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{{Infobox level
{{Quality}}
|name = Cycles|created = 1.2 Update|levelnumber = Nine|scenes = Cube, Rocket, Gravity Ball|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = DJVI|musicdate = October 20, 2013|image = file:Cycles Screenshot.jpeg|imagewidth = 300|precededby = [[Time Machine]]|followed by = [[XStep|xStep]]|normalmode = Icon 16|practicemode = Icon 15}}
{{IB-Level
'''Cycles''' is the name of the ninth level of [[Geometry Dash]], its the fourth [[Difficulty|Insane rated]] level. When you completed it on Practice you unlock a new player icon and the achievement "Loops". When you complete it on Normal Mode you gain nine stars, new icon and the achievement "Cycles!"
|image          = Cycles.png
 
|game          = Lite, Full
==Level information==
|released      = [[Update 1.2]]
 
|levelnumber   = 9
Cycles introduces the ball portals. Which can flip the gravity. The level also has many Jump Circles, some are used to trick you if you don't tap at the right time.
|difficultymain = {{Harder}}
 
|manaorbs      = 250
The level is known rated as Insane due to the following elements:
|stars          = 9
# Many sets of 2 or 3 spikes on the beginning, you have to be close to them to jump them all.
|practicemode  = [[File:Cube015.png|x35px]]
# The rocket portal part, which there are many gravity portals that would flip you.
|normalmode    = [[File:Cube016.png|x35px]]
# The second ball portal part, can may be a little tricky.¨
|portals        = Cube, Ship, Ball; Gravity, Mirror
 
|sequences      = C, B, S, C, .B, B, .B,
==Coin locations==
|artist        = [https://djvi.newgrounds.com DJVI]
 
|audio          = [[File:Cycles.mp3]]
# The first one, after the beginning of the first ball portal, flip gravity twice and stay. you'll get in a tunnel where it leads you to the secret coin, but you have to time your moment to flip gravity, as the bottom part of the tunnel has spikes on it.
|fullaudio      = [[File:CyclesFull.mp3]]
# In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. have to time your moment to fly back to the path
|precededby     = [[Time Machine]]
# On the second ball part, when the background is blue, there's a yellow pad on the top before a four spike set. Flip gravity quick and then flip again to be above the four spike set hanging, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin.
|followedby    = [[xStep]]
 
}}
== Walkthrough ==
'''Cycles''' is the ninth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the third level with a Harder difficulty.
 
[[File:Geometry Dash - Cycles - All Coins|400px|left]]
 
 
 
 
 
 
 
 
 
 


==Description==
Cycles introduces the ball form with a light use of pads, rings and gravity portals. Misleading jump pads and rings leading to hazards as well as triple spike arrangements are prominent during the first cube sequence. The single ship sequence involves rapidly alternating gravity.
*A cube sequence takes place from 0% to 36%;
*A ball sequence from 36% to 54%;
*A ship sequence from 54% to 71%;
*A cube transition sequence from 71% to 74%;
*And a ball sequence from 74% to 100%, while under the effects of the mirror portal from 74%, ceasing at 82% and continuing at 91%.


==Secret coins==
*The first secret coin is located at 42% and collected as the ball. After clearing the first two obstacles, roll through a gap above spikes and flip once to collect the coin, rolling down to return to the main route.
*The second secret coin is located at 63% and collected as the ship. After alternating gravity seven times, fall up to collect the coin before flying down to clear the oncoming wall.
*The third secret coin is located at 87% and is collected as the ball. After returning to the right direction of travel, after flipping onto a platform with a jump pad at its edge, flip early down and back up past the jump pad and through a crevice between spikes. Flip down from the ceiling, slide down onto the topside of a platform, flip up to the ceiling to collect the coin and immediately back, rolling over a gap across the topside of a narrow spiked platform. By its edge, flip up and back from the ceiling once more onto the topside of a platform, sliding down to return to the main route.


==Gameplay==
{{VC|0xW939koh_g}}


==Trivia==
==Trivia==
*Prior to [[Update 1.9]], Cycles possessed an Insane difficulty.
*Cycles, xStep and [[Clubstep]] are the only levels to reward icons when completed in practice mode.
*Cycles is the only level to end with the ball form and the only level to end under the effects of the mirror portal.
*The second cube sequence is the only sequence in a main level that does not require any action to be performed.
*Cycles takes 82 seconds to complete and requires a minimum of 88 jumps.


*Cycles is one of the two levels to give player [[customisation|icons]] for both Practice and Normal, the other one is [[xStep]].
==Gallery==
 
<gallery mode="packed">
== Gallery ==
CyclesSecretCoin1.png|First secret coin
<gallery>
CyclesSecretCoin2.png|Second secret coin
Cycles.jpg
CyclesSecretCoin3.png|Third secret coin
CyclesMenu.png|Level selection
CyclesMenuOld.jpg|Original difficulty
</gallery>
</gallery>
[[Category:Main levels (base content)]]


{{Levels}}
{{Main level navigation}}
[[Category:Levels]]

Latest revision as of 05:26, 11 October 2026

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Cycles
Game
Lite, Full
Released
Level
9
Difficulty
Cube, Ship, Ball; Gravity, Mirror
Sequences
C, B, S, C, .B, B, .B,
Audio info
Artist(s)
Audio
Full audio
Level sequence
Preceded by
Followed by

Cycles is the ninth level of Geometry Dash and Geometry Dash Lite and the third level with a Harder difficulty.

Description

[edit | edit source]

Cycles introduces the ball form with a light use of pads, rings and gravity portals. Misleading jump pads and rings leading to hazards as well as triple spike arrangements are prominent during the first cube sequence. The single ship sequence involves rapidly alternating gravity.

  • A cube sequence takes place from 0% to 36%;
  • A ball sequence from 36% to 54%;
  • A ship sequence from 54% to 71%;
  • A cube transition sequence from 71% to 74%;
  • And a ball sequence from 74% to 100%, while under the effects of the mirror portal from 74%, ceasing at 82% and continuing at 91%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 42% and collected as the ball. After clearing the first two obstacles, roll through a gap above spikes and flip once to collect the coin, rolling down to return to the main route.
  • The second secret coin is located at 63% and collected as the ship. After alternating gravity seven times, fall up to collect the coin before flying down to clear the oncoming wall.
  • The third secret coin is located at 87% and is collected as the ball. After returning to the right direction of travel, after flipping onto a platform with a jump pad at its edge, flip early down and back up past the jump pad and through a crevice between spikes. Flip down from the ceiling, slide down onto the topside of a platform, flip up to the ceiling to collect the coin and immediately back, rolling over a gap across the topside of a narrow spiked platform. By its edge, flip up and back from the ceiling once more onto the topside of a platform, sliding down to return to the main route.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.9, Cycles possessed an Insane difficulty.
  • Cycles, xStep and Clubstep are the only levels to reward icons when completed in practice mode.
  • Cycles is the only level to end with the ball form and the only level to end under the effects of the mirror portal.
  • The second cube sequence is the only sequence in a main level that does not require any action to be performed.
  • Cycles takes 82 seconds to complete and requires a minimum of 88 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip