Clubstep v2: Difference between revisions

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m It is a remake of Clubstep.
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Clubstep+v2&oldid=264278 ; contributors: https://geometrydash.wiki.gg/index.php?title=Clubstep+v2&action=history
Tag: Manual revert
 
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{{Infobox Level
{{IB-Level
|image = File:Clubstep_v2.jpeg|thumb|A ship passing through the final anti-gravity portal
|image     = ClubstepV2.png
|creator = [[Neptune]]
|id        = 450920
|difficulty = [[File:Medium Demon.png|20px]] Medium Demon
|creator   = [[Neptune|IIINePtunEIII]]
|created    = [[Update 1.6]]
|length    = 1m 26s
|objects    = 8,507
|copytype  = Non-copyable
|difficulty = {{MediumDemon}}
|stars      = 10
|downloads  = 11.17M
|likes      = 291K
|rating    = Featured
|artist    = DJ-Nate
|music      = Clubstep
|previous  = [[cyber paradise]]<br>(Demon Pack 8)
|next      = [[ddays]]
}}
'''Clubstep v2''' is a 1.6 Medium Demon level by [[Neptune]]. It is the third and final level of Demon Pack 7.


 
==Description==
|stars = 10[[File:Star.png|15px]]
As its name suggests, it is a remake of [[Clubstep]]. It used to be considered a Hard Demon but is an Easy/Medium Demon to most players. Clubstep v2 is not much more difficult than the original but does, however, require the player to be more active, as there are almost no rest periods. The easiest part is probably the ball section at 43%, and the hardest part is probably the upside-down ship sequence at 88%.
|song = Clubstep|composer = DJ-Nate
*'''0-25%:''' The level begins with a difficult normal-speed cube section that contains several jump orb traps, triple spikes, size and gravity portals, and tricky memorization. It is quite similar to the original level, but it becomes complicated several times. Here, the player must observe the timings to pass this section.
|id = 450920|imagewidth = 300px|last_updated = 1.9|version = 5|song_id = Official}}
*'''26-33%:''' Next, the player enters a difficult ship sequence, which is also similar to the original but also complicated. To pass this, the player must distinguish between fake spikes from real ones. They also must contend with several gravity portals that serve to throw off the player.
'''[[Clubstep v2]]''' is a 1.6 Medium Demon created by [[Neptune]]. As its name suggests, it is a buffed remake of official level #14, Clubstep by RobTop. It used to be considered a Hard Demon but is an Easy/Medium Demon to most now. Clubstep v2 is not too much more difficult than the original and is basically a 1.6-looking level. It does, however, require the player to be more active, as there are almost no rest periods. The easiest part is probably the ball section at 43%, and the hardest section is probably the upside-down ship sequence at 88%.
*'''34-42%:''' Afterward, the player enters a short auto cube section and then an easy mini-cube section where they only need to understand which jump orbs to hit and which are traps. The trump card at this stage is its length. This area concludes with another auto cube section.
*'''43-51%:''' Next is a very tricky ball segment that features numerous jump orb-based timings and a lot of memorization in the form of fading spikes, fake spikes, and a couple of fake paths.
*'''52-55%:''' Then, the player goes through an easy mini-UFO segment. Here, the player only needs to travel through the pillars with spikes, which resemble monsters from Clubstep, and contend with a gravity change halfway through the segment.
*'''56-58%:''' Following this is a short mini-ship sequence consisting of a few tight spaces and gravity portals.
*'''59-63%:''' Then follows a difficult cube section, similar to the counterpart from the original level. Everything is as in the original, where the player needs to choose the right paths by hitting the correct jump orbs.
*'''64-69%:''' Following this, the player transitions into a short but tricky mini-ship sequence with several fairly tight spaces, gravity portals, fake spikes, and fading spikes.
*'''70-73%:''' Next, there is a difficult mini-UFO segment in which the player needs to be able to carefully time their jumps through narrow spaces and fake spikes as well as their fading counterparts. This segment also features many structures that resemble the monster-like structures from Clubstep.
*'''74-83%:''' Afterward, there is a tricky mini-ship sequence. It contains more fake spikes and fading spikes that the player must avoid carefully. Then the player enters another ship portal and must contend with a few more narrow spaces and gravity portals.
*'''84-85%:''' Then, there is a simple and extremely short cube section with a few fading blocks, the last of which must not be jumped on as it will lead the player into a fake path and cause them to crash.
*'''86-92%:''' Next is a tricky mini-ship sequence with a couple of tricky timings and a few gravity portals that may throw off the player.
*'''93-94%:''' Following this is another extremely short memory-based mini-cube section that features more fading blocks and fake paths.
*'''95-100%:''' Finally, the level ends with one final easy mini-ship sequence. Here, the player must carefully fly through several fake spikes while avoiding the real fading ones and fly through a fake path located up top at the end.


==Gameplay==
==Gameplay==
The level begins with a difficult cube section. It is quite similar to the original level, but it is complicated several times. You must observe the timing in order to pass this stage. In addition, there are jump orb traps.
{{VC|Ggq2BPe9eGA|IBFBNdN4JgI
 
|cpt2 = Showcase from RobTopGames YouTube channel
Next, the player enters a quite difficult ship sequence, which is also similar to the original but also complicated. To pass it, you need to be able to distinguish between fake spikes from real ones, and also fly directly on the ship. Next, the player enters an easy cube section. You only need to understand which areas are needed and which are traps. The trump card at this stage: its length. Next is a very tricky ball segment. The main thing is to be able to own it, and you will pass this stage.
}}
 
Then, there is an easy UFO segment. You only need to go through the pillars with spikes. Then follows a complex cube, similar to the counterpart from the original level. Everything is as in the original, you just need to choose the right paths. After comes a short cube. You need to click on the right areas. Then comes the ship, which is also short and very light. Next, a complex UFO in which you need to be able to fly through narrow spaces. And again the ship, but not for long. Then again UFO. And this is followed by a ship, which is quite light.
 
