
BlackBlock05.png
BlackBlock06.png
BlackBlock07.png
</gallery>
<gallery mode="packed" class="icon-gallery">
BrickBlock01.png
BrickBlock02.png
BrickBlock03.png
BrickBlock04.png
BrickBlock05.png
BrickBlock06.png
BrickBlock07.png
</gallery>
<gallery mode="packed" class="icon-gallery">
ChequeredBlock01.png
ChequeredBlock02.png
ChequeredBlock03.png
ChequeredBlock04.png
ChequeredBlock05.png
ChequeredBlock06.png
ChequeredBlock07.png
ChequeredBlock08.png
ChequeredBlock09.png
ChequeredBlock10.png
ChequeredBlock11.png
ChequeredBlock12.png
ChequeredBlock13.png
ChequeredBlock14.png
</gallery>
<gallery mode="packed" class="icon-gallery">
MetallicPlatform08.png
</gallery>
<gallery mode="packed" class="icon-gallery">
DestructibleBlock01.png
</gallery>
<gallery mode="packed" class="icon-gallery">
BeamBlock01.png
BeamBlock02.png
BeamBlock03.png
BeamBlock04.png
BeamBlock05.png
BeamBlock06.png
BeamBlock07.png
</gallery>
<gallery mode="packed" class="icon-gallery">
PatternedBlock01.png
PatternedBlock02.png
PatternedBlock03.png
PatternedBlock04.png
PatternedBlock05.png
PatternedBlock06.png
PatternedBlock07.png
</gallery>
<gallery mode="packed" class="icon-gallery">
CrossBlock01.png
CrossBlock02.png
CrossBlock03.png
CrossBlock04.png
CrossBlock05.png
CrossBlock06.png
CrossBlock07.png
CrossBlock08.png
CrossBlock09.png
CrossBlock10.png
CrossBlock11.png
CrossBlock12.png
CrossBlock13.png
CrossBlock14.png
CrossBlock15.png
</gallery>
<gallery mode="packed" class="icon-gallery">
PaneBlock01.png
PaneBlock02.png
PaneBlock03.png
PaneBlock04.png
</gallery>
<gallery mode="packed" class="icon-gallery">
TransparentGrassBlock01.png
TransparentGrassBlock02.png
TransparentGrassBlock03.png
TransparentGrassBlock04.png
TransparentGrassBlock05.png
TransparentGrassBlock06.png
TransparentGrassBlock07.png
TransparentGrassBlock08.png
TransparentGrassBlock09.png
TransparentGrassBlock10.png
TransparentGrassBlock11.png
TransparentGrassBlock12.png
TransparentGrassBlock13.png
TransparentGrassBlock14.png
TransparentGrassBlock15.png
TransparentGrassBlock16.png
</gallery>
 
===Other platforms===
<gallery mode="packed" class="icon-gallery">
RegularPlatform01.png
RegularPlatform02.png
RegularPlatform03.png
RegularPlatform04.png
RegularPlatform05.png
</gallery>
<gallery mode="packed" class="icon-gallery">
WavyPlatform01.png
WavyPlatform02.png
WavyPlatform03.png
WavyPlatform04.png
WavyPlatform05.png
WavyPlatform06.png
</gallery>
<gallery mode="packed" class="icon-gallery">
MetallicPlatform01.png
MetallicPlatform02.png
MetallicPlatform03.png
MetallicPlatform04.png
MetallicPlatform05.png
MetallicPlatform06.png
MetallicPlatform07.png
MetallicPlatform09.png
MetallicPlatform10.png
</gallery>
<gallery mode="packed" class="icon-gallery">
PanePlatform01.png
PanePlatform02.png
PanePlatform03.png
PanePlatform04.png
PanePlatform05.png
PanePlatform06.png
PanePlatform07.png
PanePlatform08.png
PanePlatform09.png
</gallery>
 
