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m y'know what i'm just removing this altogether because clearly we can't behave when we see "Explorers"
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{{Quality}}
{{IB-Level
{{IB-Level
  |image       = Dash.png
  |image         = Dash.png
  |game         = Full
  |game           = Full
  |released     = [[Update 2.2]]
  |released       = [[Update 2.2]]
  |levelnumber = 22
  |levelnumber   = 22
  |difficulty  = [[File:Insane.png|35px]]
  |difficultymain = {{Insane}}
  |manaorbs     = 325
  |manaorbs       = 325
  |stars       = 12
  |stars         = 12
  |practicemode = [[File:Colour063.png|22px]]<br>[primary]
  |practicemode   = [[File:Colour063.png|x24px]]<br>[primary]
  |normalmode   = [[File:Spider038.png|35px]]
  |normalmode     = [[File:Spider038.png|x35px]]
  |portals     = Cube, Ship, Ball, Robot, Wave, Spider, Swing; Gravity, Size, Speed, Teleportation
  |portals       = Cube, Ship, Ball, Robot, Wave, Spider, Swing; Gravity, Size, Speed, Teleportation
  |sequences   = C, Sp, C, Sp, B, B,,, C, c, C, Sw,, c R,, B,, Sw,, Sp,, C,, c, S,,, R,,, R,, c,, W,, c,,
  |sequences     = C, Sp, C, Sp, B, B,,, C, c, C, Sw,, c R,, B,, Sw,, Sp,, C,, c, S,,, R,,, R,, c,, W,, c,,
  |artist       = [https://www.youtube.com/user/MDKOfficialYT MDK]
  |artist         = [https://www.youtube.com/user/MDKOfficialYT MDK]
  |audio       = [[File:Dash.mp3]]
  |audio         = [[File:Dash.mp3]]
  |fullaudio   = [[File:DashFull.mp3]]
  |fullaudio     = [[File:DashFull.mp3]]
  |precededby   = [[Fingerdash]]
  |precededby     = [[Fingerdash]]
|followedby    = Explorers
}}
}}
'''Dash''' is the twenty-second level of [[Geometry Dash]] and the eighth level with an Insane difficulty.
'''Dash''' is the twenty-second level of [[Geometry Dash]] and the eighth level with an Insane difficulty.


