CraZy: Difference between revisions

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{{Low-Faith}}
{{IB-Level
{{Infobox Level
|image     = CraZy.png
|image = File:maxresdefaultcrazylevel.jpg
|id        = 40945673
|creator = [[DavJT]]
|creator   = [[DavJT]]
|difficulty = [[File:Hard_Demon.png|20px]] Hard Demon
|created    = [[Update 2.1]]
|stars = 10[[File:Star.png|15px]]
|difficulty = {{Demon}}
|id = 40945673
|stars     = 10
|version = 1
|coins      = 2
|last_updated = 2.1
|length    = 1m 20s (Long)
|composer = dirtypawsofficial
|objects    = 60,228
|song = Circus Contraption - Charmed Im Sure (DirtyPaws Remix) (New Mix) (Instrumental)
|copytype  = No password
|song_id = 774298}}
|downloads  = 27.12M
{{Quote
|likes      = 739.7K
|How
|rating    = Epic
|DavJT}}
|artist    = [https://dirtypawsofficial.newgrounds.com/ DirtyPaws]
'''CraZy''' is a 2.1 solo Hard Demon created, verified, and published by [[DavJT]]. The level contains wacky and weird art, creating a theme of craziness and madness. It is also famous for its boss-fight against a mechanical skull. It is the first level in the CraZy series, and is the prequel to [[CraZy II]] and [[CraZy III]].
|music      = [https://www.newgrounds.com/audio/listen/774298 Circus Contraption - Charmed I'm Sure (DirtyPaws Remix) (New Mix) (Instrumental)]
|musicid    = 774298
}}
'''CraZy''' is a [[Update 2.1|2.1]] Hard Demon by [[DavJT]], published on 11 January 2018.<ref>https://www.youtube.com/watch?v=UH5a_N8zEPc</ref> The level is the first instalment of the CraZy series and the prequel to [[CraZy II]]. It contains wacky and weird art, creating a theme of craziness and madness. It is also famous for its boss fight against a mechanical skull.


==Gameplay==
==Description==
{{Low-Faith/Section}}
*'''0-16%:''' CraZy begins with a ship section with a cyborg and technological theme. The player, while changing speed and gravity often, must carefully fly through a long corridor lined with glowing blue spikes. At 8%, the player becomes a UFO and must travel through many gravity portals. At 11%, the player enters a normal-speed cube section that ends with a dash orb. As the player holds down on the dash orb, an animation of a swinging clock appears.
 
*'''16-32%:''' After the player lands, they enter a cube section before a ball section, which are slow in comparison to most sections of the level. The background is animated in stop-motion with a vintage film theme, featuring a slowly moving marionette and a faded green-and-black colour scheme. A flickering effect reduces visibility at times throughout both sections. At 23%, the player enters a triple-speed ship section and avoids hitting film wheel-looking obstacles while going through gravity portals. A countdown frame appears in the background, starting at 5 and counting down. The player then enters an automatic segment that serves as a build-up to the level's drop. When the countdown frame hits one, the drop of the level will begin.
*'''0-15%:''' CraZy begins with a ship section with a cyborg and technological theme. The player, often changing speed and gravity, must carefully fly through a long corridor lined with glowing blue spikes. At 8%, the player becomes a UFO and must travel through many gravity portals. At 11%, the player enters a normal-speed cube section that ends with a dash orb. As the player holds down on the dash orb, an animation of a swinging clock appears.
*'''33-60%:''' Drop with more timing parts, especially with the spider. Before the boss fight, while falling into a hole, there is the skull boss of [[Press Start]] from [[Geometry Dash SubZero]] while falling.
*'''16-32%:''' After the player lands, they enter a cube section before a ball section, which are slow in comparison to most sections of the level. The background is animated in stop-motion with a old vintage film theme, with a slowly moving marionette and a faded green and black color scheme. A flicker effect reduces visibility at times throughout the two sections. At 23%, the player enters a triple-speed ship section and avoid hitting film wheel-looking obstacles while going through gravity portals. A countdown frame appears in the background, beginning from five and counting down. The player then enters an automatic segment that acts as a build-up to the drop of the level. When the countdown frame hits one, the drop of the level will begin.
*'''60-86%:''' The player becomes a ship as the skull boss fight comes in. The game-mode will then continuously alternate between wave, cube, and UFO, while the boss occasionally shoots lasers at the player, and many objects are moving at the same time, making the part more difficult.
*'''34-61%:''' Drop with more timing parts, especially with the spider. Before the boss fight, you may fall into a hole, but you can see a piece of Press Start from ''Geometry Dash Subzero'' while falling.
*'''86-100%:''' The boss finally ends with an animation of it eating the player. The level continues with a timing-based cube part at normal speed, with the game-modes later alternating between ship, robot, UFO, cube, and ending with a ball. In the end, it will show the logo for the story.
*'''61-86%:''' The player becomes a ship as the Skull Boss Fight comes in. The gamemode will then continuously change between wave, cube and ufo, while the boss occasionally shoots out lasers at the player, at the same time as many objects are moving, making the part more dificult.
*'''86-100%:''' The boss finally ends with an animation of it eating the player. The level continues with a timing-based cube part in slow speed. It continues in slow speed, as the gamemode changes between ship, robot, UFO, cube, and ends with a ball. In the end, it will show the logo for the story.