===Slopes===
<gallery mode="packed" class="icon-gallery">
GridSlope01.png
GridSlope02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
TileSlope01.png
TileSlope02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
ChippedSlope01.png
ChippedSlope02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
BlackSlope01.png
BlackSlope02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
BrickSlope01.png
BrickSlope02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
CheckeredSlope01.png
CheckeredSlope02.png
CheckeredSlope03.png
CheckeredSlope04.png
CheckeredSlope05.png
</gallery>
<gallery mode="packed" class="icon-gallery">
WavySlope01.png
WavySlope02.png
WavySlope03.png
WavySlope04.png
</gallery>
<gallery mode="packed" class="icon-gallery">
MetallicSlope01.png
MetallicSlope02.png
MetallicSlope03.png
MetallicSlope04.png
</gallery>
<gallery mode="packed" class="icon-gallery">
BeamSlope01.png
BeamSlope02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
PatternedSlope01.png
PatternedSlope02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
CrossSlope01.png
CrossSlope02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
PaneSlope01.png
PaneSlope02.png
PaneSlope03.png
PaneSlope04.png
PaneSlope05.png
PaneSlope06.png
PaneSlope07.png
PaneSlope08.png
</gallery>
|-|
Outlines=
Outlines are platforms with no internal styling, located under the third tab. They may be used individually or in combination with decorative platforms to enable them a physical condition. Cornerpieces are decorative and may be used to fill in gaps left between certain outline arrangements.
 
Outlines of increased thickness were introduced in [[Update 2.0]]. These are not included in the galleries below.
 
Slope outlines were updated in [[Update 2.1]] to include cornerpieces by extension. These are not included in the galleries below.
 
===Blocks===
<gallery mode="packed" class="icon-gallery">
BlockOutline01.png
BlockOutline02.png
BlockOutline03.png
BlockOutline04.png
BlockOutline05.png
</gallery>
 
===Other platforms===
<gallery mode="packed" class="icon-gallery">
PlatformOutline01.png
PlatformOutline02.png
PlatformOutline03.png
PlatformOutline04.png
PlatformOutline05.png
PlatformOutline06.png
PlatformOutline07.png
PlatformOutline08.png
</gallery>
 
===Slopes===
<gallery mode="packed" class="icon-gallery">
SlopeOutline01.png
SlopeOutline02.png
</gallery>
 
===Cornerpieces===
<gallery mode="packed" class="icon-gallery">
Cornerpiece01.png
Cornerpiece02.png
Cornerpiece03.png
Cornerpiece04.png
</gallery>
|-|
Hazards=
There are various types of hazards which will destroy the icon upon any form of contact. Hazards consist of: spikes and pits, located under the fifth tab; animated hazards, introduced in [[Update 2.0]] and located under the seventh tab; and rotating saw-blades, introduced in [[Update 1.4]] and located under the eleventh tab. Although they are animated, the hitboxes for monsters and saw-blades remain static.
 
Update 1.4 introduced smaller scale hazards.
 
Certain hazards introduced in [[Update 1.6]] have special properties.
*Fading spikes and saw-blades will become increasingly transparent when the icon is in close proximity. Crashing will reveal all fading hazards on-screen. These are not included in the galleries below.
*Fake spikes with black outlines will not destroy the icon and act like decorations.
 
[[Update 1.7]] introduced spikes and saw-blades which can be customised using colour channels.
 
[[Update 2.1]] introduced the ability to customise black-preset hazards.


