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{{Infobox Level
{{Stub}}
 
{{IB-Level
|image = File:X.png|300px
|image     = X.png
 
|id        = 17235008
|creator = TriAxis & TamaN
|creator   = TriAxis (publisher) and TamaN
 
|created    = [[Update 2.0]]
|difficulty = [[File:Demon.png|15px]] Demon
|difficulty = {{EasyDemon}}
 
|stars      = 10
|sequences = C, R, S, C, U, B, C, S, C, U, C, W, C, R, S, B, C, D, C, S, W, R, C, S, C, R, C, W, C, W, C, U, W, S, C
|coins      = 3
 
|length    = 1m 8s (Long)
|portals = Gravity, Speed, Size, Dual
|objects    = 26,260
 
|copytype  = Password (1905)
|stars = 10[[File:Star.png|15px]]
|downloads  = 71.71M
 
|likes      = 2.54M
|id = 17235008
|rating    = Featured
 
|artist    = [https://garlagan.newgrounds.com/ garlagan]
|song = Holography
|music      = [https://www.newgrounds.com/audio/listen/561616 Holography]
 
|musicid    = 561616
|composer = Garlagan
}}
'''X''' is a [[Update 2.0|2.0]] Easy Demon collaboration level by TriAxis and TamaN, verified and published by TriAxis on 25 February 2015. TamaN created the latter half of gameplay, while TriAxis did the rest. The level is primarily focused on gameplay and not design, unlike many other Demons made in Update 2.0. The level does not seem to have a set theme or style, constantly changing its design. X received praise for its gameplay, design, and music sync. It is the sixth most-liked Demon in the game, and continues to be popular for its entry-level difficulty. The level is dedicated to [[EricVanWilderman]].


==Description==
X begins with an easy half-speed cube sequence with a red-coloured background and a unique design scheme. The cube then transitions into a double-speed robot sequence with somewhat difficult jumps and timed orbs, but the level remains relatively easy. Afterwards, the music rapidly picks up pace and heads into a triple-speed ship sequence with a new grey colour scheme and a very different design. This sequence is pretty easy and requires little flying skill to pull off, despite featuring multiple moving objects. It then quickly transitions into a UFO sequence with fairly simple timings to get down, followed by a brief ball sequence with one orb to hit and a potential bug. Afterwards, the player transitions into a cube sequence with a pair of teleport portals. The teleport portals take the player to another, much easier triple-speed ship sequence with more moving objects. This ship sequence then transitions into a moderately annoying mini-UFO sequence with a couple of orbs and a simple half-speed mini-cube sequence with two jumps. It then switches to a wave sequence and a brief cube sequence, followed by a robot sequence and a ship sequence in quick succession, ending as a ball. This ball sequence is quite confusing, but it is relatively easy with a little practice. After this, a cube sequence quickly follows up, entering a dual. It is possible to fall below the portal, skip the dual, and eventually die at 62%.


This dual sequence begins as a cube-robot dual and then becomes a regular dual-ball. Both of these are relatively easy. The dual then transitions into a brief cube sequence, a difficult ship sequence, and a wave sequence. The ship and the wave are both at triple speed and have arguably confusing timings to learn. It then transitions to another easy robot sequence, followed by a brief automatic ship sequence, and a relatively simple cube-and-robot segment. The last section of X is slow and mostly goes at normal or double speed. A very easy cube sequence and wave sequence follow, followed by a sort of mini-maze of breakable blocks with three teleport portals to go through. These portals lead to a brief yet annoying wave sequence. After this, a final UFO sequence follows at double speed, with very easy, music-synced timings to make. After the UFO sequence, the player transitions to a mini-wave sequence and then a ship sequence, which has infamously caused many players to crash, for a very carefully timed click must be made to direct the ship into a narrow area with breakable blocks. It then turns into one last fast cube sequence, which is nearly auto except for one green orb. The level then ends with the creator's name 'tria'''X'''is' to make a pun on the level's name.


|created = 2013}}
==User coins==
X contains three user coins.
*The first coin is easily visible and simple to get. It is located in the UFO and is easy to obtain. It is, however, behind a fake block.
*The second coin is the most difficult and confusing of the three in the level. The player has to click to send their ball up, then alter their gravity. When they hit the green orb, they should fly into a fake block passage and get the coin. They should not hit the blue orb after that.
*The third and final coin is in the short breakable block-pillar maze near the end of the level. It is at the topmost teleport portal.


