HOW: Difference between revisions

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  |objects    = 354,348
  |objects    = 354,348
  |copytype  = No password
  |copytype  = No password
  |downloads  = 5.78M
  |downloads  = 5.8M
  |likes      = 425.2K
  |likes      = 425.6K
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://ephixa.newgrounds.com/ Ephixa]
  |artist    = [https://ephixa.newgrounds.com/ Ephixa]
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  |musicid    = 791974
  |musicid    = 791974
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'''HOW''' is a [[Update 2.1|2.1]] Normal level by [[Spu7Nix]], published on 13 August 2020. This level utilises highly innovative 3D effects and animations.
'''HOW''' is a [[Update 2.1|2.1]] Normal level by [[Spu7Nix]], published on 13 August 2020. This level utilizes highly innovative 3D effects and animations.


==Description==
==Description==

Latest revision as of 15:37, 11 October 2026

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This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.
HOW
ID
63395980
Creator(s)
Created
Attributes
Difficulty
Length
1m 17s (Long)
Objects
354,348
Copy type
No password
Statistics
Downloads
5.8M
Likes
425.6K
Rating
Featured
Audio info
Artist(s)
Music
Music ID
791974

HOW is a 2.1 Normal level by Spu7Nix, published on 13 August 2020. This level utilizes highly innovative 3D effects and animations.

Description

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N.B.: Every object used in gameplay before the last auto section is three-dimensional and custom-made.

HOW begins with an easy two-jump cube section in which the player circles a red/black/yellow patterned 3D cylindrical pillar. At the end of this section, the word 'HOW' appears in red 3D text, with an effect that creates the illusion of the text exploding shortly after.

Next, there is a wave section containing easy spam and light timings. There are grey block structures and another 3D cylindrical pillar in the background, with varying hues of blue and a stretched texture. This section ends with black bars that vertically close over the screen.

Next, the next 3D pillar zooms in towards the camera. The following UFO section goes from left to right, circling the pillar. The player is initially in normal gravity, but a second UFO icon loops around the pillar on the other side in reverse gravity during the second half of this section.

The level ends with an auto section featuring 2D, multicoloured, animated cylindrical pillars that fade into a scene of our planet and moon. Then, the music ends, and the Earth fades to an outline; it splits in two, revealing Spu7Nix's logo. The end screen is plain black.

Gameplay

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Trivia

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  • HOW was ranked #13 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
  • HOW was nominated for and achieved Best Effect Level in the Geometry Dash 2020 Awards.
  • HOW is likely the first level ever to use original 3D effects and illusions, such as the 3D wave and the UFO.
  • Due to lag on most devices (essentially unplayable on those devices), HOW was given a Featured rating instead of an Epic rating.
  • Spu7Nix created the animation at the end of HOW in Blender, then used a Geometrizer.
  • The description of HOW changes to match the number of downloads it has. It is a reference to a YouTube video by Tom Scott, whose title changes to match the number of views.
    • It no longer works and is stuck at 'this level has 1653116 downloads'.
  • A sequel to HOW, titled WHAT, was released near the end of Update 2.1.