==Hazards==
Hazards usually introduce difficulty into each level. They will often destroy players if touched in any way. Through the levels in Geometry Dash, hazards are introduced in several different forms.
===Spikes===
===Spikes===
<gallery mode="packed" class="icon-gallery">
RegularSpike01.png
RegularSpike02.png
RegularSpike03.png
RegularSpike04.png
</gallery>
<gallery mode="packed" class="icon-gallery">
ColourSpike01.png
ColourSpike02.png
ColourSpike03.png
ColourSpike04.png
</gallery>
<gallery mode="packed" class="icon-gallery">
OutlineSpike01.png
OutlineSpike02.png
OutlineSpike03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
FakeSpike01.png
FakeSpike02.png
FakeSpike03.png
FakeSpike04.png
</gallery>
===Pits===
<gallery mode="packed" class="icon-gallery">
ThornPit01.png
ThornPit02.png
ThornPit03.png
ThornPit04.png
ThornPit05.png
ThornPit06.png
</gallery>
<gallery mode="packed" class="icon-gallery">
WavyPit01.png
WavyPit02.png
WavyPit03.png
WavyPit04.png
WavyPit05.png
WavyPit06.png
</gallery>
<gallery mode="packed" class="icon-gallery">
VinePit01.png
VinePit02.png
VinePit03.png
VinePit04.png
</gallery>
<gallery mode="packed" class="icon-gallery">
JaggedPit01.png
JaggedPit02.png
JaggedPit03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
CurvedPit01.png
CurvedPit02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
SerratedPit01.png
SerratedPit02.png
SerratedPit03.png
SerratedPit04.png
</gallery>
===Animated hazards===
<gallery mode="packed" class="icon-gallery">
Monster01.png
Monster02.png
Monster03.png
Monster04.png
Monster05.png
Monster06.png
</gallery>
<gallery mode="packed" class="icon-gallery">
Fireball01.png
Fireball02.png
</gallery>
===Saw-blades===
<gallery mode="packed" class="icon-gallery">
RegularSawblade01.png
RegularSawblade02.png
RegularSawblade03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
SpikedBulbSawblade01.png
SpikedBulbSawblade02.png
SpikedBulbSawblade03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
GearSawblade01.png
GearSawblade02.png
GearSawblade03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
OutlineSawblade01.png
OutlineSawblade02.png
OutlineSawblade03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
ColourSawblade01.png
ColourSawblade02.png
ColourSawblade03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
ScytheSawblade01.png
ScytheSawblade02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
SpikedObstacle01.png
SpikedObstacle02.png
SpikedObstacle03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
PointedSawblade01.png
PointedSawblade02.png
PointedSawblade03.png
</gallery>
|-|
3D objects=
Introduced in [[Update 1.9]], 3D objects are decorations appended onto platforms to enhance spatial perception of the environment. Outlines and surfaces with related designs to platforms may be used together to achieve this purpose.
|-|
Special=
Under the seventh tab are special objects which include pads, rings, portals, pick-ups, text and various animated objects (mentioned on other sections of this article).
===Pads and rings===
''For information about pads and rings, see [[Transporters]].''
===Portals===
''For information about portals, see [[Portals]].''
===Pick-ups===
Pick-ups can be physically collected and can be used as visual indicators of the presence of triggers. They can then be paired with a corresponding decoration which indicates the location of resulting trigger effects.
<gallery mode="packed" class="icon-gallery">
KeyA.png
KeyB.png
</gallery>
<gallery mode="packed" class="icon-gallery">
HeartA.png
HeartB.png
</gallery>
<gallery mode="packed" class="icon-gallery">
FlaskA.png
FlaskB.png
</gallery>
<gallery mode="packed" class="icon-gallery">
SkullA.png
SkullB.png
</gallery>
<gallery mode="packed" class="icon-gallery">
Clock.png
</gallery>
<gallery mode="packed" class="icon-gallery">
Token.png
</gallery>
===Miscellaneous===
''For information on user coins and text, see [[Collectibles]] and [[Level Editor]] respectively.''
<gallery mode="packed" class="icon-gallery">
UserCoinUnverified.png
UserCoinVerified.png
GameText.png
</gallery>
===Letter blocks===
These are area triggers. ''For more information, see [[Triggers]].''
|-|
Decorations=
Decorations enhance visual design. Certain decorations can be customised using colour channels while others pulsate. Types of decorations include animated decorations, located under the seventh tab; ground decorations and lighting effects (not included in the galleries below), located under the eighth tab; regular decorations, located under the ninth tab; pulsating decorations, located under the tenth tab; and rotating decorations, located under the eleventh tab.
Pulsating decorations dynamically change size in time with the music beat (for default soundtracks) or audio loudness (for custom soundtracks) when the level is played in Normal mode. In [[Practice Mode|Practice mode]] they stay at a fixed size. One of three different styles may be randomly selected for the duration of the level being played, either a ring style, a circle style, or an 'eye' style that is like the circle style but with two 'eyes'.
[[Update 2.1]] introduced new animated, ground, regular and rotating decorations. These are not included in the galleries below.


