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{{Content Warning}}
{{Stub}}
{{Infobox Level
{{IB-Level
|image = File:SAVE AS pic.png
|image     = SAVEAS.png
|creator = PAHC
|id        = 62757869
|difficulty = [[File:Medium Demon.png|20px]] Medium Demon
|creator   = PAHC
|stars = 10[[File:Star.png|15px]]
|created    = [[Update 2.1]]
|id = 62757869
|updated    = [[Update 2.2]]
|version = 1
|difficulty = {{MediumDemon}}
|last_updated = 2.1
|stars      = 10
|composer = Triplebarrel
|length    = 5m 39s (XL)
|song = THE NOISE EXPERIMENT
|objects    = 105,468
|song_id = 1066028 (deleted)}}
|copytype  = No password
{{Quote
|downloads  = 1.44M
|This level is meant to explore dementia through the lens of GD. Huge thanks to wless for helping with a part
|likes      = 60.2K
|PAHC}}
|rating    = Featured
'''SAVE AS''' is a 2.1 solo Medium Demon created, verified, and published by PAHC. The level is designed to represent the stages of [[Wikipedia:Alzheimer%27s_disease|Alzheimer's Disease]], which is a type of dementia that commonly affects people who are 65 years old or over. It starts off normal but progressively gets glitchier and messier as the level goes on.
|artist    = triplebarrel
|music      = [http://soundcloud.com/auditoryintelligence/triplebarrel-the-noise-experiment THE NOISE EXPERIMENT]
|musicid    = 1066028 (deleted)
}}
'''SAVE AS''' is a [[Update 2.1|2.1]] Medium Demon level by PAHC, published on 14 July 2020. The level is designed to represent the stages of [[Wikipedia:Alzheimer's disease|Alzheimer's disease]], a type of dementia that commonly affects people who are over the age of 65. It starts normally but becomes progressively glitchier and messier as the level progresses.


==Gameplay==
==Description==
The level starts with an easy ship sequence. For most of this section, the player can just rest and slide on the platforms, but it requires them to fly between some spikes. This is followed by an easy cube section, which requires the player to jump on platforms and over double spikes. What is odd about the cube section, though, is that around halfway through, it looks like the player is done with the section before the rest of it suddenly flickers in.
SAVE AS begins with an easy ship sequence. For most of this section, the player can rest and slide on the platforms, but they must fly over some spikes. Next is an easy cube section that requires the player to jump over double spikes and onto platforms. What is odd about the cube section, though, is that around halfway through, it looks like the player is done with the section before the rest of it suddenly flickers in.
 
Next up is a simple ball section that only requires some easy timings to get through gravity portals. The level slows and jitters, representing an early stage of Alzheimer's.


Next up is a simple ball section, which requires easy timings to get through gravity portals. The level slows down and jitters, representing one of the beginning stages of Alzheimer's.
After this, there is a UFO segment in which the colours become increasingly monochrome and dark. This section is pretty simple; the hardest part is the hard-to-see fakes, which require semi-hard timing to get through, but otherwise it is pretty straightforward. This section ends with the player having to avoid a fake to get to the next section.


After this is a UFO segment where the colors start becoming more monochrome and dark. This section is pretty simple, with the hardest thing being hard-to-see fakes, requiring semi-hard timing to get through them, but other than that, it is pretty straightforward. This ends with the player having to avoid a fake to get to the next section.
After the UFO section is a repeating-robot section, representing the patient's forgetfulness and repetition of words. This section repeats itself seven times. After this, there is a ship section, where seeing colour is pretty rare. This section is relatively tricky because some of the hitboxes have changed.


After the UFO section is a repeating robot section, representing the forgetfulness and repeating words from the Alzheimer's patient. This section repeats itself seven times. After this is a ship section, where seeing color is pretty much rare at this point. This section is relatively tricky, since some of the hitboxes are changed.
Next is a wave section that is pretty easy for the most part. This part also repeats itself, this time only six times. It requires some easy spamming and dodging saws while the gameplay loops through glitching. After this, there is a tricky ball section that repeats three times. The gameplay jitters throughout this part and requires precise timing to get through, which can be difficult.


Next is a wave section, which is pretty easy for the majority of the part. This part also repeats itself, this time only six times. It requires some easy spamming and dodging saws while the gameplay reverses itself into repeat. After this is a tricky ball section that repeats itself three times. The gameplay jitters throughout this part and requires timing to get through that can be difficult.
Next is a hard cube section. All colour is gone at this point, and both the block design and gameplay jitter so much that it is hard for the player to see and time their jumps. A similar UFO section follows. Sometimes during this part, the player's cube flickers on and off the screen. This section also jitters, and with added saws that jitter as well, it is made even tougher. After the UFO, another ship requires some easy manoeuvring before it mostly turns auto towards the end.