'''X''' is a demon level created by TriAxis and TamaN in update 2.0. The level is relatively very easy compared to most demons in this update. This level is one of the three demon levels that have ever been in '''first ''place '''''feature, the others being Lake of Fire and Supreme Lab X (Supreme Lab X was allegedly moved from first place to third page due to many dislikes). It is extremely rare for a demon to earn first place feature.
==Description==
'''X''' is a level mainly focused on gameplay and not design, unlike many demons made in 2.0. The level does not seem to have a style that it is focused on. The level is mostly fast, has few fakes, and it is commonly considered to be one of the demons with good gameplay.
==Gameplay==
==Gameplay==
The level starts off with a slow (<) cube, with the colors being red, and passing the first cube requires very little timing and skill.  
{{VC|uY3aNYF6t84|}}
 
The level proceeds to enter a fast (>>) robot mode, with very little fakes and no unusual timing. 
 
Afterwards, the robot transforms into ship mode, with faster (>>>) speed. The ship part has several moving structures, and two pairs of teleportation portals. The form changes to a cube, lasting very quickly, and then to a UFO. The UFO contains some moving blocks, and also has a silver, or verified, user coin. The form changes to a ball that lasts less than a second. and then to a cube.
 
The cube contains a pair of teleportation portals, and a jump must be timed correctly at 31%. It proceeds to a ship with many moving and animated blocks, then to a cube (lasting very briefly), and then to a mini ufo. The jumps in the UFO must be timed correctly in order to get through the two green orbs, which must also be precisely timed. It then proceeds to a slow, mini cube with four, little spikes.
 
Afterwards, it proceeds to a brief-lasting wave, cube, and then to a fast robot. It then transform to a very short lasting ship, and then a faster ball part. The ball part contains another silver coin in it, and two invisible, but labeled, pairs of teleportation portals. Afterwards, it proceeds to cube mode.
 
After cube mode, the player enters dual mode. The first part of the dual mode contains unequal forms, where one form is a cube, and the other form is a robot. As the player enters dual mode, the player must hold in order for the robot to jump to both green orbs. After the two green orbs, both forms will transform into ball mode. As one ball hits the yellow jump pads, the player must click or tap in order for the other ball to hit the platform, and not die.
 
At 60%, the player exits dual mode and becomes a cube instead, with one pair of teleportation portals. After cube mode, the player enters ship form, and two size portals are present, and the space between the spikes is around 1.5. The player briefly becomes a wave, robot, cube, ship (auto), and cube again.
 
In this cube form, the player encounters many breakthrough blocks. The player must go through the right breakthrough blocks in order to not get killed. After this, the player teleports and enters robot mode, with 4 moving structures. Afterwards, the player goes back to cube mode.
 
After cube mode, the player briefly enters a tight wave, then back to cube. The player teleports, and returns to wave mode, then to cube mode again. The cube is auto.
 
The player enters a fast UFO, with easy timings and many moving blocks. The colors are purple. The player briefly enters mini cube, and then mini wave. After the mini wave, the player morphs into a mini ship. If the player does not go to the right breakthrough block or does not control the ship well enough, he or she will crash at 95%. After the ship, the player enters cube mode, and it simply requires one action, which is hitting a green orb. Finally, the level finishes, among the words "tria'''X'''is" showing. The letter X is larger and easier to see than the other letters, to emphasize the name of the level (X).
 
==Walkthrough==
[[File:Geometry Dash - X Very Easy Demon by TriAxis and TamaN|thumb|right|300px|A walkthrough of the level "X".]]
 
 
 
 
 
 
 
 
 
 
==Distinguishability==
This level is very unique and rare only probably because the level managed to achieve first place featured. Out of all demons in Geometry Dash (1,295 as of March 13, 12:10 AM EST), only three have earned first place feature. These levels are X, Lake of Fire, and possibly Supreme Lab X. Supreme Lab X was supposedly first place, but after some time, it was manually moved from that position to third page. If Supreme Lab X was not first place at all, then it is obviously another level that earned first place. Either way, X is one of the only demons to have earned this place in the featured section.
 


==Trivia==
*X was ranked #29 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
*X was [[Weekly Demon]] #49.
*It has been suggested that 'X' represents the Roman numeral for 10, representing the 10-star rating TriAxis requested for the level. This theory is also what EricVanWilderman thought in his video about the level.
*X was at one point in first place on the Featured Tab.
*[[Riot]] once said that he does not believe X should get a first-place feature in a stream, stating he had seen much better levels that deserved the top-place feature.
*Two levels, Y by [[knobbelboy]] and Geomania and Z by Zyzyx, were inspired by X.
*Using a colourblind hack would create a visual error that makes it so that the second yellow orb is more to the right and lower down than it is supposed to be at 14-15%.