Spikes are the most frequently occurring and are often jumped over. These obstacles often appear with varying appearance, and can be invisible or transparent. They can also differ in size. Three spikes are sometimes placed in a group to escalate the level of difficulty. They are commonly seen in [[Time Machine]], which includes the most three-spikes out of any official level. Spikes can also be different sizes or widths. The color of some of these obstacles can also be changed using the C-OBJ option in level settings from [[Level Editor]].
===Animated decorations===
===Sawblades===
<gallery mode="packed" class="icon-gallery">
File:WaveAnimatedDecor01.png
File:WaveAnimatedDecor02.png
File:WaveAnimatedDecor03.png
File:WaveAnimatedDecor04.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:StripeAnimatedDecor01.png
File:StripeAnimatedDecor02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:FlameAnimatedDecor01.png
File:FlameAnimatedDecor02.png
File:FlameAnimatedDecor03.png
File:FlameAnimatedDecor04.png
</gallery>


Sawblades, which are first encountered in [[Clutterfunk]], are typically larger than spikes. They automatically rotate in place, and can be seen in several different forms as well. Transparent sawblades can sometimes be seen with dark backgrounds, commonly used in [[Electroman Adventures]]. Each variation has three sizes. The [[Update 1.9|1.9 update]] introduced gear-like sawblades.
===Ground decorations===
===Thorns===
<gallery mode="packed" class="icon-gallery">
Thorns are one of the most common hazards in Geometry Dash. They are generally long, black obstacles that are placed between columns of blocks. In official levels, they make appearances throughout the game. The [[Update 1.8|1.8 update]] introduced diagonal thorns in either direction.
File:ThornGroundDecor01.png
File:ThornGroundDecor02.png
File:ThornGroundDecor03.png
File:ThornGroundDecor04.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:CloudGroundDecor01.png
File:CloudGroundDecor02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:ColumnsGroundDecor01.png
File:ColumnsGroundDecor02.png
File:ColumnsGroundDecor03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:WavyGroundDecor01.png
File:WavyGroundDecor02.png
File:WavyGroundDecor03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:AngledGroundDecor01.png
File:AngledGroundDecor02.png
File:AngledGroundDecor03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:JaggedGroundDecor01.png
File:JaggedGroundDecor02.png
File:JaggedGroundDecor03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:CurvedGroundDecor01.png
File:CurvedGroundDecor02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:StacksGroundDecor01.png
File:StacksGroundDecor02.png
File:StacksGroundDecor03.png
</gallery>


