Geass: Difference between revisions

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==Description==
==Description==
The gameplay in Geass consists of a cube sequence for the first half of the level. There are four spikes and five blue pads that the player must jump over. After that, there is a structure of black blocks, obscured by the background, that the player must memorise and avoid. The player then transitions to a ship sequence at 44%, going through black blocks and spikes, also having a spike in a block until a ball sequence, which involves avoiding two single-spikes by going down on a black block almost hidden in the ground of spikes and then back up, then following the path of pulsing rods. After passing pulsing diamonds arranged to spell 'WIN', the level ends.
The gameplay in Geass consists of a cube sequence for the first half of the level. There are four spikes and five blue pads that the player must jump over. After that, there is a structure of black blocks, obscured by the background, that the player must memorize and avoid. The player then transitions to a ship sequence at 44%, going through black blocks and spikes, also having a spike in a block until a ball sequence, which involves avoiding two single-spikes by going down on a black block almost hidden in the ground of spikes and then back up, then following the path of pulsing rods. After passing pulsing diamonds arranged to spell 'WIN', the level ends.


==Gameplay==
==Gameplay==

Latest revision as of 15:37, 11 October 2026

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Geass
ID
340647
Creator(s)
Zahre
Created
Last updated
Attributes
Difficulty
Length
25s (Short)
Objects
894
Copy type
Non-copyable
Statistics
Downloads
2.95M
Likes
-181.8K
Rating
Star-rated
Audio info
Artist(s)

Geass is a 1.5/1.6 Auto level by Zahre, published on 12 March 2014. With over 180,000 dislikes as of September 2026, it is the most-disliked level in Geometry Dash. The main reason for its negative reception is the level's deceptive difficulty rating; despite its Auto rating, the level requires player input to complete.

Description

[edit | edit source]

The gameplay in Geass consists of a cube sequence for the first half of the level. There are four spikes and five blue pads that the player must jump over. After that, there is a structure of black blocks, obscured by the background, that the player must memorize and avoid. The player then transitions to a ship sequence at 44%, going through black blocks and spikes, also having a spike in a block until a ball sequence, which involves avoiding two single-spikes by going down on a black block almost hidden in the ground of spikes and then back up, then following the path of pulsing rods. After passing pulsing diamonds arranged to spell 'WIN', the level ends.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Zahre has one other level with a net-negative like count, known as Fury (638156).
    • Both of Zahre's disliked levels use 'Can't Let Go' as their music track.
  • Geass was originally rated Easy, but after Update 1.9, its 1-star rating was automatically re-rated to Auto, despite the level not being automatic.
  • An extremely difficult challenge level by ItsMeGeoGD was made as a buffed version of Geass, called SUPERHATEMEAUTO (133805160).