ElectroWorld: Difference between revisions

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{{IB-Level
|image      = Electroworld.png
|id        = 5131543
|creator    = ASonicMen
|created    = [[Update 1.9]]
|updated    = [[Update 2.0]]
|difficulty = {{Hard}}
|stars      = 4
|coins      = 3
|length    = 1m 14s (Long)
|objects    = 9,254
|copytype  = Non-copyable
|downloads  = 23.15M
|likes      = 1.45M
|rating    = Featured
|artist    = [https://openlight.newgrounds.com/ OpenLight]
|music      = [https://www.newgrounds.com/audio/listen/475468 Perseverance [NG Cut]]
|musicid    = 475468
|previous  = [[dorabaebasic5]]<br>(Ruby Pack)
|next      = [[Globe Navigation]]
}}
'''ElectroWorld''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Hard level by ASonicMen. It is the first level in the Electro Pack.


'''[[ElectroWorld]]''' is a Hard 4* level created by ASonicMen. It is the first level in the [[Electro Pack]].
==Description==
==Gameplay==
ElectroWorld alternates between speed and size changes and changes colours throughout most of the level until 81%, where it would stay purple for the remaining 20%.
Electroworld switches between many colors throughout the entire level. The level starts out with a generally easy normal speed cube segment with only one fake obstacle. Next, the players enters a ship sequance with numerous obstacles and saw-blades. A moderately difficult upside down ship sequence follows with 2 block spaces with mini spikes at the end. The background goes black and the player enters a generally easy UFO segment that consists of obstacles spread wide open, therefore making it easy to pass through unharmed. Then, the player enters a double speed portal, making it a bit harder despite having the same exact obstacles in the same exact styles. A half-speed ball part follows that seems easy at first until a part at 66% that requires decently precise timing that can throw off some beginner players. A buggy auto part at 70% makes it possible to miss a jump pad platform that progresses the player through the level. Missing it will make the player crash. From there, the rest of the ball part consists of mostly jump orbs. The hardest part of the level comes next with a wave segment that can also throw beginners off. It requires going up and down at a decently fast rate with spamming at the bottom and up. A half-speed mini wave segment follows which can make many players crash. It requires decently precise timing with tight spaces similar to those in Deadlocked and Theory of Everything 2. It returns to normal speed and size to another hard part of the level with sawblades barely visible to the player. Spamming in the middle might get the player past it, but going near the top or bottom of the "cave" can cause the player to crash into sawblades. A large, wide "ASonicMen" is at the end of the level where the player needs to go near the top, as it is possible to crash into it.
*A cube sequence at 0% to 20%;
*A ship sequence at 20% to 40%;
*A UFO sequence at 40% to 63%, with fading blocks and a double-speed change occurring at 50%;
*A half-speed ball sequence at 63% to 81%, with a normal-speed change occurring at 71%;
*A wave sequence finale, with a size and speed (half-speed) change at 86% briefly; it then returns to normal size and speed, and the creator's signature concludes the level.


== Coins ==
==User coins==
* The first coin is at the ship sequence at 25%, where the player needs to go near the top of the screen where the coin moves in. It's not too hard but can make players crash if they go too far up.
*The first coin is at the ship sequence at 25%, where the player must go near the top of the screen where the coin moves in. It is not too difficult, but it can make the player crash if they go too far up.
* The second coin appears in the UFO section at 48% shortly before it turns into double-speed. Under one of the obstacles is a wide space where the coin moves in. It is generally easy to obtain.
*The second coin appears in the UFO sequence at 48% shortly before it turns into double-speed. Under one of the obstacles is a wide space where the coin moves in.
* The last coin appears at the end of the level at 98% above the "ASonicMen" signature. The player just needs to stay at the top of the screen with the wave where it moves into place. It is the easiest coin of the entire level.
*The last coin appears at the end of the level at 98% above the 'ASonicMen' signature. The player must stay at the top of the screen with the wave where it moves into place.


== Trivia ==
==Gameplay==
* The anti-gravity ship sequence was slightly nerfed in 2.0, as there were originally two spikes in the spaces. As of now, there's only one.
{{VC|uIiLLqTA8Oo}}
* The level has been criticized for being a bit too hard for a 4 star level. Some say that it should be 5 stars or even 6 stars.
* The Electro Pack, which is the map pack that this level is in, was most likely named after this level.
 
== Walkthrough ==
[[File:Geometry Dash Map Pack Series - Electro Pack - ElectroWorld (by ASonicMen) All Coins|thumb|335 px|Credits to [[Muzik Bike]]. This video shows the full walkthrough of ElectroWorld, as well as the locations of the three User Coins.]]{{Mappacks}}
[[Category:Map Pack Levels]]


[[Category:Levels with user coins]]
==Trivia==
[[Category:Levels with silver user coins]]
*The anti-gravity ship sequence was slightly nerfed in 2.0, as there were originally two spikes in the spaces, this being changed to just one.
[[Category:Hard levels]]
[[Category:Map Pack levels]]
[[Category:Hard Level]]
[[Category:1.9 Levels]]
[[Category:2.0 Levels]]
[[Category:2.0 levels]]
[[Category:Nerfed levels]]

Latest revision as of 12:08, 11 October 2026

ElectroWorld
ID
5131543
Creator(s)
ASonicMen
Created
Last updated
Attributes
Difficulty
Length
1m 14s (Long)
Objects
9,254
Copy type
Non-copyable
Statistics
Downloads
23.15M
Likes
1.45M
Rating
Featured
Audio info
Artist(s)
Music ID
475468
Level sequence
Previous
dorabaebasic5
(Ruby Pack)

ElectroWorld is a 1.9/2.0 Hard level by ASonicMen. It is the first level in the Electro Pack.

Description

[edit | edit source]

ElectroWorld alternates between speed and size changes and changes colours throughout most of the level until 81%, where it would stay purple for the remaining 20%.

  • A cube sequence at 0% to 20%;
  • A ship sequence at 20% to 40%;
  • A UFO sequence at 40% to 63%, with fading blocks and a double-speed change occurring at 50%;
  • A half-speed ball sequence at 63% to 81%, with a normal-speed change occurring at 71%;
  • A wave sequence finale, with a size and speed (half-speed) change at 86% briefly; it then returns to normal size and speed, and the creator's signature concludes the level.

User coins

[edit | edit source]
  • The first coin is at the ship sequence at 25%, where the player must go near the top of the screen where the coin moves in. It is not too difficult, but it can make the player crash if they go too far up.
  • The second coin appears in the UFO sequence at 48% shortly before it turns into double-speed. Under one of the obstacles is a wide space where the coin moves in.
  • The last coin appears at the end of the level at 98% above the 'ASonicMen' signature. The player must stay at the top of the screen with the wave where it moves into place.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • The anti-gravity ship sequence was slightly nerfed in 2.0, as there were originally two spikes in the spaces, this being changed to just one.