Next is a hard cube section. All color is gone at this point, and both the block design and gameplay jitter intensely, making it hard for the player to see and time their jumps. This is followed by a similar UFO section. Sometimes during this part, the player's cube flickers on and off the screen. This section also jitters, and with added saws that also jitter, it is made even tougher. After the UFO is another ship that requires some easy maneuvering before it turns mostly auto towards the end.
After that, there is an auto-transition, with structures and gameplay flashing in sync with the music. This part represents a brief break and the recalling of memories, but it does not last long and is quickly followed by an extremely dark section, with a crooked, tangled block design. This part is also mainly auto. It switches to a wave, then a ship, and then a UFO. After this, there is a robot section that alternates between a cube. It also switches to a UFO a few times. This part is not particularly hard and requires easy jumps.


After that is an auto transition, with structures and gameplay flashing, syncing with the music. This represents a brief break and memories being remembered, but this does not last long and is quickly followed by an extremely dark section, with crooked and tangled block design. This part is also mainly auto. It switches to a wave, then a ship, and then a UFO. After this is a robot section, which changes back and forth to a cube. It also switches to a UFO a few times. This part is not particularly hard, and requires easy jumps.
Next is a ship section, with decoration that resembles the part before it, but the decoration and gameplay flicker off-screen a few times. Then there is a cube section, which is auto. The cube cannot move in a straight line anymore; it is seen bouncing up and back. The screen fades to black as it transitions into the next part. It is also a cube, but this time requires the player to jump over double spikes. The player is not required to jump sometimes, as there are pink pads during some jumps.


Next is a ship section, with decoration that resembles the part before it, but the decoration and gameplay flicker off-screen a few times. This is followed by a cube section, which is auto. The cube cannot move in a straight line anymore, as it is seen bouncing up and going backward. The screen fades to black as it transitions into the next part, it is also a cube, but this time requiring the player to jump over double spikes. The player is not required to jump sometimes, as there are pink pads during some jumps.
A ship section follows, where the screen is mostly black, and it is nearly impossible for the player to see what they are doing. Luckily, only a few timings are required during this part.  


That section is followed by a ship section, where the screen is mostly black and it is nearly impossible for the player to see what they are doing. Luckily, only a few timings are required during this part.  
The last section is a robot so incomprehensible that the rest of the level is auto, except for a final dash orb. It is nearly impossible for the player to see their robot during this part. The level ends with said dash orb as the screen fades to black, representing the death of the patient due to Alzheimer's complications. When the screen fades entirely to black, the level ends with a logo featuring the level's name, then fades to black once more.  


The last section is a robot, which is so incomprehensible that the rest of the level is all auto with the exception of a final dash orb. It is nearly impossible for the player to see their robot during this part. The level ends with said dash orb as the screen fades to black, representing the death of the patient due to Alzheimer's complications. When the screen fades entirely to black, the level ends with a logo featuring the level's name on it, before fading to black once more.
==Gameplay==
{{VC|i4AJd_ZC_Ro}}


==Controversy==
==Controversy==
In July 18, 2020, [[Mulpan]], a Korean player who sometimes uploads level walkthroughs, uploaded a walkthrough video of SAVE AS to his channel. However, the title of the video; "Ge?@o%me?tr!y d^"as$h", was indicating that Mulpan was using clickbait with SAVE AS for views, without actually knowing the level's meaning. After this, he received loads of backlash, with some people stating that he disrespected PAHC and the latter's level. In the end, Mulpan took the video down and made a statement about the situation.
On 18 July 2020, [[Mulpan]] uploaded a showcase of SAVE AS to his channel titled 'Ge?@o%me?tr!y d^"as$h', indicating that he was using the level as clickbait for views without actually knowing the level's meaning (though it is claimed that he believed the level to be an average modern glitch effect level). After this, he received significant backlash, with some people stating that he disrespected PAHC and their level. Mulpan subsequently removed the video and issued a statement about the situation.<ref>https://www.youtube.com/post/Ugz1jDZFPNzL24CGRfF4AaABCQ</ref>