==Description==
==Description==
Dash introduces the swing game mode. It also introduces the purple spider orb, a fully customized camera, the arrow and reverse triggers that change the icon's direction of travel, shaders and the end trigger.
Dash introduces the swing game mode. It also introduces the purple spider orb, a fully customised camera, the arrow and reverse triggers that change the icon's direction of travel, shaders and the end trigger.
*A cube sequence takes place from 0% to 3%;
*A cube sequence takes place from 0% to 3%;
*A spider sequence from 3% to 5%;
*A spider sequence from 3% to 5%;
Line 29: Line 31:
*A cube sequence from 23% to 26% under the effects of the size portal, slow speed portal;
*A cube sequence from 23% to 26% under the effects of the size portal, slow speed portal;
*A robot sequence from 26% to 28% under the effects of the fast speed portal;
*A robot sequence from 26% to 28% under the effects of the fast speed portal;
*A ball sequence from 28% to 34% continuing the effects of the fast speed portal;
*A ball sequence from 28% to 34%, continuing the effects of the fast speed portal;
*A swing sequence  from 34% to 40%, continuing the effects of the fast speed portal;
*A swing sequence  from 34% to 40%, continuing the effects of the fast speed portal;
*A spider sequence from 40% to 42%, continuing the effects of the fast speed portal;
*A spider sequence from 40% to 42%, continuing the effects of the fast speed portal;
*A cube sequence from 42% to 63%, continuing the effects of the fast speed portal until 51%, under the effects of the size portal from 51% to 63%;
*A cube sequence from 42% to 63%, continuing the effects of the fast speed portal until 51%, under the effects of the size portal from 51% to 63%;
*A ship sequence from 67% to 75% under the effects of the very fast speed portal;
*A ship sequence from 67% to 75% under the effects of the very fast speed portal;
*A robot sequence from 75% to 83% continuing the effects of the very fast speed portal;
*A robot sequence from 75% to 83%, continuing the effects of the very fast speed portal;
*A cube sequence from 84% to 92% under the effects of the size portal and fast speed portal;
*A cube sequence from 84% to 92% under the effects of the size portal and fast speed portal;
*A wave sequence from 92% to 94% continuing the effects of the fast speed portal and ceasing the effects of the size portal;
*A wave sequence from 92% to 94% continuing the effects of the fast speed portal and ceasing the effects of the size portal;
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==Secret coins==
==Secret coins==
*The first secret coin is located at 14% and collected as the cube. After hitting the underside of the four yellow blocks, the last red block's eyes will glow green. Hit its underside which will shift the coin upwards from being submerged in lava where it can be collected by jumping.
*The first secret coin is located at 14% and collected as the cube. After hitting the underside of the four yellow blocks, the last red block's eyes will glow green. Hit its underside to shift the coin upwards out of the lava, where it can be collected by jumping.
*The second secret coin is located at 37% and collected as the swing. In an orange electricity field corridor, there is one pink electicity field . wing upwards through the highlighted electricity field while moving upwards, which will reveal the coin. Swing through and down again to return to the main route.
*The second secret coin is located at 37% and collected as the swing. In an orange electricity field corridor, there is one electricity field with a pink outline. Swing upwards through the highlighted electricity field while moving upwards, which will reveal the coin. Swing through and down again to return to the main route.
*The third secret coin is located at 68% and collected as the ship. When the '1' is collected and the cube forms into a flying orb, input 6 clicks, indicated by the orb flashing orange, and the coin will be revealed at the start of the ship section.
*The third secret coin is located at 68% and collected as the ship. When the '1' is collected and the cube forms into a flying orb, input six clicks, indicated by the orb flashing orange, and the coin will be revealed at the start of the ship section.


==Gameplay==
==Gameplay==
[[File:Geometry Dash - Dash|thumb|center|300px]]
{{VC|VAfS7bOYdoQ}}


