Dark Paradise: Difference between revisions

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Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Dark+Paradise&oldid=264311 ; contributors: https://geometrydash.wiki.gg/index.php?title=Dark+Paradise&action=history
Tag: Manual revert
 
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  |created    = [[Update 1.9]]
  |created    = [[Update 1.9]]
  |updated    = [[Update 2.0]]
  |updated    = [[Update 2.0]]
  |difficulty = [[File:Easy.png|x35px]]
  |difficulty = {{Easy}}
  |stars      = 2
  |stars      = 2
  |coins      = 3
  |coins      = 3
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  |objects    = 17,266
  |objects    = 17,266
  |copytype  = Non-copyable
  |copytype  = Non-copyable
  |downloads  = 82.8M+
  |downloads  = 101.46M
  |likes      = 5.3M+
  |likes      = 5.61M
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://thisisthefatrat.newgrounds.com TheFatRat]
  |artist    = [https://thisisthefatrat.newgrounds.com TheFatRat]
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==Description==
==Description==
Dark Paradise has a heavy use of flickering objects while featuring simple gameplay with multiple speed changes and various transitions. Despite its Easy difficulty, specific segments require careful timing and precise movement.
Dark Paradise has a heavy use of flickering objects while featuring simple gameplay with multiple speed changes and various transitions. Despite its Easy difficulty, specific segments require careful timing and precise movement.
*A 0.5x-speed cube sequence with sawblades and colour changes takes place from 0% to 17%.
*A slow speed cube sequence with sawblades and colour changes takes place from 0% to 17%.
*A ball sequence with speed changes and platform-hopping takes place from 18% to 39%.
*A ball sequence with speed changes and platform-hopping takes place from 18% to 39%.
*A 0.5x-speed ship sequence with wide open spaces and guiding decorations takes place from 40% to 57%.
*A slow speed ship sequence with wide open spaces and guiding decorations takes place from 40% to 57%.
*A 1x-speed mini-UFO sequence with alternating fading ramps takes place from 58% to 73%.
*A normal speed mini-UFO sequence with alternating fading ramps takes place from 58% to 73%.
*An auto cube sequence with blue pads and speed changes takes place from 74% to 79%.
*An auto cube sequence with blue pads and speed changes takes place from 74% to 79%.
*A 0.5x-speed wave sequence with open spaces, mirror portals, and sawblades takes place from 80% to 100%.
*A slow speed wave sequence with open spaces, mirror portals, and sawblades takes place from 80% to 100%.


==User coins==
==User coins==
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==Gameplay==
==Gameplay==
{{VC|3M6ONdqNWps}}
{{VC|3M6ONdqNWps}}
==Gallery==
<gallery mode="packed">
DarkParadiseUserCoin1.png|First user coin
DarkParadiseUserCoin2.png|Second user coin
DarkParadiseUserCoin3.png|Third user coin
</gallery>
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]

Latest revision as of 01:19, 11 October 2026

Dark Paradise
ID

11280109

Creator(s)

Roli GD

Created
Last updated
Attributes
Difficulty

Length

1m 6s (Long)

Objects

17,266

Copy type

Non-copyable

Statistics
Downloads

101.46M

Likes

5.61M

Rating

Featured

Audio info
Artist(s)
Music ID

621136

Level sequence
Previous
Next

Dark Paradise is a 1.9/2.0 Easy level by Roli GD. It is the second level of the Alpha Pack.

Description

[edit | edit source]

Dark Paradise has a heavy use of flickering objects while featuring simple gameplay with multiple speed changes and various transitions. Despite its Easy difficulty, specific segments require careful timing and precise movement.

  • A slow speed cube sequence with sawblades and colour changes takes place from 0% to 17%.
  • A ball sequence with speed changes and platform-hopping takes place from 18% to 39%.
  • A slow speed ship sequence with wide open spaces and guiding decorations takes place from 40% to 57%.
  • A normal speed mini-UFO sequence with alternating fading ramps takes place from 58% to 73%.
  • An auto cube sequence with blue pads and speed changes takes place from 74% to 79%.
  • A slow speed wave sequence with open spaces, mirror portals, and sawblades takes place from 80% to 100%.

User coins

[edit | edit source]
  • The first coin is located at 9% in the cube sequence. To collect it, jump over a yellow pad, fall into the coin and a blue gravity portal, and avoid the saw blade above.
  • The second coin is located at 24% in the ball sequence. To collect it, slip into a spiked area and land on the upper platform.
  • The third and final coin is located at 57% in the ship sequence. To collect it, navigate through a short yet narrow tunnel lined with spikes.

Gameplay

[edit | edit source]