==Trivia==
==Trivia==
*The level is free to copy.
*SAVE AS was nominated for ''Best Effect Level'' in the [[The Geometry Dash Awards|Geometry Dash 2020 Awards]]. It placed second with 15.61% of the vote, just under 15,000 votes fewer than [[HOW]].
*The level contains 105,433 objects.
*SAVE AS was ranked #56 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
*The level is 5m 39s in length.
*On 29 and 30 July 2017, [[Juniper]] held three fundraising streams where she played SAVE AS while raising money to donate to an Alzheimer's disease foundation. The final amount donated by her viewers totalled $2,120 USD.<ref>https://www.youtube.com/watch?v=nUbFVJrOr5E</ref>
*The level was nominated for ''Best Effect Level'' in the [[Geometry Dash Awards|''Geometry Dash'' 2020 Awards]].
*The song for SAVE AS, 'The Noise Experiment' by triplebarrel, was made specifically for the level, as PAHC could not find the perfect song to represent the disease.
*[[Juniper]], an American player, did a fundraising stream where she played SAVE AS while raising money to donate to an Alzheimer's disease foundation. In the end, she raised over 2,000 USD.<ref>https://youtu.be/nUbFVJrOr5E</ref>
**The old song was removed at an unknown time. In August 2021, triplebarrel uploaded a new version of the song for use in the level.
*This level was rated on August 18, 2020.
**Sometime in late January 2022, triplebarrel removed the song again.
*The song for SAVE AS, The Noise Experiment by Triplebarrel, was actually made specifically for the level, as PAHC could not find the perfect song to represent the disease.
*The visual metaphors of dementia do not conclude at the end screen. The appearance of SAVE AS's logo represents terminal lucidity, a possible state in which one regains a fair amount of cognitive function and memories shortly before death.
*The level’s visual metaphors of dementia do not conclude at the end-screen. The level’s logo is a representation of terminal lucidity, a possible state where one regains a fair amount of cognitive function and memories shortly before death.
*PAHC's inspiration for SAVE AS was an album titled 'Everywhere at the End of Time' by The Caretaker,<ref>https://www.youtube.com/watch?v=wJWksPWDKOc</ref> and the artist William Utermohlen's paintings.
*PAHC's inspiration for SAVE AS was an album titled "Everywhere at the End of Time" by The Caretaker,<ref>https://youtu.be/wJWksPWDKOc</ref> and the artist William Utermohlen's paintings.
*SAVE AS only contains two orbs: a custom orb that turns off block rotation at the fifth state (less lag) and a green dash orb in the seventh stage.
*The level only contains two orbs, a green dash orb and a custom orb that disables block rotation at the 5th state(less lag).
*The old song of this level was removed. Later on August 2021, triplebarrel uploaded a new version of the song to be used in the level.
**Sometime in late-January 2022, tripplebarrel removed the song again.
*The level features similar design to that of Pillars, another level also created by PAHC.


==Walkthrough==
==Videos==
<tabber>
{{VC|lEa1F5fymv4
|-|Completion=
|cpt1 = Bangaled's informational walkthrough of SAVE AS, explaining its meaning and details.
[[File:SAVE AS by PAHC - Geometry Dash|center|thumb|330x330px|The full walkthrough of SAVE AS. Credits to [[Nexus]].]]
}}
|-|Analysis=
[[File:Geometry Dash as an Art Form - SAVE AS By PAHC - Geometry Dash Commentary|center|thumb|330x330px|An informational walkthrough of SAVE AS, explaining its meaning and details. Credits to TGI.]]
</tabber>


==References==
==References==
<references />
<references />
[[Category:2.1 levels]]
[[Category:Classic levels]]
[[Category:XL levels]]
[[Category:Demon levels]]
[[Category:Medium Demon levels]]
[[Category:Levels using NONG songs]]

Latest revision as of 08:18, 11 October 2026

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SAVE AS
ID

62757869

Creator(s)

PAHC

Created
Last updated
Attributes
Difficulty

10

Length

5m 39s (XL)

Objects

105,468

Copy type

No password

Statistics
Downloads

1.44M

Likes

60.2K

Rating

Featured

Audio info
Artist(s)

triplebarrel

Music ID

1066028 (deleted)

SAVE AS is a 2.1 Medium Demon level by PAHC, published on 14 July 2020. The level is designed to represent the stages of Alzheimer's disease, a type of dementia that commonly affects people who are over the age of 65. It starts normally but becomes progressively glitchier and messier as the level progresses.

Description

[edit | edit source]

SAVE AS begins with an easy ship sequence. For most of this section, the player can rest and slide on the platforms, but they must fly over some spikes. Next is an easy cube section that requires the player to jump over double spikes and onto platforms. What is odd about the cube section, though, is that around halfway through, it looks like the player is done with the section before the rest of it suddenly flickers in.

