Back On Dash: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>AllThatSTuff
m Created page with "{{IB-Level |image = Backondash.png |id = 111832753 |creator = AudieoVisual |created = Update 2.2 |difficulty = x35px |stars = 4 |coins = 3 |length = 1m 15s (Long) |objects = 27,580 |copytype = No password |downloads = 4.8M+ |likes = 296K+ |rating = Epic |artist = [https://djvi.newgrounds.com/ DJVI] |music = [https://www.newgrounds.com/audio/listen/10012530 Back On Dash] |music..."
 
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Back+On+Dash&oldid=264234 ; contributors: https://geometrydash.wiki.gg/index.php?title=Back+On+Dash&action=history
Tag: Manual revert
 
(27 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{IB-Level
{{IB-Level
  |image      = Backondash.png
  |image      = BackOnDash.png
  |id        = 111832753
  |id        = 111832753
  |creator    = AudieoVisual
  |creator    = AudieoVisual
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |difficulty = [[File:Hard.png|x35px]]
  |difficulty = {{Hard}}
  |stars      = 4
  |stars      = 4
|diamonds  = 6
  |coins      = 3
  |coins      = 3
  |length    = 1m 15s (Long)
  |length    = 1m 15s (Long)
  |objects    = 27,580
  |objects    = 27,580
  |copytype  = No password
  |copytype  = No password
  |downloads  = 4.8M+
  |downloads  = 5.9M
  |likes      = 296K+
  |likes      = 325.4K
  |rating    = Epic
  |rating    = Epic
  |artist    = [https://djvi.newgrounds.com/ DJVI]  
  |artist    = [https://djvi.newgrounds.com/ DJVI]  
  |music      = [https://www.newgrounds.com/audio/listen/10012530 Back On Dash]
  |music      = [https://ncs.io/BackOnDash Back On Dash]
  |musicid    = 10012530
  |musicid    = 10012530 (NCS Library)
|previous  = N/A
|next      = [[Geometry]]
}}
}}
'''Back On Dash''' is a [[Update 2.2|2.2]] Hard level by AudieoVisual.
'''Back On Dash''' is a [[Update 2.2|2.2]] Hard level by AudieoVisual. It is the first level of the [[Wikipedia:NoCopyrightSounds|NoCopyrightSounds]] x [[Geometry Dash]] album and the first ever [[Event Level]]. It is a 2.2 remake of the main level [[Back On Track]], using DJVI's new version of Back On Track.


==Description==
==Description==
*'''0-18%''' The first section of the level is very similar to the first section of [[Back On Track|Back on Track]], with a similar introduction to pads. However, there is pretty minor decoration, with only particles, glow, and minor block decorations.  
*'''0-18%:''' The first section of Back On Dash is very similar to the first section of Back On Track, with a similar introduction to pads. However, there is pretty minor decoration, with only particles, glow, and minor block decorations.  
*'''18-36%''' More decoration appears, with comets/meteors, minor air decoration, and a glowing circle (probably representing an '80s retro background). Orbs, mini portals, and gravity portals also start to appear in this section.
*'''18-36%:''' More decoration appears, with comets or meteors, minor air decoration, and a glowing circle (probably representing an '80s retro background). Orbs, mini-portals, and gravity portals also start to appear in this section.
*'''36-58%''' This section begins with the player turning into a fast robot (which later turns into a mini robot), with decoration similar to the first section but with extra air and ground decoration. There are still orbs and platforms in this section. The player then turns into a very fast ship, with the letters "Back On DASH" appearing before transitioning into the next section.
*'''36-58%:''' This section begins with the player turning into a fast robot (which later turns into a mini-robot), with decoration similar to the first section but with extra air and ground decoration. There are still orbs and platforms in this section. The player then turns into a very fast ship, with the letters 'Back On DASH' appearing before transitioning into the next section.
*'''58-76%''' This section heavily builds on the Back on Track ship section, with shape-styled decoration, like hexagons, arrows, and squares. At the end of the section, it transitions by showing the cube (presumably the player) going through the ball portal.
*'''58-76%:''' This section heavily builds on the Back On Track ship section, with shape-styled decoration, like hexagons, arrows, and squares. At the end of the section, it transitions by showing the cube (presumably the player) going through the ball portal.
*'''76-100%''' The ball section includes spikes, pads, orbs, and gravity portals. Then the player turns into a cube, with spike jumps and orb clicks. When the player is about to complete the level, the level suddenly goes into slow-motion, with the level title appearing.
*'''76-100%:''' The ball section includes spikes, pads, orbs, and gravity portals. Then the player turns into a cube and must do spike jumps and orb clicks. When the player is about to complete the level, it suddenly goes into slow-motion, with the level title appearing.


==User coins==
==User coins==
* The first user coin is obtained in the first robot section, where instead of going down to avoid a spike structure, the player has to go above the structure, obtaining the coin.
*The first coin is obtained in the first robot section, where, instead of going down to avoid a spike structure at 42%, the player must make a full jump above the structure, obtaining the coin.
* The second user coin is obtained almost the same way as the second secret coin in Back on Track: Avoid the first obstacle in the first ship section and fly into a gap in the second obstacle to obtain the user coin.
*The second coin is obtained almost the same way as the second secret coin in Back on Track: avoid the first obstacle in the first ship section and fly into a gap in the second obstacle at 61% to obtain the coin.
* The third secret coin is obtained in the second cube section, where instead of going above a platform, the player has to go below it, obtaining the third secret coin.
*The third and final coin is obtained in the second cube section, where, instead of going above a platform, the player must fall below it, obtaining the coin. To drop beneath the platform, the player must make a late jump at 88%.


==Gameplay==
{{VC|NtarVH5UoTE}}
==Trivia==
==Trivia==
* Back On Dash was the first ever event level in the game.   
*Though aware he was creating a level for the NCS x GD Album Event, AudieoVisual was not aware that Back On Dash would become the first.<ref>https://www.youtube.com/watch?v=cqfbt1xETiE</ref>
** AudieoVisual was not aware of this happening.<ref>https://www.youtube.com/watch?v=cqfbt1xETiE&t</ref>
 
==References==
==References==
<references />
[[Category:Classic levels]]

Latest revision as of 02:08, 11 October 2026

Back On Dash
ID
111832753
Creator(s)
AudieoVisual
Created
Attributes
Difficulty
Length
1m 15s (Long)
Objects
27,580
Copy type
No password
Statistics
Downloads
5.9M
Likes
325.4K
Rating
Epic
Audio info
Artist(s)
Music ID
10012530 (NCS Library)
Level sequence
Previous
N/A

Back On Dash is a 2.2 Hard level by AudieoVisual. It is the first level of the NoCopyrightSounds x Geometry Dash album and the first ever Event Level. It is a 2.2 remake of the main level Back On Track, using DJVI's new version of Back On Track.

Description

[edit | edit source]
  • 0-18%: The first section of Back On Dash is very similar to the first section of Back On Track, with a similar introduction to pads. However, there is pretty minor decoration, with only particles, glow, and minor block decorations.
  • 18-36%: More decoration appears, with comets or meteors, minor air decoration, and a glowing circle (probably representing an '80s retro background). Orbs, mini-portals, and gravity portals also start to appear in this section.
  • 36-58%: This section begins with the player turning into a fast robot (which later turns into a mini-robot), with decoration similar to the first section but with extra air and ground decoration. There are still orbs and platforms in this section. The player then turns into a very fast ship, with the letters 'Back On DASH' appearing before transitioning into the next section.
  • 58-76%: This section heavily builds on the Back On Track ship section, with shape-styled decoration, like hexagons, arrows, and squares. At the end of the section, it transitions by showing the cube (presumably the player) going through the ball portal.
  • 76-100%: The ball section includes spikes, pads, orbs, and gravity portals. Then the player turns into a cube and must do spike jumps and orb clicks. When the player is about to complete the level, it suddenly goes into slow-motion, with the level title appearing.

User coins

[edit | edit source]
  • The first coin is obtained in the first robot section, where, instead of going down to avoid a spike structure at 42%, the player must make a full jump above the structure, obtaining the coin.
  • The second coin is obtained almost the same way as the second secret coin in Back on Track: avoid the first obstacle in the first ship section and fly into a gap in the second obstacle at 61% to obtain the coin.
  • The third and final coin is obtained in the second cube section, where, instead of going above a platform, the player must fall below it, obtaining the coin. To drop beneath the platform, the player must make a late jump at 88%.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Though aware he was creating a level for the NCS x GD Album Event, AudieoVisual was not aware that Back On Dash would become the first.[1]

References

[edit | edit source]