==Trivia==
==Trivia==
*Dash is the second main level to not use a previously used form, as it does not contain a UFO sequence, the first being [[Fingerdash]] which has no ball sequence.
*Dash is the second main level not to use a previously used form, as it does not contain a UFO sequence, the first being [[Fingerdash]], which has no ball sequence.
*In the beta version of the level, the sideways spider sequence was originally going to be a normal spider part but was changed in the final release for unknown reasons.  
**If [[Power Trip]] is counted for having no ball or ship sequence, Dash is the third level overall to do so.
*In the beta version of the level, the sideways spider sequence was originally going to be a normal spider part, but it was changed in the final release for unknown reasons.  
**Additionally, in the sneak peek, the blocks the player is required to hit had no purpose, as the spiked ceiling at 12% did not lower. In addition, there were two additional yellow blocks, with the third and sixth blocks eventually being removed.
**Additionally, in the sneak peek, the blocks the player is required to hit had no purpose, as the spiked ceiling at 12% did not lower. In addition, there were two additional yellow blocks, with the third and sixth blocks eventually being removed.
**Also in the sneak peek, the second ball part after the first robot part used to be a sideways ball part but was changed for unknown reasons.
**Also in the sneak peek, the second ball part, after the first robot part, used to be sideways, but it was changed for unknown reasons.
*It is difficult but possible to fly under the robot portal at 75%, allowing the player to play the following robot section in ship mode. However, they will get stuck on a wall, preventing them from completing the level. Despite this, the progress bar will still increase because it is time-based instead of position-based.
*It is difficult but possible to fly under the robot portal at 75%, allowing the player to play the following robot section in ship mode. However, they will get stuck on a wall, preventing them from completing the level. Despite this, the progress bar will still increase because it is time-based instead of position-based.
*It is possible to skip the hidden cube portal in the transition at 83% with a well-timed robot jump as the transition occurs. This allows for a tricky robot jump between a set of spikes and a yellow pad at 89% to skip the remainder of the level.
*It is possible to skip the hidden cube portal in the transition at 83% with a well-timed robot jump as the transition occurs. It allows for a tricky robot jump between a set of spikes and a yellow pad at 89% to skip the remainder of the level.
*Dash is one of the two levels to feature a song created exclusively for the game, the other being [[Geometrical Dominator]]. Prior to its release, the level's music was referred to as the "secret song" by its creator MDK.
*Dash is one of the two levels to feature a song created exclusively for the game, the other being [[Geometrical Dominator]]. Before its release, the level's music was referred to by its artist, MDK, as the 'secret song'.
*Dash's soundtrack is actually titled ''Geometry Dash, Geometry Dash Official Theme Song,'' or ''Geometry Dash Theme Song''<ref>https://www.youtube.com/watch?v=SkYv_cIsbV8</ref>, making it the fifth level with a name different from its soundtrack title.
*Dash's track is actually titled ''Geometry Dash, Geometry Dash Official Theme Song,'' or ''Geometry Dash Theme Song'',<ref>https://www.youtube.com/watch?v=SkYv_cIsbV8</ref> making it the fifth level with a name different from its track title.
**The release version of ''Geometry Dash Theme Song'' is a completely remixed version of the full song, although an extended version of the in-game song can be found in the Music Library under the name ''Dash Full''.<ref>https://twitter.com/TheRealGDColon/status/1761955865764995396</ref>
**The release version of ''Geometry Dash (OFFICIAL THEME SONG)'' is a completely remixed version of the full song, although an extended version of the in-game song can be found in the Music Library under the name ''Dash Full''.<ref>https://twitter.com/TheRealGDColon/status/1761955865764995396</ref>
**On 19 April 2026, a video was uploaded on MDK's YouTube channel showing four versions of the song:<ref>https://twitter.com/MDKOfficial/status/2045892156322361551</ref><ref>https://www.youtube.com/watch?v=hd-WjsDSoXU</ref>
***The first version was made in 2017 as a first attempt for a Geometry Dash main level, and [[Robert Topala|RobTop]] liked it. MDK himself did the voice acting, and he states that the newer versions were way better. It also featured a part often referred to as ''Secret Melody'', ''Secret Song'' or ''2018 leak'', and used in many fan-made sneak peek extensions.
***The second version was made in 2019 and corresponds to the in-game song cut of ''Dash'', shortened by RobTop to make the level as fast-paced and exciting as possible.
***The third version is the finished extended version of the second version.
***The fourth version is the final version of the song made in 2023 under the name ''Geometry Dash (OFFICIAL THEME SONG)''. MDK was bothered by a few aspects of the previous two versions and decided to make changes. 2.2 was on its way to release, and to not delay it further due to necessary changes to the level to fit better with the new version, the second, third and fourth versions were all released.
****MDK also teases an upcoming 'fifth version' where he fixes the mixing/mastering and brings back ''that melody'', maybe with the help of some friends.
*Dash is the fourth level to end under the effects of a speed portal, after [[Electrodynamix]], [[Hexagon Force]], and [[Theory of Everything 2]].
*Dash is the fourth level to end under the effects of a speed portal, after [[Electrodynamix]], [[Hexagon Force]], and [[Theory of Everything 2]].
*Dash is the first level to not finish with the icon colliding against the finishing wall.
*Dash is the first level to not finish with the icon colliding against the finishing wall.
**[[Nock Em]] also does not finish with the icon colliding against the finishing wall, however this only became the case after the April 2024 update to [[Geometry Dash SubZero]], as the previous ending which did use the finishing wall no longer worked in the release version of 2.2.
**[[Nock Em]] also does not finish with the icon colliding against the finishing wall; however, this only became the case after the April 2024 update to [[Geometry Dash SubZero]], as the previous ending, which did use the finishing wall, no longer worked in the release version of 2.2.
*In the sneak peek, just after the part where the player crashed, you could see that the ball part had a 90 degree gravity change, but there is none in the final.
*In the sneak peek, just after the part where the player crashed, you could see that the ball part had a 90-degree gravity change, but there is none in the final.
*Dash has the shortest name out of any main level, with only 4 characters.
*Dash has the shortest name out of any main level, with only 4 characters.
*Dash takes 96 seconds to complete and requires a minimum of 83 jumps.
*Dash takes 96 seconds to complete and requires a minimum of 83 jumps.
*Dash uses 18,320 objects.