==User coins==
==User coins==
*CraZy has two user coins.
CraZy contains two user coins
**'''Coin 1:''' At 23%, the coin will appear as the player enters the ship part, but will move away from the player. At 27%, the coin will fly above the level and disappear. The player must fly upward into a small space at 28% (marked with two transparent arrows) to enter an invisible teleportation portal. This takes the player to a secret room where they will collect the coin and teleport back to the main path. A message appears at the bottom, reading, "You found me!".
*To collect the first coin, at 23%, the coin will appear as the player enters the ship part but move away from the player. At 27%, the coin will fly above the level and disappear. The player must fly upward into a small space at 28% (marked with two transparent arrows) to enter an invisible teleportation portal. This takes the player to a secret room where they will collect the coin and teleport back to the main path. A message appears at the bottom, reading, 'You found me!'. (The teleportation portal might bug out if the player enters the open space too close to the left side. The player will teleport to slightly outside of the coin room and fall upwards into some spikes with a message 'Where are you going?' To avoid this, the player should focus on hitting the arrows instead of going into the gap above, although it seems counterintuitive.)
***The teleportation portal might bug out if the player enters the open space too close to the left side. The player will teleport to slightly outside of the coin room and fall upwards into some spikes with a message "Where are you going?" To avoid this, the player should focus on hitting the arrows instead of going into the gap above, although it seems counter-intuitive.
*To collect the second coin, at 56%, the player can jump late in the cube dual to go inside a block, indicated with a red button. The button turns green when the player touches it, and the player will be teleported above to the main path. If the button is hit, the short cube section from 84-86% will be filled with spikes and will not be an automatic part. The player must jump three times to the beat of the song to avoid the spikes, which will allow them to grab the second coin.
**'''Coin 2:''' At 56%, the player can jump late in the cube dual to go inside of a block, indicated with a red button. The button turns to green when the player touches it, and the player will be teleported above to the main path. If the button is hit, the short cube section from 84-86% will be filled with spikes, and will not be an automatic part. The player must jump three times to the beat of the song to avoid the spikes, which will allow them to grab the second coin.


==Fails==
==Gameplay==
*[[GuitarHeroStyles]] and Titan Channel crashed at 97%.
{{VC|9Tjp11maIzY}}
*[[EricVanWilderman]] and Maksimym200 crashed at 96%.
*[[Partition]] crashed at 93%.
*Cobrablitz crashed at 91%.
*[[ToshDeluxe]] crashed at 88%.


==Trivia==
==Trivia==
*The level is free to copy.
*CraZy was dedicated to MaxyLAND.
*The level contains 60,228 objects.
*For a long period of time, CraZy had an Insane Demon rating and was considered to be one of the easiest Insane Demons, but it was demoted to a Hard Demon in 2020.
*The level is 1m 20s in length.
**Additionally, CraZy is the only level in the CraZy series that is not an Insane Demon.
*This level was dedicated to MaxyLAND.
*The skull boss resembles the same skull boss from Geometry Dash SubZero's Press Start.
*For a long period of time, CraZy had an Insane Demon rating and was considered to be one of the easiest Insane Demons, but was demoted to Hard Demon in 2020.
**Additionally, CraZy is the only level in the CraZy series that does not have an Insane Demon rating.
*The skull boss resembles the same skull boss from Geometry Dash SubZero's ''Press Start''.