==Pads and rings==
===Regular decorations===
Pads and rings influence the direction of travel. Pads only need to be touched to activate their effect, while rings need to be tapped as the player passes over for them to function. There are three variants identical to each.
<gallery mode="packed" class="icon-gallery">
*Yellow pad initiates a jump larger than normal, introduced in [[Back on Track]].
File:ChainDecor01.png
*Purple pad initiates a jump smaller than normal, formally introduced in [[Theory of Everything]].(Also found while getting the first and last [[Secret Coins|secret coin]] in Can't Let Go).
File:ChainDecor02.png
*Blue pad changes the direction of gravity, formally introduced in [[xStep]].(Also found when getting the first coin in Back On Track. Also found while getting the third coin in Polargeist).
File:ChainDecor03.png
Although these components are often part of completing a level, they can be positioned in such a way that redirects the player into a hazard, needing to be avoided in such instances.
File:ChainDecor04.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:ChainLinkDecor01.png
File:ChainLinkDecor02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:CloudDecor01.png
File:CloudDecor02.png
File:CloudDecor03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:VineDecor01.png
File:VineDecor02.png
File:VineDecor03.png
File:VineDecor04.png
File:VineDecor05.png
File:VineDecor06.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:StylisedChain01.png
File:StylisedChain02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:PointedHead01.png
File:PointedHead02.png
File:PointedHead03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:CurvedLineDecor01.png
File:CurvedLineDecor02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:JaggedLineDecor01.png
File:JaggedLineDecor02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:ThickTubeDecor01.png
File:ThickTubeDecor02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:BeamDecor01.png
File:BeamDecor02.png
File:BeamDecor03.png
File:BeamDecor04.png
File:BeamDecor05.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:TubeDecor01.png
File:TubeDecor02.png
File:TubeDecor03.png
File:TubeDecor04.png
File:TubeDecor05.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:BlockDecor01.png
File:BlockDecor02.png
File:BlockDecor03.png
File:BlockDecor04.png
File:BlockDecor05.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:PlatformDecor01.png
File:PlatformDecor02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:PlatformStylisedDecor01.png
File:PlatformStylisedDecor02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:PlatformBlackDecor01.png
File:PlatformBlackDecor02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:GrassDecor01.png
File:GrassDecor02.png
File:GrassDecor03.png
File:GrassDecor04.png
File:GrassDecor05.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:StonesDecor01.png
File:StonesDecor02.png
File:StonesDecor03.png
File:StonesDecor04.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:ReedDecor01.png
File:ReedDecor02.png
File:ReedDecor03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:BulbBeamDecor01.png
File:BulbBeamDecor02.png
File:BulbBeamDecor03.png
File:BulbBeamDecor04.png
File:BulbBeamDecor05.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:BulbBeamBlackDecor01.png
File:BulbBeamBlackDecor02.png
File:BulbBeamBlackDecor03.png
File:BulbBeamBlackDecor04.png
File:BulbBeamBlackDecor05.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:StemDecor01.png
File:StemDecor02.png
File:StemDecor03.png
File:StemDecor04.png
File:StemDecor05.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:SerratedBackdropDecor01.png
File:SerratedBackdropDecor02.png
File:SerratedBackdropDecor03.png
File:SerratedBackdropDecor04.png
File:SerratedBackdropDecor05.png
File:SerratedBackdropDecor06.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:SerratedLineDecor01.png
File:SerratedLineDecor02.png
File:SerratedLineDecor03.png
File:SerratedLineDecor04.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:PixelDecor01.png
File:PixelDecor02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:RainbowDecor01.png
File:RainbowDecor02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:StylisedCloudDecor01.png
File:StylisedCloudDecor02.png
File:StylisedCloudDecor03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:FlowerDecor01.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:PaneBlockDecor01.png
File:PaneBlockDecor02.png
File:PaneBlockDecor03.png
File:PaneBlockDecor04.png
File:PaneBlockDecor05.png
File:PaneBlockDecor06.png
File:PaneBlockDecor07.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:PaneSlopeDecor01.png
File:PaneSlopeDecor02.png
File:PaneSlopeDecor03.png
File:PaneSlopeDecor04.png
File:PaneSlopeDecor05.png
File:PaneSlopeDecor06.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:PaneFrameDecor01.png
File:PaneFrameDecor02.png
File:PaneFrameDecor03.png
File:PaneFrameDecor04.png
File:PaneFrameDecor05.png
File:PaneFrameDecor06.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:PaneLineDecor01.png
File:PaneLineDecor02.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:SquigglyLineDecor01.png
File:SquigglyLineDecor02.png
File:SquigglyLineDecor03.png
File:SquigglyLineDecor04.png
File:SquigglyLineDecor05.png
File:SquigglyLineDecor06.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:SquigglySlopeLineDecor01.png
File:SquigglySlopeLineDecor02.png
File:SquigglySlopeLineDecor03.png
File:SquigglySlopeLineDecor04.png
File:SquigglySlopeLineDecor05.png
</gallery>