Then a simple cube section that lasts only a couple of seconds. Then the ship, which is also uncomplicated. Once again a short mini-cube. And then again the ship. It is quite easy to pass.
 
==Fails==
 
*[[GuitarHeroStyles]] crashed at 95%.
*[[Brandon Larkin]] crashed at 90% and 96%.
*Catman199 crashed at 95%, 97%, 98%, and several times past 85%.
*Mousemallow crashed at 87%.


==Trivia==
==Trivia==
 
*Clubstep v2 is one of three user levels showcased on the RobTopGames YouTube channel, and is widely believed that it was noclipped.
*The level cannot be copied.
[[Category:Map Pack levels]]
* The level contains 8,507 objects.
*It is the first level in the Demon Pack 9.
*It is a remake of Clubstep.
 
==Walkthrough==
[[File:Geometry Dash- ClubStep V2|none|thumb|330x330px|Credits to RobTopGames. Keep in mind that this is a hacked version.]]
[[File:"Geometry Dash" Clubstep v2 By Neptune (Demon)|none|thumb|330x330px|The legitimate version, just in case. Credits to Dz3sEr Gaming.]]
 
==Map Packs==
 
{{Map Packs}}
 
[[Category:Map Packs levels]]
 
[[Category:1.6 levels]]
[[Category:Demon levels]]
 
[[Category:Long levels]]
[[Category:Medium Demon levels]]

Latest revision as of 11:42, 11 October 2026

Clubstep v2
ID

450920

Creator(s)
Created
Attributes
Difficulty

10

Length

1m 26s

Objects

8,507

Copy type

Non-copyable

Statistics
Downloads

11.17M

Likes

291K

Rating

Featured

Audio info
Artist(s)

DJ-Nate

Music

Clubstep

Level sequence
Previous

cyber paradise
(Demon Pack 8)

Next

Clubstep v2 is a 1.6 Medium Demon level by Neptune. It is the third and final level of Demon Pack 7.

Description

[edit | edit source]

As its name suggests, it is a remake of Clubstep. It used to be considered a Hard Demon but is an Easy/Medium Demon to most players. Clubstep v2 is not much more difficult than the original but does, however, require the player to be more active, as there are almost no rest periods. The easiest part is probably the ball section at 43%, and the hardest part is probably the upside-down ship sequence at 88%.

  • 0-25%: The level begins with a difficult normal-speed cube section that contains several jump orb traps, triple spikes, size and gravity portals, and tricky memorization. It is quite similar to the original level, but it becomes complicated several times. Here, the player must observe the timings to pass this section.
  • 26-33%: Next, the player enters a difficult ship sequence, which is also similar to the original but also complicated. To pass this, the player must distinguish between fake spikes from real ones. They also must contend with several gravity portals that serve to throw off the player.
  • 34-42%: Afterward, the player enters a short auto cube section and then an easy mini-cube section where they only need to understand which jump orbs to hit and which are traps. The trump card at this stage is its length. This area concludes with another auto cube section.
  • 43-51%: Next is a very tricky ball segment that features numerous jump orb-based timings and a lot of memorization in the form of fading spikes, fake spikes, and a couple of fake paths.
  • 52-55%: Then, the player goes through an easy mini-UFO segment. Here, the player only needs to travel through the pillars with spikes, which resemble monsters from Clubstep, and contend with a gravity change halfway through the segment.
  • 56-58%: Following this is a short mini-ship sequence consisting of a few tight spaces and gravity portals.
  • 59-63%: Then follows a difficult cube section, similar to the counterpart from the original level. Everything is as in the original, where the player needs to choose the right paths by hitting the correct jump orbs.
  • 64-69%: Following this, the player transitions into a short but tricky mini-ship sequence with several fairly tight spaces, gravity portals, fake spikes, and fading spikes.
  • 70-73%: Next, there is a difficult mini-UFO segment in which the player needs to be able to carefully time their jumps through narrow spaces and fake spikes as well as their fading counterparts. This segment also features many structures that resemble the monster-like structures from Clubstep.
  • 74-83%: Afterward, there is a tricky mini-ship sequence. It contains more fake spikes and fading spikes that the player must avoid carefully. Then the player enters another ship portal and must contend with a few more narrow spaces and gravity portals.
  • 84-85%: Then, there is a simple and extremely short cube section with a few fading blocks, the last of which must not be jumped on as it will lead the player into a fake path and cause them to crash.
  • 86-92%: Next is a tricky mini-ship sequence with a couple of tricky timings and a few gravity portals that may throw off the player.
  • 93-94%: Following this is another extremely short memory-based mini-cube section that features more fading blocks and fake paths.
  • 95-100%: Finally, the level ends with one final easy mini-ship sequence. Here, the player must carefully fly through several fake spikes while avoiding the real fading ones and fly through a fake path located up top at the end.

Gameplay

[edit | edit source]
Showcase from RobTopGames YouTube channel






Trivia

[edit | edit source]
  • Clubstep v2 is one of three user levels showcased on the RobTopGames YouTube channel, and is widely believed that it was noclipped.