==Walkthrough==
==Videos==
[[File:''CraZy'' 100% (Demon) by DavJT -All Coins- - Geometry Dash -2.11-|thumb|330x330px|centre]]
{{VC|UH5a_N8zEPc
[[File:CRAZY...|thumb|330x330px|centre]]
|cpt1 = Verification
[[File:Just Another Insane Demon - Geometry Dash 2.11 - CraZy - DavJT|thumb|330x330px|centre]]
}}


[[Category:2.1 levels]]
==References==
[[Category:Long levels]]
<references />
[[Category:Demon levels]]
[[Category:Classic levels]]
[[Category:Hard Demon levels]]

Latest revision as of 02:18, 11 October 2026

CraZy
ID
40945673
Creator(s)
Created
Attributes
Difficulty
Length
1m 20s (Long)
Objects
60,228
Copy type
No password
Statistics
Downloads
27.12M
Likes
739.7K
Rating
Epic

CraZy is a 2.1 Hard Demon by DavJT, published on 11 January 2018.[1] The level is the first instalment of the CraZy series and the prequel to CraZy II. It contains wacky and weird art, creating a theme of craziness and madness. It is also famous for its boss fight against a mechanical skull.

Description

[edit | edit source]
  • 0-16%: CraZy begins with a ship section with a cyborg and technological theme. The player, while changing speed and gravity often, must carefully fly through a long corridor lined with glowing blue spikes. At 8%, the player becomes a UFO and must travel through many gravity portals. At 11%, the player enters a normal-speed cube section that ends with a dash orb. As the player holds down on the dash orb, an animation of a swinging clock appears.
  • 16-32%: After the player lands, they enter a cube section before a ball section, which are slow in comparison to most sections of the level. The background is animated in stop-motion with a vintage film theme, featuring a slowly moving marionette and a faded green-and-black colour scheme. A flickering effect reduces visibility at times throughout both sections. At 23%, the player enters a triple-speed ship section and avoids hitting film wheel-looking obstacles while going through gravity portals. A countdown frame appears in the background, starting at 5 and counting down. The player then enters an automatic segment that serves as a build-up to the level's drop. When the countdown frame hits one, the drop of the level will begin.
  • 33-60%: Drop with more timing parts, especially with the spider. Before the boss fight, while falling into a hole, there is the skull boss of Press Start from Geometry Dash SubZero while falling.
  • 60-86%: The player becomes a ship as the skull boss fight comes in. The game-mode will then continuously alternate between wave, cube, and UFO, while the boss occasionally shoots lasers at the player, and many objects are moving at the same time, making the part more difficult.
  • 86-100%: The boss finally ends with an animation of it eating the player. The level continues with a timing-based cube part at normal speed, with the game-modes later alternating between ship, robot, UFO, cube, and ending with a ball. In the end, it will show the logo for the story.

User coins

[edit | edit source]

CraZy contains two user coins

  • To collect the first coin, at 23%, the coin will appear as the player enters the ship part but move away from the player. At 27%, the coin will fly above the level and disappear. The player must fly upward into a small space at 28% (marked with two transparent arrows) to enter an invisible teleportation portal. This takes the player to a secret room where they will collect the coin and teleport back to the main path. A message appears at the bottom, reading, 'You found me!'. (The teleportation portal might bug out if the player enters the open space too close to the left side. The player will teleport to slightly outside of the coin room and fall upwards into some spikes with a message 'Where are you going?' To avoid this, the player should focus on hitting the arrows instead of going into the gap above, although it seems counterintuitive.)
  • To collect the second coin, at 56%, the player can jump late in the cube dual to go inside a block, indicated with a red button. The button turns green when the player touches it, and the player will be teleported above to the main path. If the button is hit, the short cube section from 84-86% will be filled with spikes and will not be an automatic part. The player must jump three times to the beat of the song to avoid the spikes, which will allow them to grab the second coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • CraZy was dedicated to MaxyLAND.
  • For a long period of time, CraZy had an Insane Demon rating and was considered to be one of the easiest Insane Demons, but it was demoted to a Hard Demon in 2020.
    • Additionally, CraZy is the only level in the CraZy series that is not an Insane Demon.
  • The skull boss resembles the same skull boss from Geometry Dash SubZero's Press Start.

Videos

[edit | edit source]
Verification






References

[edit | edit source]