Anubis: Difference between revisions

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m Removed already-stated information in the trivia section. No need to respecify a level's gauntlet position if it is mentioned in the beginning blurb.
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Anubis&oldid=264214 ; contributors: https://geometrydash.wiki.gg/index.php?title=Anubis&action=history
Tag: Manual revert
 
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<blockquote>''Not to be confused with the creator [[LmAnubis]].''</blockquote>
{{IB-Level
{{Infobox Level
|image     = Anubis.png
|image = File:Anubis.jpg
|id        = 25886024
|creator = [[Adiale]] (publisher) and GeoSlam1
|creator   = Adiale (publisher) and GeoSlam1
|difficulty = [[File:Hard.png|20px]] Hard
|created    = [[Update 2.0]]
|stars = 5[[File:Star.png|15px]]
|difficulty = {{Hard}}
|id = 25886024
|stars     = 5
|composer = Envy
|diamonds  = 7
|song = Anubis
|coins      = 3
|song_id = 695256}}
|length    = 1m 13s (Long)
'''Anubis''' is a 2.0 Hard 5* level collaboration created by [[Adiale]] and GeoSlam1 and published by Adiale. It is the first level in the Chaos Gauntlet, before [[Scarlet Surge]]. It was built in a basic 2.0 style.
|objects    = 13,183
|copytype  = No password
|downloads  = 40.28M
|likes      = 2.17M
|rating    = Featured
|artist    = Envy
|music      = [https://www.newgrounds.com/audio/listen/695256 EnV - Anubis]
|musicid    = 695256
|previous  = [[Payload (TheRM22)|Payload]]<br>(Bonus Gauntlet)
|next      = [[Scarlet Surge]]
}}
'''Anubis''' is a 2.0 Hard level created in collaboration by GeoSlam1 and Adiale, being published by the latter. It is the first level of the [[Gauntlets|Chaos Gauntlet]].


==Gameplay==
==Description==
*'''0-24% (GeoSlam1):''' The level starts with a simple cube section where the player must jump across some blocks and moving pillars while avoiding the thorns and spikes. Next, the player goes through an auto cube section as the background fades to black. Afterwards, the music beat drops and the player transitions into a double-speed ship sequence that contains several small saw-blades and moving structures. Following this, there is a double-speed UFO segment with a couple of size changes and wide-open spaces, as well as a few more saw-blades that can be easily avoided.
*'''0-24% (GeoSlam1):''' The level starts with a simple cube section where the player must jump across some blocks and moving pillars while avoiding the thorns and spikes. Next, the player goes through an auto cube section as the background fades to black. Afterwards, the music beat drops and the player transitions into a double-speed ship sequence that contains several small saw-blades and moving structures. Following this, there is a double-speed UFO segment with a couple of size changes and wide-open spaces, as well as a few more saw-blades that can be easily avoided.
*'''25-45% ([[Adiale]]):''' Following this, there is a double-speed ball segment with simple orb timings, then an easy robot segment that requires some simple jumps. Right after this, the player enters an auto normal-speed cube section, then quickly transitions into a double-speed dual cube section with more simple timings. Next is a double-speed UFO segment containing a couple of gravity changes and saw-blade obstacles.
*'''25-45% (Adiale):''' Following this, there is a double-speed ball segment with simple orb timings, then an easy robot segment that requires some simple jumps. Right after this, the player enters an auto normal-speed cube section, then quickly transitions into a double-speed dual cube section with more simple timings. Next is a double-speed UFO segment containing a couple of gravity changes and saw-blade obstacles.
*'''46-70% (GeoSlam1):''' Next, the player enters a normal-speed cube section consisting of a few gravity changes and orb-based timings, then a short robot segment only containing two blue orb timings. Afterwards is a short auto cube section that quickly transitions into a double-speed ship sequence with moving pillars and wide open spaces. Following this, the player goes through an easy double-speed ball segment that consists primarily of simple orb-based timings. Finally, at 66%, this section concludes with a double-speed wave segment that features an abundance of saw-blades, triangle-like obstacles, as well as ceiling and floor that constantly move up and down that the player must avoid crashing into.
*'''46-70% (GeoSlam1):''' Next, the player enters a normal-speed cube section consisting of a few gravity changes and orb-based timings, then a short robot segment only containing two blue orb timings. Afterwards is a short auto cube section that quickly transitions into a double-speed ship sequence with moving pillars and wide open spaces. Following this, the player goes through an easy double-speed ball segment that consists primarily of simple orb-based timings. Finally, at 66%, this section concludes with a double-speed wave segment that features an abundance of saw-blades, triangle-like obstacles, as well as ceiling and floor that constantly move up and down that the player must avoid crashing into.
*'''71-100% (Adiale):''' Afterward, the player goes through a double-speed robot segment comprised of a few easy jumps and one simple gravity change. Toward the end of the section, the player enters a normal-speed portal and a very short cube transition. Right after this, there is a double-speed ship sequence that consists of several unique-looking saw blades and wide open spaces, then a double-speed ball segment with a small number of simple gravity changes. Next is a straightforward double-speed cube section containing a few more orb timings and a couple of gravity portals towards the end. Finally, it transitions into a short UFO segment with wide open spaces, then one final half-speed ship sequence comprised of saw-blades of varying sizes and large text saying "GG". If the player manages to clear this section, the level ends.
*'''71-100% (Adiale):''' Afterward, the player goes through a double-speed robot segment comprised of a few easy jumps and one simple gravity change. Toward the end of the section, the player enters a normal-speed portal and a very short cube transition. Right after this, there is a double-speed ship sequence that consists of several unique-looking saw blades and wide open spaces, then a double-speed ball segment with a small number of simple gravity changes. Next is a straightforward double-speed cube section containing a few more orb timings and a couple of gravity portals towards the end. Finally, it transitions into a short UFO segment with wide open spaces, then one final half-speed ship sequence comprised of saw-blades of varying sizes and large text saying "GG". If the player manages to clear this section, the level ends.
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**However, there is a bug where jumping too early, even after collecting the key, the coin does not appear.
**However, there is a bug where jumping too early, even after collecting the key, the coin does not appear.