==Portals==
===Pulsating decorations===
''For the complete article, see '''[[Portals]]'''.''
<gallery mode="packed" class="icon-gallery">
File:Beacon01.png
File:Beacon02.png
File:Beacon03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:SmallPulsator01.png
File:SmallPulsator02.png
File:SmallPulsator03.png
File:SmallPulsator04.png
File:SmallPulsator05.png
File:SmallPulsator06.png
File:SmallPulsator07.png
File:SmallPulsator08.png
File:SmallPulsator09.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:LargePulsator01.png
File:LargePulsator02.png
File:LargePulsator03.png
File:LargePulsator04.png
File:LargePulsator05.png
File:LargePulsator06.png
File:LargePulsator07.png
File:LargePulsator08.png
File:LargePulsator09.png
File:LargePulsator10.png
</gallery>


Portals can modify the way the icon interacts with the level, and can force the cube to assume another form, such as the rocket, gravity ball, UFO, or an arrow. They can also change its speed, size, or mirror the screen. The [[Update 1.8|1.8 update]] introduced portals which created a copy of the player. These objects are often expertly placed in correlation with the background soundtrack. On most occasions, the background and ground color also change with the icon.
===Rotating decorations===
<gallery mode="packed" class="icon-gallery">
File:GearRotator01.png
File:GearRotator02.png
File:GearRotator03.png
File:GearRotator04.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:InvertedGearRotator01.png
File:InvertedGearRotator02.png
File:InvertedGearRotator03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:PointedRotator01.png
File:PointedRotator02.png
File:PointedRotator03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:CartwheelRotator01.png
File:CartwheelRotator02.png
File:CartwheelRotator03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:FlowerheadRotator01.png
File:FlowerheadRotator02.png
File:FlowerheadRotator03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:PendulumRotator01.png
File:PendulumRotator02.png
File:PendulumRotator03.png
File:PendulumRotator04.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:HexagonRotator01.png
File:HexagonRotator02.png
File:HexagonRotator03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:TargetLockRotator01.png
File:TargetLockRotator02.png
File:TargetLockRotator03.png
File:TargetLockRotator04.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:IlluminationRotator01.png
File:IlluminationRotator02.png
File:IlluminationRotator03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:OrbitalRotator01.png
File:OrbitalRotator02.png
File:OrbitalRotator03.png
</gallery>
<gallery mode="packed" class="icon-gallery">
File:SwirlRotator01.png
File:SwirlRotator02.png
File:SwirlRotator03.png
File:SwirlRotator04.png
</gallery>
|-|
Triggers=
Triggers are located under the twelfth tab.


==Cosmetics and effects==
''For more information, see [[Triggers]].''
A number of components are purely cosmetic, or may have effects applied to them. The music can be connected to background posts which pulse to the beat. Others may be used as markers to identify routes or hazards. Physical objects can cycle through colours and complete visibility, which may also be distracting to gameplay. In contrast, what may look like physical objects can also be background objects, which may again fool the player. [[Blast Processing]] introduced a new effect, giving blocks a three-dimensional appearance. This, in no way, affected gameplay.
</tabber>


==Background and transition==
==Gallery==
The background can change colour and sometimes its pattern as a way to create a more vibrant gameplay experience. Other map components can enter and leave the screen, not physically affecting anything, as further visual enhancement, but may reduce the amount of time the player has to react to their entry.
<gallery mode="packed">
[[Category:Level Elements]]
PickupItemSetupMenuA.png|Pickup Item setup menu
PickupItemSetupMenuB.png|Pickup Item setup menu
PulseAnimationSetupMenu.png|Pulse Animation setup menu
RotateActionSetupMenuA.png|Rotate Action edit menu
RotateActionSetupMenuB.png|Rotate Action edit menu
</gallery>
[[Category:Level editing (base content)]]

Latest revision as of 03:59, 12 October 2026

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Objects are what must be navigated through in order to reach the end of levels in Geometry Dash. A combination of platforms, hazards, triggers, decorations and cosmetic effects form the design of levels.

Types

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Note: Mentions of tabs are in reference to those displayed by the Build tool of the level editor.

Platforms are usually safe to make vertical contact with and travel over. Platforms consist of: blocks, located under the first tab and by default occupy one square unit; other platforms, located under the second tab and come in various shapes and sizes; and slopes, introduced in Update 1.8, located under the fourth tab and may allow the icon to travel at angles (horizontal movement speed remains constant). Some platforms are physical objects while others are decorative and must be used in combination with outlines to enable them a physical condition.