[[File:XFirstPlace.png|thumb|500px|X in first place feature.]]
==Gallery==
<gallery mode="packed">
XFirstPlaceFeature.png|X being in first place on the Featured Tab back in Update 2.0.
</gallery>
[[Category:Classic levels]]

Latest revision as of 08:48, 11 October 2026

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X
ID
17235008
Creator(s)
TriAxis (publisher) and TamaN
Created
Attributes
Difficulty
Length
1m 8s (Long)
Objects
26,260
Copy type
Password (1905)
Statistics
Downloads
71.71M
Likes
2.54M
Rating
Featured
Audio info
Artist(s)
Music ID
561616

X is a 2.0 Easy Demon collaboration level by TriAxis and TamaN, verified and published by TriAxis on 25 February 2015. TamaN created the latter half of gameplay, while TriAxis did the rest. The level is primarily focused on gameplay and not design, unlike many other Demons made in Update 2.0. The level does not seem to have a set theme or style, constantly changing its design. X received praise for its gameplay, design, and music sync. It is the sixth most-liked Demon in the game, and continues to be popular for its entry-level difficulty. The level is dedicated to EricVanWilderman.

Description

[edit | edit source]

X begins with an easy half-speed cube sequence with a red-coloured background and a unique design scheme. The cube then transitions into a double-speed robot sequence with somewhat difficult jumps and timed orbs, but the level remains relatively easy. Afterwards, the music rapidly picks up pace and heads into a triple-speed ship sequence with a new grey colour scheme and a very different design. This sequence is pretty easy and requires little flying skill to pull off, despite featuring multiple moving objects. It then quickly transitions into a UFO sequence with fairly simple timings to get down, followed by a brief ball sequence with one orb to hit and a potential bug. Afterwards, the player transitions into a cube sequence with a pair of teleport portals. The teleport portals take the player to another, much easier triple-speed ship sequence with more moving objects. This ship sequence then transitions into a moderately annoying mini-UFO sequence with a couple of orbs and a simple half-speed mini-cube sequence with two jumps. It then switches to a wave sequence and a brief cube sequence, followed by a robot sequence and a ship sequence in quick succession, ending as a ball. This ball sequence is quite confusing, but it is relatively easy with a little practice. After this, a cube sequence quickly follows up, entering a dual. It is possible to fall below the portal, skip the dual, and eventually die at 62%.

This dual sequence begins as a cube-robot dual and then becomes a regular dual-ball. Both of these are relatively easy. The dual then transitions into a brief cube sequence, a difficult ship sequence, and a wave sequence. The ship and the wave are both at triple speed and have arguably confusing timings to learn. It then transitions to another easy robot sequence, followed by a brief automatic ship sequence, and a relatively simple cube-and-robot segment. The last section of X is slow and mostly goes at normal or double speed. A very easy cube sequence and wave sequence follow, followed by a sort of mini-maze of breakable blocks with three teleport portals to go through. These portals lead to a brief yet annoying wave sequence. After this, a final UFO sequence follows at double speed, with very easy, music-synced timings to make. After the UFO sequence, the player transitions to a mini-wave sequence and then a ship sequence, which has infamously caused many players to crash, for a very carefully timed click must be made to direct the ship into a narrow area with breakable blocks. It then turns into one last fast cube sequence, which is nearly auto except for one green orb. The level then ends with the creator's name 'triaXis' to make a pun on the level's name.

User coins

[edit | edit source]

X contains three user coins.

  • The first coin is easily visible and simple to get. It is located in the UFO and is easy to obtain. It is, however, behind a fake block.
  • The second coin is the most difficult and confusing of the three in the level. The player has to click to send their ball up, then alter their gravity. When they hit the green orb, they should fly into a fake block passage and get the coin. They should not hit the blue orb after that.
  • The third and final coin is in the short breakable block-pillar maze near the end of the level. It is at the topmost teleport portal.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • X was ranked #29 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
  • X was Weekly Demon #49.
  • It has been suggested that 'X' represents the Roman numeral for 10, representing the 10-star rating TriAxis requested for the level. This theory is also what EricVanWilderman thought in his video about the level.
  • X was at one point in first place on the Featured Tab.
  • Riot once said that he does not believe X should get a first-place feature in a stream, stating he had seen much better levels that deserved the top-place feature.
  • Two levels, Y by knobbelboy and Geomania and Z by Zyzyx, were inspired by X.
  • Using a colourblind hack would create a visual error that makes it so that the second yellow orb is more to the right and lower down than it is supposed to be at 14-15%.
[edit | edit source]