==Trivia==
==Gameplay==
*The level is free to copy.
{{VC|CF_i4dSO-i0}}
*The level contains 13,182 objects.
*The level is 1m 13s in length.
 
==Walkthrough==
[[File:Geometry Dash - Anubis - by Adiale & GeoSlam1|centre|thumb|330x330px|The full walkthrough of Anubis with the first two coins. Credits to Aquatias.]]
 
==Gauntlets==
{{Gauntlets}}
 
[[Category:Collaborations]]
[[Category:2.0 levels]]
[[Category:Long levels]]
[[Category:Levels with user coins]]
[[Category:Hard levels]]
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Latest revision as of 18:30, 12 October 2026

Anubis
ID

25886024

Creator(s)

Adiale (publisher) and GeoSlam1

Created
Attributes
Difficulty

Length

1m 13s (Long)

Objects

13,183

Copy type

No password

Statistics
Downloads

40.28M

Likes

2.17M

Rating

Featured

Audio info
Artist(s)

Envy

Music ID

695256

Level sequence
Previous

Payload
(Bonus Gauntlet)

Anubis is a 2.0 Hard level created in collaboration by GeoSlam1 and Adiale, being published by the latter. It is the first level of the Chaos Gauntlet.

Description

[edit | edit source]
  • 0-24% (GeoSlam1): The level starts with a simple cube section where the player must jump across some blocks and moving pillars while avoiding the thorns and spikes. Next, the player goes through an auto cube section as the background fades to black. Afterwards, the music beat drops and the player transitions into a double-speed ship sequence that contains several small saw-blades and moving structures. Following this, there is a double-speed UFO segment with a couple of size changes and wide-open spaces, as well as a few more saw-blades that can be easily avoided.
  • 25-45% (Adiale): Following this, there is a double-speed ball segment with simple orb timings, then an easy robot segment that requires some simple jumps. Right after this, the player enters an auto normal-speed cube section, then quickly transitions into a double-speed dual cube section with more simple timings. Next is a double-speed UFO segment containing a couple of gravity changes and saw-blade obstacles.
  • 46-70% (GeoSlam1): Next, the player enters a normal-speed cube section consisting of a few gravity changes and orb-based timings, then a short robot segment only containing two blue orb timings. Afterwards is a short auto cube section that quickly transitions into a double-speed ship sequence with moving pillars and wide open spaces. Following this, the player goes through an easy double-speed ball segment that consists primarily of simple orb-based timings. Finally, at 66%, this section concludes with a double-speed wave segment that features an abundance of saw-blades, triangle-like obstacles, as well as ceiling and floor that constantly move up and down that the player must avoid crashing into.
  • 71-100% (Adiale): Afterward, the player goes through a double-speed robot segment comprised of a few easy jumps and one simple gravity change. Toward the end of the section, the player enters a normal-speed portal and a very short cube transition. Right after this, there is a double-speed ship sequence that consists of several unique-looking saw blades and wide open spaces, then a double-speed ball segment with a small number of simple gravity changes. Next is a straightforward double-speed cube section containing a few more orb timings and a couple of gravity portals towards the end. Finally, it transitions into a short UFO segment with wide open spaces, then one final half-speed ship sequence comprised of saw-blades of varying sizes and large text saying "GG". If the player manages to clear this section, the level ends.

User coins

[edit | edit source]
  • The first coin is located at 49% in the third cube section. To collect it, at 48%, the player must not hit the second green orb and instead fall up to a hidden section at the top of the level, where they must quickly hit a blue orb and three pink ones. Immediately after grabbing the coin and falling back down to the normal route, they need to hit a yellow orb.
  • The second coin is located at 79% in the second-to-last ship sequence. To collect it, immediately after entering the ship portal, the player needs to drop down and fly underneath two saw-blades.
  • The third and final coin is located at 98% in the final ship sequence at the end of the level. It is free to collect but only appears if the key to it is collected.
    • The key to the third coin is located at 6% in the first cube section. The player needs to jump off a ramp and through a cloud decoration containing the key.
    • However, there is a bug where jumping too early, even after collecting the key, the coin does not appear.

Gameplay

[edit | edit source]