==Gallery==
==Gallery==
<gallery spacing="large" widths="9999">
<gallery mode="packed">
DashSecretCoin1Task.png|Block required to hit for the first secret coin
DashSecretCoin1Task.png|Block required to hit for the first secret coin
DashSecretCoin1.png|First secret coin
DashSecretCoin1.png|First secret coin
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Update2.2Steam4.jpg|A third screenshot teaser of Dash
Update2.2Steam4.jpg|A third screenshot teaser of Dash
</gallery>
</gallery>
[[Category:Levels]]
 
[[de:Dash]]
==References==
[[es:Dash]]
<references />
[[fr:Dash]]
[[Category:Main levels (base content)]]
[[pl:Dash]]
 
[[pt-br:Dash]]
{{Main level navigation}}
[[ru:Dash]]
[[uk:Dash]]

Latest revision as of 00:32, 11 October 2026

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Dash
Game
Full
Released
Level
22
Difficulty
Attributes

[primary]
Cube, Ship, Ball, Robot, Wave, Spider, Swing; Gravity, Size, Speed, Teleportation
Sequences
C, Sp, C, Sp, B, B,,, C, c, C, Sw,, c R,, B,, Sw,, Sp,, C,, c, S,,, R,,, R,, c,, W,, c,,
Audio info
Artist(s)
Audio
Full audio
Level sequence
Preceded by
Followed by
Explorers

Dash is the twenty-second level of Geometry Dash and the eighth level with an Insane difficulty.

Description

[edit | edit source]

Dash introduces the swing game mode. It also introduces the purple spider orb, a fully customised camera, the arrow and reverse triggers that change the icon's direction of travel, shaders and the end trigger.

  • A cube sequence takes place from 0% to 3%;
  • A spider sequence from 3% to 5%;
  • A cube sequence from 5% to 7%;
  • A spider sequence from 7% to 9%;
  • A ball sequence from 9% to 10%, under the effect of the very fast speed portal at 9%;
  • A cube sequence from 10% to 17% under the effect of the size portal from 11% to 16%;
  • A swing sequence from 17% to 23% under the effects of the fast speed portal;
  • A cube sequence from 23% to 26% under the effects of the size portal, slow speed portal;
  • A robot sequence from 26% to 28% under the effects of the fast speed portal;
  • A ball sequence from 28% to 34%, continuing the effects of the fast speed portal;
  • A swing sequence from 34% to 40%, continuing the effects of the fast speed portal;
  • A spider sequence from 40% to 42%, continuing the effects of the fast speed portal;
  • A cube sequence from 42% to 63%, continuing the effects of the fast speed portal until 51%, under the effects of the size portal from 51% to 63%;
  • A ship sequence from 67% to 75% under the effects of the very fast speed portal;
  • A robot sequence from 75% to 83%, continuing the effects of the very fast speed portal;
  • A cube sequence from 84% to 92% under the effects of the size portal and fast speed portal;
  • A wave sequence from 92% to 94% continuing the effects of the fast speed portal and ceasing the effects of the size portal;
  • And then a cube sequence from 96% to 100% under the effects of the size portal, and continuing the effects of the fast speed portal.