Update 1.3 was the first update to introduce new platform styles.

Update 1.4 introduced smaller scale platforms.

Certain platforms introduced in Update 1.6 have special properties, whose block and slope variants are located under the second tab.

  • Fading platforms will become increasingly transparent when the icon is in close proximity. Crashing will reveal all fading platforms on-screen. Update 2.1 introduced tracer outline versions. These are not included in the galleries below.
  • Destructible blocks will be destroyed in horizontal collisions and sometimes in vertical collisions, with no damage to the icon.

Update 1.7 introduced variants of the grid, tile, chipped, black and brick blocks which can be customised using colour channels. These are not included in the galleries below.

Update 1.8 introduced platforms which incorporate colour channel customisation with base styles.

Update 2.0 and Update 2.1 each introduced a vast assortment of platforms, some of which are designed to be used in combination with each other. These are not included in the galleries below.

Blocks

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Other platforms

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Slopes

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Outlines are platforms with no internal styling, located under the third tab. They may be used individually or in combination with decorative platforms to enable them a physical condition. Cornerpieces are decorative and may be used to fill in gaps left between certain outline arrangements.

Outlines of increased thickness were introduced in Update 2.0. These are not included in the galleries below.

Slope outlines were updated in Update 2.1 to include cornerpieces by extension. These are not included in the galleries below.

Blocks

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Other platforms

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Slopes

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Cornerpieces

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There are various types of hazards which will destroy the icon upon any form of contact. Hazards consist of: spikes and pits, located under the fifth tab; animated hazards, introduced in Update 2.0 and located under the seventh tab; and rotating saw-blades, introduced in Update 1.4 and located under the eleventh tab. Although they are animated, the hitboxes for monsters and saw-blades remain static.

Update 1.4 introduced smaller scale hazards.

Certain hazards introduced in Update 1.6 have special properties.

  • Fading spikes and saw-blades will become increasingly transparent when the icon is in close proximity. Crashing will reveal all fading hazards on-screen. These are not included in the galleries below.
  • Fake spikes with black outlines will not destroy the icon and act like decorations.

Update 1.7 introduced spikes and saw-blades which can be customised using colour channels.

Update 2.1 introduced the ability to customise black-preset hazards.

Spikes

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Animated hazards

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Saw-blades

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Introduced in Update 1.9, 3D objects are decorations appended onto platforms to enhance spatial perception of the environment. Outlines and surfaces with related designs to platforms may be used together to achieve this purpose.

Under the seventh tab are special objects which include pads, rings, portals, pick-ups, text and various animated objects (mentioned on other sections of this article).

Pads and rings

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For information about pads and rings, see Transporters.

Portals

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For information about portals, see Portals.

Pick-ups

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Pick-ups can be physically collected and can be used as visual indicators of the presence of triggers. They can then be paired with a corresponding decoration which indicates the location of resulting trigger effects.

Miscellaneous

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For information on user coins and text, see Collectibles and Level Editor respectively.

Letter blocks

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These are area triggers. For more information, see Triggers.

Decorations enhance visual design. Certain decorations can be customised using colour channels while others pulsate. Types of decorations include animated decorations, located under the seventh tab; ground decorations and lighting effects (not included in the galleries below), located under the eighth tab; regular decorations, located under the ninth tab; pulsating decorations, located under the tenth tab; and rotating decorations, located under the eleventh tab.

Pulsating decorations dynamically change size in time with the music beat (for default soundtracks) or audio loudness (for custom soundtracks) when the level is played in Normal mode. In Practice mode they stay at a fixed size. One of three different styles may be randomly selected for the duration of the level being played, either a ring style, a circle style, or an 'eye' style that is like the circle style but with two 'eyes'.

Update 2.1 introduced new animated, ground, regular and rotating decorations. These are not included in the galleries below.

Animated decorations

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Ground decorations

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Regular decorations

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Pulsating decorations

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Rotating decorations

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Triggers are located under the twelfth tab. For more information, see Triggers.

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