Next up is a simple ball section that only requires some easy timings to get through gravity portals. The level slows and jitters, representing an early stage of Alzheimer's.

After this, there is a UFO segment in which the colours become increasingly monochrome and dark. This section is pretty simple; the hardest part is the hard-to-see fakes, which require semi-hard timing to get through, but otherwise it is pretty straightforward. This section ends with the player having to avoid a fake to get to the next section.

After the UFO section is a repeating-robot section, representing the patient's forgetfulness and repetition of words. This section repeats itself seven times. After this, there is a ship section, where seeing colour is pretty rare. This section is relatively tricky because some of the hitboxes have changed.

Next is a wave section that is pretty easy for the most part. This part also repeats itself, this time only six times. It requires some easy spamming and dodging saws while the gameplay loops through glitching. After this, there is a tricky ball section that repeats three times. The gameplay jitters throughout this part and requires precise timing to get through, which can be difficult.

Next is a hard cube section. All colour is gone at this point, and both the block design and gameplay jitter so much that it is hard for the player to see and time their jumps. A similar UFO section follows. Sometimes during this part, the player's cube flickers on and off the screen. This section also jitters, and with added saws that jitter as well, it is made even tougher. After the UFO, another ship requires some easy manoeuvring before it mostly turns auto towards the end.

After that, there is an auto-transition, with structures and gameplay flashing in sync with the music. This part represents a brief break and the recalling of memories, but it does not last long and is quickly followed by an extremely dark section, with a crooked, tangled block design. This part is also mainly auto. It switches to a wave, then a ship, and then a UFO. After this, there is a robot section that alternates between a cube. It also switches to a UFO a few times. This part is not particularly hard and requires easy jumps.

Next is a ship section, with decoration that resembles the part before it, but the decoration and gameplay flicker off-screen a few times. Then there is a cube section, which is auto. The cube cannot move in a straight line anymore; it is seen bouncing up and back. The screen fades to black as it transitions into the next part. It is also a cube, but this time requires the player to jump over double spikes. The player is not required to jump sometimes, as there are pink pads during some jumps.

A ship section follows, where the screen is mostly black, and it is nearly impossible for the player to see what they are doing. Luckily, only a few timings are required during this part.

The last section is a robot so incomprehensible that the rest of the level is auto, except for a final dash orb. It is nearly impossible for the player to see their robot during this part. The level ends with said dash orb as the screen fades to black, representing the death of the patient due to Alzheimer's complications. When the screen fades entirely to black, the level ends with a logo featuring the level's name, then fades to black once more.

Gameplay

[edit | edit source]






Controversy

[edit | edit source]

On 18 July 2020, Mulpan uploaded a showcase of SAVE AS to his channel titled 'Ge?@o%me?tr!y d^"as$h', indicating that he was using the level as clickbait for views without actually knowing the level's meaning (though it is claimed that he believed the level to be an average modern glitch effect level). After this, he received significant backlash, with some people stating that he disrespected PAHC and their level. Mulpan subsequently removed the video and issued a statement about the situation.[1]

Trivia

[edit | edit source]
  • SAVE AS was nominated for Best Effect Level in the Geometry Dash 2020 Awards. It placed second with 15.61% of the vote, just under 15,000 votes fewer than HOW.
  • SAVE AS was ranked #56 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
  • On 29 and 30 July 2017, Juniper held three fundraising streams where she played SAVE AS while raising money to donate to an Alzheimer's disease foundation. The final amount donated by her viewers totalled $2,120 USD.[2]
  • The song for SAVE AS, 'The Noise Experiment' by triplebarrel, was made specifically for the level, as PAHC could not find the perfect song to represent the disease.
    • The old song was removed at an unknown time. In August 2021, triplebarrel uploaded a new version of the song for use in the level.
    • Sometime in late January 2022, triplebarrel removed the song again.
  • The visual metaphors of dementia do not conclude at the end screen. The appearance of SAVE AS's logo represents terminal lucidity, a possible state in which one regains a fair amount of cognitive function and memories shortly before death.
  • PAHC's inspiration for SAVE AS was an album titled 'Everywhere at the End of Time' by The Caretaker,[3] and the artist William Utermohlen's paintings.
  • SAVE AS only contains two orbs: a custom orb that turns off block rotation at the fifth state (less lag) and a green dash orb in the seventh stage.

Videos

[edit | edit source]
Bangaled's informational walkthrough of SAVE AS, explaining its meaning and details.






References

[edit | edit source]