Secret coins

[edit | edit source]
  • The first secret coin is located at 14% and collected as the cube. After hitting the underside of the four yellow blocks, the last red block's eyes will glow green. Hit its underside to shift the coin upwards out of the lava, where it can be collected by jumping.
  • The second secret coin is located at 37% and collected as the swing. In an orange electricity field corridor, there is one electricity field with a pink outline. Swing upwards through the highlighted electricity field while moving upwards, which will reveal the coin. Swing through and down again to return to the main route.
  • The third secret coin is located at 68% and collected as the ship. When the '1' is collected and the cube forms into a flying orb, input six clicks, indicated by the orb flashing orange, and the coin will be revealed at the start of the ship section.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Dash is the second main level not to use a previously used form, as it does not contain a UFO sequence, the first being Fingerdash, which has no ball sequence.
    • If Power Trip is counted for having no ball or ship sequence, Dash is the third level overall to do so.
  • In the beta version of the level, the sideways spider sequence was originally going to be a normal spider part, but it was changed in the final release for unknown reasons.
    • Additionally, in the sneak peek, the blocks the player is required to hit had no purpose, as the spiked ceiling at 12% did not lower. In addition, there were two additional yellow blocks, with the third and sixth blocks eventually being removed.
    • Also in the sneak peek, the second ball part, after the first robot part, used to be sideways, but it was changed for unknown reasons.
  • It is difficult but possible to fly under the robot portal at 75%, allowing the player to play the following robot section in ship mode. However, they will get stuck on a wall, preventing them from completing the level. Despite this, the progress bar will still increase because it is time-based instead of position-based.
  • It is possible to skip the hidden cube portal in the transition at 83% with a well-timed robot jump as the transition occurs. It allows for a tricky robot jump between a set of spikes and a yellow pad at 89% to skip the remainder of the level.
  • Dash is one of the two levels to feature a song created exclusively for the game, the other being Geometrical Dominator. Before its release, the level's music was referred to by its artist, MDK, as the 'secret song'.
  • Dash's track is actually titled Geometry Dash, Geometry Dash Official Theme Song, or Geometry Dash Theme Song,[1] making it the fifth level with a name different from its track title.
    • The release version of Geometry Dash (OFFICIAL THEME SONG) is a completely remixed version of the full song, although an extended version of the in-game song can be found in the Music Library under the name Dash Full.[2]
    • On 19 April 2026, a video was uploaded on MDK's YouTube channel showing four versions of the song:[3][4]
      • The first version was made in 2017 as a first attempt for a Geometry Dash main level, and RobTop liked it. MDK himself did the voice acting, and he states that the newer versions were way better. It also featured a part often referred to as Secret Melody, Secret Song or 2018 leak, and used in many fan-made sneak peek extensions.
      • The second version was made in 2019 and corresponds to the in-game song cut of Dash, shortened by RobTop to make the level as fast-paced and exciting as possible.
      • The third version is the finished extended version of the second version.
      • The fourth version is the final version of the song made in 2023 under the name Geometry Dash (OFFICIAL THEME SONG). MDK was bothered by a few aspects of the previous two versions and decided to make changes. 2.2 was on its way to release, and to not delay it further due to necessary changes to the level to fit better with the new version, the second, third and fourth versions were all released.
        • MDK also teases an upcoming 'fifth version' where he fixes the mixing/mastering and brings back that melody, maybe with the help of some friends.
  • Dash is the fourth level to end under the effects of a speed portal, after Electrodynamix, Hexagon Force, and Theory of Everything 2.
  • Dash is the first level to not finish with the icon colliding against the finishing wall.
    • Nock Em also does not finish with the icon colliding against the finishing wall; however, this only became the case after the April 2024 update to Geometry Dash SubZero, as the previous ending, which did use the finishing wall, no longer worked in the release version of 2.2.
  • In the sneak peek, just after the part where the player crashed, you could see that the ball part had a 90-degree gravity change, but there is none in the final.
  • Dash has the shortest name out of any main level, with only 4 characters.
  • Dash takes 96 seconds to complete and requires a minimum of 83 jumps.
  • Dash uses 18,320 objects.
[edit | edit source]

References

[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip